Commit Graph

1071 Commits

Author SHA1 Message Date
Akkadius 80fb204f39 More repository comb-throughs [skip ci] 2020-04-04 02:34:34 -05:00
Akkadius a824ddec44 Fix float types, remove some errant table repositories [skip ci] 2020-04-04 02:26:30 -05:00
Akkadius 9e27ffacff Add tables to ignore list that do not follow typical table conventions 2020-04-04 02:13:47 -05:00
Akkadius 3aaa5020b1 Fix repository struct defaults for varchar | text 2020-04-04 02:04:48 -05:00
Akkadius 494811c04b Update repository-generator.pl 2020-04-03 02:41:44 -05:00
Akkadius cbd2336442 Update repository generator to check for schema [skip ci] 2020-04-03 02:38:37 -05:00
Akkadius 3c9fe45af5 Update repository generator 2020-04-03 01:58:06 -05:00
Akkadius 9e910ad90a Create repository-generator.pl 2020-04-03 01:34:37 -05:00
Akkadius c0c1b5e678 Move doc parser scripts to new generator folder 2020-04-03 01:34:31 -05:00
Uleat 3a7908b1de Fix for bots database updates not running when invoked from world.exe [skip ci] 2020-03-30 16:45:50 -04:00
Uleat 99c1c826a8 Fix for bots guild-related view query issue 2020-03-30 08:02:45 -04:00
Akkadius e431c56f7c Remove tables that no longer exist 2020-03-21 18:41:36 -05:00
Ali 7f25f8a235 Modified eqemu_server.pl to pull latest PEQ
* Also added an escape to skip pulling Maps (tighter feedback loop if
developing)
2020-03-11 17:28:56 +03:00
Akkadius e451dad94e Dump tweaks [skip ci] 2020-03-10 19:42:52 -05:00
Akkadius f3d8271066 Slightly adjust manifest criteria [skip ci] 2020-03-10 13:41:53 -05:00
Akkadius 431a325414 Update manifest [skip ci] 2020-03-10 00:22:39 -05:00
Akkadius c42d6dcd1b Add 7zip compression; tweak dump settings 2020-03-10 00:14:28 -05:00
Akkadius fa12b146a3 Add "all" .sql files [skip ci] 2020-03-09 23:05:01 -05:00
Akkadius e7fab67d8a Finalize peq-dump.sh script [skip ci] 2020-03-09 22:57:27 -05:00
Akkadius 6438a37fb5 Split up state table dump 2020-03-09 16:31:43 -05:00
Akkadius 899e2d3397 Add innodb conversion script; will hook up in manifest later 2020-03-09 16:31:30 -05:00
Akkadius 53be04c39c Don't lock tables by default; move tables around in schema; add peq-dump.sh script 2020-03-09 15:51:11 -05:00
Chris Miles 8d252dfd9a Implement database dump service 2020-03-09 03:00:07 -05:00
JJ 4915e86aba Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".
If you already ran the previous SQL, use this instead:
ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
2020-03-05 22:31:54 -05:00
Noudess ac3b4ade10 Implement new always_aggro_foes field and functionality for mobs. 2020-03-05 10:44:01 -05:00
Uleat fdc38315d3 Updated eqemu_server.pl console messages for Applying/Has update messages [skip ci] 2020-02-19 07:52:10 -05:00
Uleat e7c000813f Merge branch 'master' of https://github.com/EQEmu/Server into eqemu_server_db_updates 2020-02-19 02:08:11 -05:00
Michael Cook (mackal) 6fb0042e3f Add packet struct and ops for AdvancedLoreText
Just stuff if people want to start working on it
2020-02-18 15:50:01 -05:00
Uleat 78756f27b6 Merge branch 'master' of https://github.com/EQEmu/Server into eqemu_server_db_updates 2020-02-06 16:23:25 -05:00
Michael Cook (mackal) 2f5909d4cb Implement AA timers reset on death
This is a field in the packet, live only uses this for Lay on Hands

Currently I didn't add this to the packet since it has 0 effect on the
client.

