Build Improvements (#5033)
Build / Linux (push) Waiting to run
Build / Windows (push) Waiting to run

* Start rewrite, add vcpkg

* Simple vcpkg manifest, will almost certainly need tweaking

* Remove cmake ext we wont be using anymore

* Update vcpkg to no longer be from 2022, update cmake lists (wip)

* Add finds to the toplevel cmakelists

* WIP, luabind and perlbind build.  Common only partially builds.

* Fix common build.

* shared_memory compiles

* client files compile

* Tests and more cmake version updates

* World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install.  May revisit.

* UCS compiles now too!

* queryserv and eqlaunch

* loginserver works

* Zone works but is messy, tomorrow futher cleanup!

* Cleanup main file

* remove old zlibng, remove perlwrap, remove hc

* More cleanup

* vcpkg baseline set for CI

* Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users

* Actually add file

* Set perlbind include dir

* Perl link got lost

* PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be

* Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that.  Can explore this again if we decide to change that.

* Remove unused submodules, set cmake policy for boost

* Fix some cereal includes

* Improve some boilerplate, I'd still like to do better about getting linker stuff set.

* Going through and cleaning up the build.

* Fix world, separate out data_buckets.

* add fixes for other servers

* fix zone

* Fix client files, loginserver and tests

* Newer versions of libmariadb default to tls forced on, return to the default of not forcing that.
auto_login were breaking on linux builds
loginserver wasn't setting proper openssl compile flag

* Move set out of a giant cpp file include.

* Convert show

* convert find

* Add uuid to unix builds

* Remove some cpp includes.

* Restructure to remove more things.

* change db update manifest to header
change build yml

* Move world CLI include cpps to cmake.

* Move zone cli out of source and into cmake

* Sidecar stuff wont directly include cpp files now too.

* Fix uuid-dev missing on linux runner

* Reorg common cmake file

* Some cleanup

* Fix libsodium support (oops). Fix perl support (more oops)

