I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test)
Group member meters probably buggy ... but do later
The "lock target" feature isn't working currently either
Renamed and refactored most functions and variables in hate_list.h/cpp for readability
Refactored how hate works in some local functions mixing the use of hate variable and split it out into different status variables
hate_list.cpp/.h style cleanup
hate_list.h header function sort, comment erase
functions should clearly state their function
Implemented target type (32) AE Target HateList
Implemented target type (36) Area Client Only
Implemented target type (37) Area PC Only
Implemented target type (39) Group No Pet
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.