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eqemu_config.cpp & .h header cleanup, code style cleanup of eqemu_config.h
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@ -15,9 +15,11 @@
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include "eqemu_config.h"
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#include "misc_functions.h"
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#include <iostream>
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#include <sstream>
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@ -1,4 +1,4 @@
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/* EQEMu: Everquest Server Emulator
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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@ -28,200 +28,192 @@ struct LoginConfig {
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uint16 LoginPort;
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};
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class EQEmuConfig : public XMLParser {
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public:
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virtual std::string GetByName(const std::string &var_name) const;
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class EQEmuConfig : public XMLParser
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{
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public:
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virtual std::string GetByName(const std::string &var_name) const;
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// From <world/>
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std::string ShortName;
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std::string LongName;
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std::string WorldAddress;
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std::string LocalAddress;
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std::string LoginHost;
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std::string LoginAccount;
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std::string LoginPassword;
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uint16 LoginPort;
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uint32 LoginCount;
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LinkedList<LoginConfig*> loginlist;
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bool Locked;
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uint16 WorldTCPPort;
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std::string WorldIP;
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bool TelnetEnabled;
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int32 MaxClients;
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bool WorldHTTPEnabled;
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uint16 WorldHTTPPort;
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std::string WorldHTTPMimeFile;
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std::string SharedKey;
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// From <world/>
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std::string ShortName;
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std::string LongName;
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std::string WorldAddress;
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std::string LocalAddress;
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std::string LoginHost;
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std::string LoginAccount;
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std::string LoginPassword;
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uint16 LoginPort;
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uint32 LoginCount;
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LinkedList<LoginConfig*> loginlist;
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bool Locked;
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uint16 WorldTCPPort;
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std::string WorldIP;
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bool TelnetEnabled;
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int32 MaxClients;
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bool WorldHTTPEnabled;
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uint16 WorldHTTPPort;
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std::string WorldHTTPMimeFile;
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std::string SharedKey;
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// From <chatserver/>
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std::string ChatHost;
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uint16 ChatPort;
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// From <chatserver/>
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std::string ChatHost;
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uint16 ChatPort;
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// From <mailserver/>
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std::string MailHost;
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uint16 MailPort;
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// From <mailserver/>
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std::string MailHost;
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uint16 MailPort;
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// From <database/>
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std::string DatabaseHost;
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std::string DatabaseUsername;
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std::string DatabasePassword;
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std::string DatabaseDB;
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uint16 DatabasePort;
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// From <database/>
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std::string DatabaseHost;
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std::string DatabaseUsername;
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std::string DatabasePassword;
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std::string DatabaseDB;
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uint16 DatabasePort;
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// From <qsdatabase> // QueryServ
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std::string QSDatabaseHost;
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std::string QSDatabaseUsername;
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std::string QSDatabasePassword;
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std::string QSDatabaseDB;
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uint16 QSDatabasePort;
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// From <qsdatabase> // QueryServ
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std::string QSDatabaseHost;
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std::string QSDatabaseUsername;
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std::string QSDatabasePassword;
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std::string QSDatabaseDB;
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uint16 QSDatabasePort;
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// From <files/>
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std::string SpellsFile;
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std::string OpCodesFile;
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std::string EQTimeFile;
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std::string LogSettingsFile;
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// From <files/>
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std::string SpellsFile;
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std::string OpCodesFile;
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std::string EQTimeFile;
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std::string LogSettingsFile;
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// From <directories/>
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std::string MapDir;
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std::string QuestDir;
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std::string PluginDir;
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// From <directories/>
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std::string MapDir;
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std::string QuestDir;
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std::string PluginDir;
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// From <launcher/>
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std::string LogPrefix;
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std::string LogSuffix;
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std::string ZoneExe;
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uint32 RestartWait;
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uint32 TerminateWait;
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uint32 InitialBootWait;
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uint32 ZoneBootInterval;
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// From <launcher/>
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std::string LogPrefix;
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std::string LogSuffix;
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std::string ZoneExe;
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uint32 RestartWait;
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uint32 TerminateWait;
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uint32 InitialBootWait;
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uint32 ZoneBootInterval;
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// From <zones/>
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uint16 ZonePortLow;
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uint16 ZonePortHigh;
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uint8 DefaultStatus;
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// From <zones/>
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uint16 ZonePortLow;
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uint16 ZonePortHigh;
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uint8 DefaultStatus;
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// uint16 DynamicCount;
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// map<string,uint16> StaticZones;
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protected:
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protected:
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static EQEmuConfig *_config;
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static EQEmuConfig *_config;
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static std::string ConfigFile;
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static std::string ConfigFile;
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#define ELEMENT(name) \
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void do_##name(TiXmlElement *ele);
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#include "eqemu_config_elements.h"
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#include "eqemu_config_elements.h"
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EQEmuConfig() {
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// import the needed handler prototypes
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EQEmuConfig()
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{
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// import the needed handler prototypes
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#define ELEMENT(name) \
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Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name;
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#include "eqemu_config_elements.h"
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Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name;
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#include "eqemu_config_elements.h"
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// Set sane defaults
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// Login server
