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[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
@@ -2387,3 +2387,45 @@ void Client::RecordPossibleHack(const std::string& message)
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PlayerEventLogsRepository::InsertOne(database, e);
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}
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}
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void Client::SendGuildTributeFavorAndTimer(uint32 favor, uint32 time_remaining)
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{
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auto cle = GetCLE();
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if (!cle) {
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return;
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}
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auto guild = guild_mgr.GetGuildByGuildID(GetCLE()->GuildID());
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if (guild) {
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guild->tribute.favor = favor;
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guild->tribute.time_remaining = time_remaining;
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auto outapp = new EQApplicationPacket(OP_GuildTributeFavorAndTimer, sizeof(GuildTributeFavorTimer_Struct));
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auto gtsa = (GuildTributeFavorTimer_Struct *)outapp->pBuffer;
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gtsa->guild_id = GetCLE()->GuildID();
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gtsa->guild_favor = guild->tribute.favor;
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gtsa->tribute_timer = guild->tribute.time_remaining;
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gtsa->trophy_timer = 0; //not yet implemented
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QueuePacket(outapp);
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safe_delete(outapp);
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}
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}
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void Client::SendGuildTributeOptInToggle(const GuildTributeMemberToggle *in)
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{
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auto outapp = new EQApplicationPacket(OP_GuildOptInOut, sizeof(GuildTributeOptInOutReply_Struct));
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auto data = (GuildTributeOptInOutReply_Struct *)outapp->pBuffer;
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data->guild_id = in->guild_id;
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data->no_donations = in->no_donations;
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data->tribute_toggle = in->tribute_toggle;
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data->tribute_trophy_toggle = 0; //not yet implemented
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data->time = time(nullptr);
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data->command = in->command;
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strn0cpy(data->player_name, in->player_name, sizeof(data->player_name));
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QueuePacket(outapp);
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safe_delete(outapp);
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}
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@@ -51,6 +51,8 @@ public:
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void SendLogServer();
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void SendApproveWorld();
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void SendPostEnterWorld();
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void SendGuildTributeFavorAndTimer(uint32 favor, uint32 time_remaining);
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void SendGuildTributeOptInToggle(const GuildTributeMemberToggle* in);
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inline uint32 GetIP() { return ip; }
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inline uint16 GetPort() { return port; }
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@@ -223,6 +223,8 @@ void ClientListEntry::Update(ZoneServer *iZS, ServerClientList_Struct *scl, CLE_
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panon = scl->anon;
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ptellsoff = scl->tellsoff;
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pguild_id = scl->guild_id;
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pguild_rank = scl->guild_rank;
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pguild_tribute_opt_in = scl->guild_tribute_opt_in;
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pLFG = scl->LFG;
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gm = scl->gm;
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pClientVersion = scl->ClientVersion;
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@@ -280,6 +282,7 @@ void ClientListEntry::ClearVars(bool iAll)
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panon = 0;
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ptellsoff = 0;
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pguild_id = GUILD_NONE;
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pguild_rank = 0;
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pLFG = 0;
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gm = 0;
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pClientVersion = 0;
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+28
-23
@@ -95,29 +95,32 @@ public:
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inline void SetAdmin(uint16 iAdmin) { padmin = iAdmin; }
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// Character info
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inline ZoneServer* Server() const { return pzoneserver; }
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inline void ClearServer() { pzoneserver = 0; }
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inline uint32 CharID() const { return pcharid; }
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inline const char* name() const { return pname; }
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inline uint32 zone() const { return pzone; }
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inline uint16 instance() const { return pinstance; }
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inline uint8 level() const { return plevel; }
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inline uint8 class_() const { return pclass_; }
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inline uint16 race() const { return prace; }
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inline uint8 Anon() { return panon; }
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inline uint8 TellsOff() const { return ptellsoff; }
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inline uint32 GuildID() const { return pguild_id; }
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inline void SetGuild(uint32 guild_id) { pguild_id = guild_id; }
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inline bool LFG() const { return pLFG; }
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inline uint8 GetGM() const { return gm; }
