287 Commits

Author SHA1 Message Date
Michael Cook (mackal)
f5827174ee Make CheckHitChance much more live like
This should be fairly close to live-like.

Based on client decompiling, Torven's write up and parses and more parses.

It will probably break your server.
2016-12-25 21:11:10 -05:00
Michael Cook (mackal)
b9fefc95e8 Enforce 4 sec Sneak Attack rule fixes #569
Spells flagged with SNEAK_ATTACK requires you to be hidden for
about 4 seconds before you can cast them
2016-10-25 23:19:20 -04:00
Uleat
bfd07b1010 Added class EQEmu::InventorySlot 2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96 Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
Akkadius
2dee62c850 Refactor didn't save (oops) 2016-08-27 00:47:55 -05:00
Akkadius
db380944ac Prevent horses (player mounts) from being depopped during a #repop 2016-08-27 00:46:45 -05:00
Paul Coene
8048239a81 Merge remote-tracking branch 'upstream/master' 2016-08-23 13:55:52 -04:00
Paul Coene
ecdc0f7096 Fixed so mobs that depop at end of pathgrid still path and depop
whiel zones are empty.  This makes these mobs no longer always appear
at start locations for the 1st person in a zone after long idle.
2016-08-23 13:54:51 -04:00
Michael Cook (mackal)
5a0d2b527b Add a StopCasting function and make some use of it
Unsure if all of these cases should use interrupt or stop casting
2016-08-16 17:52:14 -04:00
Michael Cook (mackal)
039e0fbb83 NPC innate procs overwrite TargetType to ST_Target 2016-08-12 21:53:14 -04:00
Michael Cook (mackal)
2bae779a9b NPCs don't have separate buff windows 2016-08-02 16:48:58 -04:00
Michael Cook (mackal)
ef2c17748e Implement extra spell gems!
New limits:
    Tit: 9
    SoF: 9
    SoD: 10
    UF: 12
    RoF: 12
    RoF2: 12

The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client

Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)

There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
2016-07-31 17:16:23 -04:00
Michael Cook (mackal)
2a2ce6da5d Fix item clicks being TGBable 2016-07-29 15:14:26 -04:00
Michael Cook (mackal)
5f588934a9 Make decaying spell bonuses not depend on CaclBonuses being called some other way
This just sets a flag that will tell us we need to recalc bonuses every tick

Before these kind of depended on it being caused some other way
2016-07-23 13:55:36 -04:00
Michael Cook (mackal)
54de212214 Implement OP_CancelSneakHide
Didn't test every client, but they should all work
2016-06-30 17:50:31 -04:00
Michael Cook (mackal)
a64343689c Refactor loot response a bit
Invis is dropped after ALL error checking now
Identified all the response types
2016-06-30 14:00:18 -04:00
Uleat
cd8cd90a38 Implemented EQEmu::TextureProfile 2016-06-01 08:54:26 -04:00
Uleat
ea8f81feec Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot 2016-05-31 22:07:02 -04:00
Uleat
579efe83af Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe) 2016-05-27 22:22:19 -04:00
Uleat
71f128731f Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work 2016-05-25 18:50:26 -04:00
Uleat
3031365e1f Moved struct Item_Struct into namespace EQEmu 2016-05-21 04:54:18 -04:00
Uleat
ebe6f95e6e LightSourceProfile relocation and some more formatting changes 2016-05-20 04:26:32 -04:00
KayenEQ
bee5f316b7 Fix for special attacks that was causing most of them do
to do the HitChance roll twice.
2016-05-03 12:49:05 -04:00
KayenEQ
57b483f697 ExtraAttackOptions (for npc special attacks) additions.
melee_damage_bonus_flat //(+/-) damage percent applied to out going damage
skilldmgtaken_bonus_flat //(+/-) mitigation percent applied to out going damage

*Note: These have not been applied to any ingame functions set.
2016-05-03 08:25:36 -04:00
Uleat
7c0eb54df6 Updated EQEmu::deity naming conventions 2016-04-22 19:41:11 -04:00
Uleat
1890d006a2 Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition 2016-04-22 07:34:55 -04:00
Uleat
8edb6e9595 Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work 2016-04-19 04:02:53 -04:00
Uleat
1b3cfc9a5c Reworked EQDictionary into namespace EQEmu 2016-04-15 22:11:53 -04:00
Akkadius
f69b72f85f Merge pull request #515 from ngdeao/master
Netcode and Zoning Improvements
2016-04-07 21:48:27 -05:00
ngdeao
fb23d961c1 Changed where queued packets are sent while zoning. Moved where zoneinpacket_timer is started to assist in not dropping needed packets.
Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.

Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.

Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
2016-04-07 20:26:47 -06:00
Uleat
e75a53b775 Rework of eq_dictionary 2016-04-07 17:21:55 -04:00
KayenEQ
365a08ee86 Removed unneccessary entitylist check from ApplySpellBonuses
Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 11:08:08 -04:00
KayenEQ
cc554be1df Revert "Removed unneccessary entitylist check from ApplySpellBonuses" 2016-03-27 10:36:49 -04:00
KayenEQ
5d9ec0c4bf Removed unneccessary entitylist check from ApplySpellBonuses
Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 10:27:23 -04:00
KayenEQ
1cfd1d478a Fix to have better sync server side spell range check to client check. 2016-03-25 18:25:54 -04:00
KayenEQ
b369bb1793 Fixed defensive procs so they now only trigger once per attack round like live.
Added live like proc chance modifer based on level difference to target.
"Anything above your level will receive full mod. Starting 6 levels below PC level there is a negative 10 % mod applied each level until it reaches 0 and will not proc on anything 15 levels below you or lower."
Thanks to Huffin from PEQ for the parse data
2016-03-25 13:02:59 -04:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
KayenEQ
fc5d6bd792 Fix for AE taunt to use correct range and hate modifier.
Fix for spell effect version of taunt to use correct range.
2016-03-24 16:26:29 -04:00
Michael Cook (mackal)
9599501ace Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
    here was actually no spells that don't send to the main bind,
    but it uses a base1 of 1 which matches with SE_Gate
    This also doesn't break anything

The quest stuff for now hasn't been updated to be able to make use of the extra binds

There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Michael Cook (mackal)
15c92f019a Mob::Charmed() should be useful now
We should really clean this up, but this is quicker
2016-01-25 14:01:03 -05:00
Michael Cook (mackal)
600866f573 Rewrite Bane and Elemental Dmg stuff and GetWeaponDamage (client version) 2016-01-16 18:29:17 -05:00
Michael Cook (mackal)
5bcb9f0b35 Fix classic h2h dmg/delay also support for revamp
The revamp was implemented during SoF
Set Combat:UseRevampHandToHand to true to enable
2016-01-03 14:38:50 -05:00
Kinglykrab
9a1271805a Added GetMeleeMitigation() to Perl and Lua for Mobs (Clients/NPCs). 2015-12-21 15:45:25 -05:00
Michael Cook (mackal)
03592e58f9 Port EQMacEmu's Assist Aggro code
This code also allows you to toggle on Tick Pulling (Aggro:AllowTickPulling)
which was a pulling technique (exploit) fixed sometime in 2006

This code also implements assist caps to cut down on trains (5 by default)
Unsure if live what this number is (it exists) or if it's a per NPC basis

An NPC with Assist Aggro will not call for help, only NPCs with Primary Aggro will
2015-12-18 17:41:57 -05:00
Akkadius
ce0011ab18 Renaming of some timers 2015-11-01 17:12:14 -06:00
Akkadius
2a69ae42ee (Performance) Rate limit the rate in which signals are processed for NPC's 2015-11-01 17:02:52 -06:00
Akkadius
624c7341c5 Refactor cfp to currently_fleeing for readability 2015-11-01 16:02:41 -06:00
Michael Cook (mackal)
efeb80cc8b Fix MGB not always turning off and make it work for discs 2015-10-14 16:36:38 -04:00
KayenEQ
261b6a4623 Invisible/Hide mechanics when cast on
Updated mechanics to be consistent with live regarding how invisible breaks when the client is the target of a spell.
Invisible will drop whenever a client is hit with a detrimental spell, regardless of if resisted, if it does damage or AOE.
Hide skill now also follows the same rules as above.
Implemented support for Rogue AA - Nerves of Steel which gives a chance for hide NOT to break
when client is hit with an AOE spell.
2015-10-10 15:16:49 -04:00
KayenEQ
20bdbdd52d Implemented spells_new field 198 = no_detrimental_spell_aggro
Spells with this flag will not generate any aggro
Note: DOT portions of spells wilth this flag STILL generate aggro.
Example Harminous Arrow (Ranger AA) 16127
2015-10-08 16:05:14 -04:00