Mitch Freeman
8f4f8368df
[Player Event Logs] Migrate and Deprecate QS Legacy Logging ( #4542 )
...
* First pass of player_event_loot_items
* Second pass of player_event_loot_items
* Third pass of player_event_loot_items
* Example without RecordDetailEvent template
* Cleanup the removal of the template
* Fourth Pass
Add retention for etl tables
Rename tables/fields to etl nomenclature
Combine database work to one atomic load
* Reposition to reduce db tasks
* Refactor etl processing for easier additions
* Add merchant purchase event
testing passed though appears that the event itself has a few bugs. Will fix them in another commit
* Fix PlayerEventMerchantPurchase in client_packet.cpp
* WIP - Handin
* Handin Event added
* Cleanup
* All a rentention period of 0 days which deletes all current records.
* Updates
Cleanup and refactor a few items.
* Cleanup and Formatting
Cleanup and Formatting
* Add etl for
Playerevent::Trade
PlayerEvent::Speech (new event to mirror functionality of qs_speech
* Add etl for
Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC
* Add etl for Playerevent::AA_purchase
Add etl for Playerevent::AA_purchase
* Cleanup before PR
* Review comment updates.
* Add world cli etl:settings to output a json on all player event details.
* Add reserve for all etl_queues
Correct a failed test case for improper next id for etl tables when table is first created.
* Potential solution for a dedicated database connection for player events.
* Simple thread for player_events. Likely there is a better way to do this.
* Add zone to qs communications for recordplayerevents
First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world.
* Cleanup a linux compile issue
* Add augments to LOOT ITEM and DESTROY ITEM
* Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments
* Formatting fixes
* Swap out GetNextTableId
* Statically load counter
* Add counter.clear() since the counter is static
* Upload optional QS conversion scripts
* Remove all qs_tables and code referencing them
* Update database.cpp
* Simplify ProcessBatchQueue
* Simplify PorcessBatchQueue
* Simplify event truncation
* Build event truncation to bulk query by retention groups
* Post rebase
* Update player_events.h
* Fix build
* Update npc.cpp
* First pass of direct zone to qs sending for player events
* Remove keepalive logic
* Fix event ordering
* Cleanup
* Update player_event_logs.cpp
* Wipe event data after ETL processed
* Split up database connections, hot reload logs for QS
* Load rules from database vs qs_database
* Update player_event_logs.cpp
* Hot toggle queryserv connect
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-05 02:02:16 -06:00
Alex King
d1d6db3a09
[Feature] Implement Big Bags ( #4606 )
...
* [Feature] Implement "Big Bags"
* Update worlddb.cpp
* Update shareddb.cpp
* Cleanup
* Cleanup
* Add slot ID conversions
* Update shareddb.cpp
* Update database_update_manifest.cpp
* Update database_update_manifest.cpp
* Update database_update_manifest.cpp
* Update database_update_manifest.cpp
* Update ruletypes.h
* Update database_update_manifest.cpp
* Inventory load fix
* Wrap Handle_OP_MoveItem in a transaction, taking 200+ queries from 200ms+ to 5-20ms
* Speed up lazy loading
* [Performance] Significantly Improve Client Network Resends
* Improve resend algorithm to be exact about when to resend
* Manifest merge
* Update database_update_manifest.cpp
* Post merge
* Add forced interactive update
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 16:14:41 -06:00
Chris Miles
25826c6686
[Performance] Client / NPC Position Update Optimizations ( #4602 )
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* Zone optimizations
* More changes
* More
* Update entity.cpp
* Beautiful
* Amazing
* Feature flag all logic
* Broadcast to group
* Update mob.cpp
* Updates
* Update client.cpp
* Update client.cpp
* Add rule Zone:EnableEntityClipping
* Little bit of cleanup
* Don't send update to self while in group
* Remove visibility work and feature flags
* Cleanup
* Logging
* Improve CheckSendBulkNpcPositions
* No need to cast
* Field cleanup
* Build initial list on zone-in
2025-01-21 15:35:19 -06:00
Alex King
1ed282f6ff
[Inventory] Add GetInventorySlots() Method ( #4566 )
...
* [Inventory] Add GetInventorySlots() Method
* Update client.cpp
* Push
2025-01-05 23:48:39 -06:00
Alex King
41dd8a5754
[Quest API] Add Spawn Circle/Grid Methods to Perl/Lua ( #4524 )
...
* [Quest API] Add Spawn Circle/Grid Methods to Perl/Lua
* Update lua_general.cpp
* Update questmgr.cpp
* Update questmgr.cpp
2024-10-23 23:40:25 -04:00
Alex King
e2b545991a
[Quest API] Add AreTasksCompleted() to Perl/Lua. ( #4456 )
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* [Quest API] Add AreTasksCompleted() to Perl/Lua.
* Bool
2024-08-22 20:21:14 -04:00
Mitch Freeman
a23ac4628f
[Feature] Add Parcel notification for online players when using the Quest API ( #4418 )
...
* Add parcel notification for online players when using the quest api for send_parcel
* Compile fix
fix for compile issues
2024-07-22 05:57:42 -04:00
Alex King
8640776a21
[Cleanup] Cleanup Body Type Code ( #4366 )
...
* [Cleanup] Cleanup Body Type-based Code
* Update bodytypes.cpp
* Final
* Update body_type.cpp
* Cleanup
* Cleanup
* Formatting
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-06-02 04:25:06 -04:00
Alex King
caa647dc6b
[Cleanup] Cleanup Deity Code ( #4363 )
...
* [Cleanup] Cleanup Deity-based Code
* Final push.
* Update deity.cpp
* Update deity.cpp
* Update deity.cpp
* Cleanup
* Cleanup
* [Cleanup] Cleanup Skill-based Code
* Update deity.cpp
* Update lua_client.cpp
2024-06-01 18:21:26 -05:00
Alex King
dda0e410ff
[Quest API] Add Item Link Methods to Perl/Lua ( #4359 )
2024-06-01 16:10:05 -05:00
Akkadius
fa733eee50
[Hotfix] Perl__send_parcel GCC compile error
2024-05-04 21:01:44 -05:00
Alex King
c4cda66c3b
[Quest API] Add Parcel Sending to Perl/Lua ( #4287 )
2024-05-04 17:11:59 -05:00
Alex King
703d2cd1d8
[Quest API] Add Zone Methods to Perl/Lua ( #4268 )
...
* [Quest API] Add Zone Methods to Perl/Lua
* Update zone_store.cpp
2024-04-20 21:18:00 -05:00
Alex King
0a3f1d3c41
[Feature] Add Character Auto Login ( #4216 )
...
* [Feature] Add Character Auto Login
* Add commands and finalize.
* Add methods without character name.
* Update perl_client.cpp
* Add other methods.
* Repository methods.
* Update account_repository.h
* Update command_subsettings_repository.h
* Update command_subsettings_repository.h
* Update client.cpp
2024-04-15 05:13:39 -05:00
Alex King
109940fc0c
[Quest API] Add Class/Deity/Race Methods to Perl/Lua ( #4215 )
...
# Perl
- Add `$client->GetDeityBitmask()`.
- Add `quest::get_class_bitmask(class_id)`.
- Add `quest::get_deity_bitmask(deity_id)`.
- Add `quest::get_race_bitmask(race_id)`.
# Lua
- Add `client:GetDeityBitmask()`.
- Add `eq.get_class_bitmask(class_id)`.
- Add `eq.get_deity_bitmask(deity_id)`.
- Add `eq.get_race_bitmask(race_id)`.
# Notes
- Allows operators to get the class/deity/race bitmask of a class/deity/race by ID.
- Allows operators to get a client's deity bitmask.
2024-03-28 15:32:02 -05:00
Alex King
523ba30d81
[Repositories] Convert database.cpp to Repositories ( #4054 )
...
* [Repositories] Convert database.cpp to Repositories
- Convert all database.cpp methods to repositories where possible.
