eqemu-server/zone/hate_list.h

90 lines
2.7 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef HATELIST_H
#define HATELIST_H
class Client;
class Group;
class Mob;
class Raid;
struct ExtraAttackOptions;
struct struct_HateList
{
Mob *entity_on_hatelist;
int32 hatelist_damage, stored_hate_amount;
bool is_entity_frenzy;
};
class HateList
{
public:
HateList();
~HateList();
// adds a mob to the hatelist
void AddEntToHateList(Mob *ent, int32 in_hate = 0, int32 in_dam = 0, bool bFrenzy = false, bool iAddIfNotExist = true);
// sets existing hate
void SetHateAmountOnEnt(Mob *other, uint32 in_hate, uint32 in_dam);
// removes mobs from hatelist
bool RemoveEntFromHateList(Mob *ent);
// Remove all
void WipeHateList();
// ???
void DoFactionHits(int32 nfl_id);
// Gets Hate amount for mob
int32 GetEntHateAmount(Mob *ent, bool damage = false);
// gets top hated mob
Mob *GetEntWithMostHateInRange(Mob *center);
// gets any on the list
Mob *GetRandomEntOnHateList();
// get closest mob or nullptr if list empty
Mob *GetClosestEntOnHateList(Mob *hater);
// gets top mob or nullptr if hate list empty
Mob *GetDamageTopOnHateList(Mob *hater);
// used to check if mob is on hatelist
bool IsEntOnHateList(Mob *);
// used to remove or add frenzy hate
void IsEntityInFrenzyMode();
//Gets the target with the most hate regardless of things like frenzy etc.
Mob* GetEntWithMostHateInRange();
// Count 'Summoned' pets on hatelist
int GetSummonedPetCountOnHateList(Mob *hater);
int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
void SpellCast(Mob *caster, uint32 spell_id, float range, Mob *ae_center = nullptr);
bool IsHateListEmpty();
void PrintHateListToClient(Client *c);
//For accessing the hate list via perl; don't use for anything else
std::list<struct_HateList*>& GetHateList() { return list; }
//setting owner
void SetOwner(Mob *newOwner) { owner = newOwner; }
protected:
struct_HateList* Find(Mob *ent);
private:
std::list<struct_HateList*> list;
Mob *owner;
};
#endif