mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-14 03:11:28 +00:00
* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
397 lines
9.7 KiB
C++
397 lines
9.7 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/global_define.h"
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#include "cliententry.h"
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#include "clientlist.h"
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#include "login_server.h"
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#include "login_server_list.h"
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#include "shared_task_manager.h"
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#include "worlddb.h"
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#include "zoneserver.h"
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#include "world_config.h"
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#include "../common/guilds.h"
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#include "../common/strings.h"
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extern uint32 numplayers;
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extern LoginServerList loginserverlist;
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extern ClientList client_list;
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extern volatile bool RunLoops;
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extern SharedTaskManager shared_task_manager;
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/**
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* @param in_id
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* @param in_loginserver_id
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* @param in_loginserver_name
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* @param in_login_name
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* @param in_login_key
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* @param in_is_world_admin
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* @param ip
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* @param local
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*/
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ClientListEntry::ClientListEntry(
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uint32 in_id,
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uint32 in_loginserver_id,
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const char *in_loginserver_name,
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const char *in_login_name,
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const char *in_login_key,
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int16 in_is_world_admin,
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uint32 ip,
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uint8 local
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)
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: id(in_id)
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{
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ClearVars(true);
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LogDebug(
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"in_id [{0}] in_loginserver_id [{1}] in_loginserver_name [{2}] in_login_name [{3}] in_login_key [{4}] "
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" in_is_world_admin [{5}] ip [{6}] local [{7}]",
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in_id,
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in_loginserver_id,
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in_loginserver_name,
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in_login_name,
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in_login_key,
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in_is_world_admin,
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ip,
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local
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);
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pIP = ip;
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pLSID = in_loginserver_id;
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if (in_loginserver_id > 0) {
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paccountid = database.GetAccountIDFromLSID(in_loginserver_name, in_loginserver_id, paccountname, &padmin);
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}
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strn0cpy(loginserver_account_name, in_login_name, sizeof(loginserver_account_name));
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strn0cpy(plskey, in_login_key, sizeof(plskey));
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strn0cpy(source_loginserver, in_loginserver_name, sizeof(source_loginserver));
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pworldadmin = in_is_world_admin;
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plocal = (local == 1);
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memset(pLFGComments, 0, 64);
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}
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ClientListEntry::ClientListEntry(uint32 in_id, ZoneServer *iZS, ServerClientList_Struct *scl, CLE_Status iOnline)
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: id(in_id)
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{
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ClearVars(true);
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pIP = 0;
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pLSID = scl->LSAccountID;
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strn0cpy(loginserver_account_name, scl->name, sizeof(loginserver_account_name));
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strn0cpy(plskey, scl->lskey, sizeof(plskey));
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pworldadmin = 0;
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paccountid = scl->AccountID;
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strn0cpy(paccountname, scl->AccountName, sizeof(paccountname));
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padmin = scl->Admin;
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pinstance = 0;
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pLFGFromLevel = 0;
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pLFGToLevel = 0;
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pLFGMatchFilter = false;
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memset(pLFGComments, 0, 64);
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if (iOnline >= CLE_Status::Zoning) {
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Update(iZS, scl, iOnline);
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}
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else {
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SetOnline(iOnline);
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}
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}
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ClientListEntry::~ClientListEntry()
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{
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if (RunLoops) {
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Camp(); // updates zoneserver's numplayers
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client_list.RemoveCLEReferances(this);
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}
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for (auto& elem : tell_queue) {
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safe_delete_array(elem);
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}
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tell_queue.clear();
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}
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void ClientListEntry::SetChar(uint32 iCharID, const char *iCharName)
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{
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pcharid = iCharID;
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strn0cpy(pname, iCharName, sizeof(pname));
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}
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void ClientListEntry::SetOnline(CLE_Status iOnline)
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{
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LogClientLogin(
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"Online status [{}] ({}) status [{}] ({})",
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AccountName(),
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AccountID(),
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CLEStatusString[CLE_Status::Online],
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iOnline
