Akkadius
20200fd028
guild_base.cpp & .h include header cleanup
2014-12-15 21:59:23 -06:00
Akkadius
0c21f56ff3
faction.cpp & .h header include cleanup and faction.cpp code structure style change
2014-12-15 21:57:07 -06:00
Akkadius
a612f289e7
Another Linux fix
2014-12-15 21:05:35 -06:00
Akkadius
6f747c3678
eqemu_config.cpp code structure cleanup
2014-12-15 21:03:09 -06:00
Akkadius
bbea7f4f53
eqemu_config.cpp & .h header cleanup, code style cleanup of eqemu_config.h
2014-12-15 21:01:52 -06:00
Akkadius
e048c5cf17
eq_stream_ident.h header include cleanup
2014-12-15 20:32:03 -06:00
Akkadius
968b0adc1d
eq_stream_factory.cpp & .h header include cleanup/forward declare
2014-12-15 20:30:53 -06:00
Akkadius
5e31b8f96e
eq_stream.cpp & .h include header cleanup
2014-12-15 20:28:27 -06:00
Akkadius
1a6a50c810
eq_packet.cpp & .h header include cleanup
2014-12-15 20:24:38 -06:00
Akkadius
677c6b5750
emu_tcp_connection.cpp & .h include header cleanup and forward declare
2014-12-15 20:21:54 -06:00
Akkadius
41f6349804
linux build fix
2014-12-15 20:09:36 -06:00
Akkadius
359bbb8df1
dbcore.cpp * .h header include cleanup
2014-12-15 20:04:49 -06:00
Akkadius
b1623cf696
database.cpp & .h header include cleanup and forward declaration
2014-12-15 20:02:55 -06:00
Akkadius
e5f300baaf
condition.cpp header include cleanup
2014-12-15 19:49:49 -06:00
Akkadius
5af34a9245
classes.cpp header include cleanup
2014-12-15 19:49:12 -06:00
Akkadius
53b9f8d0fd
base_packet.cpp & .h header cleanup
2014-12-15 19:30:18 -06:00
Trevius
200027bf89
(RoF+) Implemented the 6th Augment Slot for Items.
...
Player Corpses now saved attuned settings for Items.
Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
2014-12-15 17:55:23 -06:00
Michael Cook (mackal)
62181ff08c
Add Random::Shuffle
...
This is just a wrapper to std::shuffle since it requires a random
engine and ours lives in a class
Must pass random access iterators (array, vector, deque, etc)
ex:
std::vector<int> v;
/* init ... */
random.Shuffle(v.begin(), v.end());
2014-12-15 02:53:58 -05:00
Michael Cook (mackal)
026d5e71fa
Adjust common/random.h based on N3551
2014-12-14 19:38:23 -05:00
Trevius
9056008342
(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
...
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Michael Cook (mackal)
d9a1bcb3fd
Clean up SoF+ swarm pet F8 hack
2014-12-10 02:15:15 -05:00
Michael Cook (mackal)
820f99067d
Make use of the targetable_with_hotkey flag for SoF+
2014-12-10 01:19:44 -05:00
Michael Cook (mackal)
2d1999c961
Update version too
2014-12-10 00:59:54 -05:00
Michael Cook (mackal)
4c9befee22
Some clean ups due thanks to clang's warnings
2014-12-09 23:41:19 -05:00
Trevius
37951d09c7
(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
2014-12-09 21:18:56 -06:00
Michael Cook (mackal)
7e7ec8e3d2
Be more explicit about what we are checking
...
(This removes a crap ton of clang warnings)
2014-12-08 20:58:49 -05:00
KayenEQ
70f570dbd9
Implemented support for allowing most focus effects to now be usable
...
by NPCs (ie Heal/Damage focus, cast time, spell range ect) from
both spell buffs and items.
Rule for enabling spell focus is TRUE by default
Rule for enabling item focus is FALSE by default.
Consilidated a number of redundant client / mob functions
to use the same pathway for calculating effect values.
