KayenEQ
5ebbbf647b
[Spells] SPA 299 Wake the Dead updates and crash fixes. SPA 306 Army of Dead implemented. ( #1929 )
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* start
* wtd fix v1
* Update aa.cpp
* rework done, army of dead supported
* debugs
* Update aa.cpp
* Update spdat.h
2022-01-16 14:55:51 -05:00
KayenEQ
91aa950304
fix for hasten AA ( #1928 )
2022-01-15 18:28:21 -05:00
Natedog2012
6400e2f8bc
[Rules] Add option rule to load AA based on CurrentExpansion rule ( #1758 )
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* Add option rule to load AA based on CurrentExpansion rule
* Default UseCurrentExpansionAAOnly to true
* Only clear the PlayerAA when reloadingAA
2021-11-14 19:54:45 -06:00
Natedog2012
886f00ed50
Fix resetAA to actually remove all AAs except granted AAs ( #1681 )
2021-11-06 17:36:19 -04:00
Kinglykrab
17aaab1f9d
[Quest API] Add Spell methods to Perl. ( #1631 )
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* [Quest API] Add Spell methods to Perl.
- Add quest::getspell(spell_id) to Perl.
- Add eq.get_spell(spell_id) to Lua.
These methods return a spell object.
Exports $spell object references to spell events.
* Formatting.
* Remove comment.
* Update spdat.cpp
* Amplication typo.
* Fix conflicts.
* Remove repository changes.
* Fix typing.
* Update spell_effects.cpp
2021-11-03 17:47:15 -04:00
KayenEQ
51ad6d65dc
[Spells] Implemented SPA 476 SE_Weapons_Stance and Live-like AA Enable/Disable Toggle ( #1477 )
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* Work started on SPA 476
defines
* bonus structure add
bonus structure set up
* updates spa476
updates spa476
* spell bonus now functional
spell bonus working well.
* major update with debug messages
aa, item and spell now working
* Pre clean up, effect implemented
working for AA, spells, items, all checked for stacking issues.
* removed debug messages
removed debug messages
* spdat description added
spdat description added
* minor fix
removed debug shout
removed unneeded code check.
* syntax updates, minor fixes
syntax updates, minor fixes
* syntax fixes
syntax fixes
* improvements to code
moved function to check at swap item. Easier to manage and more live like behavior. Required minor adjustment
Still working on AA toggle.
* updates to aa buy, functionalish
* Syntax / Formatting
* Add break / default to switch
* updates
* completed v2
* Major revisions
Main function check moved to when items are swapped and out of when ever bonus are recalculated.
AA Toggle and data structure now more accurate to live.
* Update aa.cpp
* debug removed
* implemented SE_Buy_AA_Rank
Closer to live.
* Update aa.cpp
broadening AA toggle to be more general use.
* improved various checks
aa toggle is now broadly implemented to be usable with any passive effect.
Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-10 14:46:37 -05:00
Michael Cook (mackal)
42b34bbf87
Identify OP_ClearLeadershipAbilities/OP_ClearAA for Tit
2021-02-05 14:17:13 -05:00
Akkadius
9d0f7781b4
Fix compiler warnings
2020-08-15 19:03:25 -05:00
Akkadius
45f08b4645
Cleanup some logic
2020-08-15 17:43:20 -05:00
Akkadius
94d87584aa
Lootdrop level filtering adjustments
2020-08-15 16:37:38 -05:00
Akkadius
3f62da4573
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Akkadius
373fb3f0e7
Decouple zone calls, cleanup logic
2020-04-19 04:36:39 -05:00
Akkadius
b22d8f6148
Migrate objects and pets [skip ci]
2020-03-12 01:47:40 -05:00
Akkadius
286c08b8d5
Migrate spawn tables [skip ci]
2020-03-12 00:00:39 -05:00
Akkadius
7cf52d467e
Migrate adventure database calls [skip ci]
2020-03-11 03:00:08 -05:00
Michael Cook (mackal)
2f5909d4cb
Implement AA timers reset on death
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This is a field in the packet, live only uses this for Lay on Hands
Currently I didn't add this to the packet since it has 0 effect on the
client.
