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* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#include "../../bot.h"
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#include "../../client.h"
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void SetLevel(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #set level [Level]");
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return;
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}
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Mob* t = c;
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if (c->GetTarget()) {
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t = c->GetTarget();
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}
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const uint8 max_level = RuleI(Character, MaxLevel);
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const uint8 level = Strings::ToUnsignedInt(sep->arg[2]);
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if (c != t && c->Admin() < RuleI(GM, MinStatusToLevelTarget)) {
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c->Message(Chat::White, "Your status is not high enough to change another person's level.");
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return;
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}
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t->SetLevel(level, true);
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if (t->IsClient()) {
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for (const auto& s : EQ::skills::GetSkillTypeMap()) {
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const uint16 max_skill_value = t->CastToClient()->MaxSkill(s.first);
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if (t->GetSkill(s.first) > max_skill_value) {
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t->CastToClient()->SetSkill(s.first, max_skill_value);
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}
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}
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t->CastToClient()->SendLevelAppearance();
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if (RuleB(Bots, Enabled) && RuleB(Bots, BotLevelsWithOwner)) {
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Bot::LevelBotWithClient(t->CastToClient(), level, true);
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}
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}
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}
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