2014-12-08 01:22:01 -05:00
Akkadius
afd3b9acdc
Header and code cleanup of debug.cpp
2014-12-07 03:02:57 -06:00
Michael Cook (mackal)
3e73df2c72
Clean up common/misc_functions.h
2014-12-06 21:56:14 -05:00
Trevius
5713dc2de1
Guild Names now display properly in RoF2.
2014-12-06 18:18:49 -06:00
Trevius
206bbe9e62
Merge branch 'master' of https://github.com/EQEmu/Server
2014-12-06 14:39:32 -06:00
Trevius
97a34b5793
The RoF2 client is now enabled by default. It is almost caught up to RoF Client compatibility.
2014-12-06 14:38:34 -06:00
Michael Cook (mackal)
51b997aa27
Implement OP_ClearAA and OP_ClearLeadershipAbilities for SoF+
...
This is nice since #resetaa will no longer require a kick
2014-12-05 22:29:41 -05:00
Uleat
60563aead6
Added MapKrono entry to RoF2::InventoryMaps enumeration
2014-12-05 19:33:25 -05:00
Trevius
f1260a598d
Merge branch 'master' of https://github.com/EQEmu/Server
2014-12-04 23:07:23 -06:00
Trevius
36c945a77c
Updated a large number of RoF2 opcodes.
2014-12-04 23:06:43 -06:00
Michael Cook (mackal)
0a8f3554e9
Merge branch 'master' into random
2014-12-04 13:07:32 -05:00
Trevius
af42af7869
Initial addition of the RoF2 client from May 10th 2013 (currently available on Steam as the F2P client).
...
RoF2 is disabled by default, but you can enable by editing /common/patches/patches.cpp (see comments)
2014-12-04 02:13:01 -06:00
Michael Cook (mackal)
dc0eb0f6b5
Merge branch 'master' into random
...
Conflicts:
zone/command.cpp
zone/merc.cpp
2014-12-02 14:05:55 -05:00
Trevius
24ea7a0d45
Mercenaries now spawn as the same Gender and Size of the Merchant they are purchased from.
...
Mercenaries now spawn with randomized facial features when purchased.
Setting a lastname for NPCs will now override any hard coded lastname (such as GM Trainers).
2014-12-01 19:54:01 -06:00
Michael Cook (mackal)
6f867ebca3
Add license info
2014-12-01 19:50:05 -05:00
Michael Cook (mackal)
395be050a3
Switch random function to std::mt19937
...
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()
For zone, you will access the random object through the zone object
ex.
zone->random.Int(0, 100);
Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
Michael Cook (mackal)
a59cdc2c89
Merge pull request #304 from KayenEQ/Development
...
Implemented archery projectiles to do damage on impact.
2014-12-01 16:30:26 -05:00
Akkadius
c0b546921e
Merge pull request #297 from addtheice/warning_suppress
...
Warning suppress
2014-11-30 15:54:23 -06:00
KayenEQ
e8ae28b439
Merge git://github.com/EQEmu/Server into Development
2014-11-29 20:56:13 -05:00
akkadius
5d5c3fbfd1
database.h forward declaration
...
database.cpp #include house-keeping
2014-11-29 04:30:03 -06:00
KayenEQ
ca3b5a3221
Merge git://github.com/EQEmu/Server into Development
...
Conflicts:
changelog.txt
2014-11-29 03:22:11 -05:00
Trevius
84fa042c75
Fixed a zone crash related to numhits for spells.
...
Fixed a query related to group leaders logging in.
Fixed a world crash related to attempting to join an adventure with Mercenaries.
2014-11-28 20:23:42 -06:00
Michael Cook (mackal)
b7c19e4034
Fix model_name in RoF Arrow_Struct
2014-11-28 02:19:45 -05:00
KayenEQ
94a0cb3522
Merge git://github.com/EQEmu/Server into Development
2014-11-28 01:07:55 -05:00