* Change doc

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
This commit is contained in:
Alex
2025-12-13 19:56:37 -08:00
committed by GitHub
parent 9b3f9f356d
commit c84df0d5ba
510 changed files with 1505 additions and 47046 deletions
+169
View File
@@ -0,0 +1,169 @@
cmake_minimum_required(VERSION 3.20)
# gm commands
set(gm_command_sources
command.cpp
bot_command.cpp
gm_commands/acceptrules.cpp
gm_commands/advnpcspawn.cpp
gm_commands/aggrozone.cpp
gm_commands/ai.cpp
gm_commands/appearance.cpp
gm_commands/appearanceeffects.cpp
gm_commands/attack.cpp
gm_commands/augmentitem.cpp
gm_commands/ban.cpp
gm_commands/bugs.cpp
gm_commands/camerashake.cpp
gm_commands/castspell.cpp
gm_commands/chat.cpp
gm_commands/clearxtargets.cpp
gm_commands/copycharacter.cpp
gm_commands/corpse.cpp
gm_commands/corpsefix.cpp
gm_commands/countitem.cpp
gm_commands/damage.cpp
gm_commands/databuckets.cpp
gm_commands/dbspawn2.cpp
gm_commands/delacct.cpp
gm_commands/delpetition.cpp
gm_commands/depop.cpp
gm_commands/depopzone.cpp
gm_commands/devtools.cpp
gm_commands/disablerecipe.cpp
gm_commands/disarmtrap.cpp
gm_commands/doanim.cpp
gm_commands/door.cpp
gm_commands/door_manipulation.cpp
gm_commands/dye.cpp
gm_commands/dz.cpp
gm_commands/dzkickplayers.cpp
gm_commands/editmassrespawn.cpp
gm_commands/emote.cpp
gm_commands/emptyinventory.cpp
gm_commands/enablerecipe.cpp
gm_commands/entityvariable.cpp
gm_commands/exptoggle.cpp
gm_commands/faction.cpp
gm_commands/evolving_items.cpp
gm_commands/feature.cpp
gm_commands/find.cpp
gm_commands/fish.cpp
gm_commands/fixmob.cpp
gm_commands/flagedit.cpp
gm_commands/fleeinfo.cpp
gm_commands/forage.cpp
gm_commands/gearup.cpp
gm_commands/giveitem.cpp
gm_commands/givemoney.cpp
gm_commands/gmzone.cpp
gm_commands/goto.cpp
gm_commands/grantaa.cpp
gm_commands/grid.cpp
gm_commands/guild.cpp
gm_commands/hp.cpp
gm_commands/illusion_block.cpp
gm_commands/instance.cpp
gm_commands/interrogateinv.cpp
gm_commands/interrupt.cpp
gm_commands/invsnapshot.cpp
gm_commands/ipban.cpp
gm_commands/kick.cpp
gm_commands/kill.cpp
gm_commands/killallnpcs.cpp
gm_commands/list.cpp
gm_commands/lootsim.cpp
gm_commands/loc.cpp
gm_commands/logs.cpp
gm_commands/makepet.cpp
gm_commands/memspell.cpp
gm_commands/merchantshop.cpp
gm_commands/modifynpcstat.cpp
gm_commands/movechar.cpp
gm_commands/movement.cpp
gm_commands/myskills.cpp
gm_commands/mysql.cpp
gm_commands/mystats.cpp
gm_commands/npccast.cpp
gm_commands/npcedit.cpp
gm_commands/npceditmass.cpp
gm_commands/npcemote.cpp
gm_commands/npcloot.cpp
gm_commands/npcsay.cpp
gm_commands/npcshout.cpp
gm_commands/npcspawn.cpp
gm_commands/npctypespawn.cpp
gm_commands/nudge.cpp
gm_commands/nukebuffs.cpp
gm_commands/nukeitem.cpp
gm_commands/object.cpp
gm_commands/object_manipulation.cpp
gm_commands/parcels.cpp
gm_commands/path.cpp
gm_commands/peqzone.cpp
gm_commands/petitems.cpp
gm_commands/petname.cpp
gm_commands/picklock.cpp
gm_commands/profanity.cpp
gm_commands/push.cpp
gm_commands/raidloot.cpp
gm_commands/randomfeatures.cpp
gm_commands/refreshgroup.cpp
gm_commands/reload.cpp
gm_commands/removeitem.cpp
gm_commands/repop.cpp
gm_commands/resetaa.cpp
gm_commands/resetaa_timer.cpp
gm_commands/resetdisc_timer.cpp
gm_commands/revoke.cpp
gm_commands/roambox.cpp
gm_commands/rules.cpp
gm_commands/save.cpp
gm_commands/scale.cpp
gm_commands/scribespell.cpp
gm_commands/scribespells.cpp
gm_commands/sendzonespawns.cpp
gm_commands/sensetrap.cpp
gm_commands/serverrules.cpp
gm_commands/set.cpp
gm_commands/show.cpp
gm_commands/shutdown.cpp
gm_commands/spawn.cpp
gm_commands/spawneditmass.cpp
gm_commands/spawnfix.cpp
gm_commands/faction_association.cpp
gm_commands/stun.cpp
gm_commands/summon.cpp
gm_commands/summonburiedplayercorpse.cpp
gm_commands/summonitem.cpp
gm_commands/suspend.cpp
gm_commands/suspendmulti.cpp
gm_commands/takeplatinum.cpp
gm_commands/task.cpp
gm_commands/traindisc.cpp
gm_commands/tune.cpp
gm_commands/undye.cpp
gm_commands/unmemspell.cpp
gm_commands/unmemspells.cpp
gm_commands/unscribespell.cpp
gm_commands/unscribespells.cpp
gm_commands/untraindisc.cpp
gm_commands/untraindiscs.cpp
gm_commands/wc.cpp
gm_commands/worldshutdown.cpp
gm_commands/worldwide.cpp
gm_commands/wp.cpp
gm_commands/wpadd.cpp
gm_commands/zone.cpp
gm_commands/zonebootup.cpp
gm_commands/zoneshutdown.cpp
