285 Commits

Author SHA1 Message Date
Chris Miles
cf7f0f4321
[Skill Caps] Further improvements (#4205) 2024-03-24 13:04:26 -04:00
Alex King
21cec87ac4
[Bug Fix] Fix Bot/Character ID Overlap in Groups (#4093)
* [Bug Fix] Fix Bot/Character ID Overlap in Groups

- Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone.
- Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue.

* Update base_group_id_repository.h

* Final push
2024-03-23 17:55:03 -05:00
Alex King
abdec39cdd
[Quest API] Add Archetype Methods to Perl/Lua (#4181)
* [Quest API] Add Archetype Methods to Perl/Lua

- Add `$mob->GetArchetypeName()`.
- Add `$mob->IsIntelligenceCasterClass()`.
- Add `$mob->IsPureMeleeClass()`.
- Add `$mob->IsWisdomCasterClass()`.

- Add `mob:GetArchetypeName()`.
- Add `mob:IsIntelligenceCasterClass()`.
- Add `mob:IsPureMeleeClass()`.
- Add `mob:IsWisdomCasterClass()`.

- Allows operators to use mob archetypes to perform different operations.
- Add a namespace for archetypes instead of constants.
- Utilize `IsIntelligenceCasterClass()`, `IsPureMeleeClass()`, and `IsWisdomCasterClass()` where necessary.
-

* Update mob.cpp
2024-03-23 14:37:35 -05:00
Alex King
66cc947b2a
[Quest API] Add Restore Methods for Health, Mana, and Endurance to Perl/Lua (#4179)
* [Quest API] Add Restore Methods for Health, Mana, and Endurance to Perl/Lua

- Add `$mob->RestoreEndurance()`.
- Add `$mob->RestoreHealth()`.
- Add `$mob->RestoreMana()`.

- Add `mob:RestoreEndurance()`.
- Add `mob:RestoreHealth()`.
- Add `mob:RestoreMana()`.

- Allows operators to easily restore a mob to full health, mana, or endurance.
- `RestoreHealth` is just a more verbosely named `Heal`.
- Convert spots in source to use these short hands instead of directly using `SetEndurance(GetMaxEndurance())`, `SetHP(GetMaxHP())`, or `SetMana(GetMaxMana())`.

* Update mob.h

* Update mob.h
2024-03-22 23:53:35 -05:00
Fryguy
772fed5e30
[Feature] Corpse Overhaul (#3938)
# Corpse Overhaul

Changelog:

- Player corpses now have two timers, one specific to the rezability of the corpse and the other to cover the overall rot timer of the player corpse.
- The rezability timer is based on the online presence of the player/account and is not affected by being offline.
- The rot timer is not affected by offline/online status and will count to the rot status of the corpse.
- Corpses can be rezzed multiple times, however only the first rez that yeilds returned xp will be counted. Not other rez will return any xp. This allows for a "Poor mans COTH" as was used many times in the early eras.
- All Corpse class private/protected member variables are all now prefixed with m_
- Added Corpses logging category along with many debug logs
- Removed LoadCharacterCorpseData
- Removed LoadCharacterCorpseEntity
- Added LoadCharacterCorpse(const CharacterCorpsesRepository::CharacterCorpses, const glm::vec4 &position) which simplifies areas of consumption and reduces double queries from removing LoadCharacterCorpseData and replacing LoadCharacterCorpseEntity
- All parameters that were prefixed with in_ have been dropped
- Removed two queries from CheckIsOwnerOnline and have it query the world's CLE by account_id since that is how live works
- Regenerated repository character_corpses
- Cleaned up many list iterators to use range based for loops
- Rate limit Corpse::Process m_is_rezzable with a 1 second check timer
- General code cleanup
- Added a Server Up check to bury all corpses in instances to prevent lost corpses if an instance is released during server down. This facilitates player recovery via shadowrest or priests of luclin.


This PR also now fixes a long standing issue with HasItem performance in our script plugins. It is significantly faster, we will need to coordinate quest changes and comms with operators.

```lua
    if ($client->HasItemOnCorpse($item_id)) {
        return 1;
    }
```

```lua
    --corpse
    if self:HasItemOnCorpse(itemid) then
        return true
    end
```


Testing Completed:

- Create a Corpse
- Standard rezzing
- Ghetto Coth (No Extra XP)
- Rezzing after graveyard move
- Divine Rez works as intended
- No XP Rez (Corpse Call) does not give XP
- Corpse Burying
- Cross Instance Graveyard Corpse movement/Rezzing
- DZ End/Quit Corpse Movement/Rezzing
- Server Shutdown/Reinit DZ Corpse Movement/Rezzing


---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-07 23:02:30 -05:00
Chris Miles
c654c1d674
[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional

