Michael Cook (mackal)
94d8db4691
clang-tidy said this was a use-after-free
...
Also, what is this code doing?
2017-03-16 14:10:36 -04:00
Michael Cook (mackal)
153e587cea
Not sure how that happened
2017-03-16 12:56:21 -04:00
Michael Cook (mackal)
fbb13ec416
bug found by clang 4
2017-03-16 12:52:58 -04:00
Michael Cook (mackal)
e7785d5693
Bash dmg should return 0 with no item (slam)
2017-03-15 15:25:42 -04:00
Michael Cook (mackal)
23bc535e23
Tweaks to most likely wrong PVP damage reduction
2017-03-15 15:07:28 -04:00
Michael Cook (mackal)
d04d6750a2
Allow base damage of 0 (ex slam) min damage done to 1
2017-03-15 13:22:45 -04:00
Uleat
2d24237aac
Added los movement logic to combat and follow code (los is rule-based and can by disabled by applying the optional 2017_03_14_mercs_use_pathing_rule.sql)
2017-03-14 23:23:42 -04:00
Uleat
750e65f847
Merge branch 'master' of https://github.com/EQEmu/Server
2017-03-14 23:21:24 -04:00
Uleat
31cc6f63d6
Added evade code to rogue mercs
2017-03-14 16:32:10 -04:00
E Spause
79f9433dfa
Merc logic fix for heal spells - allows mercs to select fast healing spells as a 'standard' healing spell & new rule for unsuspend
2017-03-13 06:26:48 -04:00
E Spause
67a95b59a7
Merge remote-tracking branch 'refs/remotes/origin/master' into 2002_fixes
2017-03-12 23:20:55 -04:00
E Spause
3fa72218a4
Remove delay death from Mercs so they function like normal NPCs at 0 health.
2017-03-12 23:08:59 -04:00
Uleat
f3f034d948
Fix for a combat ability targeting error
2017-03-12 21:46:16 -04:00
Michael Cook (mackal)
bd364a4049
Merge pull request #591 from EQEmu/2002_fixes
...
Added an optional rule value that forces startzones to be the same as…
2017-03-12 19:21:05 -04:00
Akkadius
0159e1cc72
Fix some crapped out formatting [skip ci]
2017-03-12 16:42:26 -05:00
Akkadius
ab372b0f6b
- Implemented range rules for packets and other functions
...
RULE_INT ( Range, Say, 135 )
RULE_INT ( Range, Emote, 135 )
RULE_INT ( Range, BeginCast, 200)
RULE_INT ( Range, Anims, 135)
RULE_INT ( Range, SpellParticles, 135)
RULE_INT ( Range, DamageMessages, 50)
RULE_INT ( Range, SpellMessages, 75)
RULE_INT ( Range, SongMessages, 75)
RULE_INT ( Range, MobPositionUpdates, 600)
RULE_INT ( Range, CriticalDamage, 80)
- (Readability) Also cleaned up some formatting in messaging and packets so it is easier to understand what is going on with the code
2017-03-12 16:10:53 -05:00
Akkadius
14d09485eb
Implement new rule based ranges for various range based packet operations (performance)
...
- the defaults are set in the code and can be tweaked by sourcing utils/sql/git/optional/rule_values_range_update.sql
- Thanks to mackal for gathering live ranges, thanks to takp for initial numbers
- We would send 200 for combat updates and the client will only display <= range 54 anyways, these should help a lot in spammy combat
RULE_CATEGORY( Range )
RULE_INT ( Range, Say, 135 )
RULE_INT ( Range, Emote, 135 )
RULE_INT ( Range, BeginCast, 200)
RULE_INT ( Range, Anims, 135)
RULE_INT ( Range, DamageMessages, 50)
RULE_INT ( Range, SpellMessages, 75)
RULE_INT ( Range, SongMessages, 75)
RULE_CATEGORY_END()
2017-03-12 14:38:14 -05:00
E Spause
4fad93824b
Formatting fixes.
2017-03-12 03:49:41 -04:00
E Spause
fe70834a6b
Enabled a skill check bypass for OGRE, TROLL, and BARBARIAN races so the "Slam" skill works once more.
2017-03-12 03:49:07 -04:00
E Spause
17b5cc1fa5
Remove error message that has honestly bothered me since the dawn of time. Appears most often when doing loot all. EQLive does not have it.
