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Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage) Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken) Kayen: Fix for various spell triggers/procs to now properly use their resist modifier. Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
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+28
-1
@@ -2150,6 +2150,17 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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break;
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}
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case SE_MitigateMeleeDamageSP:
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{
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if (newbon->MitigateMeleeRuneSP[0] < effect_value){
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newbon->MitigateMeleeRuneSP[0] = effect_value;
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newbon->MitigateMeleeRuneSP[1] = buffslot;
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newbon->MitigateMeleeRuneSP[2] = spells[spell_id].base2[i];
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}
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break;
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}
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case SE_MitigateSpellDamage:
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{
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if (newbon->MitigateSpellRune[0] < effect_value){
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@@ -2158,7 +2169,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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}
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break;
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}
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case SE_ManaAbsorbPercentDamage:
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{
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if (newbon->ManaAbsorbPercentDamage[0] < effect_value){
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@@ -2168,6 +2179,16 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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break;
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}
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case SE_SpellOnAmtDmgTaken:
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{
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if (newbon->SpellOnAmtDmgTaken[2] < spells[spell_id].base2[i]){
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newbon->SpellOnAmtDmgTaken[0] = effect_value;
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newbon->SpellOnAmtDmgTaken[1] = buffslot;
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newbon->SpellOnAmtDmgTaken[2] = spells[spell_id].base2[i];
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}
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break;
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}
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case SE_ShieldBlock:
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newbon->ShieldBlock += effect_value;
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break;
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@@ -3386,6 +3407,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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spellbonuses.MitigateMeleeRune[1] = -1;
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break;
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case SE_MitigateMeleeDamageSP:
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spellbonuses.MitigateMeleeRuneSP[0] = effect_value;
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spellbonuses.MitigateMeleeRuneSP[1] = -1;
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spellbonuses.MitigateMeleeRuneSP[1] = effect_value;
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break;
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case SE_MitigateSpellDamage:
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spellbonuses.MitigateSpellRune[0] = effect_value;
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spellbonuses.MitigateSpellRune[1] = -1;
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