314 Commits

Author SHA1 Message Date
KayenEQ
e04496188b Spell Projectiles have been revamped to use new system. 2014-11-30 01:43:51 -05:00
Arthur Ice
6cd614a05e InLiquid converted to xyz_location 2014-11-26 19:32:46 -08:00
Arthur Ice
a6177859ff fear_walkto_x, fear_walkto_y, fear_walkto_z replaced with m_FearWalkTarget converted to xyz_location 2014-11-26 14:57:12 -08:00
Arthur Ice
d25c5b1fa0 cur_wp_x, cur_wp_y, cur_wp_z, cur_wp_heading replaced with m_CurrentWayPoint 2014-11-25 23:24:17 -08:00
Arthur Ice
096cbaf1bb delta_x, delta_y, delta_z, and int delta_heading converted to m_Delta 2014-11-25 20:43:09 -08:00
Arthur Ice
53602e3c61 heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob 2014-11-25 20:16:04 -08:00
KayenEQ
51a3302288 Few more minor compilier warnings and code clean up. 2014-11-02 00:43:01 -04:00
JJ
43e906e3c8 Manual merge of new faction system (#256).
Clean up some personal signatures.
2014-11-01 23:27:23 -04:00
Michael Cook (mackal)
5ffb6bdee7 Reworked blind running around
This should be more in line with how we do current fearpath stuff
and with live.
2014-09-29 16:32:48 -04:00
Paul Coene
73a23e9f9d Changes so that blind effects like those in Flash of Light work. 2014-09-27 13:00:07 -04:00
Uleat
37d3daaf9a Client timer issue fix 2014-09-03 23:59:55 -04:00
Uleat
52ae78709b First attempt at fixing zone shutdown crashes. (Mob timer processing accessing released resources.) 2014-08-24 05:42:43 -04:00
KimLS
85bd837a66 Merge branch 'Development' of https://github.com/KayenEQ/Server into KayenEQ-Development 2014-08-22 00:21:11 -07:00
KimLS
07a2cbe9a5 Renamed zone files 2014-08-21 23:46:01 -07:00