* Final push.
* Cleanup
* Cleanup
* Update database.h
* Fix crash
* Update database.cpp
2024-03-23 19:30:56 -05:00
JJ
e4157f0221
[Bug Fix] Fix reusing timers ( #4199 )
...
Fixes regression from #4099 where timers that were reused were not getting changed with their updated times
2024-03-23 00:01:15 -05:00
Alex King
e48dae2392
[Quest API] Add Silent Saylink Methods to Perl/Lua ( #4177 )
...
# Perl
- Add `quest::silent_saylink(text)`.
- Add `quest::silent_saylink(text, link_name)`.
# Lua
- Add `eq.silent_say_link(text)`.
- Add `eq.silent_say_link(text, link_name)`.
# Notes
- Allows operators to more easily use silent saylinks without an optional silent parameter in the traditional saylink methods.
- Sets `silent` parameter default to `false` so we do not need to pass `false` when we are not using a a silent saylink.
- Changes all places that used `EQ::SayLinkEngine::GenerateQuestSaylink` to `Saylink::Create` where possible.
- Removed `questmgr` method that is no longer necessary.
- Cleaned up Lua methods to use the strings directly instead of building one out.
2024-03-13 20:27:44 -04:00
Alex King
8314f2348c
[Quest API] Add Bot Methods to Perl/Lua ( #4113 )
...
* [Quest API] Add Bot Methods to Perl/Lua
# Perl
- Add `quest::GetBotClassByID(bot_id)`.
- Add `quest::GetBotGenderByID(bot_id)`.
- Add `quest::GetBotIDsByCharacterID(character_id)`.
- Add `quest::GetBotIDsByCharacterID(character_id, class_id)`.
- Add `quest::GetBotLevelByID(bot_id)`.
- Add `quest::GetBotNameByID(bot_id)`.
- Add `quest::GetBotRaceByID(bot_id)`.
# Lua
- Add `eq.get_bot_class_by_id(bot_id)`.
- Add `eq.get_bot_gender_by_id(bot_id)`.
- Add `eq.get_bot_ids_by_character_id(character_id)`.
- Add `eq.get_bot_ids_by_character_id(character_id, class_id)`.
- Add `eq.get_bot_level_by_id(bot_id)`.
- Add `eq.get_bot_name_by_id(bot_id)`.
- Add `eq.get_bot_race_by_id(bot_id)`.
# Notes
- Allows operators to get a list of a player's bot IDs, get a bot's class, gender, level, name, and race.
* Update bot_database.cpp
2024-02-24 22:53:21 -06:00
Alex King
5a89fcfb78
[Quest API] Add Entity Variable Events to Perl/Lua ( #4092 )
...
* [Quest API] Add Entity Variable Events to Perl/Lua
- Add `EVENT_ENTITY_VARIABLE_DELETE`.
- Add `EVENT_ENTITY_VARIABLE_SET`.
- Add `EVENT_ENTITY_VARIABLE_UPDATE`.
- All export `$variable_name` and `$variable_value`.
- Add `event_entity_variable_delete`.
- Add `event_entity_variable_set`.
- Add `event_entity_variable_update`.
- All export `e.variable_name` and `e.variable_value`.
- Allows operators to perform operations when entity variables are cleared, deleted, set, or updated.
* Update mob.cpp
* Cleanup.
* Cleanup
* Update mob.cpp
* Update lua_general.cpp
* Update embparser_api.cpp
2024-02-19 20:34:33 -06:00
Alex King
db3601c25c
[Quest API] Add Timer Events to Perl/Lua ( #4099 )
...
* [Quest API] Add Timer Events to Perl/Lua
# DRAFT
* Cleanup
2024-02-19 03:51:16 -06:00
Alex King
137a9f835a
[Quest API] Add spell cast methods to Lua ( #4096 )
...
# Notes
- Add `eq.cast_spell(spell_id)` and `eq.self_cast(spell_id)` to Lua.
- Lua did not have a `quest::castspell(spell_id)` or `quest::selfcast(spell_id)` equivalent, so this adds them.
2024-02-19 02:35:30 -06:00
Alex King
b6b779723e
[Feature] Add optional is_forced parameter to Zone::Repop ( #4046 )
...
* [Feature] Add optional `is_force` parameter to Zone::Repop
# Perl
- Add `quest::repopzone(is_force)`.
# Lua
- Add `eq.repop_zone(is_force)`.
# Commands
- Cleanup `#repop` to use new parameter in `Zone::Repop`.
# Notes
- Allows operators to forcefully repop a zone without using a second method to clear the respawn timers.
* is_forced
* Update repop.cpp
* Update repop.cpp
2024-02-05 16:10:56 -06:00
Alex King
742b437f2c
[Zones] Convert IDLE_WHEN_EMPTY to a Zone Column ( #3891 )
...
* [Rules] Convert IDLE_WHEN_EMPTY to a rule
# Notes
- Converts `IDLE_WHEN_EMPTY` to `Zone:ZonesIdleWhenEmpty` so that we can change this on the fly or on a zone-by-zone basis instead of having to recompile to do this.
- Especially helpful for those using release binaries that do not compile their own source.
* Convert to zone column.
* Update ruletypes.h
* Update ruletypes.h
* Update entity.cpp
* Update entity.cpp
* Rename.
* Update database_update_manifest.cpp
* Update base_zone_repository.h
* Update zone.cpp
* seconds_before_idle
* Update database_update_manifest.cpp
* Getter/Setters/Private
* Update base_zone_repository.h
* IsIdle()/SetIsIdle()
* Update entity.cpp
2024-01-13 01:21:40 -06:00
Alex King
77c0eb3998
[Character] Convert Character Corpses to Repositories ( #3941 )
...
* asdsa
* Final push
* Update character_corpses_repository.h
* Update character_corpses_repository.h
* Update zonedb.cpp
* Update zonedb.cpp
* Final push
* Update character_corpses_repository.h
2024-01-13 00:02:44 -06:00
Alex King
122fe398b4
[Languages] Cleanup language constants, use repositories ( #3838 )
...
* [Languages] Cleanup languages constants
# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.
* Lua GroupMessage uint8/language_id
* Lua More uint8/language_id
2024-01-06 22:17:10 -06:00
Alex King
853739b538
[Feature] Add Comment to Item Data/Quest API ( #3669 )
...
* [Feature] Add Comment to Item Data/Quest API
# Perl
- Add `quest::getitemcomment(item_id)`.
- Add `quest::getitemlore(item_id)`.
- Add `$questitemdata->GetComment()`.
# Lua
- Add `eq.get_item_comment(item_id)`.
- Add `eq.get_item_lore(item_id)`.
- Add `item:Comment()`.
# Notes
- Added the ability for operators to pull these fields from item data without a database hit.
- Fixed a bug in `embparser_api.cpp` where `GetZoneGravity` was connected to the wrong methods.
* Update embparser_api.cpp
2023-11-07 18:12:39 -05:00
Alex King
6094ec9c7b
[Bug Fix] Fix GetZoneGravity package.add ( #3684 )
...
# Notes
- This was incorrect and would cause `GetZoneGravity()` to function improperly in Perl.
2023-11-07 18:12:25 -05:00
Alex King
d25cc35f1b
[Bug Fix] Add IsTGBCompatibleSpell() to package.add ( #3675 )
...
# Notes
- `IsTGBCompatibleSpell` was not exported properly.
2023-11-04 13:55:47 -04:00
Alex King
ed7f395612
[Parser] Cleanup Spire Parsing for crosszonemoveplayerbycharid ( #3674 )
...
# Notes
- This formatting was causing Spire not to pick up the parameters.
2023-11-04 13:13:17 -04:00
Alex King
8dceb20dd8
[Parser] Cleanup Spire Parsing for crosszonemoveplayerbygroupid ( #3673 )
...
# Notes
- This formatting was causing Spire not to pick up the parameters.