gm_commands/zonevariable.cpp
gm_commands/zone_instance.cpp
gm_commands/zone_shard.cpp
gm_commands/zsave.cpp
)
add_library(gm_commands_zone STATIC ${gm_command_sources})
target_link_libraries(gm_commands_zone PRIVATE common)
set_target_properties(gm_commands_zone PROPERTIES UNITY_BUILD ON UNITY_BUILD_BATCH_SIZE 32)
+3 -3
View File
@@ -50,7 +50,7 @@ void command_databuckets(Client *c, const Seperator *sep)
!npc_id &&
!bot_id
) {
if (!DataBucket::DeleteData(key_filter)) {
if (!DataBucket::DeleteData(&database, key_filter)) {
c->Message(
Chat::White,
fmt::format(
@@ -76,7 +76,7 @@ void command_databuckets(Client *c, const Seperator *sep)
k.npc_id = npc_id;
k.bot_id = bot_id;
if (!DataBucket::DeleteData(k)) {
if (!DataBucket::DeleteData(&database, k)) {
c->Message(
Chat::White,
fmt::format(
@@ -123,7 +123,7 @@ void command_databuckets(Client *c, const Seperator *sep)
const std::string& expires_string = expires == 0 ? "Never" : std::to_string(expires);
DataBucket::SetData(k);
DataBucket::SetData(&database, k);
c->Message(
Chat::White,
+26 -25
View File
@@ -1,29 +1,30 @@
#include "../client.h"
#include "find/aa.cpp"
#include "find/account.cpp"
#include "find/body_type.cpp"
#include "find/bot.cpp"
#include "find/bug_category.cpp"
#include "find/character.cpp"
#include "find/class.cpp"
#include "find/comparison_type.cpp"
#include "find/currency.cpp"
#include "find/deity.cpp"
#include "find/emote.cpp"
#include "find/faction.cpp"
#include "find/item.cpp"
#include "find/language.cpp"
#include "find/ldon_theme.cpp"
#include "find/npctype.cpp"
#include "find/object_type.cpp"
#include "find/race.cpp"
#include "find/recipe.cpp"
#include "find/skill.cpp"
#include "find/stance.cpp"
#include "find/spell.cpp"
#include "find/special_ability.cpp"
#include "find/task.cpp"
#include "find/zone.cpp"
void FindAA(Client* c, const Seperator* sep);
void FindAccount(Client* c, const Seperator* sep);
void FindBodyType(Client* c, const Seperator* sep);
void FindBot(Client* c, const Seperator* sep);
void FindBugCategory(Client* c, const Seperator* sep);
void FindCharacter(Client* c, const Seperator* sep);
void FindClass(Client* c, const Seperator* sep);
void FindComparisonType(Client* c, const Seperator* sep);
void FindCurrency(Client* c, const Seperator* sep);
void FindDeity(Client* c, const Seperator* sep);
void FindEmote(Client* c, const Seperator* sep);
void FindFaction(Client* c, const Seperator* sep);
void FindItem(Client* c, const Seperator* sep);
void FindLanguage(Client* c, const Seperator* sep);
void FindLDoNTheme(Client* c, const Seperator* sep);
void FindNPCType(Client* c, const Seperator* sep);
void FindObjectType(Client* c, const Seperator* sep);
void FindRace(Client* c, const Seperator* sep);
void FindRecipe(Client* c, const Seperator* sep);
void FindSkill(Client* c, const Seperator* sep);
void FindSpecialAbility(Client* c, const Seperator* sep);
void FindStance(Client* c, const Seperator* sep);
void FindSpell(Client* c, const Seperator* sep);
void FindTask(Client* c, const Seperator* sep);
void FindZone(Client* c, const Seperator* sep);
void command_find(Client *c, const Seperator *sep)
{
@@ -1,5 +1,5 @@
#include "../../client.h"
#include "../../common/repositories/account_repository.h"
#include "../../../common/repositories/account_repository.h"
void FindAccount(Client *c, const Seperator *sep)
{
@@ -1,5 +1,5 @@
#include "../../client.h"
#include "../../common/repositories/bot_data_repository.h"
#include "../../../common/repositories/bot_data_repository.h"
void FindBot(Client *c, const Seperator *sep)
{
@@ -1,5 +1,5 @@
#include "../../client.h"
#include "../../common/repositories/character_data_repository.h"
#include "../../../common/repositories/character_data_repository.h"
void FindCharacter(Client *c, const Seperator *sep)
{
@@ -1,5 +1,5 @@
#include "../../client.h"
#include "../../common/repositories/items_repository.h"
#include "../../../common/repositories/items_repository.h"
void FindItem(Client *c, const Seperator *sep)
{
@@ -1,6 +1,6 @@
#include "../../client.h"
#include "../../command.h"
#include "../../common/repositories/tradeskill_recipe_repository.h"
#include "../../../common/repositories/tradeskill_recipe_repository.h"
void FindRecipe(Client *c, const Seperator *sep)
{
