Michael Cook (mackal)
bce92c5e02
Add support for innate self targeted spells
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Currently this just includes checking SpellType_InCombatBuffs
2018-06-20 14:18:39 -04:00
Michael Cook (mackal)
653824ae9e
More task comments ..
2018-06-07 18:14:09 -04:00
Michael Cook (mackal)
b61f612fbe
More comments
2018-06-05 22:39:48 -04:00
Michael Cook (mackal)
028dbc4bda
Add ActivityCollect (unimplemented) and more comments
2018-06-05 22:16:53 -04:00
Michael Cook (mackal)
49b90eae76
More comments to task system
2018-06-05 13:12:29 -04:00
Michael Cook (mackal)
65acefc6b1
Comment task selection packet some
2018-06-04 23:54:57 -04:00
Uleat
b475f66014
Fix for bot-enabled compile (cursory seems to be ok)
2018-05-30 22:05:27 -04:00
Akkadius
ac25d49a62
Patch notes - navmesh merge
2018-05-28 00:59:02 -05:00
Akkadius
8a911682bf
Use GetRaceGenderDefaultHeight in GetDefaultRaceSize constant
2018-05-28 00:41:32 -05:00
Akkadius
a87bf5681f
Merge branch 'master' into wp_master
2018-05-28 00:33:05 -05:00
Akkadius
b84b98dd7c
Merge branch 'master' into wp_master
2018-05-28 00:32:39 -05:00
Michael Cook (mackal)
72349ddbb6
Fix condition to set default heights
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Was off by 1, if the height > 0 they don't get default height
2018-05-28 01:23:35 -04:00
Akkadius
c8389103e3
Few tweaks to rules loading code - broadcast all zones that have loaded when #reloadallrules is used
2018-05-27 23:44:09 -05:00
Akkadius
7a7069959f
Fix issue where size 0 NPC's would hop in and out of the ground because FixZ calculates the offset wrong by adding a default race size
2018-05-27 23:14:32 -05:00
Akkadius
0e8672562a
Fix issue where some perl calls were unintentionally renamed
2018-05-26 17:39:57 -05:00
Akkadius
05ae8c8219
Add rule Aggro:NPCAggroMaxDistanceEnabled - enabled by default
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If enabled, NPC's will drop aggro beyond 600 units or what is defined at the zone level
2018-05-25 22:41:46 -05:00
KimLS
add0c4de47
Added ignore flag for navmesh
2018-05-24 22:25:00 -07:00
JJ
510d8083b3
Merge pull request #734 from noudess/master
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Kerran illusion spell uses 562 not 23.
2018-05-22 17:33:39 +03:00
Paul Coene
b8a844b9dc
Kerran illusion spell uses 562 not 23.
2018-05-21 18:40:22 -04:00
KimLS
f46e4f9aa4
Some tweaks so its harder to get npcs intentionally stuck
2018-05-20 17:24:00 -07:00
KimLS
80c7643396
Fix for spaces instead of tabs
2018-05-12 22:30:07 -07:00
KimLS
66aaa92bd1
Changes to stuck handling that should result in fewer actually stuck npcs
2018-05-12 22:16:50 -07:00
Akkadius
eb463eef97
Tweaks to zone shutdown code
2018-05-12 03:31:47 -05:00
Akkadius
d43273fd1b
Fix some of the Fix Z logic - Boats no longer snap Z - Even though we checked for water, chances are boats pathing was above water and would snap Z to the floor of the water
2018-05-11 00:43:49 -05:00
Akkadius
2c91d1db6e
Make sure NPC's don't open keyed or lockpick enabled doors - also make sure we are opening doors and not platforms above or below
2018-05-11 00:14:24 -05:00
Akkadius
d504397593
Change map loading paths - maps/base/*.map - maps/water/*.wtr - maps/nav/*.nav
2018-05-10 04:19:43 -05:00
Akkadius
95043d637c
Implement NPC's opening doors and clean up door code a bit
2018-05-10 03:54:49 -05:00
KimLS
51a006654a
Merge branch 'master' into wp_master
2018-05-02 18:24:19 -07:00
KimLS
dde3f603be
Change distance to within 100.0 dist instead of within 1.0 dist for checking stuck code. The actual instances where you're within 100.0 with a partial path and legit not stuck is going to be uncommon enough to put up with the visual oddities
2018-05-02 18:23:28 -07:00
regneq
f7fe10fc98
Implemented lua methods eq.pause_timer("timername") and eq.resume_tim…
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…er("timername"). This allows developers to pause and resume the given timer on the current NPC.