2023-11-04 12:59:25 -04:00
Alex King
6929d180ca
[Parser] Cleanup Spire Parsing for crosszonemoveplayerbyguildid ( #3672 )
...
# Notes
- This formatting was causing Spire not to pick up the parameters.
2023-11-04 12:45:21 -04:00
Alex King
011a66a75e
[Parser] Cleanup Spire Parsing for crosszonemoveplayerbyexpeditionid ( #3671 )
...
# Notes
- This formatting was causing Spire not to pick up the parameters.
2023-11-04 12:31:47 -04:00
Alex King
07120563a2
[Bug Fix] Fix Perl__worldwideremovetask package ( #3670 )
...
# Notes
- Two lines were using the same parameters.
2023-11-04 12:18:25 -04:00
Alex King
f2f0228aa4
[Quest API] Add XYZ/XYZH Overloads to Cross Zone Move Methods ( #3581 )
...
# Perl
- Add `quest::crosszonemoveplayerbycharid(character_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbycharid(character_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbygroupid(group_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbygroupid(group_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyraidid(raid_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyraidid(raid_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyguildid(guild_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyguildid(guild_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyexpeditionid(expedition_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyexpeditionid(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyclientname(client_name, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyclientname(client_name, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebycharid(character_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebycharid(character_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebygroupid(group_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebygroupid(group_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyraidid(raid_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyraidid(raid_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyguildid(guild_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyguildid(guild_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyexpeditionid(expedition_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyexpeditionid(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyclientname(client_name, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyclientname(client_name, zone_short_name, x, y, z, heading)`.
# Lua
- Add `eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_char_id(character_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_char_id(character_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_group_id(group_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_group_id(group_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_raid_id(raid_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_raid_id(raid_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_guild_id(guild_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_guild_id(guild_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_expedition_id(expedition_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_expedition_id(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_client_name(client_name, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_client_name(client_name, zone_short_name, x, y, z, heading)`.
# Notes
- Allows operators to send players to specific coordinates across zones instead of always sending to safe coordinates.
2023-09-17 13:16:25 -05:00
Chris Miles
7122ac33b2
[Quest API] Reload content flags globally when a content flag is set ( #3564 )
2023-08-20 20:56:40 -05:00
Alex King
fb20d92166
[Bug Fix] Fix Appearance Issues ( #3520 )
...
* [Bug Fix] Fix Appearance Issues
# Notes
- Changing race, gender, or texture of a Mob could result in it changing sizes due to use not sending the size as part of the appearance packet.
- Also converts the parameterized method to a struct parameter so that we can optionally send things without back-filling multiple arguments.
* Gender cleanup.
* Fix.
* Formatting.
2023-07-31 20:15:13 -05:00
Alex King
e55f9b9d27
[Feature] Add Support for item textures higher than 65,535 ( #3494 )
...
* [Feature] Add Support for item textures higher than 65,535
# Notes
- We were previously using `uint16` which has a max of `65,535`, but some of the new Live textures that are being used have values way beyond this.
- Updates quest API, commands, and database tables that also used `uint16`.
* Update version.h
2023-07-14 18:49:59 -04:00
Alex King
6efb9ec228
[Quest API] Add convert_money_to_string() to Perl/Lua ( #3418 )
...
* [Quest API] Add convert_money_to_string() to Perl/Lua
# Perl
- Add `quest::convert_money_to_string(money_hash)`.
# Lua
- Add `eq.convert_money_to_string(money_table)`.
# Notes
- Allows operators to convert money in to a readable string using `Strings::Money`.
# Examples
## Perl
```pl
sub EVENT_SAY {
if ($text=~/#a/i) {
my %money_data = (
"platinum" => 3123,
"gold" => 5692,
"copper" => 9
);
quest::message(315, quest::convert_money_to_string(%money_data));
}
}
```
## Lua
```lua
function event_say(e)
if e.message:find("#a") then
local money_data = {
gold = 12,
silver = 523904,
copper = 3
}
eq.message(315, "Lua: " .. eq.convert_money_to_string(money_data))
end
end```
* Update lua_general.cpp
2023-06-18 15:29:14 -04:00
Alex King
756e835144
[Quest API/Cleanup] Add several spell methods to Perl/Lua ( #3379 )
...
* [Quest API/Cleanup] Add several spell methods to Perl/Lua
- Add `quest::CalculateCorruptionCounters(spell_id)`.
- Add `quest::CalculateCounters(spell_id)`.
- Add `quest::CalculateCurseCounters(spell_id)`.
- Add `quest::CalculateDiseaseCounters(spell_id)`.
- Add `quest::CalculatePoisonCounters(spell_id)`.
- Add `quest::GetSpellEffectDescriptionNumber(spell_id)`.
- Add `quest::GetSpellEffectIndex(spell_id, effect_id)`.
- Add `quest::GetSpellFuriousBash(spell_id)`.
- Add `quest::GetSpellMinimumLevel(spell_id)`.
- Add `quest::GetSpellNimbusEffect(spell_id)`.
- Add `quest::GetSpellPartialMagicRuneAmount(spell_id)`.
- Add `quest::GetSpellPartialMagicRuneReduction(spell_id)`.
- Add `quest::GetSpellPartialMeleeRuneAmount(spell_id)`.
- Add `quest::GetSpellPartialMeleeRuneReduction(spell_id)`.
- Add `quest::GetSpellProcLimitTimer(spell_id)`.
- Add `quest::GetSpellResistType(spell_id)`.
- Add `quest::GetSpellResurrectionSicknessCheck(spell_id_one, spell_id_two)`.
- Add `quest::GetSpellTargetType(spell_id)`.
- Add `quest::GetSpellTriggerSpellID(spell_id)`.
- Add `quest::GetSpellViralMaximumSpreadTime(spell_id)`.
- Add `quest::GetSpellViralMinimumSpreadTime(spell_id)`.
- Add `quest::GetSpellViralSpreadRange(spell_id)`.
- Add `quest::IsAEDurationSpell(spell_id)`.
- Add `quest::IsAENukeSpell(spell_id)`.
- Add `quest::IsAERainNukeSpell(spell_id)`.
- Add `quest::IsAllianceSpell(spell_id)`.
- Add `quest::IsBardOnlyStackEffect(effect_id)`.
- Add `quest::IsBardSong(spell_id)`.
- Add `quest::IsBlankSpellEffect(spell_id, effect_index)`.
- Add `quest::IsBlindSpell(spell_id)`.
- Add `quest::IsBuffSpell(spell_id)`.
- Add `quest::IsCastNotStandingSpell(spell_id)`.
- Add `quest::IsCastOnFadeDurationSpell(spell_id)`.
- Add `quest::IsCastRestrictedSpell(spell_id)`.
- Add `quest::IsCastTimeReductionSpell(spell_id)`.
- Add `quest::IsCastWhileInvisibleSpell(spell_id)`.
- Add `quest::IsCharmSpell(spell_id)`.
- Add `quest::IsCombatSkill(spell_id)`.
- Add `quest::IsCompleteHealDurationSpell(spell_id)`.
- Add `quest::IsCompleteHealSpell(spell_id)`.
- Add `quest::IsCureSpell(spell_id)`.
- Add `quest::IsDamageSpell(spell_id)`.
- Add `quest::IsDeathSaveSpell(spell_id)`.
- Add `quest::IsDebuffSpell(spell_id)`.
- Add `quest::IsDetrimentalSpell(spell_id)`.
- Add `quest::IsDiscipline(spell_id)`.
- Add `quest::IsDisciplineBuff(spell_id)`.
- Add `quest::IsDiseaseCounterSpell(spell_id)`.
- Add `quest::IsDistanceModifierSpell(spell_id)`.
- Add `quest::IsEffectIgnoredInStacking(effect_id)`.
- Add `quest::IsFastHealSpell(spell_id)`.
- Add `quest::IsFearSpell(spell_id)`.
- Add `quest::IsFocusLimit(effect_id)`.