@@ -1,5 +1,7 @@
#include "../../client.h"
uint8 GetCommandStatus(std::string command_name);
void FindSpell(Client *c, const Seperator *sep)
{
if (SPDAT_RECORDS <= 0) {
@@ -1,5 +1,7 @@
#include "../../client.h"
uint8 GetCommandStatus(std::string command_name);
void FindTask(Client *c, const Seperator *sep)
{
if (!RuleB(TaskSystem, EnableTaskSystem)) {
@@ -1,5 +1,5 @@
#include "../../client.h"
#include "../../common/content/world_content_service.h"
#include "../../../common/content/world_content_service.h"
void FindZone(Client* c, const Seperator* sep)
{
+16 -15
View File
@@ -1,5 +1,21 @@
#include "../client.h"
void SendFixMobSubCommands(Client* c)
{
c->Message(Chat::White, "Usage: #fixmob beard [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob beard_color [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob drakkin_details [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob drakkin_heritage [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob drakkin_tattoo [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob face [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob gender [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob hair [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob hair_color [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob helm [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob race [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob texture [Next|Previous]");
}
void command_fixmob(Client *c, const Seperator *sep)
{
const int arguments = sep->argnum;
@@ -269,18 +285,3 @@ void command_fixmob(Client *c, const Seperator *sep)
);
}
void SendFixMobSubCommands(Client *c)
{
c->Message(Chat::White, "Usage: #fixmob beard [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob beard_color [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob drakkin_details [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob drakkin_heritage [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob drakkin_tattoo [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob face [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob gender [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob hair [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob hair_color [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob helm [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob race [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob texture [Next|Previous]");
}
+2 -1
View File
@@ -58,7 +58,7 @@ void command_gmzone(Client *c, const Seperator *sep)
zone_version
);
auto existing_zone_instance = DataBucket::GetData(bucket_key);
auto existing_zone_instance = DataBucket::GetData(&database, bucket_key);
uint16 instance_id = 0;
uint32 duration = 100000000;
@@ -99,6 +99,7 @@ void command_gmzone(Client *c, const Seperator *sep)
);
DataBucket::SetData(
&database,
bucket_key,
std::to_string(instance_id)
);
+57 -56
View File
@@ -1,60 +1,61 @@
#include "../client.h"
#include "set/aa_exp.cpp"
#include "set/aa_points.cpp"
#include "set/adventure_points.cpp"
#include "set/alternate_currency.cpp"
#include "set/animation.cpp"
#include "set/anon.cpp"
#include "set/auto_login.cpp"
#include "set/bind_point.cpp"
#include "set/checksum.cpp"
#include "set/class_permanent.cpp"
#include "set/crystals.cpp"
#include "set/date.cpp"
#include "set/endurance.cpp"
#include "set/endurance_full.cpp"
#include "set/exp.cpp"
#include "set/flymode.cpp"
#include "set/frozen.cpp"
#include "set/gender.cpp"
#include "set/gender_permanent.cpp"
#include "set/gm.cpp"
#include "set/gm_speed.cpp"
#include "set/gm_status.cpp"
#include "set/god_mode.cpp"
#include "set/haste.cpp"
#include "set/hero_model.cpp"
#include "set/hide_me.cpp"
#include "set/hp.cpp"
#include "set/hp_full.cpp"
#include "set/invulnerable.cpp"
#include "set/language.cpp"
#include "set/last_name.cpp"
#include "set/level.cpp"
#include "set/loginserver_info.cpp"
#include "set/mana.cpp"
#include "set/mana_full.cpp"
#include "set/motd.cpp"
#include "set/name.cpp"
#include "set/ooc_mute.cpp"
#include "set/password.cpp"
#include "set/pvp.cpp"
#include "set/pvp_points.cpp"
#include "set/race.cpp"
#include "set/race_permanent.cpp"
#include "set/server_locked.cpp"
#include "set/skill.cpp"
#include "set/skill_all.cpp"
