Michael Cook
3d5b3d1e8c
Added Mob::DoCastingChecks() which checks for various casting fail conditions while casting
2013-11-17 00:31:17 -05:00
Leere
6a95abb01f
Fix for auto-consume drinking message
2013-11-16 03:40:35 +01:00
JJ
4c6fce5d5c
Add a little more debug info to MQGate hack detection.
2013-11-15 19:31:43 -05:00
Leere
765b5ee826
Fix for a stacking issue with SE_StackingCommand_Block for druid skins
2013-11-15 18:03:13 +01:00
Michael Cook
a40a34d2e8
Fixed Mob::CalcFocusEffect()'s SE_LimitEffect
2013-11-15 01:17:27 -05:00
Michael Cook (mackal)
e1255af708
Fix Spell level restrictions
...
I made an incorrect assumption, fixed now
2013-11-14 20:26:58 -05:00
Michael Cook
23ab896dfc
Fix last commit ....
2013-11-13 18:04:11 -05:00
Michael Cook
3f8ee533d3
Implement bard song instrument mod caps
...
The maximum bard songs can be effected by instrument mods is 3.6.
This is set by the rule Character:BaseInstrumentSoftCap which defaults to 36
Also fix Echo of Taelosia and Ayonae's Tutelage to increase the mod cap.
2013-11-13 15:07:34 -05:00
Michael Cook
0c3c84d711
Merge branch 'master' of github.com:EQEmu/Server
2013-11-12 22:32:44 -05:00
Michael Cook
79c53a41a8
Add some sanity for bard songs in snares ...
2013-11-12 22:32:03 -05:00
cavedude00
2ffa13c993
Compile fix.
2013-11-12 16:08:31 -08:00
httm
65c0772d37
Update exp.cpp
...
Replaced elseif statements in group experience calculation with single if statement for calculation when membercount between 2 and 5
2013-11-12 18:06:24 -05:00
Michael Cook
78ab347171
Fix walk speed calculation
...
Walk speed should be calculated as a movement speed reduction that
stacks with snares so it's possible to snare a mob FD and have it
not be able to walk back.
2013-11-11 23:55:43 -05:00
Michael Cook
d83b94d231
Revert "Fixed non-attacking related movement while mobs are snared"
...
Did some testing, this isn't exactly the case on live.
This reverts commit ed6c46f7ffa2a8155e0f22cc52730762df7aee35.
2013-11-11 21:06:48 -05:00
Michael Cook (mackal)
ed6c46f7ff
Fixed non-attacking related movement while mobs are snared
...
On live a nec/shd normal splitting involved snaring the mob you want
and FDing after they moved enough. The non-snared mobs would return home
and the snared mob would just sit there until it was no longer snared.
There is even a nice flash video! http://www.dzert.com/downloads/eq/fd02.swf
This might need some tweaking, but I'm not sure of any instances where it would
break things...
2013-11-11 18:18:12 -05:00
Michael Cook (mackal)
925e19b15c
Fix database scheme comments that got clobbered on nullptr conversion
2013-11-11 15:37:20 -05:00
Leere
1deef77f07
Fix for bard mana regen
2013-11-09 19:36:32 +01:00
KimLS
e00c57bc47
Fix to changelog conflict in merge.
2013-11-07 12:44:13 -08:00
JJ
da3ba12560
Fix for #npcedit qglobal
2013-11-06 21:12:57 -05:00
KimLS
c944aafb39
Merge branch 'master' into base_data
2013-11-06 13:18:20 -08:00
JJ
b8d1838dcc
Added in-game commands to enable/disable tradeskill recipes
...
-Commands: #enablerecipe recipe_id, #disablerecipe recipe_id
-Perl: quest::enablerecipe(recipe_id), quest::disablerecipe(recipe_id)
-Lua: eq.enable_recipe(recipe_id), eq.disable_recipe(recipe_id)
2013-11-01 23:55:17 -04:00
Leere
cf117b1a4d
Add the ability to disable a tradeskill recipe
2013-10-31 17:58:44 +01:00
Uleat
e3805d5920
Converted SkillType typedef enumeration to SkillUseTypes enumeration
2013-10-27 13:03:41 -04:00
Uleat
3e6be197e6
Changed ItemTypes to ItemUseTypes
2013-10-27 09:04:52 -04:00
Uleat
0d5fc26841
Converted MATERIAL defines to MaterialUseSlots enumeration
2013-10-27 08:01:37 -04:00
Uleat
df47e17c8e
Changed ItemClass enumeration to ItemClassTypes enumeration
2013-10-27 06:38:34 -04:00
Uleat
e53fa1d873
Changed ItemUseType enumeration to ItemInstTypes enumeration - naming conflicted with definition
2013-10-27 05:45:52 -04:00
Uleat
78e04dee99
Enforced naming standard on my recent changes
2013-10-27 04:17:08 -04:00
Uleat
b3d117f8c1
Improper skill in use allowing riposte fix (Archery and Throwing allowing riposte check..no known bug reports)
2013-10-27 03:25:27 -04:00
Uleat
cab77e83da
High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still
2013-10-27 03:13:10 -04:00
vexyl
a694cf3079
Fix for healing unconscious players.
