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Removed a usage of Mob::DistNoRootNoZ and used ComparativeDistanceNoZ instead
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@ -1129,7 +1129,7 @@ void Mob::AI_Process() {
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float tether_range = static_cast<float>(GetSpecialAbilityParam(TETHER, 0));
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tether_range = tether_range > 0.0f ? tether_range * tether_range : pAggroRange * pAggroRange;
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if(DistNoRootNoZ(npcSpawnPoint.m_X, npcSpawnPoint.m_Y) > tether_range) {
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if(ComparativeDistanceNoZ(m_Position, npcSpawnPoint) > tether_range) {
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GMMove(npcSpawnPoint.m_X, npcSpawnPoint.m_Y, npcSpawnPoint.m_Z, npcSpawnPoint.m_Heading);
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}
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} else if(GetSpecialAbility(LEASH)) {
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