We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
2020-02-06 14:20:18 -05:00
Michael Cook (mackal) 501204a4d2 Add hot_zone filtering for global loot
We do this in GlobalLootEntry::PassesRules since we want to check if the
hot zone status changes during run time

Value can be null, if null it's not checked. If the value is 0 the zone
must not be a hot zone (I guess one might want that) and if it's not 0,
the zone must be a hot zone
2020-02-06 01:52:35 -05:00
Uleat 916c88939c Added missing 'return' 2020-02-05 21:05:51 -05:00
Uleat 86b6f543b9 Reworked the update cycle of eqemu_server.pl to process each update cumulatively [skip ci] 2020-02-04 19:07:55 -05:00
Uleat 00f118cfb4 Removed bot rule and command update code from setup because of auto-injection/removal feature added to server code [skip ci] 2020-02-03 08:36:14 -05:00
Uleat a7633f4ddf Massaged database update code [skip ci] 2020-02-03 08:18:55 -05:00
hg 371265d143 Make guild consent persistent for summoned corpses
Live drops group/raid consent but not guild when moving corpse to another zone
Store guild consent id in db for character corpses and keep it updated
2020-01-28 19:41:27 -05:00
Akkadius c82d08cf11 Make sure character soft deletes do not reserve name once deleted, add optional retro script to run for servers who had soft deletes running prior to this commit 2020-01-26 16:31:15 -06:00
Akkadius c6ba29f2e5 Revert commit until further testing [skip ci] 2020-01-25 18:41:15 -06:00
Akkadius 6514ccc41c Bot updates are killing running regular updates afterwards [skip ci] 2020-01-25 18:30:52 -06:00
Akkadius 2f49266d08 Fix bots db updates when bins are in bin folder [skip ci] 2020-01-25 18:26:59 -06:00
regneq c2b3e85272 Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc)
Changed the wandertype IDs to an enum so we know what we're looking at.
Added new pathgrid type 8 (GridRandomCenterPoint).  (SQL required) This new type causes a NPC to alternate between a random waypoint in grid_entries and a random waypoint marked with the new centerpoint column set to true. If no waypoints are marked as a centerpoint, this wandertype will not work. There is no numbering requirement or limit for centerpoints. You can have as many as you need.
New spawngroup field: wp_spawns (SQL required). Added a new spawngroup field, which is a boolean that if true changes the behavior of spawngroups this way: If the spawnpoint in the spawngroup has a grid, the NPC will spawn at a random waypoint location taken from its grid instead of the spawnpoint location.
New randompath behavior: The randompath grid type will now use the closest waypoint as its current waypoint on spawning.  This allows multiple spawn locations to use the same grid without having the undesirable behavior of walking to the first waypoint through walls and ignoring waypoint nodes. NPC::GetClosestWaypoint() was renamed to NPC::GetClosestWaypoints() as it was filling a list of multiple waypoints. a new method NPC::GetClosestWaypoint() returns a single waypoint in the form of an integer.
2020-01-24 15:11:08 -08:00
Uleat a9ef2474d4 Updated eqemu_server.pl to use the appveyor archive when setting up bots [skip ci] 2020-01-16 20:49:03 -05:00
Uleat 79db824a3c Fix for bots update reporting errors on server start-up after newer update applied [skip ci] 2020-01-15 02:56:00 -05:00
Akkadius 9dacd0bd7a Remove aa_timers from character tables [skip ci] 2020-01-11 18:19:27 -06:00
Akkadius 3c6cdd0905 Update character_table_list.txt for now until replaced [skip ci] 2020-01-11 18:02:01 -06:00
Akkadius b9e87abb3c Implement Character Soft Deletes 2020-01-10 02:54:29 -06:00
Akkadius d6d361f5eb Adjust logging in legacy_combat.lua [skip ci] 2020-01-02 20:10:14 -06:00
Akkadius 61d1c2d75c Update legacy_combat.lua to be more accurate, better logging 2020-01-02 01:08:36 -06:00
Akkadius 6e4d9a915d Fix database update condition loop [skip ci] 2020-01-01 14:56:15 -06:00
Akkadius a9e4d1212e Update download URL for weekly dump [skip ci] 2019-12-30 05:48:42 -06:00