72 Commits

Author SHA1 Message Date
Michael Cook (mackal)
08c2f73e37 Implement aggro meter for RoF2 (RoF wasn't tested)
I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test)

Group member meters probably buggy ... but do later

The "lock target" feature isn't working currently either
2017-02-18 22:27:34 -05:00
Michael Cook (mackal)
9f4604ec3e Rework how XTarget auto haters work
This should cause the auto haters to be shared with other toons who might be
interested (group/raid) like live.

There maybe some bugs since there is a lot of complex interactions here.
2017-02-17 21:04:48 -05:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
KimLS
250d0cc903 More aa work, it actually loads yay 2015-06-08 20:06:14 -07:00
KimLS
6515879c14 Merge branch 'master' into aa 2015-06-07 19:42:57 -07:00
KimLS
3d1dc6314d New style AA data loading, still rudimentary 2015-06-07 19:42:12 -07:00
Russell Kinasz
0b17dc73f1 Update to encounter timers so they can actually work from hooked events 2015-06-05 12:23:42 -07:00
Russell Kinasz
dbd07106d7 Updated zone cmakelists.txt 2015-06-02 17:17:40 -07:00
Akkadius
c5447778a6 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
3d74035e24 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	zone/command.cpp
	zone/command.h
	zone/inventory.cpp
2015-01-21 16:40:46 -06:00
Akkadius
dda1806dfb File deletion of client_logs and CMakeLists.txt update 2015-01-19 03:38:07 -06:00
Akkadius
9eb05ff999 Delete zone/zone_logsys.cpp 2015-01-18 02:46:34 -06:00
Michael Cook (mackal)
fd77fbf163 Merge pull request #313 from addtheice/data_bundling
Data bundling
2015-01-17 17:30:14 -05:00
KayenEQ
d57d463818 New Command
#tune
Used to return ideal values for tuning NPC/Client combat statistics.
2015-01-11 00:45:37 -05:00
Arthur Ice
640aea24bc xyz_heading, xyz_location, and xy_location built 2014-11-25 02:44:40 -08:00
Akkadius
4432c07081 State of Commit: Testable if you ask me (Akkadius) what you need to do
- Need to convert a list of functions and columns and should be ready to start intensive testing phase
 - All preliminary tests show things working great

