- Convert `LoadAltCurrencyValues` and `UpdateAltCurrencyValue` to repositories.
- Cleanup some other code and logic as well.
- Add `AlternateCurrencyMode` namespace for `AltCurrencyPopulate_Struct` opcode magic numbers.
* [Commands] Cleanup #appearance Command
# Notes
- Cleanup messages and logic.
- Cleanup appearance type constants to use a namespace with constexpr instead.
- Cleanup animation constants to use a namespace with constexpr instead.
* Update emu_constants.cpp
* Cleanup
* Update Raid Functions
Updated various raid features for:
Titanium
- Raid window now functional, including with BOTS
- Raid delegate assist/mark work
- Raid notes work
- Raid /rmark, /clearmarks work
Underfoot
- Raid window was already functional
- Raid delegate assist/mark work
- Raid notes work
- Raid /rmark, /clearmarks work
* Updates to resolve feedback
* Slight update for overlooked case in encode for RaidUpdate for clients above Ti.
* Updates to further address feedback. Only updated translators for Ti/RoF2. Once ok, I will update the others.
* Update linux-build.sh
* Final updates for other translators and the strncpy_s issue.
* Fix for strn0cpy in raids.cpp, translators, and defines. Updated all in raids.cpp as well.
* Reveted defines change.
* Reverted accidental change
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
This is just the packet framework for the Scribe button on recipe books
and the Cast Spell button on books that allow casting spells on
targets. It will need to be hooked up to a content implementation
* [Feature] Make ornamentations work with any augment type
# Notes
- On Live there are augments that are not type 20/21 and are ornamentations.
- We also only allow a singular augment type to be ornamentation augment types, this will allow you to use any augment type as an ornamentation if it has a proper Hero's Forge model or a non-IT63/non-IT64 idfile.
* Update ruletypes.h
* Update client_packet.cpp
* Update item_instance.cpp
* Cleanup.
* [Code Cleanup] Zone data loading refactor
* Update client_packet.cpp
* strcpy adjustments
* Ensure safe points get reloaded properly
* Simplify GetPEQZone and getZoneShutDownDelay
* Bring in zone_store where needed
* Update client.cpp
* Signature
* Signature
* Convert helpers to using pointers
* PR comment
* Update worlddb.cpp
* Fix loading for instances
* Fix zoning with fallback as well
* Another place for instance fallback
This adds the `dz_switch_id` field to doors and dynamic_zones. It will
allow for compasses to be automatically added to dz entrances and will
support moving clients to the dz on use without needing to script it.
These can be imported for switches/doors from live packet dumps.
Also removes compass packet encoders (same struct in all clients)
* Add LavaDamage and MinLavaDamage support to ZoneHeader
* Add lava_damage and min_lava_damage to base_zone_repository.h
* Update version.h and utils/sql/git/required/ file
* Correct SQL Query, adjust utils/sql/db_update_manifest.txt to check one column
* Correct manifest
https://github.com/EQEmu/Server/pull/1540#discussion_r714330945
* Rename dz member id field
The name of the struct is enough to make this implicit
* Rename dz member enum and struct
Rename ExpeditionMember to DynamicZoneMember
Rename ExpeditionMemberStatus to DynamicZoneMemberStatus
* Rename dz window packet structs
This makes it more clear the window may be used by any dynamic zone
system not just expeditions (live missions fill the window when
player doesn't have an active expedition).
* Rename dz window packet fields
* For as long as I can remember people have had issues with zoning in, facing the wrong way, and walking through a zone line.
With this we will be able to set zone's safe heading as well as preserve heading on summon (NPC or GM) and teleports between zones.
This affects several pre-existing quest methods and extends their parameters to allow for the addition of heading.
The following functions have had heading added.
Lua
- client:SetBindPoint()
- client:SetStartZone()
Perl
- $client->SetBindPoint()
- $client->SetStartZone()
- quest::rebind()
SetStartZone parameter list was fixed also.
This converts some pre-existing methods from glm::vec3() to glm::vec4() and has an overload where necessary to use a glm::vec3() method versus glm::vec4() method.
This shouldn't affect any pre-existing servers and will allow PEQ and others to document safe headings for zones properly.
* Removed possible memory leaks.
* Fix SQL.
* Fix client message.
* Fix debug log.
* Fix log message.
* Fix call in rebind overload.
* Fix floats.
* Add default to column.
* Update NewZone_Structs
* Update packet translators for NewZone_Struct
* Add OP_UnderWorld OPcodes
These aren't implemented yet, but I thought it would be good to document
them. This sends up just entity ID and location when you fall
underworld. This could possibly be used to check for someone screwing
with zone data locally to warp or something I guess.
* Add database fields
This should prevent any optimizations being done on the "1 char string"
This also fully documents the packet and expands the uses of
quest::say/QuestSay
Currently the names only show for inspecting via Target Window because
we send buff packets in the wrong order and there is a dependency on
them being correct for self that isn't present for target window.