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inline void SetGM(uint8 igm) { gm = igm; }
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inline void SetZone(uint32 zone) { pzone = zone; }
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inline bool IsLocalClient() const { return plocal; }
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inline uint8 GetLFGFromLevel() const { return pLFGFromLevel; }
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inline uint8 GetLFGToLevel() const { return pLFGToLevel; }
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inline bool GetLFGMatchFilter() const { return pLFGMatchFilter; }
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inline const char* GetLFGComments() const { return pLFGComments; }
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inline uint8 GetClientVersion() { return pClientVersion; }
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inline ZoneServer *Server() const { return pzoneserver; }
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inline void ClearServer() { pzoneserver = 0; }
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inline uint32 CharID() const { return pcharid; }
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inline const char *name() const { return pname; }
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inline uint32 zone() const { return pzone; }
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inline uint16 instance() const { return pinstance; }
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inline uint8 level() const { return plevel; }
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inline uint8 class_() const { return pclass_; }
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inline uint16 race() const { return prace; }
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inline uint8 Anon() { return panon; }
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inline uint8 TellsOff() const { return ptellsoff; }
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inline uint32 GuildID() const { return pguild_id; }
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inline uint32 GuildRank() const { return pguild_rank; }
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inline bool GuildTributeOptIn() const { return pguild_tribute_opt_in; }
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inline void SetGuild(uint32 guild_id) { pguild_id = guild_id; }
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inline void SetGuildTributeOptIn(bool opt) { pguild_tribute_opt_in = opt; }
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inline bool LFG() const { return pLFG; }
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inline uint8 GetGM() const { return gm; }
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inline void SetGM(uint8 igm) { gm = igm; }
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inline void SetZone(uint32 zone) { pzone = zone; }
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inline bool IsLocalClient() const { return plocal; }
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inline uint8 GetLFGFromLevel() const { return pLFGFromLevel; }
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inline uint8 GetLFGToLevel() const { return pLFGToLevel; }
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inline bool GetLFGMatchFilter() const { return pLFGMatchFilter; }
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inline const char *GetLFGComments() const { return pLFGComments; }
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inline uint8 GetClientVersion() { return pClientVersion; }
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inline bool TellQueueFull() const { return tell_queue.size() >= RuleI(World, TellQueueSize); }
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inline bool TellQueueEmpty() const { return tell_queue.empty(); }
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@@ -160,6 +163,8 @@ private:
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uint8 panon{};
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uint8 ptellsoff{};
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uint32 pguild_id{};
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uint32 pguild_rank;
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bool pguild_tribute_opt_in{};
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bool pLFG{};
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uint8 gm{};
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uint8 pClientVersion{};
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@@ -384,6 +384,8 @@ void ClientList::ClientUpdate(ZoneServer *zoneserver, ServerClientList_Struct *s
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" anon [{}]"
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" tellsoff [{}]"
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" guild_id [{}]"
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" guild_rank [{}]"
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" guild_tribute_opt_in [{}]"
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" LFG [{}]"
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" gm [{}]"
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" ClientVersion [{}]"
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@@ -409,6 +411,8 @@ void ClientList::ClientUpdate(ZoneServer *zoneserver, ServerClientList_Struct *s
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scl->anon,
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scl->tellsoff,
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scl->guild_id,
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scl->guild_rank,
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scl->guild_tribute_opt_in,
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scl->LFG,
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scl->gm,
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scl->ClientVersion,
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@@ -1577,6 +1581,8 @@ void ClientList::GetClientList(Json::Value &response)
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row["client_version"] = cle->GetClientVersion();
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row["gm"] = cle->GetGM();
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row["guild_id"] = cle->GuildID();
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row["guild_rank"] = cle->GuildRank();
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row["guild_tribute_opt_in"] = cle->GuildTributeOptIn();
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row["instance"] = cle->instance();
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row["is_local_client"] = cle->IsLocalClient();
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row["level"] = cle->level();
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@@ -1667,3 +1673,97 @@ void ClientList::SendCharacterMessageID(ClientListEntry* character,
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character->Server()->SendPacket(pack.get());
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}
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void ClientList::GetGuildClientList(Json::Value& response, uint32 guild_id)
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{
