Akkadius
17ca995aa9
Add single target and zonewide dynamic and static scaling methods / commands
2018-11-07 02:34:55 -06:00
Akkadius
d75afd4688
Allow display window to be snoozed
2018-11-05 00:26:52 -06:00
Akkadius
775b5fcaf1
Mostly done with global base scaling work, dev tooling and various other works
2018-11-04 23:26:34 -06:00
Michael Cook (mackal)
dbb368865c
Add some Follow stuff to lua
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You can also disallow following code from allowing the NPC to run if
they're far enough away
2018-11-03 17:44:19 -04:00
Akkadius
72bf4b7e3c
Send HP updates when mobs update regen hp internally
2018-10-09 08:38:35 -05:00
Trust
79c7d9d8f2
SeeInvis % - Random
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Added Function for GetSeeInvisible to pull the % chance from the database to spawn the npc as a SI mob.
If see_invis = 0/1 it will still function as normal, but if it is over 1, it will act as a % chance for the mob to SI.
2018-07-22 15:02:18 -04:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Akkadius
8a911682bf
Use GetRaceGenderDefaultHeight in GetDefaultRaceSize constant
2018-05-28 00:41:32 -05:00
Akkadius
b84b98dd7c
Merge branch 'master' into wp_master
2018-05-28 00:32:39 -05:00
Akkadius
7a7069959f
Fix issue where size 0 NPC's would hop in and out of the ground because FixZ calculates the offset wrong by adding a default race size
2018-05-27 23:14:32 -05:00
Akkadius
05ae8c8219
Add rule Aggro:NPCAggroMaxDistanceEnabled - enabled by default
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If enabled, NPC's will drop aggro beyond 600 units or what is defined at the zone level
2018-05-25 22:41:46 -05:00
Paul Coene
b8a844b9dc
Kerran illusion spell uses 562 not 23.
2018-05-21 18:40:22 -04:00
KimLS
a53f65d86b
Merge and compile fixes (non-bot, will do bots later)
2018-04-16 14:15:08 -07:00
Michael Cook (mackal)
ae966e546b
WIP for NPC spell push, off by default for now
2018-03-07 16:50:24 -05:00
Michael Cook (mackal)
7edc891605
Use the melee push pos update timer for rate limiting the pushes
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Also lowered the timer since it's limiting actual movement now
2018-03-01 13:41:02 -05:00
Michael Cook (mackal)
a32dedeb48
Fix issue with heading being incorrectly handled
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So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.
This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Michael Cook (mackal)
c5e4bb08f4
Implement global loot system Fixes #619
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This should allow us to emulate lives global tables
The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.
race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Uleat
d71dbd1751
Relocated 'stop movement' code into class Mob from class Bot
2018-02-01 05:38:10 -05:00
Uleat
8805021960
Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features
2018-01-31 19:31:09 -05:00
Michael Cook (mackal)
a440269c6b
Adjust the behavior of out of range aggro removal
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This is a bit more accurate
2018-01-18 19:59:04 -05:00
Michael Cook (mackal)
e7ce79261d
Add a timer to rate limit the hatelist check
2018-01-18 15:54:53 -05:00
Shea
ba1a317119
Add distance logic to mobs that move
2017-12-03 11:33:29 -06:00
Chris Miles
712fe1f6ec
Merge branch 'master' into master
2017-11-21 21:26:52 -06:00
Akkadius
b03e9af597
Fix issues with NPC's ghosting who path for long distances, this should wrap up the small remainder of ghosting edge cases
2017-11-21 21:25:20 -06:00
Paul Coene
5880593cb1
MoveTo while saving guard position no longer hops.
2017-11-17 13:12:26 -05:00
Michael Cook (mackal)
da163be8db
Fix auto complete error
2017-11-10 00:06:50 -05:00
Michael Cook (mackal)
df0004c1b0
Another fix for GetHaste for pets
2017-11-04 01:08:55 -04:00
Michael Cook (mackal)
24e4730204
Whoops, we do haste differently
2017-11-04 00:39:54 -04:00
Michael Cook (mackal)
7d12382333
Fix NPC/Pet haste caps
2017-11-04 00:33:30 -04:00
Akkadius
a7d0251b77
Mob::TryFadeEffect sanity checks for potential crashing
2017-10-16 13:15:03 -05:00
Michael Cook (mackal)
64d39134b9
Fix issues with Mob::TryTriggerOnValueAmount
2017-10-09 00:18:33 -04:00
Michael Cook (mackal)
414cafdbed
Add OP_AddNimbusEffect
2017-10-09 00:04:43 -04:00
KimLS
fc7623b690
Merge fix
2017-09-17 13:20:48 -07:00
Paul Coene
59152a9d77
Fix some constants.
2017-09-17 12:11:02 -04:00
KimLS
ccdebf0116
Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it.
2017-09-09 00:24:30 -07:00
KimLS
6a79694fa1
Merge branch 'master' of github.com:EQEmu/Server into wp
2017-08-31 17:47:33 -07:00
KimLS
c52ff4249a
Pathing stuck detection, and logic to go with it
2017-08-30 19:55:35 -07:00
Akkadius
808654743c
[Position Updates] Bulk updates when player has moved far enough - eliminates client ghosting on rez/gates/summon as well as npc ghosting
2017-08-22 02:13:56 -05:00
Akkadius
ad7dfc31a9
[HP Updates] Resolved an issue when a player is swapped to a group in a raid - mana and endurance shows empty to group members
2017-08-21 21:01:35 -05:00
KimLS
3afee1f841
Work on making the paths work well when being z corrected esp for nav meshes
2017-08-05 20:54:43 -07:00
KimLS
7d3f35d48b
Support for v3 path files, removed the movement log stuff, fix for a crash or two
2017-07-27 23:21:45 -07:00
KimLS
ab33148f81
Some tweaks to wp, basically works
2017-07-20 00:34:58 -07:00
KimLS
5f1063acb9
Add pathfinding interfaces, still heavily wip
2017-07-18 00:01:59 -07:00
Akkadius
70a74d6615
Fix for mobs who are hailed while moving - this allows them to properly stop, and return on their grid after pause time
2017-07-15 23:57:08 -05:00
Akkadius
6c1efd74cb
Resolve an issue with NPC's not returning back to guard point when once engaged and dropped aggro
2017-07-14 21:45:38 -05:00
Akkadius
43204e52f8
Client position updates should be smoother (granted the client has a good connection)
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Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Akkadius
5c75a68715
HP Update tuning - HP Updates are now forced when a client is targeted
2017-07-14 14:23:35 -05:00
Akkadius
be0374d197
Performance adjustment to SendPosition update logic
2017-07-13 00:52:42 -05:00
Akkadius
855796448c
Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes
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Raid/Group Mana/Endurance updates should now update real-time once again
Fixed an issue with clients looking like they are 'skipping' when they are moving in view of another client
Fixed an issue with NPC's who are ghosted in plain view of a client when they are not really there
2017-07-11 17:54:46 -05:00
Akkadius
ec00daa5be
Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
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Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
2017-07-10 23:03:40 -05:00