regneq
052f343e4d
smoother NPC pathing. (credit to Haynar from EQMacEmu)
2015-05-11 21:42:48 -07:00
Michael Cook (mackal)
c360aa9b0f
Make use of Aggressive/Weapon PlayerStates
...
I HAVE NO IDEA WHAT THIS DOES, BUT LIVE DOES IT
Something to do with the animation system, all I know
2015-05-08 22:42:45 -04:00
KayenEQ
bc6199a86f
Implemented a better method for developers who want to have additivie
...
worn bonuses than what was prior implemented.
Removed old rule RuleB(Spells, AdditiveBonusValues)
Replaced with new rule RuleI(AdditiveBonusWornType)
The rule value denotes a specific 'worntype' that is to be
checked on items. If the items 'worntype' matches the rules worntype
then any worn effect on that item will be cacluated additively
instead of taking the highest value. This will also stack with
regular worn effects that take highest value. Unless the value
is set to (2) which is what all live items use. If set to 2 then
all worn effects will be calculated additively (same as what the old
rule did).
In laymans terms. You can take 3 Cleave I items and put them on a character
and they will all add together if you set the worn type = 3 and the rule = 3.
Which would also add to any regular cleave set to worn type = 2.
Hope you enjoyed the novel.
2015-02-06 02:49:42 -05:00
Michael Cook (mackal)
99164fe3f9
Switch AI timers to smart pointers
2015-01-27 21:28:38 -05:00
Michael Cook (mackal)
a12011ca1e
Fix some bugs with starting AI in mercs
...
The vtable ptr is that of the current constructor the code is in ...
2015-01-27 19:53:13 -05:00
Michael Cook (mackal)
7dcd12fb9d
clang-modernize use-nullptr on zone/mob_ai.cpp
2015-01-27 19:32:49 -05:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Michael Cook (mackal)
f702e953e7
Some std::abs usage and a bit of clang-formatting
2015-01-22 22:59:52 -05:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
...
Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
22feb20def
Remove Duplicative MySQL Error: Error in GetMaxNPCSpellsEffectsID query '
2015-01-20 01:41:47 -06:00
Akkadius
0313ab2ac2
Remove Duplicative MySQL Error: Error in AddNPCSpells query1 '
2015-01-20 01:41:45 -06:00
Akkadius
0e229895ec
Remove Duplicative MySQL Error: Error in GetMaxNPCSpellsID query '
2015-01-20 01:41:35 -06:00
Akkadius
611e6e7d4e
Remove Duplicative MySQL Error: Error in Database::AddBannedIP query '
2015-01-20 01:41:34 -06:00
Akkadius
fb03e8c67d
Remove Duplicative MySQL Error: Error querying database for monster summoning pet in zone %s (%s)
2015-01-20 01:37:58 -06:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Arthur Ice
97d7d69623
Removed a usage of Mob::DistNoRootNoZ and used ComparativeDistanceNoZ instead
2015-01-18 03:49:40 -08:00
Arthur Ice
8619a0b518
Removed a usage of Mob::DistNoRootNoZ and used ComparativeDistanceNoZ instead
2015-01-18 01:38:30 -08:00
Arthur Ice
d9b3d59729
Removed a usage of Mob::DistNoRootNoZ and used ComparativeDistanceNoZ instead
2015-01-18 01:33:54 -08:00
Arthur Ice
a0d012a6d6
Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
2015-01-18 00:48:51 -08:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Arthur Ice
37e4829ac4
Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
2015-01-17 23:55:16 -08:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Arthur Ice
864e9ba8ef
Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
2015-01-17 23:48:44 -08:00
Arthur Ice
fccd767330
Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
2015-01-17 23:37:00 -08:00
Arthur Ice
f047ed232d
Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
2015-01-17 23:33:34 -08:00
Akkadius
e691735a2d
Consolidate 'LogType' Error logs over to 'LogCategory'
2015-01-18 01:30:25 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Akkadius
648494ec16
port mlog '*PATHING*' category to new log system
2015-01-17 02:33:48 -06:00
Akkadius
d4f2e0ce5f
port mlog 'AI' category to new log system
2015-01-17 02:20:01 -06:00
Akkadius
7e7c59967c
_log error convert to logger.Log(EQEmuLogSys::Error
2015-01-10 19:05:46 -06:00
Arthur Ice
cd9ca65587
merge upstream
2015-01-08 19:40:00 -08:00
Akkadius
18f9a06f06
Re-Push Refactoring changes before without broken functionality
2014-12-27 23:44:15 -06:00
Akkadius
3a488e3a61
Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
...
Renamed and refactored most functions and variables in hate_list.h/cpp for readability
Refactored how hate works in some local functions mixing the use of hate variable and split it out into different status variables
hate_list.cpp/.h style cleanup
hate_list.h header function sort, comment erase
functions should clearly state their function
2014-12-27 18:24:42 -06:00
Michael Cook (mackal)
8522542ae2
Use lambdas in sort functions (for zone at least)
2014-12-24 18:29:23 -05:00
Arthur Ice
f409d39f1a
merge upstream
2014-12-21 13:57:20 -08:00
KayenEQ
ab5d0ad43f
Fix for NPC ranged procs
2014-12-16 20:20:22 -05:00
Akkadius
ec43a9248b
mob_ai.cpp header cleanup
2014-12-15 17:57:03 -06:00
Michael Cook (mackal)
118d587064
Implement IGNORE_ROOT_AGGRO_RULES (special attack 42)
...
This allows you to have a mob be rooted but still try to attack the
target with the most amount of hate instead of attacking the closest
2014-12-12 18:55:43 -05:00
Arthur Ice
2aa287fe3c
Merge
2014-12-05 20:16:13 -08:00
Michael Cook (mackal)
395be050a3
Switch random function to std::mt19937
...
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()
For zone, you will access the random object through the zone object
ex.
zone->random.Int(0, 100);
Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
Arthur Ice
69dbdb2485
GetSpawnPointX(). GetSpawnPointY(), GetSpawnPointZ(), and GetSpawnPointH() replaced with GetSpawnPoint()
2014-11-30 15:29:13 -08:00
Arthur Ice
4b71d28747
guard_x, guard_y, guard_z, guard_heading converted to xyz_heading as m_GuardPoint
2014-11-30 14:17:14 -08:00
KayenEQ
e04496188b
Spell Projectiles have been revamped to use new system.
2014-11-30 01:43:51 -05:00
Arthur Ice
6cd614a05e
InLiquid converted to xyz_location
2014-11-26 19:32:46 -08:00
Arthur Ice
a6177859ff
fear_walkto_x, fear_walkto_y, fear_walkto_z replaced with m_FearWalkTarget converted to xyz_location
2014-11-26 14:57:12 -08:00
Arthur Ice
d25c5b1fa0
cur_wp_x, cur_wp_y, cur_wp_z, cur_wp_heading replaced with m_CurrentWayPoint
2014-11-25 23:24:17 -08:00
Arthur Ice
096cbaf1bb
delta_x, delta_y, delta_z, and int delta_heading converted to m_Delta
2014-11-25 20:43:09 -08:00
Arthur Ice
53602e3c61
heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob
2014-11-25 20:16:04 -08:00