- Add `quest::IsFullDeathSaveSpell(spell_id)`.
- Add `quest::IsGateSpell(spell_id)`.
- Add `quest::IsImprovedDamageSpell(spell_id)`.
- Add `quest::IsImprovedHealingSpell(spell_id)`.
- Add `quest::IsIncreaseDurationSpell(spell_id)`.
- Add `quest::IsIncreaseRangeSpell(spell_id)`.
- Add `quest::IsInstrumentModifierAppliedToSpellEffect(spell_id, effect_id)`.
- Add `quest::IsInvisibleSpell(spell_id)`.
- Add `quest::IsInvulnerabilitySpell(spell_id)`.
- Add `quest::IsLDoNObjectSpell(spell_id)`.
- Add `quest::IsLifetapSpell(spell_id)`.
- Add `quest::IsMagicRuneSpell(spell_id)`.
- Add `quest::IsManaCostReductionSpell(spell_id)`.
- Add `quest::IsManaTapSpell(spell_id)`.
- Add `quest::IsMesmerizeSpell(spell_id)`.
- Add `quest::IsNoDetrimentalSpellAggroSpell(spell_id)`.
- Add `quest::IsPBAENukeSpell(spell_id)`.
- Add `quest::IsPartialDeathSaveSpell(spell_id)`.
- Add `quest::IsPartialResistableSpell(spell_id)`.
- Add `quest::IsPercentalHealSpell(spell_id)`.
- Add `quest::IsPersistDeathSpell(spell_id)`.
- Add `quest::IsPetSpell(spell_id)`.
- Add `quest::IsPoisonCounterSpell(spell_id)`.
- Add `quest::IsPulsingBardSong(spell_id)`.
- Add `quest::IsPureNukeSpell(spell_id)`.
- Add `quest::IsRegularGroupHealSpell(spell_id)`.
- Add `quest::IsRegularSingleTargetHealSpell(spell_id)`.
- Add `quest::IsResistDebuffSpell(spell_id)`.
- Add `quest::IsResistableSpell(spell_id)`.
- Add `quest::IsRestAllowedSpell(spell_id)`.
- Add `quest::IsResurrectionEffects(spell_id)`.
- Add `quest::IsRuneSpell(spell_id)`.
- Add `quest::IsRunning(spell_id)`.
- Add `quest::IsSacrificeSpell(spell_id)`.
- Add `quest::IsSelfConversionSpell(spell_id)`.
- Add `quest::IsShadowStepSpell(spell_id)`.
- Add `quest::IsShortDurationBuff(spell_id)`.
- Add `quest::IsSpellUsableInThisZoneType(spell_id)`.
- Add `quest::IsSpellUsableInThisZoneType(spell_id, zone_type)`.
- Add `quest::IsStackableDOT(spell_id)`.
- Add `quest::IsStunSpell(spell_id)`.
- Add `quest::IsSuccorSpell(spell_id)`.
- Add `quest::IsSummonItemSpell(spell_id)`.
- Add `quest::IsSummonPCSpell(spell_id)`.
- Add `quest::IsSummonPetSpell(spell_id)`.
- Add `quest::IsSummonSkeletonSpell(spell_id)`.
- Add `quest::IsSummonSpell(spell_id)`.
- Add `quest::IsSuspendableSpell(spell_id)`.
- Add `quest::IsTargetRequiredForSpell(spell_id)`.
- Add `quest::IsTargetableAESpell(spell_id)`.
- Add `quest::IsTeleportSpell(spell_id)`.
- Add `quest::IsTranslocateSpell(spell_id)`.
- Add `quest::IsValidSpell(spell_id)`.
- Add `quest::IsVeryFastHealSpell(spell_id)`.
- Add `quest::IsVirusSpell(spell_id)`.
- Add `eq.calculate_corruption_counters(spell_id)`.
- Add `eq.calculate_counters(spell_id)`.
- Add `eq.calculate_curse_counters(spell_id)`.
- Add `eq.calculate_disease_counters(spell_id)`.
- Add `eq.calculate_poison_counters(spell_id)`.
- Add `eq.get_spell_effect_description_number(spell_id)`.
- Add `eq.get_spell_effect_index(spell_id, effect_id)`.
- Add `eq.get_spell_furious_bash(spell_id)`.
- Add `eq.get_spell_level(spell_id, class_id)`.
- Add `eq.get_spell_minimum_level(spell_id)`.
- Add `eq.get_spell_nimbus_effect(spell_id)`.
- Add `eq.get_spell_partial_magic_rune_amount(spell_id)`.
- Add `eq.get_spell_partial_magic_rune_reduction(spell_id)`.
- Add `eq.get_spell_partial_melee_rune_amount(spell_id)`.
- Add `eq.get_spell_partial_melee_rune_reduction(spell_id)`.
- Add `eq.get_spell_proc_limit_timer(spell_id)`.
- Add `eq.get_spell_resist_type(spell_id)`.
- Add `eq.get_spell_resurrection_sickness_check(spell_id_one, spell_id_two)`.
- Add `eq.get_spell_target_type(spell_id)`.
- Add `eq.get_spell_trigger_spell_id(spell_id)`.
- Add `eq.get_spell_viral_maximum_spread_time(spell_id)`.
- Add `eq.get_spell_viral_minimum_spread_time(spell_id)`.
- Add `eq.get_spell_viral_spread_range(spell_id)`.
- Add `eq.is_ae_duration_spell(spell_id)`.
- Add `eq.is_ae_nuke_spell(spell_id)`.
- Add `eq.is_ae_rain_nuke_spell(spell_id)`.
- Add `eq.is_alliance_spell(spell_id)`.
- Add `eq.is_bard_only_stack_effect(spell_id)`.
- Add `eq.is_bard_song(spell_id)`.
- Add `eq.is_beneficial_spell(spell_id)`.
- Add `eq.is_blank_spell_effect(spell_id)`.
- Add `eq.is_blind_spell(spell_id)`.
- Add `eq.is_buff_spell(spell_id)`.
- Add `eq.is_cast_not_standing_spell(spell_id)`.
- Add `eq.is_cast_on_fade_duration_spell(spell_id)`.
- Add `eq.is_cast_restricted_spell(spell_id)`.
- Add `eq.is_cast_time_reduction_spell(spell_id)`.
- Add `eq.is_cast_while_invisible_spell(spell_id)`.
- Add `eq.is_charm_spell(spell_id)`.
- Add `eq.is_combat_skill(spell_id)`.
- Add `eq.is_complete_heal_duration_spell(spell_id)`.
- Add `eq.is_complete_heal_spell(spell_id)`.
- Add `eq.is_cure_spell(spell_id)`.
- Add `eq.is_damage_spell(spell_id)`.
- Add `eq.is_death_save_spell(spell_id)`.
- Add `eq.is_debuff_spell(spell_id)`.
- Add `eq.is_detrimental_spell(spell_id)`.
- Add `eq.is_discipline(spell_id)`.
- Add `eq.is_discipline_buff(spell_id)`.
- Add `eq.is_disease_counter_spell(spell_id)`.
- Add `eq.is_distance_modifier_spell(spell_id)`.
- Add `eq.is_effect_ignored_in_stacking(effect_id)`.
- Add `eq.is_effect_in_spell(spell_id, effect_id)`.
- Add `eq.is_fast_heal_spell(spell_id)`.
- Add `eq.is_fear_spell(spell_id)`.
- Add `eq.is_focus_limit(effect_id)`.
- Add `eq.is_full_death_save_spell(spell_id)`.
- Add `eq.is_gate_spell(spell_id)`.
- Add `eq.is_group_complete_heal_spell(spell_id)`.
- Add `eq.is_group_heal_over_time_spell(spell_id)`.
- Add `eq.is_group_only_spell(spell_id)`.
- Add `eq.is_group_spell(spell_id)`.
- Add `eq.is_harmony_spell(spell_id)`.
- Add `eq.is_haste_spell(spell_id)`.
