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Added BARD to available class Bot stop_melee_level criteria
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@ -573,6 +573,20 @@ bool IsNonSpellFighterClass(uint8 class_id)
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}
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}
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bool IsHybridClass(uint8 class_id)
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{
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switch (class_id) {
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case PALADIN:
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case RANGER:
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case SHADOWKNIGHT:
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case BARD:
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case BEASTLORD:
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return true;
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default:
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return false;
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}
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}
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bool IsCasterClass(uint8 class_id)
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{
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switch (class_id) {
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@ -135,6 +135,7 @@ uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
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bool IsFighterClass(uint8 class_id);
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bool IsSpellFighterClass(uint8 class_id);
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bool IsNonSpellFighterClass(uint8 class_id);
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bool IsHybridClass(uint8 class_id);
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bool IsCasterClass(uint8 class_id);
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bool IsINTCasterClass(uint8 class_id);
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bool IsWISCasterClass(uint8 class_id);
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@ -1822,7 +1822,7 @@ sub quest_files_fetch {
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print "[Update] No Quest Updates found... \n\n";
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}
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rmtree("updates_staged/");
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rmtree("updates_staged/");
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}
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sub lua_modules_fetch {
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12
zone/bot.cpp
12
zone/bot.cpp
@ -2481,7 +2481,7 @@ void Bot::SetTarget(Mob* mob) {
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}
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void Bot::SetStopMeleeLevel(uint8 level) {
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if (IsCasterClass(GetClass()) || IsSpellFighterClass(GetClass()))
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if (IsCasterClass(GetClass()) || IsHybridClass(GetClass()))
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_stopMeleeLevel = level;
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else
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_stopMeleeLevel = 255;
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@ -2506,10 +2506,10 @@ void Bot::SetHoldMode() {
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// AI Processing for the Bot object
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constexpr float MAX_CASTER_DISTANCE[PLAYER_CLASS_COUNT] = {
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0, (34 * 34), (24 * 24), (28 * 28), (26 * 26), (42 * 42), 0, 0, 0, (38 * 38), (54 * 54), (48 * 48), (52 * 52), (50 * 50), (30 * 30), 0
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// W C P R S D M B R S N W M E B B
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// A L A N H R N R O H E I A N S E
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// R R L G D U K D G M C Z G C T R
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0, (34 * 34), (24 * 24), (28 * 28), (26 * 26), (42 * 42), 0, (30 * 30), 0, (38 * 38), (54 * 54), (48 * 48), (52 * 52), (50 * 50), (32 * 32), 0
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// W C P R S D M B R S N W M E B B
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// A L A N H R N R O H E I A N S E
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// R R L G D U K D G M C Z G C T R
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};
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void Bot::AI_Process()
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@ -3390,7 +3390,7 @@ void Bot::AI_Process()
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BotRangedAttack(tar);
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}
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}
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else if (!IsBotArcher() && (IsBotNonSpellFighter() || GetLevel() < GetStopMeleeLevel())) {
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else if (!IsBotArcher() && GetLevel() < GetStopMeleeLevel()) {
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// We can't fight if we don't have a target, are stun/mezzed or dead..
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// Stop attacking if the target is enraged
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@ -6145,7 +6145,7 @@ void bot_subcommand_bot_stop_melee_level(Client *c, const Seperator *sep)
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return;
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(m_usage, "usage: <target_bot> %s [current | reset | sync | value: 0-255]", sep->arg[0]);
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c->Message(m_note, "note: Only caster and spell-casting fighter class bots may be modified");
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c->Message(m_note, "note: Only caster or hybrid class bots may be modified");
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c->Message(m_note, "note: Use [reset] to set stop melee level to server rule");
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c->Message(m_note, "note: Use [sync] to set stop melee level to current bot level");
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return;
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@ -6156,8 +6156,8 @@ void bot_subcommand_bot_stop_melee_level(Client *c, const Seperator *sep)
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c->Message(m_fail, "You must <target> a bot that you own to use this command");
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return;
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}
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if (!IsCasterClass(my_bot->GetClass()) && !IsSpellFighterClass(my_bot->GetClass())) {
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c->Message(m_fail, "You must <target> a caster or spell-casting fighter class bot to use this command");
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if (!IsCasterClass(my_bot->GetClass()) && !IsHybridClass(my_bot->GetClass())) {
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c->Message(m_fail, "You must <target> a caster or hybrid class bot to use this command");
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return;
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}
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