eqemu-server/loginserver/login_server.h
Chris Miles d87db648c3
[Loginserver] Code Cleanup and Tweaks (#1653)
* if for whatever reason the world server is not sending an address, use the local address it sends

* Log when world is sending loginserver info

* Force legacy mode when login host is login.eqemulator.net to avoid misconfigurations at least until things change

* Add human IP translation to log messages

* Sanitize world server name

* Code cleanup and renaming member variables

* More cleanup

* Remove this->

* Validation constants

* Key worldserver lookups by both longname and shortname both

* Update allowed character list

* Fix short_name API response field; add world_id to response

* Shorten receiver verbosity

* Remove unnecessary member variables from database and rename database to m_database

* Adjust MAX_SERVER_VERSION_LENGTH

* Fix indents
2021-10-30 19:09:42 -05:00

34 lines
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C++

#ifndef EQEMU_LOGINSERVER_H
#define EQEMU_LOGINSERVER_H
#include <utility>
#include "../common/json_config.h"
#include "database.h"
#include "encryption.h"
#include "options.h"
#include "server_manager.h"
#include "client_manager.h"
#include "loginserver_webserver.h"
/**
* Login server struct, contains every variable for the server that needs to exist outside the scope of main()
*/
struct LoginServer
{
public:
LoginServer() : db(nullptr), server_manager(nullptr) {
}
EQ::JsonConfigFile config;
Database *db;
LoginserverWebserver::TokenManager *token_manager{};
Options options;
ServerManager *server_manager;
ClientManager *client_manager{};
};
#endif