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LoginHost = "eqemulator.net";
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LoginPort = 5998;
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// World
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Locked = false;
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WorldTCPPort = 9000;
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TelnetEnabled = false;
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WorldHTTPEnabled = false;
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WorldHTTPPort = 9080;
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WorldHTTPMimeFile = "mime.types";
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SharedKey = ""; //blank disables authentication
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// Mail
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ChatHost = "eqchat.eqemulator.net";
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ChatPort = 7778;
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// Mail
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MailHost = "eqmail.eqemulator.net";
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MailPort = 7779;
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// Mysql
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DatabaseHost = "localhost";
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DatabasePort = 3306;
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DatabaseUsername = "eq";
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DatabasePassword = "eq";
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DatabaseDB = "eq";
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// QueryServ Database
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QSDatabaseHost = "localhost";
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QSDatabasePort = 3306;
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QSDatabaseUsername = "eq";
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QSDatabasePassword = "eq";
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QSDatabaseDB = "eq";
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// Files
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SpellsFile = "spells_us.txt";
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OpCodesFile = "opcodes.conf";
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EQTimeFile = "eqtime.cfg";
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LogSettingsFile = "log.ini";
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// Dirs
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MapDir = "Maps";
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QuestDir = "quests";
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PluginDir = "plugins";
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// Launcher
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LogPrefix = "logs/zone-";
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LogSuffix = ".log";
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RestartWait = 10000; //milliseconds
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TerminateWait = 10000; //milliseconds
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InitialBootWait = 20000; //milliseconds
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ZoneBootInterval = 2000; //milliseconds
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#ifdef WIN32
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ZoneExe = "zone.exe";
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#else
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ZoneExe = "./zone";
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#endif
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// Zones
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ZonePortLow = 7000;
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ZonePortHigh = 7999;
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DefaultStatus = 0;
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// For where zones need to connect to.
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WorldIP = "127.0.0.1";
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// Dynamics to start
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//DynamicCount=5;
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MaxClients = -1;
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LoginCount = 0;
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}
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virtual ~EQEmuConfig() {}
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// Set sane defaults
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public:
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// Login server
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LoginHost="eqemulator.net";
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LoginPort=5998;
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// Produce a const singleton
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static const EQEmuConfig *get()
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{
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if (_config == nullptr) {
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LoadConfig();
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}
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return (_config);
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}
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// World
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Locked=false;
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WorldTCPPort=9000;
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TelnetEnabled=false;
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WorldHTTPEnabled=false;
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WorldHTTPPort=9080;
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WorldHTTPMimeFile="mime.types";
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SharedKey = ""; //blank disables authentication
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// Allow the use to set the conf file to be used.
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static void SetConfigFile(std::string file)
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{
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EQEmuConfig::ConfigFile = file;
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}
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// Mail
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ChatHost="eqchat.eqemulator.net";
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ChatPort=7778;
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// Load the config
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static bool LoadConfig()
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{
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if (_config != nullptr) {
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delete _config;
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}
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_config = new EQEmuConfig;
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return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(), "server");
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}
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// Mail
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MailHost="eqmail.eqemulator.net";
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MailPort=7779;
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// Mysql
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DatabaseHost="localhost";
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DatabasePort=3306;
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DatabaseUsername="eq";
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DatabasePassword="eq";
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DatabaseDB="eq";
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// QueryServ Database
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QSDatabaseHost="localhost";
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QSDatabasePort=3306;
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QSDatabaseUsername="eq";
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QSDatabasePassword="eq";
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QSDatabaseDB="eq";
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// Files
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SpellsFile="spells_us.txt";
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OpCodesFile="opcodes.conf";
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EQTimeFile="eqtime.cfg";
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LogSettingsFile="log.ini";
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// Dirs
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MapDir="Maps";
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QuestDir="quests";
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PluginDir="plugins";
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// Launcher
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LogPrefix = "logs/zone-";
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LogSuffix = ".log";
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RestartWait = 10000; //milliseconds
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TerminateWait = 10000; //milliseconds
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InitialBootWait = 20000; //milliseconds
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ZoneBootInterval = 2000; //milliseconds
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#ifdef WIN32
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ZoneExe = "zone.exe";
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#else
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ZoneExe = "./zone";
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#endif
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// Zones
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ZonePortLow=7000;
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ZonePortHigh=7999;
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DefaultStatus=0;
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// For where zones need to connect to.
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WorldIP="127.0.0.1";
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// Dynamics to start
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//DynamicCount=5;
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MaxClients=-1;
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LoginCount=0;
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}
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virtual ~EQEmuConfig() {}
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public:
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// Produce a const singleton
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static const EQEmuConfig *get() {
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if (_config == nullptr)
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LoadConfig();
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return(_config);
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}
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// Allow the use to set the conf file to be used.
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static void SetConfigFile(std::string file) { EQEmuConfig::ConfigFile = file; }
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// Load the config
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static bool LoadConfig() {
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if (_config != nullptr)
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delete _config;
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_config=new EQEmuConfig;
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return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(),"server");
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}
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void Dump() const;
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void Dump() const;
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};
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#endif
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