float to int explicit conversion
Explicit conversion float to int32
double to float explicit conversion
float to int explicit conversion
float to int explicit conversion
float to int explicit conversion
Explicit conversion float to int32
double to float explicit conversion
# The first commit's message is:
const float to int16 explicit conversion
# This is the 2nd commit message:
float to int explicit conversion
# This is the 3rd commit message:
Explicit conversion float to int32
# This is the 4th commit message:
double to float explicit conversion
float to int explicit conversion
float to int explicit conversion
Implemented new field in 'npc_spell_effects_id' in npc_types.
These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs.
Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit.
Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details.
*NPC's can now do critical heals / damage spells if bonus is applied from table.
Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql
Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.
SE_LimitInstant will now also work when set to include instant spells.
Optional SQL: utils/sql/git/optional/2014_04_23_FocusComabtProcs.sql
Note: Set to false, if enabled will allow all combat procs to receive spell focuses.
had to use this silly version of the itoa fix since we have another itoa
define in another header file and this confuses things. Will fix this
later when I do the string conversion stuff.