2017-03-12 03:47:26 -04:00
Uleat
5b24cbde5d
Merge branch 'master' of https://github.com/EQEmu/Server
2017-03-11 13:35:40 -05:00
Uleat
3555791e1f
Multi-line remark statements wreck havoc on visual studio's parser (expensive)
2017-03-11 13:35:30 -05:00
Michael Cook (mackal)
262bcf5c29
Fix merc attack delay
2017-03-10 19:17:04 -05:00
Uleat
226a49cb42
Merge branch 'master' of https://github.com/EQEmu/Server
2017-03-10 18:41:14 -05:00
Uleat
bf3d9b2d02
Couple of critical fixes for bot trade code
2017-03-10 18:41:04 -05:00
Michael Cook (mackal)
df5d58f43d
Temp pets shouldn't spawn when they're targeting a corpse
2017-03-10 13:00:22 -05:00
Uleat
999650d368
Fixed a few glitches related to bot trading and other affected code
2017-03-09 01:55:01 -05:00
Uleat
09bbfbcc31
Complete rework of the bot trading system (see changelog.txt)
2017-03-08 08:12:04 -05:00
Drajor
f26b7a4adc
Hacky fix for quantity wrapping when stacked items are sold that have a quantity greater than 255. A better solution will need to implemented long term
2017-03-08 06:22:17 +10:00
Uleat
becd7b5c24
This probably resolves a long-term bug with bots who are conscientious objectors to fighting... (Had a rash of reports concerning this -- obscure attack timer bug within inherited NPC class ctor)
2017-03-05 05:12:54 -05:00
Uleat
d559e9da10
Fix for bot auto-combat damage (please post any abnormalities)
2017-03-04 14:50:32 -05:00
Uleat
2690d8fed8
Added inspect buff cases for bots (ZombieSoul)
2017-03-03 17:51:02 -05:00
Michael Cook (mackal)
7d13475bac
Fix ClearAggro xtarget issue
2017-03-02 14:31:48 -05:00
Uleat
15af28720a
Bad logic..not used anyways
2017-03-01 19:16:02 -05:00
Uleat
12d7f242b4
Tweaked bot caster combat range code a little (they shouldn't pile up unless there are los issues...)
2017-03-01 16:11:17 -05:00
Uleat
05ca4669a9
Fix for aberrant bot animations when using ^summon (i.e., swimming in air)
2017-02-28 10:39:26 -05:00
Uleat
a7cbe2f60e
Fix for npc corpse looting not updating appearance of looted items
2017-02-28 09:44:24 -05:00
Uleat
52d79f89a9
Bots should now /con correctly after a successful ^update
2017-02-28 08:49:25 -05:00
Uleat
24bae49401
Merge branch 'master' of https://github.com/EQEmu/Server
2017-02-27 21:32:17 -05:00
Uleat
bf239f9691
A 'hack' and a 'fix' (bot movement changes)
2017-02-27 21:32:07 -05:00
Michael Cook (mackal)
666513c4ab
Better comment SendGroupCreatePacket
2017-02-27 15:21:50 -05:00
Uleat
1b2df18cea
Merge branch 'master' of https://github.com/EQEmu/Server
2017-02-26 22:14:34 -05:00
Uleat
b1be667884
Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm)
2017-02-26 22:13:41 -05:00
Michael Cook (mackal)
91ae6a6613
Secondary aggro meter fix
2017-02-26 19:13:47 -05:00
Uleat
303f056075
Forgot loader...
2017-02-26 07:02:20 -05:00
Uleat
a49e3d6471
Update for saved bot data to use new spells id values
2017-02-26 06:26:59 -05:00
Uleat
0ee3168241
Merge branch 'master' of https://github.com/EQEmu/Server
2017-02-25 18:02:47 -05:00
Michael Cook (mackal)
3fd40e9449
Make ST_AreaNPCOnly skip faction check
...
The motivation for this is there a bunch of auras that use this target type
that all would require setting up faction for these NPCs so they would hate
everything.
Also allows Ward of Destruction to work.
2017-02-25 14:36:17 -05:00
Uleat
c61c275221
Added position update packet in out-of-combat movement code when movement occurs (rule-based; default: false) - appears to help with rubber-banding effect
2017-02-25 09:02:20 -05:00
Uleat
7a6d5d46f4
Added node pathing to the bot movement dilemma...
2017-02-25 03:48:02 -05:00