* More code cleanup

* More cleanup

* More cleanup

* More cleanup

* Add loot reload type

* Reload, logging

* Update npc.h

* Cleanup

* Logging, don't load attempt to load loottable id 0

* Update worldserver.cpp

* Update client.cpp

* Update zone_loot.cpp

* PR feedback

* Update zone.cpp

* Memory leak suggestion

* Update CMakeLists.txt

* Post rebase issues
2024-02-05 15:17:53 -06:00
Alex King
5298abe6bc
[Bug Fix] Fix Mercenaries Buffs/Zoning Issues (#4000)
# Notes
- Mercenaries were disappearing on zoning because they were saving to slot `1` and being loaded from slot `0`.
- Mercenaries were not displaying properly in group window because of this as well.
- Mercenary buffs were saving even when they did not have any buffs.
2024-01-22 17:34:28 -05:00
Alex King
d7dc717249
[Mercenaries] Convert Mercenaries to Repositories (#3947)
* [Mercenaries] Convert Mercenaries to Repositories

- Convert all Mercenary methods to repositories aside from inner join queries that cannot be converted.

* Update base_merc_subtypes_repository.h

* Update base_merc_subtypes_repository.h

* Regenerate repositories
2024-01-12 23:40:26 -06:00
Alex King
259add68f5
[Commands] Cleanup #appearance Command (#3827)
* [Commands] Cleanup #appearance Command

# Notes
- Cleanup messages and logic.
- Cleanup appearance type constants to use a namespace with constexpr instead.
- Cleanup animation constants to use a namespace with constexpr instead.

* Update emu_constants.cpp

* Cleanup
2024-01-06 22:24:32 -06:00
Alex King
122fe398b4
[Languages] Cleanup language constants, use repositories (#3838)
* [Languages] Cleanup languages constants

# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.

* Lua GroupMessage uint8/language_id

* Lua More uint8/language_id
2024-01-06 22:17:10 -06:00
Alex King
4712ca471b
[Cleanup] Gender constants cleanup (#3817)
* [Cleanup] Gender constants cleanup

# Notes
- Convert to a `Gender` namespace using `constexpr`.
- Cleanup spots where we were using magic numbers for gender values.

* Cleanup
2023-12-30 11:22:09 -05:00
Chris Miles
4fa9e1d66f
[Code Cleanup] Race constants refactor (#3782)
* [Code Cleanup] Race constants refactor

* Update races.h
2023-12-22 21:34:55 -06:00
Alex King
aeeb350068
[Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h

# Notes
- Remove unused methods and cleanup logic.

* Update classes.cpp

* Final push.
2023-12-13 18:38:45 -05:00
Alex King
fb20d92166
[Bug Fix] Fix Appearance Issues (#3520)
* [Bug Fix] Fix Appearance Issues

# Notes
- Changing race, gender, or texture of a Mob could result in it changing sizes due to use not sending the size as part of the appearance packet.
- Also converts the parameterized method to a struct parameter so that we can optionally send things without back-filling multiple arguments.

* Gender cleanup.

* Fix.

* Formatting.
2023-07-31 20:15:13 -05:00
Alex King
756e835144
[Quest API/Cleanup] Add several spell methods to Perl/Lua (#3379)
* [Quest API/Cleanup] Add several spell methods to Perl/Lua