- All of player profile is saved and loaded from the database
- DBAsync has been completely removed from all code
	- Removed zone/dbasync.cpp/.h
	- Removed common/dbasync.cpp/.h
	- Removed dbasync from cmake commmon and zone
- Cleaned up a ton of functions
- Added several tables to world CheckDatabaseConversions script:
	- `character_skills`
	- `character_languages`
	- `character_bind`
	- `character_alternate_abilities`
	- `character_currency`
	- `character_data`
	- `character_spells`
	- `character_memmed_spells`
	- `character_disciplines`
	- `character_material`
	- `character_tribute`
	- `character_bandolier`
	- `character_potionbelt`
- Character select now loads from `character_data`
- Character creation now creates to `character_data`
- Updated function Database::UpdateName to use `character_data`
- Updated function Database::CheckUsedName to use `character_data`
- Updated function Database::MoveCharacterToZone to use `character_data`
- Updated function Database::SetLoginFlags to use `character_data`
- Updated function Database::SetFirstLogon to use `character_data`
- Updated function Database::SetLFG to use `character_data`
- Removed CopyCharacter functions and commands, to be recreated later since it never worked to begin with
- Removed SharedDatabase::SetPlayerProfile
- Trimmed down redundant case switch statements for World sendpackets to QueryServ
- Added Character Methods to Database class:
	Loads:
		bool	LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
	Saves:
		bool	SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);
		bool	SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
		bool	SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
		bool	SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
		bool	SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
		bool	SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
		bool	SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
		bool	SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
		bool	SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
	Deletes:
		bool	DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
		bool	DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
2014-09-04 07:24:17 -05:00
akkadius
7f89191ffc Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
	intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
		1 = Player_Log_Quest,
		2 = Player_Log_Zoning,
		3 = Player_Log_Deaths,
		4 = Player_Log_Connect_State,
		5 = Player_Log_Levels,
		6 = Player_Log_Keyring_Addition,
		7 = Player_Log_QGlobal_Update,
		8 = Player_Log_Task_Updates,
		9 = Player_Log_AA_Purchases,
		10 = Player_Log_Trade_Skill_Events,
		11 = Player_Log_Issued_Commands,
		12 = Player_Log_Money_Transactions,
		13 = Player_Log_Alternate_Currency_Transactions,
		- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
	- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
	- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
	- `qs_player_aa_rate_hourly`
	- `qs_player_events`
	- Source table structures from:
		- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
		To get the complete QueryServ schema, source from here:
		- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
	- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
2014-08-23 23:59:20 -05:00
KimLS
07a2cbe9a5 Renamed zone files 2014-08-21 23:46:01 -07:00
KimLS
b7e36feeeb Removed more socket server stuff, changed some of the build stuff. 2014-07-14 15:44:28 -07:00
KimLS
39cbdbd5c2 Debug logs for map, also can actually turn perl off on zone 2014-05-23 15:54:26 -07:00
KimLS
8c92271804 Initial v2 water map format. 2014-05-20 00:14:26 -07:00
KimLS
989bffee81 Merge branch 'master' into raycast 2014-04-27 14:36:05 -07:00
Corysia Taware
f6046477b4 Changes for intel Mac OSX build 2014-04-03 14:10:03 -07:00
KimLS
951c321ba6 Partial port of der's map rewrite, no new azone format yet but it's coming. Will convert legacy map formats on the fly atm. 2014-02-23 21:17:28 -08:00
KimLS
eabea6ea16 RaycastMesh work der started I'm going to pick up... 2014-02-23 17:14:50 -08:00
KimLS
6e0a214bcc Compiler option for playing with npctype_cache as was requested for a feature. Not entirely tested may need some work. Currently defaults to old behavior on #repop. 2014-01-31 20:38:32 -08:00
Dmitry Marakasov
7ee417ab05 Simplify conditional linking with libdl 2013-10-09 19:27:52 +04:00
KimLS
fcd9b525a8 Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat. 2013-08-29 15:46:40 -07:00
KimLS
bdc83f4f37 Basic lua packet api, and it works too. Exciting I must say. 2013-07-12 22:21:43 -07:00
Alex
dfe63f87c3 Merge pull request #78 from j883376/cleanups
Code cleanups, take two
2013-07-12 13:36:02 -07:00
j883376
0578f45490 Revert "Revert "Merge pull request #77 from j883376/cleanups""
This reverts commit d25205d9d381dc83d610fa1084019b90cfe83e1c.
2013-06-28 04:25:44 -04:00
KimLS
d25205d9d3 Revert "Merge pull request #77 from j883376/cleanups"
This reverts commit 4ff2efea435a235b634904c91381334ce2d38e4b, reversing
changes made to e811e3975b3e6f5f1c3274a501b6f964925281fb.
2013-06-27 12:50:20 -07:00
KimLS
1480b8911f Sorta hacky work around for doing nukeitem in item quests. Added lua bitop library. Made excluding io/os optional 2013-06-25 14:51:06 -07:00
KimLS
b904689a98 Added Spawn object to lua and functions to manipulate them 2013-06-23 14:48:36 -07:00
KimLS
2529a7700e Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
j883376
536e31d771 Change binary output path to use CMake variable
Tools that use CMake's EXECUTABLE_OUTPUT_PATH variable to
determine which binary to launch for debugging may be confused
by a relative path, so use CMake variable PROJECT_BINARY_DIR
instead.
2013-06-21 23:21:57 -04:00
KimLS
7b894a7c61 Added direct inventory access, and event_loot for items and event_weapon_proc for items 2013-06-20 14:03:22 -07:00
KimLS
85c7e1b059 Player event export plus lua_object api 2013-06-03 16:49:47 -07:00
KimLS
55a964267e Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
KimLS
d14608356d Added all lua objects i need for now, a ton of API too 2013-06-02 00:15:26 -07:00
KimLS
49c3a81e18 More lua work, client should be completely exported barring any more bugs that crop up. Starting work on getting the rest of the general functions 2013-05-27 17:24:31 -07:00
KimLS
e47de5deed Merge with master 2013-05-24 01:23:58 -07:00
KimLS
69bad31019 Cleanup of some lua code, initial work on encounter_quests 2013-05-19 12:13:44 -07:00
KimLS
7adcf6d3e5 Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl 2013-05-17 17:10:38 -07:00
KimLS
3ddc61420b Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality 2013-05-16 23:24:47 -07:00
KimLS
b10de6f4e7 More work on lua parser - gonna get all events firing correctly by end of week also put all arguments into an event table object 2013-05-16 15:35:55 -07:00
KimLS
b26df187e6 Merge from master terrible 2013-05-15 16:01:13 -07:00
j883376
f51f6e00c4 Add install paths to CMakeLists 2013-05-15 17:04:08 -04:00
KimLS
9e13a2271c Merge conflicts 2013-05-15 13:22:46 -07:00
KimLS
3cc1065873 more lua, gonna work on single interpreter soon 2013-05-14 19:05:49 -07:00