Uleat
abedfd3918
Add MainAmmo slot check for AddItemBonuses - only includes skill mods
2016-02-29 21:46:53 -05:00
Natedog2012
2268e6ed34
Fix up Object packet for UF / RoF / RoF2. SolidType was incorrect as those fields are the XY tilt for the object. Need database values for these fields so they will actually be useful.
2016-02-27 01:42:07 -08:00
Natedog2012
3ce3f591a8
UF and ROF2 spawn packet packet for chests now working properly.
2016-01-28 13:26:15 -08:00
Uleat
430be0f2b7
Follow-up for Titanium client - item weight fix (WARNING: re-run shared_memory; Note: re-run cmake; see changelog.txt)
2016-01-26 19:02:07 -05:00
Uleat
09739942c6
Merge pull request #496 from daerath/master
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(Fix for) Item weights being downcast to uint8
2016-01-26 16:55:54 -05:00
Tim DeLong
52541c6532
Item weight was being downcast to uint8 which impacted any item with weight over 255. For SoD, SoF, and UF, prior to sending item info to the client we now cap weight at 255 to ensure the item remains heavy instead of being made (in most cases), super light.
2016-01-26 16:44:11 -05:00
Uleat
1b7841f683
Fix for Berserker 'Piercing' skill issues
2016-01-26 15:08:41 -05:00
Michael Cook (mackal)
d7e44643b5
Fix resist display issue for RoF/RoF2
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These need to be found for the other clients
They are most likely a similar amount of bytes away from
the potionbelt in all clients
2016-01-15 17:20:48 -05:00
Natedog2012
acb1d14fbd
Cap Underfoot material / IDFile in the spawn packet to 99,9999 MAX. Anything higher will crash client
2016-01-11 13:32:00 -08:00
Natedog2012
8133f5312f
First step into implementing evolving items, added fields to database that were missing.
2015-12-21 05:39:39 -08:00
Michael Cook (mackal)
8464a0e3b5
Implement Guild Banks for RoF/RoF2
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Everything appears to work, but please test!
2015-11-17 18:15:46 -05:00
Michael Cook (mackal)
7c4abcc68d
Fix int16 spell ID limit with items (click, procs, etc)
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See issue #7 (Did we resolve it yet?)
2015-11-14 14:37:24 -05:00
Uleat
bc9f85843e
Fix for SoF character select screen issue
2015-08-17 23:23:24 -04:00
Michael Cook (mackal)
a4d0db8e0a
Implement the extra Wild Rampage/Rampage message (SoD+)
2015-08-15 00:34:10 -04:00
Michael Cook (mackal)
cb525156ef
Merge branch 'master' into aa
2015-06-26 02:04:48 -04:00
KimLS
476ee10ca0
Fix for Berserkers not seeing AAs on SoD and below clients.
2015-06-24 20:02:11 -07:00
Michael Cook (mackal)
32e880f571
Identified the extra byte at the end of OP_TargetBuffs/OP_BuffCreate
2015-06-20 14:05:32 -04:00
KimLS
dd345c01de
Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over.
2015-06-11 21:33:39 -07:00
KimLS
63928caace
Removing cruft, patches should *all* work now even titanium, incrementaa has been implemented (untested atm)
2015-06-11 18:38:46 -07:00
KimLS
bad4a94b84
Apply RoF2 patch demon gave me for AAs
2015-06-11 01:45:55 -07:00
KimLS
1589169200
AAs should load from character data now, though will be fucked up if you already had stacked aas.
2015-06-10 22:46:57 -07:00
KimLS
33c1c7c3e4
More packet figuring out...