- Add `quest::CalculateCorruptionCounters(spell_id)`.
- Add `quest::CalculateCounters(spell_id)`.
- Add `quest::CalculateCurseCounters(spell_id)`.
- Add `quest::CalculateDiseaseCounters(spell_id)`.
- Add `quest::CalculatePoisonCounters(spell_id)`.
- Add `quest::GetSpellEffectDescriptionNumber(spell_id)`.
- Add `quest::GetSpellEffectIndex(spell_id, effect_id)`.
- Add `quest::GetSpellFuriousBash(spell_id)`.
- Add `quest::GetSpellMinimumLevel(spell_id)`.
- Add `quest::GetSpellNimbusEffect(spell_id)`.
- Add `quest::GetSpellPartialMagicRuneAmount(spell_id)`.
- Add `quest::GetSpellPartialMagicRuneReduction(spell_id)`.
- Add `quest::GetSpellPartialMeleeRuneAmount(spell_id)`.
- Add `quest::GetSpellPartialMeleeRuneReduction(spell_id)`.
- Add `quest::GetSpellProcLimitTimer(spell_id)`.
- Add `quest::GetSpellResistType(spell_id)`.
- Add `quest::GetSpellResurrectionSicknessCheck(spell_id_one, spell_id_two)`.
- Add `quest::GetSpellTargetType(spell_id)`.
- Add `quest::GetSpellTriggerSpellID(spell_id)`.
- Add `quest::GetSpellViralMaximumSpreadTime(spell_id)`.
- Add `quest::GetSpellViralMinimumSpreadTime(spell_id)`.
- Add `quest::GetSpellViralSpreadRange(spell_id)`.
- Add `quest::IsAEDurationSpell(spell_id)`.
- Add `quest::IsAENukeSpell(spell_id)`.
- Add `quest::IsAERainNukeSpell(spell_id)`.
- Add `quest::IsAllianceSpell(spell_id)`.
- Add `quest::IsBardOnlyStackEffect(effect_id)`.
- Add `quest::IsBardSong(spell_id)`.
- Add `quest::IsBlankSpellEffect(spell_id, effect_index)`.
- Add `quest::IsBlindSpell(spell_id)`.
- Add `quest::IsBuffSpell(spell_id)`.
- Add `quest::IsCastNotStandingSpell(spell_id)`.
- Add `quest::IsCastOnFadeDurationSpell(spell_id)`.
- Add `quest::IsCastRestrictedSpell(spell_id)`.
- Add `quest::IsCastTimeReductionSpell(spell_id)`.
- Add `quest::IsCastWhileInvisibleSpell(spell_id)`.
- Add `quest::IsCharmSpell(spell_id)`.
- Add `quest::IsCombatSkill(spell_id)`.
- Add `quest::IsCompleteHealDurationSpell(spell_id)`.
- Add `quest::IsCompleteHealSpell(spell_id)`.
- Add `quest::IsCureSpell(spell_id)`.
- Add `quest::IsDamageSpell(spell_id)`.
- Add `quest::IsDeathSaveSpell(spell_id)`.
- Add `quest::IsDebuffSpell(spell_id)`.
- Add `quest::IsDetrimentalSpell(spell_id)`.
- Add `quest::IsDiscipline(spell_id)`.
- Add `quest::IsDisciplineBuff(spell_id)`.
- Add `quest::IsDiseaseCounterSpell(spell_id)`.
- Add `quest::IsDistanceModifierSpell(spell_id)`.
- Add `quest::IsEffectIgnoredInStacking(effect_id)`.
- Add `quest::IsFastHealSpell(spell_id)`.
- Add `quest::IsFearSpell(spell_id)`.
- Add `quest::IsFocusLimit(effect_id)`.
- Add `quest::IsFullDeathSaveSpell(spell_id)`.
- Add `quest::IsGateSpell(spell_id)`.
- Add `quest::IsImprovedDamageSpell(spell_id)`.
- Add `quest::IsImprovedHealingSpell(spell_id)`.
- Add `quest::IsIncreaseDurationSpell(spell_id)`.
- Add `quest::IsIncreaseRangeSpell(spell_id)`.
- Add `quest::IsInstrumentModifierAppliedToSpellEffect(spell_id, effect_id)`.
- Add `quest::IsInvisibleSpell(spell_id)`.
- Add `quest::IsInvulnerabilitySpell(spell_id)`.
- Add `quest::IsLDoNObjectSpell(spell_id)`.
- Add `quest::IsLifetapSpell(spell_id)`.
- Add `quest::IsMagicRuneSpell(spell_id)`.
- Add `quest::IsManaCostReductionSpell(spell_id)`.
- Add `quest::IsManaTapSpell(spell_id)`.
- Add `quest::IsMesmerizeSpell(spell_id)`.
- Add `quest::IsNoDetrimentalSpellAggroSpell(spell_id)`.
- Add `quest::IsPBAENukeSpell(spell_id)`.
- Add `quest::IsPartialDeathSaveSpell(spell_id)`.
- Add `quest::IsPartialResistableSpell(spell_id)`.
- Add `quest::IsPercentalHealSpell(spell_id)`.
- Add `quest::IsPersistDeathSpell(spell_id)`.
- Add `quest::IsPetSpell(spell_id)`.
- Add `quest::IsPoisonCounterSpell(spell_id)`.
- Add `quest::IsPulsingBardSong(spell_id)`.
- Add `quest::IsPureNukeSpell(spell_id)`.
- Add `quest::IsRegularGroupHealSpell(spell_id)`.
- Add `quest::IsRegularSingleTargetHealSpell(spell_id)`.
- Add `quest::IsResistDebuffSpell(spell_id)`.
- Add `quest::IsResistableSpell(spell_id)`.
- Add `quest::IsRestAllowedSpell(spell_id)`.
- Add `quest::IsResurrectionEffects(spell_id)`.
- Add `quest::IsRuneSpell(spell_id)`.
- Add `quest::IsRunning(spell_id)`.
- Add `quest::IsSacrificeSpell(spell_id)`.
- Add `quest::IsSelfConversionSpell(spell_id)`.
- Add `quest::IsShadowStepSpell(spell_id)`.
- Add `quest::IsShortDurationBuff(spell_id)`.
- Add `quest::IsSpellUsableInThisZoneType(spell_id)`.
- Add `quest::IsSpellUsableInThisZoneType(spell_id, zone_type)`.
- Add `quest::IsStackableDOT(spell_id)`.
- Add `quest::IsStunSpell(spell_id)`.
- Add `quest::IsSuccorSpell(spell_id)`.
- Add `quest::IsSummonItemSpell(spell_id)`.
- Add `quest::IsSummonPCSpell(spell_id)`.
- Add `quest::IsSummonPetSpell(spell_id)`.
- Add `quest::IsSummonSkeletonSpell(spell_id)`.
- Add `quest::IsSummonSpell(spell_id)`.
- Add `quest::IsSuspendableSpell(spell_id)`.
- Add `quest::IsTargetRequiredForSpell(spell_id)`.
- Add `quest::IsTargetableAESpell(spell_id)`.
- Add `quest::IsTeleportSpell(spell_id)`.
- Add `quest::IsTranslocateSpell(spell_id)`.
- Add `quest::IsValidSpell(spell_id)`.
- Add `quest::IsVeryFastHealSpell(spell_id)`.
- Add `quest::IsVirusSpell(spell_id)`.