- Add `eq.is_heal_over_time_spell(spell_id)`.
- Add `eq.is_health_spell(spell_id)`.
- Add `eq.is_illusion_spell(spell_id)`.
- Add `eq.is_improved_damage_spell(spell_id)`.
- Add `eq.is_improved_healing_spell(spell_id)`.
- Add `eq.is_increase_duration_spell(spell_id)`.
- Add `eq.is_increase_range_spell(spell_id)`.
- Add `eq.is_instrument_modifier_applied_to_spell_effect(spell_id, effect_id)`.
- Add `eq.is_invisible_spell(spell_id)`.
- Add `eq.is_invulnerability_spell(spell_id)`.
- Add `eq.is_ldon_object_spell(spell_id)`.
- Add `eq.is_lifetap_spell(spell_id)`.
- Add `eq.is_magic_rune_spell(spell_id)`.
- Add `eq.is_mana_cost_reduction_spell(spell_id)`.
- Add `eq.is_mana_tap_spell(spell_id)`.
- Add `eq.is_mesmerize_spell(spell_id)`.
- Add `eq.is_no_detrimental_spell_aggro_spell(spell_id)`.
- Add `eq.is_partial_death_save_spell(spell_id)`.
- Add `eq.is_partial_resistable_spell(spell_id)`.
- Add `eq.is_pbae_nuke_spell(spell_id)`.
- Add `eq.is_percental_heal_spell(spell_id)`.
- Add `eq.is_persist_death_spell(spell_id)`.
- Add `eq.is_pet_spell(spell_id)`.
- Add `eq.is_poison_counter_spell(spell_id)`.
- Add `eq.is_pulsing_bard_song(spell_id)`.
- Add `eq.is_pure_nuke_spell(spell_id)`.
- Add `eq.is_regular_group_heal_spell(spell_id)`.
- Add `eq.is_regular_single_target_heal_spell(spell_id)`.
- Add `eq.is_resist_debuff_spell(spell_id)`.
- Add `eq.is_resistable_spell(spell_id)`.
- Add `eq.is_rest_allowed_spell(spell_id)`.
- Add `eq.is_resurrection_effects(spell_id)`.
- Add `eq.is_rune_spell(spell_id)`.
- Add `eq.is_sacrifice_spell(spell_id)`.
- Add `eq.is_self_conversion_spell(spell_id)`.
- Add `eq.is_shadow_step_spell(spell_id)`.
- Add `eq.is_short_duration_buff(spell_id)`.
- Add `eq.is_spell_usable_in_this_zone_type(spell_id)`.
- Add `eq.is_spell_usable_in_this_zone_type(spell_id, zone_type)`.
- Add `eq.is_stackable_dot(spell_id)`.
- Add `eq.is_stun_spell(spell_id)`.
- Add `eq.is_succor_spell(spell_id)`.
- Add `eq.is_summon_item_spell(spell_id)`.
- Add `eq.is_summon_pc_spell(spell_id)`.
- Add `eq.is_summon_pet_spell(spell_id)`.
- Add `eq.is_summon_skeleton_spell(spell_id)`.
- Add `eq.is_summon_spell(spell_id)`.
- Add `eq.is_suspendable_spell(spell_id)`.
- Add `eq.is_target_required_for_spell(spell_id)`.
- Add `eq.is_targetable_ae_spell(spell_id)`.
- Add `eq.is_teleport_spell(spell_id)`.
- Add `eq.is_tgb_compatible_spell(spell_id)`.
- Add `eq.is_translocate_spell(spell_id)`.
- Add `eq.is_valid_spell(spell_id)`.
- Add `eq.is_very_fast_heal_spell(spell_id)`.
- Add `eq.is_virus_spell(spell_id)`.
- A lot of cleanup in the logic and naming of these methods was done.
- Missing GM restricted spells like Guide spells and GM Health buffs were added as defines.
- Good effect values were added as defines.
- Resurrection effects non-stacking value was added as a define.
- Max fast heal casting time and max very fast heal casting time were added as defines.
- `SE_Display` was uncommented so we could use it instead of the magic number `425`.
- `IsEvacSpell(spell_id)` was removed as it was unnecessary since `IsSuccorSpell(spell_id)` checks for `SE_Succor` as well.
- `GetMorphTrigger(spell_id)` was removed as it was unused.
- `GroupOnlySpell(spell_id)` was removed as it was unnecessary since `IsGroupOnlySpell(spell_id)` exists.
- `CanUseSpell(spell_id)` was removed as it was unnecessary since `GetSpellLevel(spell_id, class_id)` exists.
- `BeneficialSpell(spell_id)` was removed as it was unnecessary since `IsBeneficialSpell(spell_id)` exists.
* Update spell_effects.cpp
* Update spdat.cpp
2023-06-12 20:27:22 -04:00
Alex King
17fc350d46
[Quest API] Add SendChannelMessage() to Perl/Lua ( #3378 )
...
* [Quest API] Add SendChannelMessage() to Perl/Lua
# Perl
- Add `quest::send_channel_message(channel_number, guild_id, language_id, language_skill, message)`.
- Add `quest::send_channel_message(from, channel_number, guild_id, language_id, language_skill, message)`.
- Add `quest::send_channel_message(from, to, channel_number, guild_id, language_id, language_skill, message)`.
# Lua
- Add `eq.send_channel_message(channel_number, guild_id, language_id, language_skill, message)`.
- Add `eq.send_channel_message(from, channel_number, guild_id, language_id, language_skill, message)`.
- Add `eq.send_channel_message(from, to, channel_number, guild_id, language_id, language_skill, message)`.
# Notes
- This allows operators to send channel messages from scripts like a broadcast or tell.
* Update zoneserver.cpp
* Update lua_general.cpp
* Update questmgr.h
2023-06-03 19:06:40 -05:00
Alex King
5a42c4f667
[Quest API] Add zone data methods to Perl/Lua ( #3342 )
...
# Perl
- Add `quest::GetZoneSafeX(zone_id)`.
- Add `quest::GetZoneSafeX(zone_id, version)`.
- Add `quest::GetZoneSafeY(zone_id)`.
- Add `quest::GetZoneSafeY(zone_id, version)`.
- Add `quest::GetZoneSafeZ(zone_id)`.
- Add `quest::GetZoneSafeZ(zone_id, version)`.
- Add `quest::GetZoneSafeHeading(zone_id)`.
- Add `quest::GetZoneSafeHeading(zone_id, version)`.
- Add `quest::GetZoneMinimumLevel(zone_id)`.
- Add `quest::GetZoneMinimumLevel(zone_id, version)`.
- Add `quest::GetZoneMaximumLevel(zone_id)`.
- Add `quest::GetZoneMaximumLevel(zone_id, version)`.
- Add `quest::GetZoneMinimumStatus(zone_id)`.
- Add `quest::GetZoneMinimumStatus(zone_id, version)`.
- Add `quest::GetZoneTimeZone(zone_id)`.
- Add `quest::GetZoneTimeZone(zone_id, version)`.
- Add `quest::GetZoneMaximumPlayers(zone_id)`.
- Add `quest::GetZoneMaximumPlayers(zone_id, version)`.
- Add `quest::GetZoneRuleSet(zone_id)`.
- Add `quest::GetZoneRuleSet(zone_id, version)`.
- Add `quest::GetZoneNote(zone_id)`.
- Add `quest::GetZoneNote(zone_id, version)`.
- Add `quest::GetZoneUnderworld(zone_id)`.
- Add `quest::GetZoneUnderworld(zone_id, version)`.
- Add `quest::GetZoneMinimumClip(zone_id)`.
- Add `quest::GetZoneMinimumClip(zone_id, version)`.
- Add `quest::GetZoneMaximumClip(zone_id)`.
- Add `quest::GetZoneMaximumClip(zone_id, version)`.
- Add `quest::GetZoneFogMinimumClip(zone_id)`.
