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Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage) Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken) Kayen: Fix for various spell triggers/procs to now properly use their resist modifier. Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
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@@ -58,6 +58,8 @@ public:
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void CheckFrenzyHate();
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//Gets the target with the most hate regardless of things like frenzy etc.
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Mob* GetMostHate();
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// Count 'Summoned' pets on hatelist
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int SummonedPetCount(Mob *hater);
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int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
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