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LinkedListIterator<ClientListEntry*> Iterator(clientlist);
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Iterator.Reset();
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while (Iterator.MoreElements()) {
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ClientListEntry* cle = Iterator.GetData();
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if (cle->GuildID() != guild_id) {
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Iterator.Advance();
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continue;
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}
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Json::Value row;
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row["account_id"] = cle->AccountID();
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row["account_name"] = cle->AccountName();
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row["admin"] = cle->Admin();
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row["id"] = cle->GetID();
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row["ip"] = cle->GetIP();
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row["loginserver_account_id"] = cle->LSAccountID();
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row["loginserver_id"] = cle->LSID();
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row["loginserver_name"] = cle->LSName();
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row["online"] = cle->Online();
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row["world_admin"] = cle->WorldAdmin();
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auto server = cle->Server();
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if (server) {
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row["server"]["client_address"] = server->GetCAddress();
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row["server"]["client_local_address"] = server->GetCLocalAddress();
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row["server"]["client_port"] = server->GetCPort();
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row["server"]["compile_time"] = server->GetCompileTime();
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row["server"]["id"] = server->GetID();
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row["server"]["instance_id"] = server->GetInstanceID();
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row["server"]["ip"] = server->GetIP();
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row["server"]["is_booting"] = server->IsBootingUp();
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row["server"]["launch_name"] = server->GetLaunchName();
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row["server"]["launched_name"] = server->GetLaunchedName();
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row["server"]["number_players"] = server->NumPlayers();
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row["server"]["port"] = server->GetPort();
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row["server"]["previous_zone_id"] = server->GetPrevZoneID();
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row["server"]["static_zone"] = server->IsStaticZone();
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row["server"]["uui"] = server->GetUUID();
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row["server"]["zone_id"] = server->GetZoneID();
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row["server"]["zone_long_name"] = server->GetZoneLongName();
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row["server"]["zone_name"] = server->GetZoneName();
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row["server"]["zone_os_pid"] = server->GetZoneOSProcessID();
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}
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else {
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row["server"] = Json::Value();
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}
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row["anon"] = cle->Anon();
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row["character_id"] = cle->CharID();
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row["class"] = cle->class_();
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row["client_version"] = cle->GetClientVersion();
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row["gm"] = cle->GetGM();
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row["guild_id"] = cle->GuildID();
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row["guild_rank"] = cle->GuildRank();
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row["guild_tribute_opt_in"] = cle->GuildTributeOptIn();
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row["instance"] = cle->instance();
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row["is_local_client"] = cle->IsLocalClient();
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row["level"] = cle->level();
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row["lfg"] = cle->LFG();
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row["lfg_comments"] = cle->GetLFGComments();
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row["lfg_from_level"] = cle->GetLFGFromLevel();
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row["lfg_match_filter"] = cle->GetLFGMatchFilter();
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row["lfg_to_level"] = cle->GetLFGToLevel();
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row["name"] = cle->name();
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row["race"] = cle->race();
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row["tells_off"] = cle->TellsOff();
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row["zone"] = cle->zone();
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response.append(row);
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Iterator.Advance();
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}
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}
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std::map<uint32, ClientListEntry *> ClientList::GetGuildClientsWithTributeOptIn(uint32 guild_id)
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{
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std::map<uint32, ClientListEntry *> guild_members;
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LinkedListIterator<ClientListEntry *> Iterator(clientlist);
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Iterator.Reset();
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while (Iterator.MoreElements()) {
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auto c = Iterator.GetData();
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if (c->GuildID() == guild_id && c->GuildTributeOptIn()) {
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guild_members.emplace(c->CharID(), c);
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}
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Iterator.Advance();
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}
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return guild_members;
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}
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+4
-1
@@ -33,7 +33,9 @@ public:
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void ZoneBootup(ZoneServer* zs);
