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Merge branch 'Development' of github.com:KayenEQ/Server into KayenEQ-Development
Conflicts: changelog.txt
This commit is contained in:
commit
ecc3459d93
@ -4,6 +4,9 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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Secrets: Identified the opcode/struct for guild ranks in Rain of Fear+ clients.
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Secrets: Implemented a work-around for Rain of Fear clients to have all guild permissions until proper database support is added for newer ranks.
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== 05/14/2014 ==
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Kayen: Rooted NPC's will no longer target players with Divine Aura effect if they are the closest target and other targets exist on the hate list.
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== 05/12/2014 ==
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Uleat: Re-arranged functions in Item.cpp to somewhat match the order they are declared in Item.h. Should make finding their location a little easier when using declarations as a guide. (This will facilitate readability of an upcoming change...)
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1
utils/sql/git/optional/2014_04_23_FocusComabtProcs.sql
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1
utils/sql/git/optional/2014_04_23_FocusComabtProcs.sql
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@ -0,0 +1 @@
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:FocusCombatProcs', 'false', 'Allow all combat procs to receive focus (ignores focus limit).');
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@ -2151,28 +2151,40 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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case SE_LimitHPPercent:
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{
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if(newbon->HPPercCap != 0 && newbon->HPPercCap > effect_value)
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newbon->HPPercCap = effect_value;
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else if(newbon->HPPercCap == 0)
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newbon->HPPercCap = effect_value;
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if(newbon->HPPercCap[0] != 0 && newbon->HPPercCap[0] > effect_value){
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newbon->HPPercCap[0] = effect_value;
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newbon->HPPercCap[1] = base2;
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}
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else if(newbon->HPPercCap[0] == 0){
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newbon->HPPercCap[0] = effect_value;
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newbon->HPPercCap[1] = base2;
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}
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break;
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}
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case SE_LimitManaPercent:
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{
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if(newbon->ManaPercCap != 0 && newbon->ManaPercCap > effect_value)
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newbon->ManaPercCap = effect_value;
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else if(newbon->ManaPercCap == 0)
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newbon->ManaPercCap = effect_value;
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if(newbon->ManaPercCap[0] != 0 && newbon->ManaPercCap[0] > effect_value){
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newbon->ManaPercCap[0] = effect_value;
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newbon->ManaPercCap[1] = base2;
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}
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else if(newbon->ManaPercCap[0] == 0) {
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newbon->ManaPercCap[0] = effect_value;
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newbon->ManaPercCap[1] = base2;
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}
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break;
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}
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case SE_LimitEndPercent:
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{
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if(newbon->EndPercCap != 0 && newbon->EndPercCap > effect_value)
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newbon->EndPercCap = effect_value;
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else if(newbon->EndPercCap == 0)
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newbon->EndPercCap = effect_value;
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if(newbon->EndPercCap[0] != 0 && newbon->EndPercCap[0] > effect_value) {
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newbon->EndPercCap[0] = effect_value;
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newbon->EndPercCap[1] = base2;
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}
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else if(newbon->EndPercCap[0] == 0){
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newbon->EndPercCap[0] = effect_value;
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newbon->EndPercCap[1] = base2;
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}
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break;
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}
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@ -10649,10 +10649,10 @@ int32 Bot::CalcMaxHP() {
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if (cur_hp > max_hp)
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cur_hp = max_hp;
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int hp_perc_cap = spellbonuses.HPPercCap;
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int hp_perc_cap = spellbonuses.HPPercCap[0];
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if(hp_perc_cap) {
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int curHP_cap = (max_hp * hp_perc_cap) / 100;
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if (cur_hp > curHP_cap)
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if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1]))
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cur_hp = curHP_cap;
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}
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@ -10671,10 +10671,10 @@ int32 Bot::CalcMaxEndurance()
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cur_end = max_end;
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}
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int end_perc_cap = spellbonuses.EndPercCap;
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int end_perc_cap = spellbonuses.EndPercCap[0];
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if(end_perc_cap) {
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int curEnd_cap = (max_end * end_perc_cap) / 100;
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if (cur_end > curEnd_cap)
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if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[1] && cur_end > spellbonuses.EndPercCap[1]))
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cur_end = curEnd_cap;
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}
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@ -255,10 +255,10 @@ int32 Client::CalcMaxHP() {
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if (cur_hp > max_hp)
