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Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage) Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken) Kayen: Fix for various spell triggers/procs to now properly use their resist modifier. Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
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@@ -307,7 +307,9 @@ struct StatBonuses {
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int16 SkillDamageAmount2[HIGHEST_SKILL+2]; // Adds skill specific damage
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uint16 NegateAttacks[2]; // 0 = bool HasEffect 1 = Buff Slot
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uint16 MitigateMeleeRune[2]; // 0 = Mitigation value 1 = Buff Slot
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uint16 MitigateMeleeRuneSP[3]; // 0 = Mitigation value 1 = Buff Slot 2 = Min damage to trigger.
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uint16 MitigateSpellRune[2]; // 0 = Mitigation value 1 = Buff Slot
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uint32 SpellOnAmtDmgTaken[3]; // 0 = Spell Effect ID 1 = Buff slot 2 = Damage Amount to Trigger
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uint16 ManaAbsorbPercentDamage[2]; // 0 = Mitigation value 1 = Buff Slot
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int16 ShieldBlock; // Chance to Shield Block
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int16 BlockBehind; // Chance to Block Behind (with our without shield)
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