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void RemoveCLEReferances(ClientListEntry* cle);
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std::map<uint32, ClientListEntry*> GetGuildClientsWithTributeOptIn(uint32 guild_id);
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std::map<uint32, ClientListEntry*> GetGuildClientList(uint32 guild_id);
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//Client* GetClient(uint32 char_id);
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//from ZSList
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@@ -65,6 +67,7 @@ public:
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void GetClients(const char *zone_name, std::vector<ClientListEntry *> &into);
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void GetClientList(Json::Value &response);
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void GetGuildClientList(Json::Value& response, uint32 guild_id);
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void SendCharacterMessage(uint32_t character_id, int chat_type, const std::string& message);
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void SendCharacterMessage(const std::string& character_name, int chat_type, const std::string& message);
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@@ -27,10 +27,12 @@
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#include "../common/database_schema.h"
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#include "../common/zone_store.h"
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#include "worlddb.h"
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#include "wguild_mgr.h"
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#include "world_config.h"
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extern ZSList zoneserver_list;
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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extern ClientList client_list;
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extern WorldGuildManager guild_mgr;
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void callGetZoneList(Json::Value &response)
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{
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@@ -277,7 +279,63 @@ void EQEmuApiWorldDataService::get(Json::Value &r, const std::vector<std::string
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if (m == "reload") {
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reload(r, args);
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}
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if (m == "get_guild_details") {
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callGetGuildDetails(r, args);
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}
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if (m == "lock_status") {
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r["locked"] = WorldConfig::get()->Locked;
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}
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}
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void EQEmuApiWorldDataService::callGetGuildDetails(Json::Value &response, const std::vector<std::string> &args)
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{
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std::string command = !args[1].empty() ? args[1] : "";
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if (command.empty()) {
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return;
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}
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Json::Value row;
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auto guild_id = Strings::ToUnsignedInt(command);
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if (!guild_id) {
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row = "useage is: api get_guild_details ### where ### is a valid guild id.";
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return;
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}
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auto guild = guild_mgr.GetGuildByGuildID(guild_id);
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if (!guild) {
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row = fmt::format("Could not find guild id {}", guild_id);
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return;
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}
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row["guild_id"] = command;
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row["guild_name"] = guild->name;
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row["leader_id"] = guild->leader;
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row["min_status"] = guild->minstatus;
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row["motd"] = guild->motd;
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row["motd_setter"] = guild->motd_setter;
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row["url"] = guild->url;
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row["channel"] = guild->channel;
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for (int i = GUILD_LEADER; i <= GUILD_RECRUIT; i++) {
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row["Ranks"][i] = guild->rank_names[i].c_str();
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}
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for (int i = 1; i <= GUILD_MAX_FUNCTIONS; i++) {
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row["functions"][i]["db_id"] = guild->functions[i].id;
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row["functions"][i]["perm_id"] = guild->functions[i].perm_id;
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row["functions"][i]["guild_id"] = guild->functions[i].guild_id;
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row["functions"][i]["perm_value"] = guild->functions[i].perm_value;
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}
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row["tribute"]["favor"] = guild->tribute.favor;
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row["tribute"]["id1"] = guild->tribute.id_1;
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row["tribute"]["id1_tier"] = guild->tribute.id_1_tier;
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row["tribute"]["id2"] = guild->tribute.id_2;
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row["tribute"]["id2_tier"] = guild->tribute.id_2_tier;
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row["tribute"]["time_remaining"] = guild->tribute.time_remaining;
|
||||
row["tribute"]["enabled"] = guild->tribute.enabled;
|
||||
|
||||
client_list.GetGuildClientList(response, guild_id);
|
||||
|
||||
response.append(row);
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@ public:
|
||||
static void get(Json::Value &r, const std::vector<std::string> &args);
|
||||
static void reload(Json::Value &r, const std::vector<std::string> &args);
|
||||
static void message(Json::Value &r, const std::string &message);
|
||||
static void callGetGuildDetails(Json::Value &response, const std::vector<std::string> &args);
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
#include "../common/misc.h"
|
||||
#include "client.h"
|
||||
#include "worlddb.h"
|
||||