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cur_hp = max_hp;
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int hp_perc_cap = spellbonuses.HPPercCap;
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int hp_perc_cap = spellbonuses.HPPercCap[0];
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if(hp_perc_cap) {
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int curHP_cap = (max_hp * hp_perc_cap) / 100;
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if (cur_hp > curHP_cap)
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if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1]))
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cur_hp = curHP_cap;
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}
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@ -950,10 +950,10 @@ int32 Client::CalcMaxMana()
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cur_mana = max_mana;
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}
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int mana_perc_cap = spellbonuses.ManaPercCap;
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int mana_perc_cap = spellbonuses.ManaPercCap[0];
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if(mana_perc_cap) {
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int curMana_cap = (max_mana * mana_perc_cap) / 100;
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if (cur_mana > curMana_cap)
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if (cur_mana > curMana_cap || (spellbonuses.ManaPercCap[1] && cur_mana > spellbonuses.ManaPercCap[1]))
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cur_mana = curMana_cap;
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}
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@ -1890,10 +1890,10 @@ void Client::CalcMaxEndurance()
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cur_end = max_end;
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}
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int end_perc_cap = spellbonuses.EndPercCap;
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int end_perc_cap = spellbonuses.EndPercCap[0];
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if(end_perc_cap) {
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int curEnd_cap = (max_end * end_perc_cap) / 100;
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if (cur_end > curEnd_cap)
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if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[1] && cur_end > spellbonuses.EndPercCap[1]))
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cur_end = curEnd_cap;
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}
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}
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@ -310,9 +310,9 @@ struct StatBonuses {
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int16 IncreaseBlockChance; // overall block chance modifier
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uint16 PersistantCasting; // chance to continue casting through a stun
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int XPRateMod; //i
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int HPPercCap; //Spell effect that limits you to being healed/regening beyond a % of your max
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int ManaPercCap; // ^^
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int EndPercCap; // ^^
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int HPPercCap[2]; //Spell effect that limits you to being healed/regening beyond a % of your max
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int ManaPercCap[2]; // ^^ 0 = % Cap 1 = Flat Amount Cap
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int EndPercCap[2]; // ^^
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bool BlockNextSpell; // Indicates whether the client can block a spell or not
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//uint16 BlockSpellEffect[EFFECT_COUNT]; // Prevents spells with certain effects from landing on you *no longer used
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bool ImmuneToFlee; // Bypass the fleeing flag
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@ -163,7 +163,7 @@ Mob* HateList::GetClosest(Mob *hater) {
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++iterator;
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}
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if (close == 0 && hater->IsNPC())
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if (close == 0 && hater->IsNPC() || close->DivineAura())
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close = hater->CastToNPC()->GetHateTop();
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return close;
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@ -917,10 +917,10 @@ int32 Merc::CalcMaxHP() {
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if (cur_hp > max_hp)
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cur_hp = max_hp;
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int hp_perc_cap = spellbonuses.HPPercCap;
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int hp_perc_cap = spellbonuses.HPPercCap[0];
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if(hp_perc_cap) {
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int curHP_cap = (max_hp * hp_perc_cap) / 100;
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if (cur_hp > curHP_cap)
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if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1]))
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cur_hp = curHP_cap;
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}
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@ -959,10 +959,10 @@ int32 Merc::CalcMaxMana()
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cur_mana = max_mana;
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}
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int mana_perc_cap = spellbonuses.ManaPercCap;
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int mana_perc_cap = spellbonuses.ManaPercCap[0];
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if(mana_perc_cap) {
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int curMana_cap = (max_mana * mana_perc_cap) / 100;
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if (cur_mana > curMana_cap)
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if (cur_mana > curMana_cap || (spellbonuses.ManaPercCap[1] && cur_mana > spellbonuses.ManaPercCap[1]))
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cur_mana = curMana_cap;
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}
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@ -1054,10 +1054,10 @@ void Merc::CalcMaxEndurance()
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cur_end = max_end;
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}
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int end_perc_cap = spellbonuses.EndPercCap;
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int end_perc_cap = spellbonuses.EndPercCap[0];
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if(end_perc_cap) {
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int curEnd_cap = (max_end * end_perc_cap) / 100;
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if (cur_end > curEnd_cap)
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if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[1] && cur_end > spellbonuses.EndPercCap[1]))
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cur_end = curEnd_cap;
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}
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}
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