mirror of
https://github.com/EQEmu/Server.git
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67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
#ifndef LOGINSERVER_H
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#define LOGINSERVER_H
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#include "../common/servertalk.h"
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#include "../common/linked_list.h"
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#include "../common/timer.h"
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#include "../common/queue.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/mutex.h"
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#include "../common/net/servertalk_client_connection.h"
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#include "../common/net/servertalk_legacy_client_connection.h"
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#include "../common/event/timer.h"
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#include <memory>
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class LoginServer{
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public:
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LoginServer(const char*, uint16, const char*, const char*, bool legacy);
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~LoginServer();
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bool Connect();
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void SendInfo();
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void SendStatus();
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void SendPacket(ServerPacket* pack);
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void SendAccountUpdate(ServerPacket *pack);
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bool Connected()
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{
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if (m_is_legacy) {
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if (m_legacy_client) {
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return m_legacy_client->Connected();
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}
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}
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else {
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if (m_client) {
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return m_client->Connected();
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}
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}
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return false;
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}
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bool CanUpdate() { return m_can_account_update; }
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private:
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void ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessLSClientAuth(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessLSClientAuthLegacy(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessLSFatalError(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessSystemwideMessage(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessLSRemoteAddr(uint16_t opcode, EQ::Net::Packet &p);
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void ProcessLSAccountUpdate(uint16_t opcode, EQ::Net::Packet &p);
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std::unique_ptr<EQ::Timer> m_keepalive;
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std::unique_ptr<EQ::Net::ServertalkClient> m_client;
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std::unique_ptr<EQ::Net::ServertalkLegacyClient> m_legacy_client;
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std::unique_ptr<EQ::Timer> m_statusupdate_timer;
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char m_loginserver_address[256];
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uint32 m_loginserver_ip;
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uint16 m_loginserver_port;
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std::string m_login_account;
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std::string m_login_password;
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bool m_can_account_update;
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bool m_is_legacy;
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};
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#endif
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