diff --git a/zone/attack.cpp b/zone/attack.cpp index ecb6b1746..1101375ea 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -329,9 +329,9 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c //I dont know the best way to handle a garunteed hit discipline being used //agains a garunteed riposte (for example) discipline... for now, garunteed hit wins - #if EQDEBUG>=11 - logger.LogDebug(EQEmuLogSys::General, "3 FINAL calculated chance to hit is: %5.2f", chancetohit); - #endif + + logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "3 FINAL calculated chance to hit is: %5.2f", chancetohit); + // // Did we hit?