- Add `eq.calculate_corruption_counters(spell_id)`.
- Add `eq.calculate_counters(spell_id)`.
- Add `eq.calculate_curse_counters(spell_id)`.
- Add `eq.calculate_disease_counters(spell_id)`.
- Add `eq.calculate_poison_counters(spell_id)`.
- Add `eq.get_spell_effect_description_number(spell_id)`.
- Add `eq.get_spell_effect_index(spell_id, effect_id)`.
- Add `eq.get_spell_furious_bash(spell_id)`.
- Add `eq.get_spell_level(spell_id, class_id)`.
- Add `eq.get_spell_minimum_level(spell_id)`.
- Add `eq.get_spell_nimbus_effect(spell_id)`.
- Add `eq.get_spell_partial_magic_rune_amount(spell_id)`.
- Add `eq.get_spell_partial_magic_rune_reduction(spell_id)`.
- Add `eq.get_spell_partial_melee_rune_amount(spell_id)`.
- Add `eq.get_spell_partial_melee_rune_reduction(spell_id)`.
- Add `eq.get_spell_proc_limit_timer(spell_id)`.
- Add `eq.get_spell_resist_type(spell_id)`.
- Add `eq.get_spell_resurrection_sickness_check(spell_id_one, spell_id_two)`.
- Add `eq.get_spell_target_type(spell_id)`.
- Add `eq.get_spell_trigger_spell_id(spell_id)`.
- Add `eq.get_spell_viral_maximum_spread_time(spell_id)`.
- Add `eq.get_spell_viral_minimum_spread_time(spell_id)`.
- Add `eq.get_spell_viral_spread_range(spell_id)`.
- Add `eq.is_ae_duration_spell(spell_id)`.
- Add `eq.is_ae_nuke_spell(spell_id)`.
- Add `eq.is_ae_rain_nuke_spell(spell_id)`.
- Add `eq.is_alliance_spell(spell_id)`.
- Add `eq.is_bard_only_stack_effect(spell_id)`.
- Add `eq.is_bard_song(spell_id)`.
- Add `eq.is_beneficial_spell(spell_id)`.
- Add `eq.is_blank_spell_effect(spell_id)`.
- Add `eq.is_blind_spell(spell_id)`.
- Add `eq.is_buff_spell(spell_id)`.
- Add `eq.is_cast_not_standing_spell(spell_id)`.
- Add `eq.is_cast_on_fade_duration_spell(spell_id)`.
- Add `eq.is_cast_restricted_spell(spell_id)`.
- Add `eq.is_cast_time_reduction_spell(spell_id)`.
- Add `eq.is_cast_while_invisible_spell(spell_id)`.
- Add `eq.is_charm_spell(spell_id)`.
- Add `eq.is_combat_skill(spell_id)`.
- Add `eq.is_complete_heal_duration_spell(spell_id)`.
- Add `eq.is_complete_heal_spell(spell_id)`.
- Add `eq.is_cure_spell(spell_id)`.
- Add `eq.is_damage_spell(spell_id)`.
- Add `eq.is_death_save_spell(spell_id)`.
- Add `eq.is_debuff_spell(spell_id)`.
- Add `eq.is_detrimental_spell(spell_id)`.
- Add `eq.is_discipline(spell_id)`.
- Add `eq.is_discipline_buff(spell_id)`.
- Add `eq.is_disease_counter_spell(spell_id)`.
- Add `eq.is_distance_modifier_spell(spell_id)`.
- Add `eq.is_effect_ignored_in_stacking(effect_id)`.
- Add `eq.is_effect_in_spell(spell_id, effect_id)`.
- Add `eq.is_fast_heal_spell(spell_id)`.
- Add `eq.is_fear_spell(spell_id)`.
- Add `eq.is_focus_limit(effect_id)`.
- Add `eq.is_full_death_save_spell(spell_id)`.
- Add `eq.is_gate_spell(spell_id)`.
- Add `eq.is_group_complete_heal_spell(spell_id)`.