#include "wguild_mgr.h"
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <process.h>
|
||||
@@ -409,6 +410,7 @@ int main(int argc, char **argv)
|
||||
event_scheduler.Process(&zoneserver_list);
|
||||
|
||||
client_list.Process();
|
||||
guild_mgr.Process();
|
||||
|
||||
if (player_event_process_timer.Check()) {
|
||||
player_event_logs.Process();
|
||||
|
||||
+307
-17
@@ -22,17 +22,25 @@
|
||||
#include "../common/servertalk.h"
|
||||
#include "clientlist.h"
|
||||
#include "zonelist.h"
|
||||
#include "zoneserver.h"
|
||||
#include "cliententry.h"
|
||||
#include "client.h"
|
||||
#include "../common/repositories/guilds_repository.h"
|
||||
#include "../common/repositories/guild_ranks_repository.h"
|
||||
#include "../common/repositories/guild_permissions_repository.h"
|
||||
#include "../common/repositories/guild_members_repository.h"
|
||||
#include "../common/repositories/guild_bank_repository.h"
|
||||
#include "../common/repositories/guild_tributes_repository.h"
|
||||
#include "../common/repositories/tributes_repository.h"
|
||||
#include "../common/repositories/tribute_levels_repository.h"
|
||||
|
||||
|
||||
extern ClientList client_list;
|
||||
extern ZSList zoneserver_list;
|
||||
|
||||
|
||||
std::map<uint32, TributeData> tribute_list;
|
||||
|
||||
WorldGuildManager guild_mgr;
|
||||
|
||||
|
||||
|
||||
void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
|
||||
LogGuilds("Broadcasting guild refresh for [{}], changes: name=[{}], motd=[{}], rank=d, relation=[{}]", guild_id, name, motd, rank, relation);
|
||||
auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
|
||||
@@ -89,14 +97,12 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
|
||||
break;
|
||||
}
|
||||
|
||||
case ServerOP_GuildCharRefresh: {
|
||||
if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
|
||||
LogGuilds("Received ServerOP_RefreshGuild of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildCharRefresh_Struct));
|
||||
return;
|
||||
}
|
||||
case ServerOP_GuildCharRefresh:
|
||||
{
|
||||
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
|
||||
LogGuilds("Received and broadcasting guild member refresh for char [{}] to all zones with members of guild [{}]", s->char_id, s->guild_id);
|
||||
|
||||
RefreshGuild(s->guild_id);
|
||||
//preform the local update
|
||||
client_list.UpdateClientGuild(s->char_id, s->guild_id);
|
||||
|
||||
@@ -107,41 +113,325 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
|
||||
break;
|
||||
}
|
||||
|
||||
case ServerOP_DeleteGuild: {
|
||||
case ServerOP_DeleteGuild:
|
||||
{
|
||||
if(pack->size != sizeof(ServerGuildID_Struct)) {
|
||||
LogGuilds("Received ServerOP_DeleteGuild of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildID_Struct));
|
||||
return;
|
||||
}
|
||||
|
||||
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
|
||||
|
||||
auto res = m_guilds.find(s->guild_id);
|
||||
if (res != m_guilds.end()) {
|
||||
delete res->second;
|
||||
m_guilds.erase(res);
|
||||
}
|
||||
|
||||
LogGuilds("Received and broadcasting guild delete for guild [{}]", s->guild_id);
|
||||
|
||||
//broadcast this packet to all zones.
|
||||
zoneserver_list.SendPacket(pack);
|
||||
|
||||
//preform a local refresh.
|
||||
if(!LocalDeleteGuild(s->guild_id)) {
|
||||
LogGuilds("Unable to preform local delete on guild [{}]", s->guild_id);
|
||||
//can we do anything?
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case ServerOP_GuildMemberUpdate: {
|
||||
case ServerOP_GuildMemberUpdate:
|
||||
{
|
||||
if(pack->size != sizeof(ServerGuildMemberUpdate_Struct))
|
||||
{
|
||||
LogGuilds("Received ServerOP_GuildMemberUpdate of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
|
||||
return;
|
||||
}
|
||||
|
||||
auto s = (ServerGuildID_Struct *)pack->pBuffer;
|
||||
RefreshGuild(s->guild_id);
|
||||
|
||||
zoneserver_list.SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_GuildPermissionUpdate:
|
||||
{
|
||||
if (pack->size != sizeof(ServerGuildPermissionUpdate_Struct))
|
||||
{
|
||||
LogGuilds("Received ServerOP_GuildPermissionUpdate of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildPermissionUpdate_Struct));
|
||||
return;
|
||||
}
|
||||
|
||||
auto sg = (ServerGuildPermissionUpdate_Struct *)pack->pBuffer;
|
||||
auto guild = GetGuildByGuildID(sg->guild_id);
|
||||
if (!guild) {
|
||||
guild_mgr.LoadGuilds();
|
||||
guild = GetGuildByGuildID(sg->guild_id);
|
||||
}
|
||||
|
||||
if (guild) {
|
||||
if (sg->function_value) {
|
||||
guild->functions[sg->function_id].perm_value |= (1UL << (8 - sg->rank));
|
||||
}
|
||||
else {
|
||||
guild->functions[sg->function_id].perm_value &= ~(1UL << (8 - sg->rank));
|
||||
}
|
||||
|
||||
LogGuilds("World Received ServerOP_GuildPermissionUpdate for guild [{}] function id {} with value of {}",
|
||||
sg->guild_id,
|
||||
sg->function_id,
|
||||
sg->function_value
|
||||
);
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
}
|
||||
else {
|
||||
LogError("World Received ServerOP_GuildPermissionUpdate for guild [{}] function id {} with value of {} but guild could not be found.",
|
||||
sg->guild_id,
|
||||
sg->function_id,
|
||||
sg->function_value
|
||||
);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ServerOP_GuildRankNameChange:
|
||||
{
|
||||
if (pack->size != sizeof(ServerGuildRankNameChange))
|
||||
{
|
||||
LogGuilds("Received ServerOP_ServerGuildRankNameChange of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildPermissionUpdate_Struct));
|
||||
return;
|
||||
}
|
||||
|
||||
auto rnc = (ServerGuildRankNameChange*)pack->pBuffer;
|
||||
auto guild = GetGuildByGuildID(rnc->guild_id);
|
||||
if (!guild) {
|
||||
guild_mgr.LoadGuilds();
|
||||
guild = GetGuildByGuildID(rnc->guild_id);
|
||||
}
|
||||
|
||||
if (guild) {
|
||||
guild->rank_names[rnc->rank] = rnc->rank_name;
|
||||
LogGuilds("World Received ServerOP_GuildRankNameChange from zone for guild [{}] rank id {} with new name of {}",
|
||||
rnc->guild_id,
|
||||
rnc->rank,
|
||||
rnc->rank_name
|
||||
);
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
}
|
||||
else {
|
||||
LogError("World Received ServerOP_GuildRankNameChange from zone for guild [{}] rank id {} with new name of {} but could not find guild.",
|
||||
rnc->guild_id,
|
||||
rnc->rank,
|
||||
rnc->rank_name
|
||||
);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ServerOP_GuildMemberLevelUpdate:
|
||||
case ServerOP_GuildMemberPublicNote:
|
||||
case ServerOP_GuildChannel:
|
||||
case ServerOP_GuildURL:
|
||||
case ServerOP_GuildMemberRemove:
|
||||
case ServerOP_GuildMemberAdd:
|
||||
case ServerOP_GuildSendGuildList:
|
||||
case ServerOP_GuildMembersList:
|
||||
{
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LogGuilds("Unknown packet {:#04x} received from zone??", pack->opcode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldGuildManager::Process()
|
||||
{
|
||||
for (auto &g: m_guilds) {
|
||||
if (!g.second->tribute.enabled) {
|
||||
continue;
|
||||
}
|
||||
else if (g.second->tribute.enabled && !g.second->tribute.timer.Enabled()) {
|
||||
g.second->tribute.timer.Start(g.second->tribute.time_remaining);
|
||||
LogGuilds(
|
||||
"Found a Guild Tribute Timer for guild [{}]. that was not started. Started it with [{}] time remaining before restart.",
|
||||
g.first,
|
||||
g.second->tribute.time_remaining
|
||||
);
|
||||
}
|
||||
else if (g.second->tribute.enabled && g.second->tribute.timer.Check()) {
