* [Bots & Merrcs] Add Support for TrySympatheticProc
* [Bots & Merrcs] Add Support for TrySympatheticProc
* [Bots & Merrcs] Add Support for TrySympatheticProc
* Cleanup
* formatting
* auto
* Plumbing
* Batch processing in world
* Cleanup
* Cleanup
* Update player_event_logs.cpp
* Add player zoning event
* Use generics
* Comments
* Add events
* Add more events
* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE
* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY
* Add charges to ITEM_DESTROY
* WENT_ONLINE, WENT_OFFLINE
* LEVEL_GAIN, LEVEL_LOSS
* LOOT_ITEM
* MERCHANT_PURCHASE
* MERCHANT_SELL
* SKILL_UP
* Add events
* Add more events
* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE
* GROUNDSPAWN_PICKUP
* SAY
* REZ_ACCEPTED
* COMBINE_FAILURE and COMBINE_SUCCESS
* DROPPED_ITEM
* DEATH
* SPLIT_MONEY
* TRADER_PURCHASE and TRADER_SELL
* DISCOVER_ITEM
* Convert GM_COMMAND to use new macro
* Convert ZONING event to use macro
* Revert some code changes
* Revert "Revert some code changes"
This reverts commit d53682f997e89a053a660761085913245db91e9d.
* Add cereal generation support to repositories
* TRADE
* Formatting
* Cleanup
* Relocate discord_manager to discord folder
* Discord sending plumbing
* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage
* More discord sending plumbing
* More discord message formatting work
* More discord formatting work
* Discord formatting of events
* Format WENT_ONLINE, WENT_OFFLINE
* Add merchant purchase event
* Handle Discord MERCHANT_SELL formatter
* Update player_event_discord_formatter.cpp
* Tweaks
* Implement retention truncation
* Put mutex locking on batch queue, put processor on its own thread
* Process on initial bootup
* Implement optional QS processing, implement keepalive from world to QS
* Reload player event settings when logs are reloaded in game
* Set settings defaults
* Update player_event_logs.cpp
* Update player_event_logs.cpp
* Set retention days on boot
* Update player_event_logs.cpp
* Player Handin Event Testing.
Testing player handin stuff.
* Cleanup.
* Finish NPC Handin.
* set a reference to the client inside of the trade object as well for plugins to process
* Fix for windows _inline
* Bump to cpp20 default, ignore excessive warnings on windows
* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join
* Windows compile fixes
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Create 2022_12_19_player_events_tables.sql
* [Formatters] Work on Discord Formatters
* Handin money.
* Format header
* [Formatters] Work on Discord Formatters
* Format
* Format
* [Formatters] More Formatter work, need to test further.
* [Formatters] More Work on Formatters.
* Add missing #endif
* [Formatters] Work on Formatters, fix Bot formatting in ^create help
* NPC Handin Discord Formatter
* Update player_event_logs.cpp
* Discover Item Discord Formatter
* Dropped Item Discord Formatter
* Split Money Discord Formatter
* Trader Discord Formatters
* Cleanup.
* Trade Event Discord Formatter Groundwork
* SAY don't record GM commands
* GM_Command don't record #help
* Update player_event_logs.cpp
* Fill in more event data
* Post rebase fixes
* Post rebase fix
* Discord formatting adjustments
* Add event deprecation or unimplemented tag support
* Trade events
* Add return money and sanity checks.
* Update schema
* Update ucs.cpp
* Update client.cpp
* Update 2022_12_19_player_events_tables.sql
* Implement archive single line
* Replace hackers table and functions with PossibleHack player event
* Replace very old eventlog table since the same events are covered by player event logs
* Update bot_command.cpp
* Record NPC kill events ALL / Named / Raid
* Add BatchEventProcessIntervalSeconds rule
* Naming
* Update CMakeLists.txt
* Update database_schema.h
* Remove logging function and methods
* DB version
* Cleanup SendPlayerHandinEvent
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
* [BOT] Add 100% Hit chance if sitting while attacked.
* [BOT] Add 100% Hit chance if sitting while attacked.
* Add Mercs correctly
* Missed usage of IsSitting() in Mob::RollD20
* [Quest API] Add rule AlternateAugmentationSealer for using a different bagtype as an alternate augmentation sealer. Use EVENT_COMBINE with UseAugmentContainer
* Default it to be off or bagtype 53 (BagTypeAugmentationSealer)
* Testing.