- Add `eq.is_group_heal_over_time_spell(spell_id)`.
- Add `eq.is_group_only_spell(spell_id)`.
- Add `eq.is_group_spell(spell_id)`.
- Add `eq.is_harmony_spell(spell_id)`.
- Add `eq.is_haste_spell(spell_id)`.
- Add `eq.is_heal_over_time_spell(spell_id)`.
- Add `eq.is_health_spell(spell_id)`.
- Add `eq.is_illusion_spell(spell_id)`.
- Add `eq.is_improved_damage_spell(spell_id)`.
- Add `eq.is_improved_healing_spell(spell_id)`.
- Add `eq.is_increase_duration_spell(spell_id)`.
- Add `eq.is_increase_range_spell(spell_id)`.
- Add `eq.is_instrument_modifier_applied_to_spell_effect(spell_id, effect_id)`.
- Add `eq.is_invisible_spell(spell_id)`.
- Add `eq.is_invulnerability_spell(spell_id)`.
- Add `eq.is_ldon_object_spell(spell_id)`.
- Add `eq.is_lifetap_spell(spell_id)`.
- Add `eq.is_magic_rune_spell(spell_id)`.
- Add `eq.is_mana_cost_reduction_spell(spell_id)`.
- Add `eq.is_mana_tap_spell(spell_id)`.
- Add `eq.is_mesmerize_spell(spell_id)`.
- Add `eq.is_no_detrimental_spell_aggro_spell(spell_id)`.
- Add `eq.is_partial_death_save_spell(spell_id)`.
- Add `eq.is_partial_resistable_spell(spell_id)`.
- Add `eq.is_pbae_nuke_spell(spell_id)`.
- Add `eq.is_percental_heal_spell(spell_id)`.
- Add `eq.is_persist_death_spell(spell_id)`.
- Add `eq.is_pet_spell(spell_id)`.
- Add `eq.is_poison_counter_spell(spell_id)`.
- Add `eq.is_pulsing_bard_song(spell_id)`.
- Add `eq.is_pure_nuke_spell(spell_id)`.
- Add `eq.is_regular_group_heal_spell(spell_id)`.
- Add `eq.is_regular_single_target_heal_spell(spell_id)`.
- Add `eq.is_resist_debuff_spell(spell_id)`.
- Add `eq.is_resistable_spell(spell_id)`.
- Add `eq.is_rest_allowed_spell(spell_id)`.
- Add `eq.is_resurrection_effects(spell_id)`.
- Add `eq.is_rune_spell(spell_id)`.
- Add `eq.is_sacrifice_spell(spell_id)`.
- Add `eq.is_self_conversion_spell(spell_id)`.
- Add `eq.is_shadow_step_spell(spell_id)`.
- Add `eq.is_short_duration_buff(spell_id)`.
- Add `eq.is_spell_usable_in_this_zone_type(spell_id)`.
- Add `eq.is_spell_usable_in_this_zone_type(spell_id, zone_type)`.
- Add `eq.is_stackable_dot(spell_id)`.
- Add `eq.is_stun_spell(spell_id)`.
- Add `eq.is_succor_spell(spell_id)`.
- Add `eq.is_summon_item_spell(spell_id)`.
- Add `eq.is_summon_pc_spell(spell_id)`.
- Add `eq.is_summon_pet_spell(spell_id)`.
- Add `eq.is_summon_skeleton_spell(spell_id)`.
- Add `eq.is_summon_spell(spell_id)`.
- Add `eq.is_suspendable_spell(spell_id)`.
- Add `eq.is_target_required_for_spell(spell_id)`.
- Add `eq.is_targetable_ae_spell(spell_id)`.
- Add `eq.is_teleport_spell(spell_id)`.
- Add `eq.is_tgb_compatible_spell(spell_id)`.
- Add `eq.is_translocate_spell(spell_id)`.
- Add `eq.is_valid_spell(spell_id)`.
- Add `eq.is_very_fast_heal_spell(spell_id)`.
- Add `eq.is_virus_spell(spell_id)`.