|
||||
g.second->tribute.favor -= GetGuildTributeCost(g.first);
|
||||
g.second->tribute.time_remaining = RuleI(Guild, TributeTime);
|
||||
g.second->tribute.timer.Start(RuleI(Guild, TributeTime));
|
||||
guild_mgr.UpdateDbGuildFavor(g.first, g.second->tribute.favor);
|
||||
guild_mgr.UpdateDbTributeTimeRemaining(g.first, RuleI(Guild, TributeTime));
|
||||
SendGuildTributeFavorAndTimer(g.first, g.second->tribute.favor, g.second->tribute.timer.GetRemainingTime());
|
||||
}
|
||||
else if (g.second->tribute.send_timer &&
|
||||
((g.second->tribute.timer.GetRemainingTime() / 1000) %
|
||||
(RuleI(Guild, TributeTimeRefreshInterval) / 1000)) == 0 &&
|
||||
!g.second->tribute.timer.Check()
|
||||
) {
|
||||
g.second->tribute.send_timer = false;
|
||||
g.second->tribute.time_remaining = g.second->tribute.timer.GetRemainingTime();
|
||||
SendGuildTributeFavorAndTimer(g.first, g.second->tribute.favor, g.second->tribute.time_remaining);
|
||||
guild_mgr.UpdateDbTributeTimeRemaining(g.first, g.second->tribute.time_remaining);
|
||||
LogGuilds(
|
||||
"Timer Frequency [{}] ms hit sending time [{}] to guild clients",
|
||||
RuleI(Guild, TributeTimeRefreshInterval),
|
||||
g.second->tribute.time_remaining
|
||||
);
|
||||
}
|
||||
else if (!g.second->tribute.send_timer &&
|
||||
((g.second->tribute.timer.GetRemainingTime() / 1000) %
|
||||
(RuleI(Guild, TributeTimeRefreshInterval) / 1000)) > 0 &&
|
||||
!g.second->tribute.timer.Check()
|
||||
) {
|
||||
g.second->tribute.send_timer = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32 WorldGuildManager::GetGuildTributeCost(uint32 guild_id)
|
||||
{
|
||||
auto guild_members = client_list.GetGuildClientsWithTributeOptIn(guild_id);
|
||||
auto total = guild_members.size();
|
||||
auto total_cost = 0;
|
||||
|
||||
auto guild = guild_mgr.GetGuildByGuildID(guild_id);
|
||||
if (guild)
|
||||
{
|
||||
TributeData &d1 = tribute_list[guild->tribute.id_1];
|
||||
TributeData &d2 = tribute_list[guild->tribute.id_2];
|
||||
uint32 cost_id1 = d1.tiers[guild->tribute.id_1_tier].cost;
|
||||
uint32 cost_id2 = d2.tiers[guild->tribute.id_2_tier].cost;
|
||||
uint32 level_id1 = d2.tiers[guild->tribute.id_1_tier].level;
|
||||
uint32 level_id2 = d2.tiers[guild->tribute.id_2_tier].level;
|
||||
|
||||
for (auto const &m: guild_members) {
|
||||
if (m.second->level() >= level_id1) {
|
||||
total_cost += cost_id1;
|
||||
}
|
||||
if (m.second->level() >= level_id2) {
|
||||
total_cost += cost_id2;
|
||||
}
|
||||
}
|
||||
}
|
||||
return total_cost;
|
||||
}
|
||||
|
||||
bool WorldGuildManager::LoadTributes()
|
||||
{
|
||||
TributeData td{};
|
||||
td.tier_count = 0;
|
||||
|
||||
tribute_list.clear();
|
||||
|
||||
auto tributes = TributesRepository::All(*m_db);
|
||||
for (auto const& t : tributes) {
|
||||
td.name = t.name;
|
||||
td.description = t.descr;
|
||||
td.unknown = t.unknown;
|
||||
td.is_guild = t.isguild == 0 ? false : true;
|
||||
tribute_list[t.id] = td;
|
||||
}
|
||||
|
||||
LogInfo("Loaded [{}] tributes", Strings::Commify(tributes.size()));
|
||||
|
||||
auto tribute_levels = TributeLevelsRepository::GetWhere(*m_db, "TRUE ORDER BY tribute_id, level");
|
||||
|
||||
for (auto const& t : tribute_levels) {
|
||||
uint32 id = t.tribute_id;
|
||||
|
||||
if (tribute_list.count(id) != 1) {
|
||||
LogError("Error in LoadTributes: unknown tribute [{}] in tribute_levels", (unsigned long)id);
|
||||
continue;
|
||||
}
|
||||
|
||||
TributeData& cur = tribute_list[id];
|
||||
if (cur.tier_count >= MAX_TRIBUTE_TIERS) {
|
||||
LogError("Error in LoadTributes: on tribute [{}] more tiers defined than permitted", (unsigned long)id);
|
||||
continue;
|
||||
}
|
||||
|
||||
TributeLevel_Struct& s = cur.tiers[cur.tier_count];
|
||||
|
||||
s.level = t.level;
|
||||
s.cost = t.cost;
|
||||
s.tribute_item_id = t.item_id;
|
||||
|
||||
cur.tier_count++;
|
||||
}
|
||||
|
||||
LogInfo("Loaded [{}] tribute levels", Strings::Commify(tribute_levels.size()));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WorldGuildManager::RefreshGuild(uint32 guild_id)
|
||||
{
|
||||
auto temp_guild = GetGuildByGuildID(guild_id);
|
||||
BaseGuildManager::GuildInfo temp_guild_detail;
|
||||
|
||||
if (temp_guild) {
|
||||
temp_guild_detail.tribute = temp_guild->tribute;
|
||||
}
|
||||
|
||||
if (guild_id <= 0) {
|
||||
LogError("Requested to refresh guild id [{}] but id must be greater than 0.", guild_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto db_guild = GuildsRepository::FindOne(*m_db, guild_id);
|
||||
if (!db_guild.id) {
|
||||
LogGuilds("Guild ID [{}] not found in database.", db_guild.id);
|
||||
return false;
|
||||
}
|
||||
|
||||
LogGuilds("Found guild id [{}]. Loading details.....", db_guild.id);
|
||||
_CreateGuild(db_guild.id, db_guild.name, db_guild.leader, db_guild.minstatus, db_guild.motd, db_guild.motd_setter, db_guild.channel, db_guild.url, db_guild.favor);
|
||||
auto guild = GetGuildByGuildID(guild_id);
|
||||
auto where_filter = fmt::format("guild_id = '{}'", guild_id);
|
||||
auto guild_ranks = GuildRanksRepository::GetWhere(*m_db, where_filter);
|
||||
for (auto const& r : guild_ranks) {
|
||||
guild->rank_names[r.rank_] = r.title;
|
||||
}
|
||||
|
||||
where_filter = fmt::format("guild_id = '{}'", guild_id);
|
||||
auto guild_permissions = GuildPermissionsRepository::GetWhere(*m_db, where_filter);
|
||||
for (auto const& p : guild_permissions) {
|
||||
guild->functions[p.perm_id].id = p.id;
|
||||
guild->functions[p.perm_id].guild_id = p.guild_id;
|
||||
guild->functions[p.perm_id].perm_id = p.perm_id;
|
||||
guild->functions[p.perm_id].perm_value = p.permission;
|
||||
}
|
||||
|
||||
auto guild_tributes = GuildTributesRepository::FindOne(*m_db, guild_id);
|
||||
if (guild_tributes.guild_id) {
|
||||
guild->tribute.id_1 = guild_tributes.tribute_id_1;
|
||||
guild->tribute.id_2 = guild_tributes.tribute_id_2;
|
||||
guild->tribute.id_1_tier = guild_tributes.tribute_id_1_tier;
|
||||
guild->tribute.id_2_tier = guild_tributes.tribute_id_2_tier;
|
||||
guild->tribute.enabled = guild_tributes.enabled;
|
||||
guild->tribute.time_remaining = guild_tributes.time_remaining;
|
||||
}
|
||||
if (temp_guild_detail.tribute.enabled == 1) {
|
||||
guild->tribute = temp_guild_detail.tribute;
|
||||
}
|
||||
|
||||
LogGuilds("Successfully refreshed guild id [{}] from the [WORLD] database", guild_id);
|
||||
LogGuilds("Timer has [{}] time remaining from the [WORLD] refresh.", guild->tribute.time_remaining);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void WorldGuildManager::SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 favor, uint32 time)
|
||||
{
|
||||
auto sp = new ServerPacket(ServerOP_GuildTributeFavAndTimer, sizeof(GuildTributeFavorTimer_Struct));
|
||||
auto data = (GuildTributeFavorTimer_Struct *)sp->pBuffer;
|
||||
data->guild_id = guild_id;
|
||||
data->guild_favor = favor;
|
||||
data->tribute_timer = time;
|
||||
data->trophy_timer = 0;
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(sp);
|
||||
safe_delete(sp)
|
||||
}
|
||||
|
||||
+10
-3
@@ -1,5 +1,5 @@
|
||||
#ifndef GUILD_MGR_H_
|
||||
#define GUILD_MGR_H_
|
||||
#ifndef WGUILD_MGR_H_
|
||||
#define WGUILD_MGR_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
#include "../common/guild_base.h"
|
||||
@@ -12,6 +12,12 @@ public:
|
||||
|
||||
//called by zoneserver when it receives a guild message from zone.