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);
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if (iOnline >= CLE_Status::Online && pOnline < CLE_Status::Online) {
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numplayers++;
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}
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else if (iOnline < CLE_Status::Online && pOnline >= CLE_Status::Online) {
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numplayers--;
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}
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if (iOnline != CLE_Status::Online || pOnline < CLE_Status::Online) {
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pOnline = iOnline;
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}
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if (iOnline < CLE_Status::Zoning) {
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Camp();
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}
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if (pOnline >= CLE_Status::Online) {
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stale = 0;
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}
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}
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void ClientListEntry::LSUpdate(ZoneServer *iZS)
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{
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if (WorldConfig::get()->UpdateStats) {
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auto pack = new ServerPacket;
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pack->opcode = ServerOP_LSZoneInfo;
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pack->size = sizeof(ZoneInfo_Struct);
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pack->pBuffer = new uchar[pack->size];
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ZoneInfo_Struct *zone = (ZoneInfo_Struct *) pack->pBuffer;
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zone->count = iZS->NumPlayers();
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zone->zone = iZS->GetZoneID();
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zone->zone_wid = iZS->GetID();
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loginserverlist.SendPacket(pack);
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safe_delete(pack);
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}
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}
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void ClientListEntry::LSZoneChange(ZoneToZone_Struct *ztz)
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{
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if (WorldConfig::get()->UpdateStats) {
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auto pack = new ServerPacket;
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pack->opcode = ServerOP_LSPlayerZoneChange;
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pack->size = sizeof(ServerLSPlayerZoneChange_Struct);
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pack->pBuffer = new uchar[pack->size];
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ServerLSPlayerZoneChange_Struct *zonechange = (ServerLSPlayerZoneChange_Struct *) pack->pBuffer;
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zonechange->lsaccount_id = LSID();
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zonechange->from = ztz->current_zone_id;
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zonechange->to = ztz->requested_zone_id;
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loginserverlist.SendPacket(pack);
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safe_delete(pack);
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}
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}
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void ClientListEntry::Update(ZoneServer *iZS, ServerClientList_Struct *scl, CLE_Status iOnline)
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{
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if (pzoneserver != iZS) {
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if (pzoneserver) {
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pzoneserver->RemovePlayer();
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LSUpdate(pzoneserver);
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}
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if (iZS) {
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iZS->AddPlayer();
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LSUpdate(iZS);
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}
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}
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pzoneserver = iZS;
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pzone = scl->zone;
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pinstance = scl->instance_id;
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pcharid = scl->charid;
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strcpy(pname, scl->name);
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if (paccountid == 0) {
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paccountid = scl->AccountID;
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strcpy(paccountname, scl->AccountName);
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strcpy(loginserver_account_name, scl->AccountName);
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pIP = scl->IP;
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pLSID = scl->LSAccountID;
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strn0cpy(plskey, scl->lskey, sizeof(plskey));
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}
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padmin = scl->Admin;
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plevel = scl->level;
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pclass_ = scl->class_;
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prace = scl->race;
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panon = scl->anon;
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ptellsoff = scl->tellsoff;
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pguild_id = scl->guild_id;
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pguild_rank = scl->guild_rank;
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pguild_tribute_opt_in = scl->guild_tribute_opt_in;
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pLFG = scl->LFG;
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gm = scl->gm;
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pClientVersion = scl->ClientVersion;
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// Fields from the LFG Window
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if ((scl->LFGFromLevel != 0) && (scl->LFGToLevel != 0)) {
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pLFGFromLevel = scl->LFGFromLevel;
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pLFGToLevel = scl->LFGToLevel;
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pLFGMatchFilter = scl->LFGMatchFilter;
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memcpy(pLFGComments, scl->LFGComments, sizeof(pLFGComments));
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}
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SetOnline(iOnline);
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}
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void ClientListEntry::LeavingZone(ZoneServer *iZS, CLE_Status iOnline)
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{
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if (iZS != 0 && iZS != pzoneserver) {
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return;
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}
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SetOnline(iOnline);
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shared_task_manager.RemoveActiveInvitationByCharacterID(CharID());
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if (pzoneserver) {
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pzoneserver->RemovePlayer();
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LSUpdate(pzoneserver);
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}
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pzoneserver = 0;
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pzone = 0;
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}
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void ClientListEntry::ClearVars(bool iAll)
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{
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if (iAll) {
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pOnline = CLE_Status::Never;
