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Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage) Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken) Kayen: Fix for various spell triggers/procs to now properly use their resist modifier. Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
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@@ -582,7 +582,7 @@ typedef enum {
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#define SE_CriticalHealOverTime2 435 // implemented - increase critical heal over time chance
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//#define SE_Unknown432 436 // not used
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#define SE_Anchor 437 // *not implemented - Teleport Guild Hall Anchor(33099)
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//#define SE_Unknown438 438 // not used
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#define SE_Anchor2 438 // *not implemented - Translocate Primary Anchor (27750)
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#define SE_IncreaseAssassinationLvl 439 // *not implemented[AA] - increases the maximum level of humanoid that can be affected by assassination
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#define SE_FinishingBlowLvl 440 // implemented[AA] - Sets the level Finishing blow can be triggered on an NPC
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#define SE_MovementSpeed2 441 // *not implemented - new snare effect
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@@ -590,6 +590,15 @@ typedef enum {
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//#define SE_Unknown443 443 // *not implemented - related to Finishing Blow AA
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#define SE_AggroLock 444 // *not implemented - target will ignore all but caster for duration
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#define SE_AdditionalMercenary 445 // *not implemented[AA] - [Hero's Barracks] Allows you to conscript additional mercs.
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//#define SE_Unknown446 446 // *not implementet - bufff stacking blocker ? Blezon's Persistence
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//#define SE_Unknown447 447 // *not implemented
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//#define SE_Unknown448 448 // *not implemented
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//#define SE_Unknown449 449 // *not implemented
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//#define SE_Unknown450 450 // *not implemented
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#define SE_MitigateMeleeDamageSP 451 // implemented Partial Melee Rune that only is lowered if melee hits are over X amount of damage
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//#define SE_Unknown452 452 // *not implemented
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#define SE_SpellOnAmtDmgTaken 453 // implemented Trigger effect on X amount of damage taken
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// LAST
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