mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-08 19:43:53 +00:00
* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
#include "../../client.h"
|
|
|
|
void SetWeather(Client *c, const Seperator *sep)
|
|
{
|
|
const auto arguments = sep->argnum;
|
|
if (arguments < 2 || !sep->IsNumber(2)) {
|
|
c->Message(Chat::White, "Usage: #weather [0|1|2] - [Off|Rain|Snow]");
|
|
c->Message(Chat::White, "Usage: #weather 3 [Type] [Intensity] - Manually set weather type and intensity");
|
|
return;
|
|
}
|
|
|
|
if (arguments == 2) {
|
|
uint8 new_weather = Strings::ToUnsignedInt(sep->arg[2]);
|
|
uint8 new_intensity = 0;
|
|
std::string weather_message = "The sky clears.";
|
|
|
|
if (new_weather == EQ::constants::WeatherTypes::Snowing) {
|
|
weather_message = "Snowflakes begin to fall from the sky.";
|
|
new_weather = EQ::constants::WeatherTypes::Snowing;
|
|
new_intensity = 2;
|
|
} else if (new_weather == EQ::constants::WeatherTypes::Raining) {
|
|
weather_message = "Raindrops begin to fall from the sky.";
|
|
new_weather = EQ::constants::WeatherTypes::Raining;
|
|
new_intensity = 1; // This is how it's done in Fear, and you can see a decent distance with it at this value
|
|
}
|
|
|
|
zone->zone_weather = new_weather;
|
|
auto outapp = new EQApplicationPacket(OP_Weather, 8);
|
|
|
|
if (new_weather != EQ::constants::WeatherTypes::None) {
|
|
if (new_weather == EQ::constants::WeatherTypes::Snowing) {
|
|
outapp->pBuffer[0] = EQ::constants::WeatherTypes::Snowing;
|
|
}
|
|
|
|
outapp->pBuffer[4] = new_intensity;
|
|
}
|
|
|
|
c->Message(Chat::White, weather_message.c_str());
|
|
entity_list.QueueClients(c, outapp);
|
|
|
|
safe_delete(outapp);
|
|
} else if (arguments == 4) {
|
|
const uint8 command_type = Strings::ToUnsignedInt(sep->arg[2]);
|
|
uint8 new_weather = EQ::constants::WeatherTypes::None;
|
|
uint8 new_intensity = 0;
|
|
std::string weather_message;
|
|
|
|
if (zone->zone_weather == EQ::constants::WeatherTypes::None) {
|
|
if (command_type > EQ::constants::WeatherTypes::Snowing) {
|
|
new_weather = Strings::ToUnsignedInt(sep->arg[3]);
|
|
new_intensity = Strings::ToUnsignedInt(sep->arg[4]);
|
|
|
|
weather_message = fmt::format(
|
|
"Sending {} ({}) with an intensity of {}.",
|
|
EQ::constants::GetWeatherTypeName(new_weather),
|
|
new_weather,
|
|
new_intensity
|
|
);
|
|
} else if (command_type == EQ::constants::WeatherTypes::Snowing) {
|
|
weather_message = "Snowflakes begin to fall from the sky.";
|
|
new_weather = EQ::constants::WeatherTypes::Snowing;
|
|
new_intensity = 2;
|
|
} else if (command_type == EQ::constants::WeatherTypes::Raining) {
|
|
weather_message = "Raindrops begin to fall from the sky.";
|
|
new_weather = EQ::constants::WeatherTypes::Raining;
|
|
new_intensity = 1; // This is how it's done in Fear, and you can see a decent distance with it at this value
|
|
}
|
|
|
|
zone->zone_weather = new_weather;
|
|
auto outapp = new EQApplicationPacket(OP_Weather, 8);
|
|
|
|
if (new_weather != EQ::constants::WeatherTypes::Raining) {
|
|
outapp->pBuffer[0] = new_weather;
|
|
}
|
|
|
|
outapp->pBuffer[4] = new_intensity;
|
|
|
|
c->Message(Chat::White, weather_message.c_str());
|
|
entity_list.QueueClients(c, outapp);
|
|
|
|
safe_delete(outapp);
|
|
} else {
|
|
auto outapp = new EQApplicationPacket(OP_Weather, 8);
|
|
weather_message = "The sky clears.";
|
|
|
|
if (zone->zone_weather == EQ::constants::WeatherTypes::Snowing) {
|
|
weather_message = "The sky clears as the snow stops falling.";
|
|
outapp->pBuffer[0] = 1; // Snow has it's own shutoff packet
|
|
} else if (zone->zone_weather == EQ::constants::WeatherTypes::Raining) {
|
|
weather_message = "The sky clears as the rain ceases to fall.";
|
|
}
|
|
|
|
zone->zone_weather = EQ::constants::WeatherTypes::None;
|
|
|
|
c->Message(Chat::White, weather_message.c_str());
|
|
entity_list.QueueClients(c, outapp);
|
|
|
|
safe_delete(outapp);
|
|
}
|
|
}
|
|
}
|