* Add ResetItemCooldown and port it over to perl
* This flag needs to be set for updating shared item cooldowns
* Properly set item recast for all item types, on corpses, on looting
* SummonItem properly sets recast timers of summoned items
* Rename variable to avoid confusion and change manifest to be more specific
* Sanity check item_d
* Recast -1 added as RECAST_TYPE_UNLINKED_ITEM
ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset
* change magic numbers
* more magic numbers
* More constants yay
* Remove unneeded export DeleteItemRecastTimer
* Remove duplicate message, this is handled by the client in this part of the code
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
* [Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#11)
* Remove #ifdef Bots to go along with KK fix
* Remove method in logging
* remove method from logging
* Fixes
* Rename
* [Bots] Cleanup and remove preprocessors.
- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.
* Cleanup
- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.
* Suggested changes.
* Bot injection stuff
* Change SQL to bot SQL.
* Tweaks
* Remove `is_bot`
* Update version.h
* Update main.cpp
* Update database.cpp
* Fix name availability crash
* Remove bots from update script
Co-authored-by: Akkadius <akkadius1@gmail.com>
# Perl
- Add `$client->CampAllBots()`.
- Add `$client->CampAllBots(class_id)`.
# Lua
- Add `client:CampAllBots()`.
- Add `client:CampAllBots(class_id)`.
# Notes
- Adds constants for `NO_CLASS` which is class `0` and uses `RACE_DOUG_0` for any spots that use race ID `0`.
- Cleans up magic number usage of race/class of `0`.
* [Zones] Add Max Level Check to Zones.
# Perl
- Add `$client->CanEnterZone(zone_short_name)`.
- Add `$client->CanEnterZone(zone_short_name, instance_version)`.
# Lua
- Add `client:CanEnterZone(zone_short_name)`.
- Add `client:CanEnterZone(zone_short_name, instance_version)`.
# Notes
- Allows operators to limit zones to a maximum level.
- Allows operators to see if a player can enter a zone before sending them.
- Keeps players from entering via `#peqzone` and `#zone` as well if they do not meet the requirements or are not high enough status to bypass the requirements.
* Cleanup.
# Perl
- Add `$client->CalcEXP(consider_level, ignore_modifiers)`.
# Lua
- Add `client:CalcEXP(consider_level)`.
- Add `client:CalcEXP(consider_level, ignore_modifiers)`.
# Notes
- Allows operators to calculate experience based on consider level as well as ignore modifiers to get a baseline of experience that should be expected when killing a mob.
* [Feature] Add Experience Gain Toggle.
# Perl
- Add `$client->IsEXPEnabled()`.
- Add `$client->SetEXPEnabled(is_exp_enabled)`.
# Lua
- Add `client:IsEXPEnabled()`.
- Add `client:SetEXPEnabled(is_exp_enabled)`.
# Commands
- Add `#exptoggle [Toggle] - Toggle your or your target's experience gain.`.
# Notes
- Allows operators to turn on/off a player's experience gain individually without changing their rule values.
- The command allows operators to give players access to the command to disable their own experience gain.
* [Quest API] Add MaxSkills() to Perl/Lua.
# Perl
- Add `$client->MaxSkills()`.
# Lua
- Add `client:MaxSkills()`.
# Notes
- Allows operators an easy short hand for maxing a player's skills for their level without needing to do all the looping and stuff on their own.
* Cleanup.
* Only set if it's higher than skill level player has.
* Add constant.
# Perl
- Add `$client->GetGuildPublicNote()`.
# Lua
- Add `client:GetGuildPublicNote()`.
# Notes
- Allows operators to grab a player's public note in there guild if they wanted to.
* [Quest API] Add Zone Flag Methods to Perl/Lua.
# Perl
- Add `$client->GetPEQZoneFlags()`.
- Add `$client->GetZoneFlags()`.
# Lua
- Add `client:GetPEQZoneFlags()`.
- Add `client:GetZoneFlags()`.
# Notes
- Allows operators to get a list of all PEQ/zone flags to be looped through or listed out easily without having to have a list of individual zone IDs to check or otherwise.
* Update zoning.cpp
* Repositories and cleanup.
* [Commands] Add #bugs Command.
- Adds a #bugs command for viewing bug reports.
- Remove unused bug related rules in favor of hard-coding the new system.
* Cleanup.
* Typo.
* Push.
* Lower status so it fits with message.
# Notes
- Perl was sending `UpdateAdmin()` after `SetGMStatus()`, Lua wasn't, so only Perl was updating properly.
- Fix is to just put `UpdateAdmin()` inside `SetGMStatus()`.
* [Bots] Add support for Bot scripting.
# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.
# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.
# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`
# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.
* Add EVENT_POPUP_RESPONSE.
* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.
* Fix DoNPCEmote calls.
* Update attack.cpp
* Update event_codes.h
* Update bot_command.cpp
* [Bots] Add Quest API Support for Limits.