We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
2020-02-06 14:20:18 -05:00
Uleat
9910b07a4e
Changed Bots:AAExpansion to Bots:BotExpansionSettings and converted it bitmask use; Fix for bots not honoring aa expansion setting
2019-12-03 23:39:46 -05:00
Noudess
f012d13f0c
Some quick additions of sanity checks for pointers and variables
2019-11-07 09:31:50 -05:00
Noudess
566e6ea307
Added support for all SE_EyeOfZomm and some other small changes
2019-10-28 19:48:31 -04:00
Noudess
194c61a467
Modify eye of zomm support to be more efficient.
2019-10-26 10:42:00 -04:00
Akkadius
859252a270
Move status log calls to use LogInfo
2019-09-01 23:22:40 -05:00
Akkadius
678c25e02c
Simplify error logging
2019-09-01 22:05:44 -05:00
Akkadius
98cbb7d781
Simplify log calls
2019-09-01 21:04:58 -05:00
Akkadius
9f25c9070c
Refactor message functions
2019-08-11 00:14:02 -05:00
Akkadius
57354579aa
Unify chat constants usage
2019-08-11 00:00:55 -05:00
KimLS
9297fc38f6
Log kick events
2019-07-26 19:22:29 -07:00
Uleat
585c6322bf
Added 'spells' entry to EQDictionary
2019-01-20 08:24:21 -05:00
Uleat
0ad43977bf
Naming convention update for EQEmu::versions::ClientVersionBit
2019-01-07 20:25:43 -05:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
KimLS
0662e3c780
Merge fix with sql
2018-11-25 15:35:52 -08:00
Michael Cook (mackal)
a1b384c254
Don't reset AA timers
2018-11-14 20:39:18 -05:00
Michael Cook (mackal)
d4395a6f0a
Client doesn't check AA casting standstate
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Fixes an exploit and makes you stand if you're just sitting
2018-11-14 20:37:57 -05:00
KimLS
8f0051db8d
Changes to various path finding behavior
2018-11-09 00:54:51 -08:00
KimLS
7278c6294d
Movement will now be handled by the movement manager instead of mob
2018-09-20 16:14:47 -07:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Michael Cook (mackal)
6042410b4b
Fix duration on WakeTheDead
2018-01-20 19:19:40 -05:00
KimLS
31d8336b4b
Fix acceptmessages, added exp hooks to luamods
2017-06-10 15:12:31 -07:00
Michael Cook (mackal)
6bdcfaaa71
Forgot ST_SummonedPet
2017-05-18 12:59:23 -04:00
Michael Cook (mackal)
5865948a8b
Fix ST_Pet item/AA casts
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Modern clients don't require the pet to be targeted
2017-05-17 15:20:27 -04:00
Michael Cook (mackal)
797c35230f
Screw bots! do later
2017-05-04 01:18:33 -04:00
Michael Cook (mackal)
2a97d980b7
Make TemporaryPets take into account pet power
2017-05-04 01:13:41 -04:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Akkadius
bf45a5a44f
[Performance] Fixed a large overhead issue where every single NPC in a zone was checking to depop themselves
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as a swarm pet every 3ms regardless of being a swarm pet or not. Swarm pets now check to depop only when their timer is up
2017-03-28 02:30:06 -05:00
Michael Cook (mackal)
df5d58f43d
Temp pets shouldn't spawn when they're targeting a corpse
2017-03-10 13:00:22 -05:00
Michael Cook (mackal)
cbb7090615
Fix SNEAK_RESTRICT Message Type
2016-10-28 20:45:05 -04:00
Michael Cook (mackal)
b9fefc95e8
Enforce 4 sec Sneak Attack rule fixes #569
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Spells flagged with SNEAK_ATTACK requires you to be hidden for
about 4 seconds before you can cast them
2016-10-25 23:19:20 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Michael Cook (mackal)
7a4c9b36a8
Fix logic issue in SendAlternateAdvancementRank
2016-08-13 15:20:48 -04:00
Michael Cook (mackal)
e86d11250b
Actually remove expendable AAs from the DB
2016-08-07 14:32:30 -04:00