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* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#include "../../client.h"
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void SetTexture(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #set texture [Texture] [Helmet Texture]");
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return;
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}
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const uint8 texture = Strings::ToUnsignedInt(sep->arg[2]);
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const uint8 helmet_texture = (
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sep->IsNumber(3) ?
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Strings::ToUnsignedInt(sep->arg[3]) :
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0
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);
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Mob* t = c;
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if (c->GetTarget()) {
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t = c->GetTarget();
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}
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if (IsPlayerRace(t->GetModel())) { // Player Races Wear Armor, so Wearchange is sent instead
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for (
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int texture_slot = EQ::textures::textureBegin;
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texture_slot <= EQ::textures::LastTintableTexture;
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texture_slot++
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) {
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t->SendTextureWC(texture_slot, texture);
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}
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} else { // Non-Player Races only need Illusion Packets to be sent for texture
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t->SendIllusionPacket(
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AppearanceStruct{
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.gender_id = t->GetGender(),
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.helmet_texture = helmet_texture,
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.race_id = t->GetModel(),
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.texture = texture,
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}
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);
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Texture Changed for {} | Texture: {}{}",
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c->GetTargetDescription(t, TargetDescriptionType::UCSelf),
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texture,
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(
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IsPlayerRace(t->GetModel()) ?
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"" :
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fmt::format(
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" Helmet Texture: {}",
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helmet_texture
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)
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)
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).c_str()
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);
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}
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