2013-10-26 13:46:03 -07:00
Michael Cook
3c09613d01
Changed the MT_Shout to MT_SpellFailure in Mob::SpellOnTarget
2013-10-24 17:38:46 -04:00
Michael Cook
36d336e69c
Fix some memory leaks in Mob::SpellOnTarget
...
This should fix the memory leak introduced in the last commit and
a few lingering memory leaks, don't think they should break anything
2013-10-24 17:35:21 -04:00
KimLS
4270d77692
Merge branch 'master' into base_data
2013-10-21 16:42:32 -07:00
Michael Cook
a06fe1d02e
Implemented buff level restrictions
...
Higher level buffs can't be cast on lower level toons.
The formula was based on information found here: http://samanna.net/eq.general/buffs.shtml
This behavior is controlled by the rule Spells:BuffLevelRestrictions which defaults to true.
2013-10-21 19:13:55 -04:00
KimLS
cdb29be4f3
Merge branch 'master' into base_data
2013-10-18 21:44:18 -07:00
KimLS
4ef9732e37
Compile fix
2013-10-18 21:43:47 -07:00
Uleat
403ac53a9e
Renamed/expanded 'BagTypes' enumeration
2013-10-18 20:33:41 -04:00
KimLS
cdcda943be
Base data for hp/mana/end calcs, mostly but not completely correct
2013-10-18 00:09:00 -07:00
KimLS
2c25241763
Fix for lua say links, other branch taking longer than thought so making this its own commit
2013-10-16 15:47:08 -07:00
clucksoft
5d5dc1b544
update to spell fix
2013-10-11 22:54:35 -07:00
badcaptain
809925dc3e
Bots- added out of combat bard songs & #bot bardoutofcombat on|off command to turn them on/off.
2013-10-12 00:47:15 -04:00
badcaptain
8ac4845930
Merge branch 'master' of https://github.com/EQEmu/Server
...
Initial check-in of bard bot in combat song code.
2013-10-11 23:43:38 -04:00
badcaptain
765f23febc
Initial check-in of bard bot in combat song code.
2013-10-11 23:37:46 -04:00
Michael Cook
2019379a42
bool* foo = false should probably be an error, GCC 4.8+ at least warns about it, clang I think fails on it.
2013-10-11 00:00:21 -04:00
Michael Cook
da401acdb2
Fix mana and timer being used on single target buffs failing
...
Single target buffs shouldn't have their mana consumed or their
reuse timers set if they fail the Mob::SpellOnTarget call in
Mob::SpellFinished. Ex. Night's Dark Terror not taking hold
(no free slots) or Target running out of range.
Debuffs do not get this nice behavior.
2013-10-10 23:17:02 -04:00
SecretsOTheP
6154cfce99
Fixed zone shutdown (or #reloadqst) reinitalization of Perl. This should allow for Perl 5.14 and later to work on Windows under the new quest system.
2013-10-10 05:15:38 -07:00
Michael Cook
c13c039721
Merge pull request #83 from AMDmi3/patch-1
...
Simplify conditional linking with libdl
2013-10-09 08:33:27 -07:00
Dmitry Marakasov
7ee417ab05
Simplify conditional linking with libdl
2013-10-09 19:27:52 +04:00
Michael Cook
3a95f81196
Fixed more instances of AA timers being eaten
...
Every time I touch zone/AA.cpp to fix timers it gets uglier.
This should fix the bug reported here: http://www.peqtgc.com/phpBB3/viewtopic.php?f=17&t=14125
It should also fix AAs not being reset when it when you have no buff slots free (confirmed on live)
2013-10-09 02:00:49 -04:00