Added lua method eq.is_paused_timer("timername") to check to see if y…
…ou have a paused timer or not. Example usage:
if(eq.is_paused_timer("test"))then
e.self:Say("You have a paused timer.");
else
e.self:Say("You do not have a paused timer.");
end
(credit goes to Cavedude)
2018-04-27 16:31:35 -07:00
KimLS
a53f65d86b
Merge and compile fixes (non-bot, will do bots later)
2018-04-16 14:15:08 -07:00
Uleat
fb7362c092
Added bot command 'BotStopMeleeLevel'
2018-04-12 20:14:02 -04:00
Uleat
714f8172ec
Added CanDoCombat() checks to certain actions
2018-04-11 18:49:49 -04:00
Michael Cook (mackal)
9344896238
/pet attack is range limited
2018-04-08 18:38:34 -04:00
Michael Cook (mackal)
3081f7b24f
Pets/NPCs don't use bane damage
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Adds rule NPC:UseBaneDamage (defaults to false)
2018-04-08 18:26:25 -04:00
Michael Cook (mackal)
e594b7eac6
Fix NPC chance on fishing (100 = 100% chance now)
2018-03-29 18:28:36 -04:00
KayenEQ
2d20d5858e
Fix for a few of the Cast on Fade effects to make sure the trigger spell
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hits the correct target type.
2018-03-28 16:06:45 -04:00
Uleat
fe57e4d924
Merge branch 'master' of https://github.com/EQEmu/Server
2018-03-26 03:38:33 -04:00
Uleat
e4e40505b6
Removal of test code
2018-03-26 03:38:08 -04:00
Kinglykrab
5b5c3a08e6
Fix TryMoveAlong() in Perl.
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- Didn't have 4th option accounted for (my bad).
2018-03-25 14:33:38 -04:00
Michael Cook (mackal)
137d2d723d
Initialize AISpellVar
2018-03-25 01:16:06 -04:00
Michael Cook (mackal)
aff481bd37
Fix invalid read in con
2018-03-25 01:12:42 -04:00
Kinglykrab
a5a660b828
Fix quest::set_proximity().
2018-03-24 21:06:56 -04:00
Kinglykrab
d08b7dafa4
Export TryMoveAlong() to Perl.
2018-03-24 18:52:20 -04:00
Michael Cook (mackal)
3e1b86a7c3
Fix lua/perl set_proximity to accept flag for say prox
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This will fix proximity say to always work
2018-03-24 15:24:54 -04:00
Michael Cook (mackal)
4ee35d7e56
Add default size function
2018-03-20 14:35:52 -04:00
Uleat
dbdad80960
Fix gcc error - report is non-critical portion of test
2018-03-19 22:00:12 -04:00
Uleat
72940b2511
Merge branch 'master' of https://github.com/EQEmu/Server
2018-03-19 20:58:40 -04:00
Uleat
70922975cf
Test code for tracing zone crashes (stage 2)
2018-03-19 20:58:13 -04:00
Michael Cook (mackal)
135cfd7617
Revert "Revert changes to melee push until the generic push processing is better"
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This reverts commit 49089f75374f552bf6c860b567810b96ee403a91.
2018-03-19 00:13:57 -04:00