- A lot of cleanup in the logic and naming of these methods was done.
- Missing GM restricted spells like Guide spells and GM Health buffs were added as defines.
- Good effect values were added as defines.
- Resurrection effects non-stacking value was added as a define.
- Max fast heal casting time and max very fast heal casting time were added as defines.
- `SE_Display` was uncommented so we could use it instead of the magic number `425`.
- `IsEvacSpell(spell_id)` was removed as it was unnecessary since `IsSuccorSpell(spell_id)` checks for `SE_Succor` as well.
- `GetMorphTrigger(spell_id)` was removed as it was unused.
- `GroupOnlySpell(spell_id)` was removed as it was unnecessary since `IsGroupOnlySpell(spell_id)` exists.
- `CanUseSpell(spell_id)` was removed as it was unnecessary since `GetSpellLevel(spell_id, class_id)` exists.
- `BeneficialSpell(spell_id)` was removed as it was unnecessary since `IsBeneficialSpell(spell_id)` exists.

* Update spell_effects.cpp

* Update spdat.cpp
2023-06-12 20:27:22 -04:00
Aeadoin
db916e946e
[Bug Fix] Fix issue with spawning Mercs (#3327) 2023-04-29 18:45:35 -04:00
Aeadoin
7f7ba2e6c2
[Cleanup] Remove unused Includes under zone files (#3162) 2023-04-01 22:55:28 -04:00
Aeadoin
0d509a7f3a
[Crash] Add Checks for valid pointers or fix existing. (#3164) 2023-04-01 12:44:00 -04:00
Alex King
9d1ace627c
[Feature] Add support for -1 extradmgskill to allow all skills to be scaled. (#3136)
* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled.

- `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.

- `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly.
- `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.

- A `-1` value in `extradmgskill` denotes the ability to scale all skills at once.
- Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication.
- Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before.
- No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`.

* Update mob.cpp

* Cleanup.

* Cleanup.

* Move #include <vector> to header.

* Add method for GetExtraDamageSkills

* fix additembonuses

* Update bonuses.cpp

* Update mob.cpp

* Out of bounds.

* Update bonuses.cpp

---------

Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-25 20:26:01 -04:00
Alex King
2f4c91824e
[Feature] Add Item Extra Skill Damage Percent Modifier (#3127)
* [Feature] Add Item Extra Skill Damage Percent Modifier

# Notes
- Allows `Character:ItemExtraDmgCap` to be disabled if set to `-1` or lower.
- Allows operators to set `Character:ItemExtraSkillDamageCalcAsPercent` to `true` to allow skill damage for Frenzy, Backstab, Bash, Slam, Kick, and all Monk attacks to scale with a percentage based on `extradmgamt` values from items and spells.

* > 0
2023-03-19 09:59:13 -04:00
Alex King
7961d7afa8
[Cleanup] Utilize GetPlayerState() in mob methods (#3066)
# Notes
- This method was unused, make use of it.
2023-03-16 20:23:34 -04:00
Alex King
2a6cf8c8e7
[Strings] Add more number formatters (#2873)
* [Strings] Add more number formatters

# Notes
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.

* [Strings] Add more number formatters

- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.

* Rebase cleanup

* Changes/benchmarks/tests

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-03-04 17:01:19 -06:00
Aeadoin
5ee2856133
[Bug Fix] Replace uses of SPELL_UNKNOWN with IsValidSpell() (#2938) 2023-02-15 21:01:35 -06:00
Aeadoin
b0d1dc5f04
[Bots/Mercs] Add 100% Hit chance if sitting while attacked. (#2839)
* [BOT] Add 100% Hit chance if sitting while attacked.

* [BOT] Add 100% Hit chance if sitting while attacked.

* Add Mercs correctly

* Missed usage of IsSitting() in Mob::RollD20
2023-02-06 22:30:33 -05:00
Chris Miles
d3e756287e
[Logging] Remove function prefixes (#2766) 2023-01-19 22:24:50 -06:00
Chris Miles
40d1c33351
[Logging] Logging Improvements (#2755)
* Console logging improvements

* stderr handling

* Add origination information

* Formatting

* Update zoneserver.cpp

* Update eqemu_logsys.cpp

* Remove semicolon from MySQLQuery log output

* Remove IsRfc5424LogCategory

* Remove no longer used functions

* Remove definition BUILD_LOGGING

* Deprecate categories UCSServer & WorldServer

* Deprecate UCS / World Server / Zone Server categories

* Deprecate Status, QSServer, Normal

* Update login_server.cpp

* Deprecate Emergency, Alert, Critical, Notice

* Deprecate Alert

* Fix terminal color resetting

* Deprecate headless client

* Move LogAIModerate to Detail

* Deprecate moderate logging level for detail

* Update logs.cpp

* Logs list simplify

* Update logs.cpp

* Add discord to log command

* Remove unused headers

* Windows fix

* Error in world when zones fail to load

* Show warning color properly

* Keep loginserver thread log from colliding with other logs during startup

* Deprecate Loginserver category
2023-01-17 21:18:40 -06:00
Aeadoin
403c54362e
[Bot/Merc] Cleanup methods, and virtual overrides. (#2734)
* [Bot] Cleanup methods, and virtual overrides.

