Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates'
(Haynar) Fixed some runspeed issues with Perl and LUA scripts
(Haynar) Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
(Haynar) Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.
The base runspeeds for mobs were about 80% high. This scales them to values appropriate for new speed calculations.
The RescaleRunspeeds regroups speeds into common seen speed bins. Higher speeds it lowers them by 20%. This should only be run once against a db.
The Set specific speeds is tailored to specific mob run speeds, based on data taken from eqlive.
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true])
- If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations
Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
Changes:
Mods are now saved for in the DB so they are loaded on zone
This allows long duration buffs from bards that get mods to keep their mods
Ex. Selo's, Symphony of Battle
Instrument mods are applied to basically anything that is an instrument skill
The only exception to this is discs (ex. Puretone is Singing but always 10)
Singing spells from procs (Ex. Storm Blade) that are instrument skills should
inherit their buffs instrument mod. Doom effects should also. This isn't
implemented yet.
We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument
OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove
Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this