# Perl
- Add `$client->GetBotCreationLimit()` to Perl.
- Add `$client->GetBotCreationLimit(class_id)` to Perl.
- Add `$client->GetBotRequiredLevel()` to Perl.
- Add `$client->GetBotRequiredLevel(class_id)` to Perl.
- Add `$client->GetBotSpawnLimit()` to Perl.
- Add `$client->GetBotSpawnLimit(class_id)` to Perl.
- Add `$client->SetBotCreationLimit(creation_limit)` to Perl.
- Add `$client->SetBotCreationLimit(creation_limit, class_id)` to Perl.
- Add `$client->SetBotRequiredLevel(required_level)` to Perl.
- Add `$client->SetBotRequiredLevel(required_level, class_id)` to Perl.
- Add `$client->SetBotSpawnLimit(spawn_limit)` to Perl.
- Add `$client->SetBotSpawnLimit(spawn_limit, class_id)` to Perl.
- Add `$entity_list->GetBotListByCharacterID(character_id, class_id)` to Perl.
# Lua
- Add `client:GetBotCreationLimit()` to Lua.
- Add `client:GetBotCreationLimit(class_id)` to Lua.
- Add `client:GetBotRequiredLevel()` to Lua.
- Add `client:GetBotRequiredLevel(class_id)` to Lua.
- Add `client:GetBotSpawnLimit()` to Lua.
- Add `client:GetBotSpawnLimit(class_id)` to Lua.
- Add `client:SetBotCreationLimit(creation_limit)` to Lua.
- Add `client:SetBotCreationLimit(creation_limit, class_id)` to Lua.
- Add `client:SetBotRequiredLevel(required_level)` to Lua.
- Add `client:SetBotRequiredLevel(required_level, class_id)` to Lua.
- Add `client:SetBotSpawnLimit(spawn_limit)` to Lua.
- Add `client:SetBotSpawnLimit(spawn_limit, class_id)` to Lua.
- Add `entity_list:GetBotListByCharacterID(character_id, class_id)` to Lua.
# Notes
- Allows operators to set creation and spawn limits based on class, as well as required level.
- Using the class-inspecific methods sets the global limit or required level.
- Global limits are checked prior to class-specific limits and if they are not met, creation or spawn is disallowed.
- Modified preexisting Quest API to make use of this new stuff under the hood.
* Update bot_command.cpp
* Add client bot file.
* [Quest API] Add SendGMCommand() to Perl/Lua.
# Perl
- Add `$client->SendGMCommand(message)` to Perl.
- Add `$client->SendGMCommand(message, ignore_status)` to Perl.
# Lua
- Add `client:SendGMCommand(message)` to Lua.
- Add `client:SendGMCommand(message, ignore_status)` to Lua.
# Notes
- `ignore_status` allows you to have players use GM commands that they are not the required status level for through the Quest API.
- `ignore_status` is default false, so if you don't send it, it checks and makes sure the player can use the command you're sending before allowing it.
* Typo.
* Formatting.
* Change #scribespells to be aware of spellgroups & ranks
* Formatting
* Fix Formatting, and change stored return data type to match function return type.
* Compact If Statements
* Implemented SQL Query to reduce number of iterations required.
* Cleaned up Query, and improved performance
* Cleaned up SQL Queries
* Formatting
* Indenting fix.
* Update client.cpp
* Fix Formatting in spells.cpp
* Fix ValueWithin.
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Kinglykrab <89047260+Kinglykrab@users.noreply.github.com>
This required some minor shared task refactoring
- Shared task expiration handling was moved to world. Previously this
was handled by zone and had clients self remove when a shared task
expired. This resulted in wrong messages when a task ended.
- FailTask is now implemented for shared tasks which previously only
made the client quit the shared task. It now fails the task for all
members by ending the shared task.
The `Client::EndSharedTask` api will end the client's current shared
task (removing all members). This is similiar to the `FailTask` api
except it doesn't require a `task_id` and the red task fail banner is
optional (live doesn't use it for shared tasks).
The global `end_dz_task` api was added for when a client context isn't
available. This will end a shared task if the current zone is a dynamic
zone for a shared task mission. Currently only shared tasks use dynamic
zones but this api can be expanded if support is added for tasks/quests.
The global `get_dz_task_id` was added to conveniently get the task id
for the current dynamic zone if it's used for a mission. Note this is
a database hit since that information is not available at zone level.
This fixes a bug that allowed looting items from a player's corpse to
increment a task if it didn't have an npc target defined. It looks
like this bug existed before the changes in 7482cfc0.
This also now passes count for task loot updates to handle item stacks.
Also fixes incorrectly casting Corpse to NPC on loot update