* Remove Bot::CheckAggroAmount & Bot::CheckHealAggroAmount

* formatting
2023-01-14 23:32:19 -05:00
Aeadoin
900e1aecf6
[Cleanup] Cleanup magic numbers (#2662)
* [Cleanup] Cleanup magic numbers

* renamed RACE_NODE
2022-12-20 11:31:42 -05:00
Aeadoin
c8218574cc
[Logging] More AI Logging Cleanup (#2616)
* [Logging] Additional AI Cleanup

* More cleanup/formatting fixes

* Typo
2022-12-10 17:36:40 -06:00
Aeadoin
86af0f0759
[Bots] Cleanup Fast Rest Regen (#2626) 2022-12-07 17:21:50 -05:00
Aeadoin
7e7358e9b6
[Bots] Add Data Bucket support to Bot Spell Entries. (#2505)
* [Bots] Add Data Bucket support to Bot Spell Entries.

* Cleanup Formatting and Functions

* Consolidated "CheckDataBucket" Functions

* Remove unneeded CastToClient

* Add choice to format data buckets as either "character-id" or "bot-id" to Bot spells

* Fix Formatting

* Clean up.

* Update npc.h

* Fix Bot Casting issues

* Formatting

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Kinglykrab <89047260+Kinglykrab@users.noreply.github.com>
2022-11-06 17:06:01 -05:00
Aeadoin
bf43bda1e2
[Bots] Cleanup Bot Spell Functions, reduce reliance on NPC Functions/Attributes (#2495)
* [Bots] Initial Cleanup of Functions, moved Bot Casting out of mob_ai.cpp

* Moved Bots off NPC AI_Spells Struct, and AI_Spells private attribute.

* Formatting Fixes, fixed LogAI entries, Added LogAIModerate Alias

* Add Constants.

* Added Bot DB Struct, fixed some potential casting issues

* Formatting

* Formatting
2022-10-29 16:38:15 -04:00
Chris Miles
89fdd842e1
[Code Cleanup] Zone Data Loading Refactor (#2388)
* [Code Cleanup] Zone data loading refactor

* Update client_packet.cpp

* strcpy adjustments

* Ensure safe points get reloaded properly

* Simplify GetPEQZone and getZoneShutDownDelay

* Bring in zone_store where needed

* Update client.cpp

* Signature

* Signature

* Convert helpers to using pointers

* PR comment

* Update worlddb.cpp

* Fix loading for instances

* Fix zoning with fallback as well

* Another place for instance fallback
2022-09-01 18:48:28 -05:00
Aeadoin
1d8dc4c8a8
[Feature] Change Mana Costs to use Signed Int (#2384) 2022-08-21 15:38:21 -04:00
Chris Miles
dfd8f84cac
[Strings] Refactor Strings Usage (#2305)
* Initial commit checkpoint

* More functions converted

* Commify

* More functions

* Fin

* Sort declarations

* Split functions between files

* Bots

* Update strings.h

* Split

* Revert find replaces

* Repository template

* Money

* Misc function

* Update CMakeLists.txt

* Saylink

* Update strings.cpp

* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database

* API casings
2022-07-14 02:10:52 -05:00
Kinglykrab
8586cdc47e
[Messages] Convert messages from Spells to FocusEffect where necessary. (#2243)
* [Messages] Convert messages from Spells to FocusEffect where necessary.
https://github.com/EQEmu/Server/issues/837 from 2019 notes a couple places that should use Focus Effect chat type instead of Spells chat type.

* Add rule for item cast messages.
2022-06-08 19:09:33 -04:00
Kinglykrab
7160aa651e
[Cleanup] Cleanup Haste references and Lua API calls for unsigned to signed. (#2240) 2022-06-04 14:00:21 -04:00
Chris Miles
f201d4c999
[int64] Support for HP / Mana / End / Damage / Hate (#2091)
* Initial int64 work

* Hate 64 bit

* Update special_attacks.cpp

* Aggro / Damage / Hate int64

* NPC edit adjustments

* Fix bot compile

* More int64 adjustments

* More int64 references

* npcedit references

* aggrozone

* More int64 changes

* More int64 changes for damage

* Many more damage int64 references

* More spell damage int64 conversions

* HealDamage

* Damage fully working

* Remove debug

* Add migration

* More int64 adjustments

* Much wow, many int64

* More int64

* PR adjustments
2022-05-07 22:32:02 -05:00
Chris Miles
90da136b7a
[Regen] Implement Per Second HP Regen for NPCs (#2086)
* Implement NPC per second regen

* Add hp_regen_per_second to ModifyNPCStat

* Take per second regen the rest of the way

* Add #npcedit hp_regen_per_second

* Add db migration
2022-05-01 10:26:16 -04:00
Chris Miles
5b4aeaa457
[Code Cleanup] Remove this-> in code where its implied (#2088) 2022-05-01 10:22:09 -04:00
KayenEQ
6dffeacc6e
[Spells] Fixes for numhits type 7 counter incrementing incorrectly. (#2022)
* [Spells] Fix for numhits type 7 counter incrementing incorrectly.