2015-06-09 16:17:09 -07:00
KimLS
dbbe6b5a91
Experimenting with packets
2015-06-09 12:39:39 -07:00
KimLS
250d0cc903
More aa work, it actually loads yay
2015-06-08 20:06:14 -07:00
Michael Cook (mackal)
4bb2bb1438
AA packet work mostly and small fix to expendable AAs
2015-06-07 23:41:54 -04:00
Michael Cook (mackal)
c3c6d18979
Fix RoF+ AA clientver bug
2015-06-01 16:02:55 -04:00
Uleat
8922c72452
Added a name block memset to the server character select code and a few comments to the OP_CharInfo encodes
2015-05-23 18:59:03 -04:00
Michael Cook (mackal)
8aadc36320
Rework buff duration formulas
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These are derived from the client
SE_IllusionPresistence will also set the duration to 10k tics like live
2015-05-23 02:20:36 -04:00
Uleat
351e63ae72
Possible fix for some 'random' character select crashes
2015-05-22 19:15:51 -04:00
Michael Cook (mackal)
7bcfaf60ab
Save PlayerState server side
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We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument
OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove
Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
2015-05-07 18:34:19 -04:00
SecretsOTheP
4a4a0c5e8b
* -Exported additional entity IDs for dropped items to perl upon EVENT_CLICK_OBJECT (clicker_id) and EVENT_PLAYER_PICKUP ($picked_up_entity_id)
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-Identified Size / SolidType fields in newer clients and properly exported it to EQEmu for use in UF, RoF, RoF2 via perl accessors. (Should work in LUA, no testing was done though for LUA)
-Added a sanity check for size to objects. Any size over 5000.f seems to crash the newer clients' graphical engines and PEQ has some containers filled in with bogus values.
-Added the ability to return a value on perl function EVENT_PLAYER_PICKUP which sends a fake dropped item ID to the client to generate the appropriate client response so the item can stay on the ground and not be 'picked up'. Should also work in LUA, didn't test LUA.
-Renamed unknown008 and unknown010 to size and solidtype respectively for objects.
2015-05-06 18:50:08 -04:00
Michael Cook (mackal)
06f4fd49ef
Implement mob and client melee push
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New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Michael Cook (mackal)
0d84ede3d6
Allow /pet attack by mob name to work
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ex. /pet attack a_snake
2015-04-26 13:35:36 -04:00
Michael Cook (mackal)
739a7b6f75
Add decoder for OP_Animation for RoF/RoF2
2015-04-06 21:46:37 -04:00
Natedog2012
7662eaf983
All animation structs were backwards and poorly named.. RoF+ animations work properly
2015-04-06 03:11:04 -07:00
Natedog2012
7e1c296ecf
Fix for RoF2 Bow shoot animation struct was off
2015-04-04 05:04:46 -07:00
Michael Cook (mackal)
b3efd8a817
Quick fix for RoF2 discs showing in song window
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This is just a hack until someone does a proper solution
2015-04-02 13:42:47 -04:00
SecretsOTheP
b6cc070633
Identified the Target Ring fields for RoF/RoF2 and added a perl accessor for the last target ring position received from the client.
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Usage: $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ()
2015-03-29 01:35:24 -04:00
Michael Cook (mackal)
e47f9d95b0
Fix title/suffix for RoF/RoF2
2015-02-24 16:26:25 -05:00
JJ
318a664b09
No "sigs". [skip ci]
2015-02-23 19:57:47 -05:00
Uleat
d601a70546
Fix for RoF+ clients showing active 'Return Home' button when action is not available
2015-02-23 18:42:12 -05:00
Michael Cook (mackal)
4f3360aa49
More VS compile fixes (curse you clang/gcc!)
2015-02-21 01:51:41 -05:00
Michael Cook (mackal)
0a351bf6e1
VS didn't like this (it was illegal though, stupid gcc/clang)
2015-02-20 20:51:21 -05:00
Michael Cook (mackal)
c5a217842f
Fix issues with claims and implement for RoF/RoF2
2015-02-20 16:29:56 -05:00
Uleat
921a292f5b
Fix for new Titanium to UF client accounts not allowing character creation
2015-02-19 21:56:14 -05:00
Trevius
3b45a66498
Fix for potential recursive loops if using RemoveFromHateList() within EVENT_HATE_LIST.
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Some work on Bazaar searching, but not functional yet.
2015-02-18 21:32:18 -06:00
Uleat
766641cd15
Implemented per-client character creation limits
2015-02-17 13:58:27 -05:00
Uleat
e4be4d6895
Pre-purposed clean-up
2015-02-17 13:58:26 -05:00
Uleat
53a1faa36f
Constant name and eqdictionary entry addition prior to per-client version limit activation
2015-02-17 13:58:25 -05:00
Uleat
dedbb3f6c8
Implemented higher bandolier and potion belt counts
2015-02-17 13:58:24 -05:00