* [Commands] Add entity variable commands
# Commands
- Add `#clearentityvariables` to clear all entity variables from yourself or your target.
- Add `#deleteentityvariable [Variable Name]` to delete an entity variable from yourself or your target.
- Add `#setentityvariable [Variable Name] [Variable Value]` to set an entity variable for yourself or your target.
- Add `#viewentityvariables [Search Criteria]` to view your or your target's entity variables.
# Notes
- `#setentityvariable` can use multi-word names/values by using double quotes like `#setentityvariable "Test Variable" "Test Value"`.
- `#viewentityvariable` does not require a search criteria, not using one shows all entity variables on yourself or your target.
* Update viewentityvariables.cpp
* Unnecessary parameter.
* Consolidate commands.
* Update entityvariable.cpp
* Update command.cpp
* Proper arguments.
* [Performance] Character tribute is now bulk saved
This pull request combines individual `character_tribute` queries during `Save()` into one.
This pull request also adds a primary key of `id` to `character_tribute` and renames the pre-existing `id` column to `character_id`, this allows us to use repositories for this table.
* Update zonedb.cpp
* Update zonedb.cpp
* [Commands] Add #findcurrency Command
# Notes
- Allows you to find alternate currencies by item ID or name.
- Has a saylink for summoning a stack of the currency if the GM can use the `#summonitem` command.
* Update findcurrency.cpp
* Update findcurrency.cpp
# Notes
- `#npcedit special_attacks` and `#npcedit special_abilities` send duplicate messages since the `d` variable wasn't being set and a message was being sent instead, meaning a message was sent inside the condition as well as a blank message at the bottom of the command.
* [Rules] Add World:MaximumQuestErrors Rule
# Notes
- Allows operators to display more than 30 errors with #questerrors if they want.
* Update quest_interface.h
# Notes
- NPCs when spawned with this command have 0 health by default, requiring operators to manually edit their health if they're using this NPC as an NPC in their hub.
* [Rules] ResurrectionEffectsBlock to prevent/allow/move buffs.
This removes the rule ResurrectionEffectsBlock (Bool) and creates ResurrectionEffectsBlock (Int)
Default = 2
Setting to 0 = Functions as it did before any blocking changes, Focus of Spirit and Strength buffs can overwrite Resurrection Effects.
Setting to 1 = Blocks all buffs that could overwrite Resurrection Effects.
Setting to 2 = Allows all buffs that would overwrite Resurrection Effects to land, however they will be moved to a new buff slot if one is available to allow both the beneficial buff to land and detrimental effects of Resurrection Effects to stay in effect until the duration is expired.
* Update logging
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Co-authored-by: Akkadius <akkadius1@gmail.com>
# Notes
- Before this, quests/plugins would be cached in an old state, so you'd have to either enter the zone and `#reload quest` or `#reload world` to get them to update.
* [Bug Fix] #augmentitem bypasses augment restrictions
# Notes
- `Object::HandleAugmentation` did not properly check for `augrestrict` values. This allowed augment restrictions to be bypassed with `#augmentitem` or anything else that uses this method.
- `Client::SummonItem` already properly checked these, so I just broke it out into a `Client::IsAugmentRestricted()` method.
* Update item_instance.h
* [Quest API] Add HasSpellEffect() to Perl/Lua
# Perl
- Add `$mob->HasSpellEffect(effect_id)`.
# Lua
- Add `mob:HasSpellEffect(effect_id)`.
# Notes
- Allows operators to see if a Mob has an effect ID from any of their buffs.
* Update mob.cpp