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

bot fix

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

mercs

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

remove old variable and related code.

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

comments
2022-03-01 21:20:27 -05:00
Kinglykrab
17aaab1f9d
[Quest API] Add Spell methods to Perl. (#1631)
* [Quest API] Add Spell methods to Perl.
- Add quest::getspell(spell_id) to Perl.
- Add eq.get_spell(spell_id) to Lua.
These methods return a spell object.

Exports $spell object references to spell events.

* Formatting.

* Remove comment.

* Update spdat.cpp

* Amplication typo.

* Fix conflicts.

* Remove repository changes.

* Fix typing.

* Update spell_effects.cpp
2021-11-03 17:47:15 -04:00
KayenEQ
38beb804a3
[Spells] Added constant labeling to all StatBonuses that use as arrays. (#1485)
* constexpr labels added

* more updates

* more updates

* completed

* Update common.h

* Namespace constants, few minor spelling tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 13:13:14 -05:00
KayenEQ
72056ffba3
[Spells] Focus related functions to use int32 instead of int16
Need to increase from int16 to int32 when calculating focus due it causing issues with returning spell ids for some effects which can easily be over the int16 limit. CalcAAFocus and CalcFocusEffect were doing all math in int16 also, no reason not to increase to int32.
2021-08-01 13:06:57 -05:00
KayenEQ
78b15a0214
Implemented SPA 498 and 499 (extra attack chance effects) (#1475)
* Implemented SPA 498 and 499

Implemented
SE_AddExtraAttackPct_1h_Primary	498 , gives your double attacks a percent chance to perform an extra attack with 1-handed primary weapon, base: chance, limit: amt attacks max: none

SE_AddExtraAttackPct_1h_Secondary	499  gives your double attacks a percent chance to perform an extra attack with 1-handed secondary weapon, base: chance, limit: amt attacks max: none

Added limit functionality to similar effect SPA 266

SPA 266 will now be calculated to take highest percent value when applying bonus. (was additive, which does not seem correct based on AA data)

* Update attack.cpp

code update

* Update bonuses.cpp

code update

* Update spdat.h

added commas

* Update spell_effects.cpp

fix to remove unknown spa message

Co-authored-by: Michael Cook (mackal) <mcook@mackal.net>
2021-07-29 19:19:35 -04:00
Michael Cook (mackal)
e5b9d72b81
[Fix] Fix Spell Cast Time reduction issues (#1369)
Remove the overloads that don't make sense (bots probably doesn't make
sense either, but too lazy)

Fix the formulas

Removed the Spells:MaxCastTimeReduction rule since this is HARDCODED in
the client so it doesn't really make sense to have it as a customization
point. If you want to hack the client, change the hardcode as well I
guess.
2021-05-24 20:21:39 -05:00
Alex
d635e69ee3
Merge pull request #1283 from EQEmu/cleanup/Wformat-overflow
[Cleanup] Make code -Wformat-overflow safe
2021-03-05 19:23:48 -08:00
Michael Cook (mackal)
f7d40ec88e Clean up Merc::LoadMerc lastname processing
This is still less than ideal, but client's name restrictions should
prevent this from being an actual problem
2021-03-05 15:43:06 -05:00
Akkadius
450c748299 Fix database connection pointer bucket consistency 2021-02-28 19:31:46 -06:00
Michael Cook (mackal)
86ce506956
[Cleanup] Nuke Make/AppendAnyLenString (#1251)
* Add a std::string overload for Database::SetMQDetectionFlag

* Replace calls to MakeAnyLenString in client_packet.cpp

At least the SetMQDetectionFlag ones

* Replace MakeAnyLenString calls in client_process

At least SetMQDectectionFlag ones

* Replace MakeAnyLenString in embparser

fmtlib actually is gross here, oh well.

* Replace MakeAnyLenString in merc

* Replace MakeAnyLenString in inventory

Also if'd out an unfinished implementation of Client::GetItemLinkHash

* Replace AppendAnyLenString in zonelist

* Replace AppendAnyLenString in zonelist

* Replace MakeAnyLenString in clientlist

* Nuke MakeAnyLenString/AppendAnyLenString

* Fix formatting string in zonelist
2021-02-23 18:32:19 -06:00