- Add `quest::GetZoneFogMinimumClip(zone_id, slot)`.
- Add `quest::GetZoneFogMinimumClip(zone_id, slot, version)`.
- Add `quest::GetZoneFogMaximumClip(zone_id)`.
- Add `quest::GetZoneFogMaximumClip(zone_id, slot)`.
- Add `quest::GetZoneFogMaximumClip(zone_id, slot, version)`.
- Add `quest::GetZoneFogRed(zone_id)`.
- Add `quest::GetZoneFogRed(zone_id, slot)`.
- Add `quest::GetZoneFogRed(zone_id, slot, version)`.
- Add `quest::GetZoneFogGreen(zone_id)`.
- Add `quest::GetZoneFogGreen(zone_id, slot)`.
- Add `quest::GetZoneFogGreen(zone_id, slot, version)`.
- Add `quest::GetZoneFogBlue(zone_id)`.
- Add `quest::GetZoneFogBlue(zone_id, slot)`.
- Add `quest::GetZoneFogBlue(zone_id, slot, version)`.
- Add `quest::GetZoneSky(zone_id)`.
- Add `quest::GetZoneSky(zone_id, version)`.
- Add `quest::GetZoneZType(zone_id)`.
- Add `quest::GetZoneZType(zone_id, version)`.
- Add `quest::GetZoneExperienceMultiplier(zone_id)`.
- Add `quest::GetZoneExperienceMultiplier(zone_id, version)`.
- Add `quest::GetZoneWalkSpeed(zone_id)`.
- Add `quest::GetZoneWalkSpeed(zone_id, version)`.
- Add `quest::GetZoneTimeType(zone_id)`.
- Add `quest::GetZoneTimeType(zone_id, version)`.
- Add `quest::GetZoneFogDensity(zone_id)`.
- Add `quest::GetZoneFogDensity(zone_id, version)`.
- Add `quest::GetZoneFlagNeeded(zone_id)`.
- Add `quest::GetZoneFlagNeeded(zone_id, version)`.
- Add `quest::GetZoneCanBind(zone_id)`.
- Add `quest::GetZoneCanBind(zone_id, version)`.
- Add `quest::GetZoneCanCombat(zone_id)`.
- Add `quest::GetZoneCanCombat(zone_id, version)`.
- Add `quest::GetZoneCanLevitate(zone_id)`.
- Add `quest::GetZoneCanLevitate(zone_id, version)`.
- Add `quest::GetZoneCastOutdoor(zone_id)`.
- Add `quest::GetZoneCastOutdoor(zone_id, version)`.
- Add `quest::GetZoneHotzone(zone_id)`.
- Add `quest::GetZoneHotzone(zone_id, version)`.
- Add `quest::GetZoneInstanceType(zone_id)`.
- Add `quest::GetZoneInstanceType(zone_id, version)`.
- Add `quest::GetZoneShutdownDelay(zone_id)`.
- Add `quest::GetZoneShutdownDelay(zone_id, version)`.
- Add `quest::GetZonePEQZone(zone_id)`.
- Add `quest::GetZonePEQZone(zone_id, version)`.
- Add `quest::GetZoneExpansion(zone_id)`.
- Add `quest::GetZoneExpansion(zone_id, version)`.
- Add `quest::GetZoneBypassExpansionCheck(zone_id)`.
- Add `quest::GetZoneBypassExpansionCheck(zone_id, version)`.
- Add `quest::GetZoneSuspendBuffs(zone_id)`.
- Add `quest::GetZoneSuspendBuffs(zone_id, version)`.
- Add `quest::GetZoneRainChance(zone_id)`.
- Add `quest::GetZoneRainChance(zone_id, slot)`.
- Add `quest::GetZoneRainChance(zone_id, slot, version)`.
- Add `quest::GetZoneRainDuration(zone_id)`.
- Add `quest::GetZoneRainDuration(zone_id, slot)`.
- Add `quest::GetZoneRainDuration(zone_id, slot, version)`.
- Add `quest::GetZoneSnowChance(zone_id)`.
- Add `quest::GetZoneSnowChance(zone_id, slot)`.
- Add `quest::GetZoneSnowChance(zone_id, slot, version)`.
- Add `quest::GetZoneSnowDuration(zone_id)`.
- Add `quest::GetZoneSnowDuration(zone_id, slot)`.
- Add `quest::GetZoneSnowDuration(zone_id, slot, version)`.
- Add `quest::GetZoneGravity(zone_id)`.
- Add `quest::GetZoneGravity(zone_id, version)`.
- Add `quest::GetZoneType(zone_id)`.
- Add `quest::GetZoneType(zone_id, version)`.
- Add `quest::GetZoneSkyLock(zone_id)`.
- Add `quest::GetZoneSkyLock(zone_id, version)`.
- Add `quest::GetZoneFastRegenHP(zone_id)`.
- Add `quest::GetZoneFastRegenHP(zone_id, version)`.
- Add `quest::GetZoneFastRegenMana(zone_id)`.
- Add `quest::GetZoneFastRegenMana(zone_id, version)`.
- Add `quest::GetZoneFastRegenEndurance(zone_id)`.
- Add `quest::GetZoneFastRegenEndurance(zone_id, version)`.
- Add `quest::GetZoneNPCMaximumAggroDistance(zone_id)`.
- Add `quest::GetZoneNPCMaximumAggroDistance(zone_id, version)`.
- Add `quest::GetZoneMaximumMovementUpdateRange(zone_id)`.
- Add `quest::GetZoneMaximumMovementUpdateRange(zone_id, version)`.
- Add `quest::GetZoneMinimumExpansion(zone_id)`.
- Add `quest::GetZoneMinimumExpansion(zone_id, version)`.
- Add `quest::GetZoneMaximumExpansion(zone_id)`.
- Add `quest::GetZoneMaximumExpansion(zone_id, version)`.
- Add `quest::GetZoneContentFlags(zone_id)`.
- Add `quest::GetZoneContentFlags(zone_id, version)`.
- Add `quest::GetZoneContentFlagsDisabled(zone_id)`.
- Add `quest::GetZoneContentFlagsDisabled(zone_id, version)`.
- Add `quest::GetZoneUnderworldTeleportIndex(zone_id)`.
- Add `quest::GetZoneUnderworldTeleportIndex(zone_id, version)`.
- Add `quest::GetZoneLavaDamage(zone_id)`.
- Add `quest::GetZoneLavaDamage(zone_id, version)`.
- Add `quest::GetZoneMinimumLavaDamage(zone_id)`.
- Add `quest::GetZoneMinimumLavaDamage(zone_id, version)`.
# Lua
- Add `eq.get_zone_safe_x(zone_id)`.
- Add `eq.get_zone_safe_x(zone_id, version)`.
- Add `eq.get_zone_safe_y(zone_id)`.
- Add `eq.get_zone_safe_y(zone_id, version)`.
- Add `eq.get_zone_safe_z(zone_id)`.
- Add `eq.get_zone_safe_z(zone_id, version)`.
- Add `eq.get_zone_safe_heading(zone_id)`.
- Add `eq.get_zone_safe_heading(zone_id, version)`.
- Add `eq.get_zone_minimum_level(zone_id)`.
- Add `eq.get_zone_minimum_level(zone_id, version)`.
- Add `eq.get_zone_maximum_level(zone_id)`.
- Add `eq.get_zone_maximum_level(zone_id, version)`.
- Add `eq.get_zone_minimum_status(zone_id)`.
- Add `eq.get_zone_minimum_status(zone_id, version)`.
- Add `eq.get_zone_time_zone(zone_id)`.
- Add `eq.get_zone_time_zone(zone_id, version)`.
- Add `eq.get_zone_maximum_players(zone_id)`.
- Add `eq.get_zone_maximum_players(zone_id, version)`.
- Add `eq.get_zone_rule_set(zone_id)`.
- Add `eq.get_zone_rule_set(zone_id, version)`.
- Add `eq.get_zone_note(zone_id)`.