#include "set/skill_all_max.cpp"
#include "set/start_zone.cpp"
#include "set/temporary_name.cpp"
#include "set/texture.cpp"
#include "set/time.cpp"
#include "set/time_zone.cpp"
#include "set/title.cpp"
#include "set/title_suffix.cpp"
#include "set/weather.cpp"
#include "set/zone.cpp"
void SetAAEXP(Client *c, const Seperator *sep);
void SetAAPoints(Client *c, const Seperator *sep);
void SetAdventurePoints(Client *c, const Seperator *sep);
void SetAlternateCurrency(Client *c, const Seperator *sep);
void SetAnimation(Client *c, const Seperator *sep);
void SetAnon(Client *c, const Seperator *sep);
void SetAutoLogin(Client *c, const Seperator *sep);
void SetBindPoint(Client *c, const Seperator *sep);
void SetChecksum(Client *c, const Seperator *sep);
void SetClassPermanent(Client *c, const Seperator *sep);
void SetCrystals(Client *c, const Seperator *sep);
void SetDate(Client *c, const Seperator *sep);
void SetEndurance(Client *c, const Seperator *sep);
void SetEnduranceFull(Client *c, const Seperator *sep);
void SetEXP(Client *c, const Seperator *sep);
void SetFlymode(Client *c, const Seperator *sep);
void SetFrozen(Client *c, const Seperator *sep);
void SetGender(Client *c, const Seperator *sep);
void SetGenderPermanent(Client *c, const Seperator *sep);
void SetGM(Client *c, const Seperator *sep);
void SetGMSpeed(Client *c, const Seperator *sep);
void SetGMStatus(Client *c, const Seperator *sep);
void SetGodMode(Client *c, const Seperator *sep);
void SetHaste(Client *c, const Seperator *sep);
void SetHideMe(Client *c, const Seperator *sep);
void SetHeroModel(Client *c, const Seperator *sep);
void SetHP(Client *c, const Seperator *sep);
void SetHPFull(Client *c, const Seperator *sep);
void SetInvulnerable(Client *c, const Seperator *sep);
void SetLanguage(Client *c, const Seperator *sep);
void SetLastName(Client *c, const Seperator *sep);
void SetLevel(Client *c, const Seperator *sep);
void SetLoginserverInfo(Client *c, const Seperator *sep);
void SetMana(Client *c, const Seperator *sep);
void SetManaFull(Client *c, const Seperator *sep);
void SetMOTD(Client *c, const Seperator *sep);
void SetName(Client *c, const Seperator *sep);
void SetOOCMute(Client *c, const Seperator *sep);
void SetPassword(Client *c, const Seperator *sep);
void SetPVP(Client *c, const Seperator *sep);
void SetPVPPoints(Client *c, const Seperator *sep);
void SetRace(Client *c, const Seperator *sep);
void SetRacePermanent(Client *c, const Seperator *sep);
void SetServerLocked(Client *c, const Seperator *sep);
void SetSkill(Client *c, const Seperator *sep);
void SetSkillAll(Client *c, const Seperator *sep);
void SetSkillAllMax(Client *c, const Seperator *sep);
void SetStartZone(Client *c, const Seperator *sep);
void SetTemporaryName(Client *c, const Seperator *sep);
void SetTexture(Client *c, const Seperator *sep);
void SetTime(Client *c, const Seperator *sep);
void SetTimeZone(Client *c, const Seperator *sep);
void SetTitle(Client *c, const Seperator *sep);
void SetTitleSuffix(Client *c, const Seperator *sep);
void SetWeather(Client *c, const Seperator *sep);
void SetZoneData(Client *c, const Seperator *sep);
void command_set(Client *c, const Seperator *sep)
{
View File
+1 -1
View File
@@ -2,7 +2,7 @@
#include "../../groups.h"
#include "../../raids.h"
#include "../../raids.h"
#include "../../common/repositories/account_repository.h"
#include "../../../common/repositories/account_repository.h"
void SetAutoLogin(Client* c, const Seperator* sep)
{
View File
View File
View File
View File
View File
View File
View File
View File
View File
View File
+3
View File
@@ -1,4 +1,7 @@
#include "../../client.h"
#include "../../worldserver.h"
extern WorldServer worldserver;
void SetZoneData(Client *c, const Seperator *sep)
{
+53 -52
View File
@@ -1,56 +1,57 @@
#include "../client.h"
#include "show/aas.cpp"
#include "show/aa_points.cpp"
#include "show/aggro.cpp"
#include "show/auto_login.cpp"
#include "show/buffs.cpp"
#include "show/buried_corpse_count.cpp"
#include "show/client_version_summary.cpp"
#include "show/content_flags.cpp"
#include "show/currencies.cpp"
#include "show/distance.cpp"
#include "show/emotes.cpp"
#include "show/field_of_view.cpp"
#include "show/flags.cpp"
#include "show/group_info.cpp"
