Kinglykrab
32b161fd57
Adds dynamic rule capabilities to quests in LUA/Perl.
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- quest::set_rule(string rule_name, string rule_value)
Example: quest::set_rule("Zone:UseZoneController", "false") - Sets the rule "Zone:UseZoneController" to "false" for the current zone.
- quest::get_rule(string rule_name)
Example: quest::get_rule("Zone:UseZoneController") - Returns true/false depending upon if it's enabled/disabled.
- Example NPC script here: https://pastebin.com/akKKN2NS
2019-01-21 19:10:48 -05:00
Kinglykrab
d8c88aac96
Added multi-version capabilities to NPCs.
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Setting a spawn2 row's 'version' column to -1 will make that spawn appear in all versions of the zone.
This is similar to how doors/objects/groundspawns use version -1.
2019-01-10 19:55:59 -05:00
Kinglykrab
93acbf5241
Reimplemented pre-nerf Ranger stationary damage bonus.
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This will allow Developers to disable/enable the stationary requirement.
2019-01-10 19:09:27 -05:00
Chris Miles
34e7d96977
Merge pull request #804 from isenior/DataBucketFix
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Properly escape key in SQL queries
2019-01-08 00:41:27 -06:00
=
31b33ba72c
Properly escape key in SQL queries
2019-01-08 06:16:57 +00:00
Uleat
0ad43977bf
Naming convention update for EQEmu::versions::ClientVersionBit
2019-01-07 20:25:43 -05:00
Uleat
8eaed2233f
Added namespace expansions
2019-01-07 18:18:35 -05:00
Uleat
0d38808030
Updated EQDictionary entries to allow ease of reading and gui tooltip propagation (pt. 2)
2019-01-07 07:39:43 -05:00
Uleat
011d7a6a29
Updated EQDictionary entries to allow ease of reading and gui tooltip propagation
2019-01-07 00:11:07 -05:00
Akkadius
9c9d46e3ea
Fix NpcScaleManager::ScaleNPC MinDMG overflow issue when NPC's load dynamic min with static maxd
2019-01-06 18:46:14 -06:00
Akkadius
d127b1bef9
Client version check on show proximity
2019-01-06 18:41:05 -06:00
Akkadius
5a5d73ca25
[Scaling] Global base scaling data has been updated in new database binary revision
2019-01-06 15:45:13 -06:00
Akkadius
f3782af10e
Update eqemu_server.pl [skip ci]
2019-01-04 19:38:33 -06:00
Akkadius
bce3609617
Update system_tables.txt [skip ci]
2019-01-04 19:15:32 -06:00
Akkadius
030339aab8
Update system_tables.txt [skip ci]
2019-01-04 19:06:16 -06:00
Akkadius
57c3e9d146
Update system_tables [skip ci]
2019-01-04 19:03:02 -06:00
Akkadius
4471a0aab5
Update system_tables [skip ci]
2019-01-04 18:58:57 -06:00
Akkadius
e5021241b2
Update user_tables.txt [skip ci]
2019-01-04 18:56:53 -06:00
Akkadius
2da6acee6c
Update user_tables.txt [skip ci]
2019-01-04 18:45:11 -06:00
Akkadius
b9abc09294
Update base scaling data [skip ci]
2019-01-04 18:14:11 -06:00
Akkadius
d073d682e7
Merge branch 'master' of https://github.com/EQEmu/Server
2019-01-03 20:49:03 -06:00
Akkadius
d25dff7a72
Update eqemu_server.pl [skip ci]
2019-01-03 20:48:59 -06:00
KimLS
dd295866c5
Merge branch 'master' of github.com:EQEmu/Server
2019-01-03 18:33:31 -08:00
KimLS
85ebda1b5a
GMMove minor logic change so clients who are not LD/Charmed will be affected
2019-01-03 18:33:22 -08:00
Akkadius
4a099ca0ef
Update maintenance script with new appveyor windows CI build artifact [skip ci]
2019-01-03 19:45:16 -06:00
Uleat
55e856d5fe
Update for a couple of things...
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- secondary material slot on self spawn (inc. pet)
- instant update of prim/sec weapon ornamentations
2019-01-02 19:41:48 -05:00
Michael Cook (mackal)
f39244acca
Comment out some IsBardOnlyStackEffect stuff
2019-01-02 17:09:36 -05:00
Akkadius
b870873ffe
Changelog [skip ci]
2019-01-02 02:57:47 -06:00
Akkadius
4ba5ef9170
Reload scaling data on repop
2019-01-02 02:36:12 -06:00
Akkadius
df68ad6358
More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua
2019-01-01 04:22:31 -06:00
Akkadius
7a56ffc380
Comment change [skip ci]
2018-12-31 23:20:55 -06:00
Akkadius
c1a02e8244
Add path finder wrapper around devtools proximity show
2018-12-31 23:20:04 -06:00
Akkadius
2c8ed1074a
Fix bots build
2018-12-31 23:19:48 -06:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
Akkadius
a24dfd35e8
Update changelog.txt
2018-12-30 14:50:16 -06:00
Akkadius
4e24184089
Merge branch 'master' into movement_manager
2018-12-30 14:49:59 -06:00
Akkadius
82d2843d92
Safely access IsProximitySet
2018-12-28 02:46:10 -06:00
Akkadius
9059efe98e
Add proximity show to devtools
2018-12-28 02:39:08 -06:00
KimLS
e96539e6a8
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
2018-12-24 14:48:11 -08:00
KimLS
d3aa74ff54
Update glm
2018-12-21 00:39:28 -08:00
KimLS
18fa53e09b
Fix for broken movespeed in merge
2018-12-21 00:23:04 -08:00
Uleat
8499c3e65d
Fix for conditional zone crashes caused by post-bot owner death hate aggregation (irongut_av)
2018-12-19 07:11:59 -05:00
Uleat
487e994f89
Disabled zone map mmf option in cmake
2018-12-19 05:36:48 -05:00
Akkadius
07ab96b883
Post merge adjustments
2018-12-17 01:51:43 -06:00
Akkadius
0681e6dbb2
Merge branch 'master' into movement_manager
2018-12-17 01:39:37 -06:00
Chris Miles
bbec352a80
Update system_tables.txt [skip ci]
2018-12-17 01:19:02 -06:00
Chris Miles
54f322d2aa
Merge pull request #801 from EQEmu/feature/global-base-scaling
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Feature/global base scaling
2018-12-16 23:16:25 -08:00
Akkadius
52df2fa8d3
Merge branch 'master' into feature/global-base-scaling
2018-12-17 00:35:30 -06:00
Akkadius
6b18c71c11
Changelog
2018-12-17 00:35:08 -06:00
Michael Cook (mackal)
bbbee6e6b2
Fix some bard stacking issues (mainly AE DOT)
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Please report if it breaks anything (shouldn't)
2018-12-17 00:51:18 -05:00