- Add `eq.get_zone_note(zone_id, version)`.
- Add `eq.get_zone_underworld(zone_id)`.
- Add `eq.get_zone_underworld(zone_id, version)`.
- Add `eq.get_zone_minimum_clip(zone_id)`.
- Add `eq.get_zone_minimum_clip(zone_id, version)`.
- Add `eq.get_zone_maximum_clip(zone_id)`.
- Add `eq.get_zone_maximum_clip(zone_id, version)`.
- Add `eq.get_zone_fog_minimum_clip(zone_id)`.
- Add `eq.get_zone_fog_minimum_clip(zone_id, slot)`.
- Add `eq.get_zone_fog_minimum_clip(zone_id, slot, version)`.
- Add `eq.get_zone_fog_maximum_clip(zone_id)`.
- Add `eq.get_zone_fog_maximum_clip(zone_id, slot)`.
- Add `eq.get_zone_fog_maximum_clip(zone_id, slot, version)`.
- Add `eq.get_zone_fog_red(zone_id)`.
- Add `eq.get_zone_fog_red(zone_id, slot)`.
- Add `eq.get_zone_fog_red(zone_id, slot, version)`.
- Add `eq.get_zone_fog_green(zone_id)`.
- Add `eq.get_zone_fog_green(zone_id, slot)`.
- Add `eq.get_zone_fog_green(zone_id, slot, version)`.
- Add `eq.get_zone_fog_blue(zone_id)`.
- Add `eq.get_zone_fog_blue(zone_id, slot)`.
- Add `eq.get_zone_fog_blue(zone_id, slot, version)`.
- Add `eq.get_zone_sky(zone_id)`.
- Add `eq.get_zone_sky(zone_id, version)`.
- Add `eq.get_zone_ztype(zone_id)`.
- Add `eq.get_zone_ztype(zone_id, version)`.
- Add `eq.get_zone_experience_multiplier(zone_id)`.
- Add `eq.get_zone_experience_multiplier(zone_id, version)`.
- Add `eq.get_zone_walk_speed(zone_id)`.
- Add `eq.get_zone_walk_speed(zone_id, version)`.
- Add `eq.get_zone_time_type(zone_id)`.
- Add `eq.get_zone_time_type(zone_id, version)`.
- Add `eq.get_zone_fog_density(zone_id)`.
- Add `eq.get_zone_fog_density(zone_id, version)`.
- Add `eq.get_zone_flag_needed(zone_id)`.
- Add `eq.get_zone_flag_needed(zone_id, version)`.
- Add `eq.get_zone_can_bind(zone_id)`.
- Add `eq.get_zone_can_bind(zone_id, version)`.
- Add `eq.get_zone_can_combat(zone_id)`.
- Add `eq.get_zone_can_combat(zone_id, version)`.
- Add `eq.get_zone_can_levitate(zone_id)`.
- Add `eq.get_zone_can_levitate(zone_id, version)`.
- Add `eq.get_zone_cast_outdoor(zone_id)`.
- Add `eq.get_zone_cast_outdoor(zone_id, version)`.
- Add `eq.get_zone_hotzone(zone_id)`.
- Add `eq.get_zone_hotzone(zone_id, version)`.
- Add `eq.get_zone_instance_type(zone_id)`.
- Add `eq.get_zone_instance_type(zone_id, version)`.
- Add `eq.get_zone_shutdown_delay(zone_id)`.
- Add `eq.get_zone_shutdown_delay(zone_id, version)`.
- Add `eq.get_zone_peqzone(zone_id)`.
- Add `eq.get_zone_peqzone(zone_id, version)`.
- Add `eq.get_zone_expansion(zone_id)`.
- Add `eq.get_zone_expansion(zone_id, version)`.
- Add `eq.get_zone_bypass_expansion_check(zone_id)`.
- Add `eq.get_zone_bypass_expansion_check(zone_id, version)`.
- Add `eq.get_zone_suspend_buffs(zone_id)`.
- Add `eq.get_zone_suspend_buffs(zone_id, version)`.
- Add `eq.get_zone_rain_chance(zone_id)`.
- Add `eq.get_zone_rain_chance(zone_id, slot)`.
- Add `eq.get_zone_rain_chance(zone_id, slot, version)`.
- Add `eq.get_zone_rain_duration(zone_id)`.
- Add `eq.get_zone_rain_duration(zone_id, slot)`.
- Add `eq.get_zone_rain_duration(zone_id, slot, version)`.
- Add `eq.get_zone_snow_chance(zone_id)`.
- Add `eq.get_zone_snow_chance(zone_id, slot)`.
- Add `eq.get_zone_snow_chance(zone_id, slot, version)`.
- Add `eq.get_zone_snow_duration(zone_id)`.
- Add `eq.get_zone_snow_duration(zone_id, slot)`.
- Add `eq.get_zone_snow_duration(zone_id, slot, version)`.
- Add `eq.get_zone_gravity(zone_id)`.
- Add `eq.get_zone_gravity(zone_id, version)`.
- Add `eq.get_zone_type(zone_id)`.
- Add `eq.get_zone_type(zone_id, version)`.
- Add `eq.get_zone_sky_lock(zone_id)`.
- Add `eq.get_zone_sky_lock(zone_id, version)`.
- Add `eq.get_zone_fast_regen_hp(zone_id)`.
- Add `eq.get_zone_fast_regen_hp(zone_id, version)`.
- Add `eq.get_zone_fast_regen_mana(zone_id)`.
- Add `eq.get_zone_fast_regen_mana(zone_id, version)`.
- Add `eq.get_zone_fast_regen_endurance(zone_id)`.
- Add `eq.get_zone_fast_regen_endurance(zone_id, version)`.
- Add `eq.get_zone_npc_maximum_aggro_distance(zone_id)`.
- Add `eq.get_zone_npc_maximum_aggro_distance(zone_id, version)`.
- Add `eq.get_zone_maximum_movement_update_range(zone_id)`.
- Add `eq.get_zone_maximum_movement_update_range(zone_id, version)`.
- Add `eq.get_zone_minimum_expansion(zone_id)`.
- Add `eq.get_zone_minimum_expansion(zone_id, version)`.
- Add `eq.get_zone_maximum_expansion(zone_id)`.
- Add `eq.get_zone_maximum_expansion(zone_id, version)`.
- Add `eq.get_zone_content_flags(zone_id)`.
- Add `eq.get_zone_content_flags(zone_id, version)`.
- Add `eq.get_zone_content_flags_disabled(zone_id)`.
- Add `eq.get_zone_content_flags_disabled(zone_id, version)`.
- Add `eq.get_zone_underworld_teleport_index(zone_id)`.
- Add `eq.get_zone_underworld_teleport_index(zone_id, version)`.
- Add `eq.get_zone_lava_damage(zone_id)`.
- Add `eq.get_zone_lava_damage(zone_id, version)`.
- Add `eq.get_zone_minimum_lava_damage(zone_id)`.
- Add `eq.get_zone_minimum_lava_damage(zone_id, version)`.
# Notes
- These methods add support for reading every value that the `zone` table contains, allowing operators to get any information about a specific zone and version they could need.
2023-05-24 17:59:18 -04:00
Alex King
b329515a07
[Quest API] Cleanup The Darkened Sea Quest Methods Names ( #3369 )
...
# Notes
- These were spelled incorrectly.
2023-05-21 18:48:15 -04:00
Alex King
a7e95d7818
[Cleanup] Delete embxs.cpp/embxs.h ( #3284 )
...
* [Cleanup] Delete embxs.cpp/embxs.h
# Notes
- These files and the one method in them are unused.
* Update embperl.cpp
2023-04-14 19:40:51 -04:00
Alex King
21002c2e8a
[Quest API] Fix LDoN Methods in Perl/Lua ( #3287 )
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# Perl
- Add `quest::removeldonloss(theme_id)`.
- Add `quest::removeldonwin(theme_id)`.