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stale = 0;
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pLSID = 0;
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memset(loginserver_account_name, 0, sizeof(loginserver_account_name));
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memset(plskey, 0, sizeof(plskey));
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pworldadmin = 0;
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paccountid = 0;
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memset(paccountname, 0, sizeof(paccountname));
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padmin = AccountStatus::Player;
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}
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pzoneserver = 0;
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pzone = 0;
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pcharid = 0;
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memset(pname, 0, sizeof(pname));
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plevel = 0;
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pclass_ = 0;
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prace = 0;
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panon = 0;
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ptellsoff = 0;
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pguild_id = GUILD_NONE;
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pguild_rank = 0;
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pLFG = 0;
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gm = 0;
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pClientVersion = 0;
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for (auto& elem : tell_queue) {
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safe_delete_array(elem);
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}
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tell_queue.clear();
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}
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void ClientListEntry::Camp(ZoneServer *iZS)
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{
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if (iZS != 0 && iZS != pzoneserver) {
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return;
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}
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if (pzoneserver) {
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pzoneserver->RemovePlayer();
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LSUpdate(pzoneserver);
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}
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ClearVars();
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stale = 0;
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}
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bool ClientListEntry::CheckStale()
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{
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stale++;
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if (stale > 20) {
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if (pOnline > CLE_Status::Offline) {
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SetOnline(CLE_Status::Offline);
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}
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return true;
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}
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return false;
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}
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bool ClientListEntry::CheckAuth(uint32 loginserver_account_id, const char *key_password)
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{
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LogDebug(
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"ls_account_id [{0}] key_password [{1}] plskey [{2}]",
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loginserver_account_id,
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key_password,
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plskey
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);
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if (pLSID == loginserver_account_id && strncmp(plskey, key_password, 10) == 0) {
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LogDebug(
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"ls_account_id [{0}] key_password [{1}] plskey [{2}] lsid [{3}] paccountid [{4}]",
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loginserver_account_id,
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key_password,
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plskey,
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LSID(),
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paccountid
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);
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if (paccountid == 0 && LSID() > 0) {
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int16 default_account_status = WorldConfig::get()->DefaultStatus;
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paccountid = database.CreateAccount(
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loginserver_account_name,
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0,
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default_account_status,
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source_loginserver,
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LSID()
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);
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if (!paccountid) {
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LogInfo(
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"Error adding local account for LS login: [{0}:{1}], duplicate name",
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source_loginserver,
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loginserver_account_name
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);
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return false;
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}
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strn0cpy(paccountname, loginserver_account_name, sizeof(paccountname));
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padmin = default_account_status;
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}
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std::string lsworldadmin;
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if (database.GetVariable("honorlsworldadmin", lsworldadmin)) {
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if (Strings::ToInt(lsworldadmin) == 1 && pworldadmin != 0 && (padmin < pworldadmin || padmin == AccountStatus::Player)) {
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padmin = pworldadmin;
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}
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}
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return true;
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}
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return false;
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}
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void ClientListEntry::ProcessTellQueue()
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{
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if (!Server()) {
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return;
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}
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ServerPacket *pack;
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auto it = tell_queue.begin();
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while (it != tell_queue.end()) {
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pack = new ServerPacket(
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ServerOP_ChannelMessage,
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sizeof(ServerChannelMessage_Struct) + strlen((*it)->message) + 1
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);
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memcpy(pack->pBuffer, *it, pack->size);
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Server()->SendPacket(pack);
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safe_delete(pack);
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safe_delete_array(*it);
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it = tell_queue.erase(it);
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}
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return;
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}
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