|
||||
void ProcessZonePacket(ServerPacket *pack);
|
||||
void Process();
|
||||
bool LoadTributes();
|
||||
void SendGuildTributeFavorAndTimer(uint32 guild_id);
|
||||
void SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 favor, uint32 time);
|
||||
uint32 GetGuildTributeCost(uint32 guild_id);
|
||||
virtual bool RefreshGuild(uint32 guild_id);
|
||||
|
||||
protected:
|
||||
virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
|
||||
@@ -19,11 +25,12 @@ protected:
|
||||
virtual void SendRankUpdate(uint32 CharID) { return; }
|
||||
virtual void SendGuildDelete(uint32 guild_id);
|
||||
|
||||
|
||||
//map<uint32, uint32> m_tribute; //map from guild ID to current tribute ammount
|
||||
};
|
||||
|
||||
extern WorldGuildManager guild_mgr;
|
||||
|
||||
|
||||
#endif /*GUILD_MGR_H_*/
|
||||
#endif /*WGUILD_MGR_H_*/
|
||||
|
||||
|
||||
@@ -297,6 +297,7 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
|
||||
}
|
||||
|
||||
guild_mgr.LoadGuilds();
|
||||
guild_mgr.LoadTributes();
|
||||
|
||||
//rules:
|
||||
{
|
||||
|
||||
@@ -857,3 +857,15 @@ const std::list<std::unique_ptr<ZoneServer>> &ZSList::getZoneServerList() const
|
||||
{
|
||||
return zone_server_list;
|
||||
}
|
||||
|
||||
bool ZSList::SendPacketToBootedZones(ServerPacket* pack)
|
||||
{
|
||||
for (auto const& z : zone_server_list) {
|
||||
auto r = z.get();
|
||||
if (r && r->GetZoneID() > 0) {
|
||||
r->SendPacket(pack);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@ public:
|
||||
bool SendPacket(ServerPacket *pack);
|
||||
bool SendPacket(uint32 zoneid, ServerPacket *pack);
|
||||
bool SendPacket(uint32 zoneid, uint16 instanceid, ServerPacket *pack);
|
||||
bool SendPacketToBootedZones(ServerPacket* pack);
|
||||
bool SetLockedZone(uint16 iZoneID, bool iLock);
|
||||
|
||||
EQTime worldclock;
|
||||
|
||||
+177
-1
@@ -1,3 +1,4 @@
|
||||
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
@@ -47,6 +48,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include "../common/patches/patches.h"
|
||||
#include "../zone/data_bucket.h"
|
||||
#include "../common/repositories/guild_tributes_repository.h"
|
||||
|
||||
extern ClientList client_list;
|
||||
extern GroupLFPList LFPGroupList;
|
||||
@@ -978,7 +980,18 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
case ServerOP_DeleteGuild:
|
||||
case ServerOP_GuildCharRefresh:
|
||||
case ServerOP_GuildMemberUpdate:
|
||||
case ServerOP_RefreshGuild: {
|
||||
case ServerOP_GuildPermissionUpdate:
|
||||
case ServerOP_GuildRankNameChange:
|
||||
case ServerOP_RefreshGuild:
|
||||
case ServerOP_GuildMemberLevelUpdate:
|
||||
case ServerOP_GuildMemberPublicNote:
|
||||
case ServerOP_GuildChannel:
|
||||
case ServerOP_GuildURL:
|
||||
case ServerOP_GuildMemberRemove:
|
||||
case ServerOP_GuildMemberAdd:
|
||||
case ServerOP_GuildSendGuildList:
|
||||
case ServerOP_GuildMembersList:
|
||||
{
|
||||
guild_mgr.ProcessZonePacket(pack);
|
||||
break;
|
||||
}
|
||||
@@ -1552,6 +1565,169 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
|
||||
break;
|
||||
}
|
||||
case ServerOP_GuildTributeUpdate: {
|
||||
auto data = (GuildTributeUpdate *)pack->pBuffer;
|
||||
auto guild = guild_mgr.GetGuildByGuildID(data->guild_id);
|
||||
|
||||
if (guild) {
|
||||
guild->tribute.enabled = 0;
|
||||
guild->tribute.id_1 = data->tribute_id_1;
|
||||
guild->tribute.id_2 = data->tribute_id_2;
|
||||
guild->tribute.id_1_tier = data->tribute_id_1_tier;
|
||||
guild->tribute.id_2_tier = data->tribute_id_2_tier;
|
||||
guild->tribute.time_remaining = RuleI(Guild, TributeTime);
|
||||
|
||||
guild->tribute.timer.Disable();
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerOP_GuildTributeActivate: {
|
||||
auto data = (GuildTributeUpdate *)pack->pBuffer;
|
||||
auto guild = guild_mgr.GetGuildByGuildID(data->guild_id);
|
||||
|
||||
if (guild) {
|
||||
guild->tribute.enabled = data->enabled;
|
||||
|
||||
if (guild->tribute.enabled) {
|
||||
data->enabled = 1;
|
||||
if (guild->tribute.time_remaining == RuleI(Guild, TributeTime)) {
|
||||
data->favor = (guild->tribute.favor -= guild_mgr.GetGuildTributeCost(data->guild_id));
|
||||
}
|
||||
data->time_remaining = guild->tribute.time_remaining;
|
||||
data->tribute_id_1 = guild->tribute.id_1;
|
||||
data->tribute_id_2 = guild->tribute.id_2;
|
||||
data->tribute_id_1_tier = guild->tribute.id_1_tier;
|
||||
data->tribute_id_2_tier = guild->tribute.id_2_tier;
|
||||
|
||||
guild->tribute.timer.Start(guild->tribute.time_remaining);
|
||||
LogInfo("Guild Tribute Timer Started.");
|
||||
}
|
||||
else {
|
||||
if (guild->tribute.timer.Enabled()) {
|
||||
guild->tribute.time_remaining = guild->tribute.timer.GetRemainingTime();
|
||||
}
|
||||
data->enabled = 0;
|
||||
data->favor = guild->tribute.favor;
|
||||