#include "show/hatelist.cpp"
#include "show/inventory.cpp"
#include "show/keyring.cpp"
#include "show/ip_lookup.cpp"
#include "show/line_of_sight.cpp"
#include "show/network.cpp"
#include "show/network_stats.cpp"
#include "show/npc_global_loot.cpp"
#include "show/npc_stats.cpp"
#include "show/npc_type.cpp"
#include "show/peqzone_flags.cpp"
#include "show/petition.cpp"
#include "show/petition_info.cpp"
#include "show/proximity.cpp"
#include "show/quest_errors.cpp"
#include "show/quest_globals.cpp"
#include "show/recipe.cpp"
#include "show/server_info.cpp"
#include "show/skills.cpp"
#include "show/spawn_status.cpp"
#include "show/special_abilities.cpp"
#include "show/spells.cpp"
#include "show/spells_list.cpp"
#include "show/stats.cpp"
#include "show/timers.cpp"
#include "show/traps.cpp"
#include "show/uptime.cpp"
#include "show/variable.cpp"
#include "show/version.cpp"
#include "show/waypoints.cpp"
#include "show/who.cpp"
#include "show/xtargets.cpp"
#include "show/zone_data.cpp"
#include "show/zone_global_loot.cpp"
#include "show/zone_loot.cpp"
#include "show/zone_points.cpp"
#include "show/zone_status.cpp"
#include "show/zone_variables.cpp"
void ShowAAs(Client* c, const Seperator* sep);
void ShowAAPoints(Client* c, const Seperator* sep);
void ShowAggro(Client* c, const Seperator* sep);
void ShowAutoLogin(Client* c, const Seperator* sep);
void ShowBuffs(Client* c, const Seperator* sep);
void ShowBuriedCorpseCount(Client* c, const Seperator* sep);
void ShowClientVersionSummary(Client* c, const Seperator* sep);
void ShowContentFlags(Client* c, const Seperator* sep);
void ShowCurrencies(Client* c, const Seperator* sep);
void ShowDistance(Client* c, const Seperator* sep);
void ShowEmotes(Client* c, const Seperator* sep);
void ShowFieldOfView(Client* c, const Seperator* sep);
void ShowFlags(Client* c, const Seperator* sep);
void ShowGroupInfo(Client* c, const Seperator* sep);
void ShowHateList(Client* c, const Seperator* sep);
void ShowInventory(Client* c, const Seperator* sep);
void ShowIPLookup(Client* c, const Seperator* sep);
void ShowKeyring(Client* c, const Seperator* sep);
void ShowLineOfSight(Client* c, const Seperator* sep);
void ShowNetwork(Client* c, const Seperator* sep);
void ShowNetworkStats(Client* c, const Seperator* sep);
void ShowNPCGlobalLoot(Client* c, const Seperator* sep);
void ShowNPCStats(Client* c, const Seperator* sep);
void ShowNPCType(Client* c, const Seperator* sep);
void ShowPEQZoneFlags(Client* c, const Seperator* sep);
void ShowPetition(Client* c, const Seperator* sep);
void ShowPetitionInfo(Client* c, const Seperator* sep);
void ShowProximity(Client* c, const Seperator* sep);
void ShowQuestErrors(Client* c, const Seperator* sep);
void ShowQuestGlobals(Client* c, const Seperator* sep);
void ShowRecipe(Client* c, const Seperator* sep);
void ShowServerInfo(Client* c, const Seperator* sep);
void ShowSkills(Client* c, const Seperator* sep);
void ShowSpawnStatus(Client* c, const Seperator* sep);
void ShowSpecialAbilities(Client* c, const Seperator* sep);
void ShowSpells(Client* c, const Seperator* sep);
void ShowSpellsList(Client* c, const Seperator* sep);
void ShowStats(Client* c, const Seperator* sep);
void ShowTimers(Client* c, const Seperator* sep);
void ShowTraps(Client* c, const Seperator* sep);
void ShowUptime(Client* c, const Seperator* sep);
void ShowVariable(Client* c, const Seperator* sep);
void ShowVersion(Client* c, const Seperator* sep);
void ShowWaypoints(Client* c, const Seperator* sep);
void ShowWho(Client* c, const Seperator* sep);
void ShowXTargets(Client* c, const Seperator* sep);
void ShowZoneData(Client* c, const Seperator* sep);
void ShowZoneGlobalLoot(Client* c, const Seperator* sep);
void ShowZoneLoot(Client* c, const Seperator* sep);
void ShowZonePoints(Client* c, const Seperator* sep);
void ShowZoneStatus(Client* c, const Seperator* sep);
void ShowZoneVariables(Client* c, const Seperator* sep);
void command_show(Client *c, const Seperator *sep)
{
@@ -1,5 +1,5 @@
#include "../../client.h"
#include "../../common/repositories/account_repository.h"
#include "../../../common/repositories/account_repository.h"
void ShowAutoLogin(Client* c, const Seperator* sep)
{

Some files were not shown because too many files have changed in this diff Show More