# Lua
- Fix `eq.remove_ldon_win(theme_id)` as it was using `quest_manager.addldonwin(theme_id)` instead of `quest_manager.removeldonwin(theme_id)`.
2023-04-10 16:16:54 -04:00
Aeadoin
7f7ba2e6c2
[Cleanup] Remove unused Includes under zone files ( #3162 )
2023-04-01 22:55:28 -04:00
Alex King
4fe44f4cb6
[Quest API] Add Timer related methods to Mobs in Perl/Lua ( #3133 )
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* [Quest API] Add Timer related methods to Mobs in Perl/Lua
# Perl
- Add `quest::ispausedtimer(timer_name)`.
- Add `quest::pausetimer(timer_name)`.
- Add `quest::resumetimer(timer_name)`.
- Add `$mob->GetRemainingTimeMS(timer_name)`.
- Add `$mob->GetTimerDurationMS(timer_name)`.
- Add `$mob->HasTimer(timer_name)`.
- Add `$mob->IsPausedTimer(timer_name)`.
- Add `$mob->PauseTimer(timer_name)`.
- Add `$mob->ResumeTimer(timer_name)`.
- Add `$mob->SetTimer(timer_name)`.
- Add `$mob->SetTimerMS(timer_name)`.
- Add `$mob->StopTimer(timer_name)`.
# Lua
- Add `mob:GetRemainingTimeMS(timer_name)`.
- Add `mob:GetTimerDurationMS(timer_name)`.
- Add `mob:HasTimer(timer_name)`.
- Add `mob:IsPausedTimer(timer_name)`.
- Add `mob:PauseTimer(timer_name)`.
- Add `mob:ResumeTimer(timer_name)`.
- Add `mob:SetTimer(timer_name)`.
- Add `mob:SetTimerMS(timer_name)`.
- Add `mob:StopTimer(timer_name)`.
# Notes
- The mob-based methods allow operators to loop entity list or whatever to set, stop, resume, pause, etc for timers.
* StopAllTimers()
* Update questmgr.cpp
2023-03-20 16:18:51 -04:00
Alex King
a97a9a0d1c
[Bug Fix] Fix npcfeature and playerfeature ( #3017 )
2023-03-01 20:42:37 -05:00
Chris Miles
d9f545a5ec
[Logging] Implement Player Event Logging system ( #2833 )
...
* Plumbing
* Batch processing in world
* Cleanup
* Cleanup
* Update player_event_logs.cpp
* Add player zoning event
* Use generics
* Comments
* Add events
* Add more events
* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE
* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY
* Add charges to ITEM_DESTROY
* WENT_ONLINE, WENT_OFFLINE
* LEVEL_GAIN, LEVEL_LOSS
* LOOT_ITEM
* MERCHANT_PURCHASE
* MERCHANT_SELL
* SKILL_UP
* Add events
* Add more events
* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE
* GROUNDSPAWN_PICKUP
* SAY
* REZ_ACCEPTED
* COMBINE_FAILURE and COMBINE_SUCCESS
* DROPPED_ITEM
* DEATH
* SPLIT_MONEY
* TRADER_PURCHASE and TRADER_SELL
* DISCOVER_ITEM
* Convert GM_COMMAND to use new macro
* Convert ZONING event to use macro
* Revert some code changes
* Revert "Revert some code changes"
This reverts commit d53682f997e89a053a660761085913245db91e9d.
* Add cereal generation support to repositories
* TRADE
* Formatting
* Cleanup
* Relocate discord_manager to discord folder
* Discord sending plumbing
* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage
* More discord sending plumbing
* More discord message formatting work
* More discord formatting work
* Discord formatting of events
* Format WENT_ONLINE, WENT_OFFLINE
* Add merchant purchase event
* Handle Discord MERCHANT_SELL formatter
* Update player_event_discord_formatter.cpp
* Tweaks
* Implement retention truncation
* Put mutex locking on batch queue, put processor on its own thread
* Process on initial bootup
* Implement optional QS processing, implement keepalive from world to QS
* Reload player event settings when logs are reloaded in game
* Set settings defaults
* Update player_event_logs.cpp
* Update player_event_logs.cpp
* Set retention days on boot
* Update player_event_logs.cpp
* Player Handin Event Testing.
Testing player handin stuff.
* Cleanup.
* Finish NPC Handin.
* set a reference to the client inside of the trade object as well for plugins to process
* Fix for windows _inline
* Bump to cpp20 default, ignore excessive warnings on windows
* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join
* Windows compile fixes
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Create 2022_12_19_player_events_tables.sql
* [Formatters] Work on Discord Formatters
* Handin money.
* Format header
* [Formatters] Work on Discord Formatters
* Format
* Format
* [Formatters] More Formatter work, need to test further.
* [Formatters] More Work on Formatters.
* Add missing #endif
* [Formatters] Work on Formatters, fix Bot formatting in ^create help
* NPC Handin Discord Formatter
* Update player_event_logs.cpp
* Discover Item Discord Formatter
* Dropped Item Discord Formatter
* Split Money Discord Formatter
* Trader Discord Formatters
* Cleanup.
* Trade Event Discord Formatter Groundwork
* SAY don't record GM commands
* GM_Command don't record #help
* Update player_event_logs.cpp
* Fill in more event data
* Post rebase fixes
* Post rebase fix
* Discord formatting adjustments
* Add event deprecation or unimplemented tag support
* Trade events
* Add return money and sanity checks.
* Update schema
* Update ucs.cpp
* Update client.cpp
* Update 2022_12_19_player_events_tables.sql
* Implement archive single line
* Replace hackers table and functions with PossibleHack player event
* Replace very old eventlog table since the same events are covered by player event logs
* Update bot_command.cpp
* Record NPC kill events ALL / Named / Raid
* Add BatchEventProcessIntervalSeconds rule
* Naming
* Update CMakeLists.txt
* Update database_schema.h
* Remove logging function and methods
* DB version
* Cleanup SendPlayerHandinEvent
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-02-12 21:31:01 -06:00
Alex King
268879b414
[Quest API] Add Recipe-based methods to Perl/Lua. ( #2844 )
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* [Quest API] Add Recipe-based methods to Perl/Lua.
# Perl
- Add `quest::get_recipe_component_item_ids(recipe_id)`.
- Add `quest::get_recipe_container_item_ids(recipe_id)`.
- Add `quest::get_recipe_fail_item_ids(recipe_id)`.
- Add `quest::get_recipe_salvage_item_ids(recipe_id)`.
- Add `quest::get_recipe_success_item_ids(recipe_id)`.
- Add `quest::get_recipe_component_count(recipe_id, item_id)`.
- Add `quest::get_recipe_fail_count(recipe_id, item_id)`.
- Add `quest::get_recipe_salvage_count(recipe_id, item_id)`.
- Add `quest::get_recipe_success_count(recipe_id, item_id)`.
# Lua
- Add `eq.get_recipe_component_item_ids(recipe_id)`.
- Add `eq.get_recipe_container_item_ids(recipe_id)`.
- Add `eq.get_recipe_fail_item_ids(recipe_id)`.
- Add `eq.get_recipe_salvage_item_ids(recipe_id)`.
- Add `eq.get_recipe_success_item_ids(recipe_id)`.
- Add `eq.get_recipe_component_count(recipe_id, item_id)`.
- Add `eq.get_recipe_fail_count(recipe_id, item_id)`.
- Add `eq.get_recipe_salvage_count(recipe_id, item_id)`.
- Add `eq.get_recipe_success_count(recipe_id, item_id)`.
# Notes
- Before these methods, you would have to use DBI from Perl or Lua in order to get the components and their counts, these methods allow easy access to these values via the scripting API.
- These should be used sparingly as they're each an individual database hit and could go crazy in a hot path.
* Update eq_constants.h
* Update zonedb.h
* Update tradeskills.cpp
* Reserve.
2023-02-07 21:42:34 -05:00