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Removed #EQDEBUG Mob::CheckHitChance and converted debug
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@ -329,9 +329,9 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
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//I dont know the best way to handle a garunteed hit discipline being used
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//I dont know the best way to handle a garunteed hit discipline being used
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//agains a garunteed riposte (for example) discipline... for now, garunteed hit wins
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//agains a garunteed riposte (for example) discipline... for now, garunteed hit wins
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#if EQDEBUG>=11
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logger.LogDebug(EQEmuLogSys::General, "3 FINAL calculated chance to hit is: %5.2f", chancetohit);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "3 FINAL calculated chance to hit is: %5.2f", chancetohit);
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#endif
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//
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//
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// Did we hit?
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// Did we hit?
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