data->time_remaining = guild->tribute.time_remaining;
|
||||
data->tribute_id_1 = guild->tribute.id_1;
|
||||
data->tribute_id_2 = guild->tribute.id_2;
|
||||
data->tribute_id_1_tier = guild->tribute.id_1_tier;
|
||||
data->tribute_id_2_tier = guild->tribute.id_2_tier;
|
||||
LogInfo("Guild Tribute Timer Stopped with {} ms remaining.", data->time_remaining);
|
||||
guild->tribute.timer.Disable();
|
||||
}
|
||||
guild_mgr.UpdateDbGuildTributeEnabled(data->guild_id, data->enabled);
|
||||
guild_mgr.UpdateDbGuildFavor(data->guild_id, data->favor);
|
||||
guild_mgr.UpdateDbTributeTimeRemaining(data->guild_id, data->time_remaining);
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerOP_GuildTributeOptInToggle:
|
||||
{
|
||||
auto in = (GuildTributeMemberToggle *)pack->pBuffer;
|
||||
auto guild = guild_mgr.GetGuildByGuildID(in->guild_id);
|
||||
auto c = client_list.FindCharacter(in->player_name);
|
||||
if (c) {
|
||||
c->SetGuildTributeOptIn(in->tribute_toggle ? true : false);
|
||||
}
|
||||
|
||||
auto cle = client_list.FindCLEByCharacterID(in->char_id);
|
||||
if (cle) {
|
||||
cle->SetGuildTributeOptIn(in->tribute_toggle ? true : false);
|
||||
}
|
||||
|
||||
if (guild) {
|
||||
CharGuildInfo gci;
|
||||
guild_mgr.GetCharInfo(in->char_id, gci);
|
||||
|
||||
auto out = new ServerPacket(ServerOP_GuildTributeOptInToggle, sizeof(GuildTributeMemberToggle));
|
||||
auto data = (GuildTributeMemberToggle *)out->pBuffer;
|
||||
|
||||
data->char_id = in->char_id;
|
||||
data->command = in->command;
|
||||
data->tribute_toggle = in->tribute_toggle;
|
||||
data->no_donations = gci.total_tribute;
|
||||
data->member_last_donated = gci.last_tribute;
|
||||
data->guild_id = in->guild_id;
|
||||
data->time_remaining = in->time_remaining;
|
||||
strn0cpy(data->player_name, in->player_name, sizeof(data->player_name));
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(out);
|
||||
safe_delete(out);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerOP_RequestGuildActiveTributes:
|
||||
{
|
||||
auto in = (GuildTributeUpdate *)pack->pBuffer;
|
||||
auto guild = guild_mgr.GetGuildByGuildID(in->guild_id);
|
||||
|
||||
if (guild) {
|
||||
auto sp = new ServerPacket(ServerOP_RequestGuildActiveTributes, sizeof(GuildTributeUpdate));
|
||||
auto out = (GuildTributeUpdate *)sp->pBuffer;
|
||||
|
||||
out->guild_id = in->guild_id;
|
||||
out->enabled = guild->tribute.enabled;
|
||||
out->favor = guild->tribute.favor;
|
||||
out->tribute_id_1 = guild->tribute.id_1;
|
||||
out->tribute_id_2 = guild->tribute.id_2;
|
||||
out->tribute_id_1_tier = guild->tribute.id_1_tier;
|
||||
out->tribute_id_2_tier = guild->tribute.id_2_tier;
|
||||
out->time_remaining = guild_mgr.GetGuildTributeTimeRemaining(in->guild_id);
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(sp);
|
||||
safe_delete(sp);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ServerOP_RequestGuildFavorAndTimer:
|
||||
{
|
||||
auto in = (GuildTributeUpdate *)pack->pBuffer;
|
||||
auto guild = guild_mgr.GetGuildByGuildID(in->guild_id);
|
||||
|
||||
if (guild) {
|
||||
auto sp = new ServerPacket(ServerOP_RequestGuildFavorAndTimer, sizeof(GuildTributeFavorTimer_Struct));
|
||||
auto out = (GuildTributeFavorTimer_Struct *) sp->pBuffer;
|
||||
|
||||
out->guild_id = in->guild_id;
|
||||
out->guild_favor = guild->tribute.favor;
|
||||
out->tribute_timer = guild_mgr.GetGuildTributeTimeRemaining(in->guild_id);
|
||||
out->trophy_timer = 0;
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(sp);
|
||||
safe_delete(sp);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ServerOP_GuildTributeUpdateDonations:
|
||||
{
|
||||
auto in = (GuildTributeUpdate*)pack->pBuffer;
|
||||
auto guild = guild_mgr.GetGuildByGuildID(in->guild_id);
|
||||
|
||||
if (guild) {
|
||||
guild->tribute.favor = in->favor;
|
||||
guild_mgr.SendGuildTributeFavorAndTimer(in->guild_id, guild->tribute.favor, guild_mgr.GetGuildTributeTimeRemaining(in->guild_id)/*guild->tribute.timer.GetRemainingTime()*/);
|
||||
|
||||
auto sp = new ServerPacket(ServerOP_GuildTributeUpdateDonations, sizeof(GuildTributeUpdate));
|
||||
auto out = (GuildTributeUpdate *) sp->pBuffer;
|
||||
|
||||
out->guild_id = in->guild_id;
|
||||
out->member_favor = in->member_favor;
|
||||
out->member_enabled = in->member_enabled ? true : false;
|
||||
out->member_time = in->member_time;
|
||||
strn0cpy(out->player_name, in->player_name, sizeof(out->player_name));
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(sp);
|
||||
safe_delete(sp)
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
LogInfo("Unknown ServerOPcode from zone {:#04x}, size [{}]", pack->opcode, pack->size);
|
||||
DumpPacket(pack->pBuffer, pack->size);
|
||||
|
||||
Reference in New Issue
Block a user