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* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
438 lines
15 KiB
C++
438 lines
15 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/eqemu_logsys.h"
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#include "../common/global_define.h"
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#include "wguild_mgr.h"
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#include "../common/servertalk.h"
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#include "clientlist.h"
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#include "zonelist.h"
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#include "zoneserver.h"
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#include "cliententry.h"
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#include "client.h"
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#include "../common/repositories/guilds_repository.h"
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#include "../common/repositories/guild_ranks_repository.h"
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#include "../common/repositories/guild_permissions_repository.h"
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#include "../common/repositories/guild_members_repository.h"
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#include "../common/repositories/guild_bank_repository.h"
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#include "../common/repositories/guild_tributes_repository.h"
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#include "../common/repositories/tributes_repository.h"
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#include "../common/repositories/tribute_levels_repository.h"
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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std::map<uint32, TributeData> tribute_list;
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WorldGuildManager guild_mgr;
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void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
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LogGuilds("Broadcasting guild refresh for [{}], changes: name=[{}], motd=[{}], rank=d, relation=[{}]", guild_id, name, motd, rank, relation);
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auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
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ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
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s->guild_id = guild_id;
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s->name_change = name;
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s->motd_change = motd;
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s->rank_change = rank;
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s->relation_change = relation;
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zoneserver_list.SendPacket(pack);
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safe_delete(pack);
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}
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void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
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LogGuilds("Broadcasting char refresh for [{}] from guild [{}] to world", charid, guild_id);
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auto pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
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ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
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s->guild_id = guild_id;
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s->old_guild_id = old_guild_id;
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s->char_id = charid;
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zoneserver_list.SendPacket(pack);
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safe_delete(pack);
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}
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void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
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LogGuilds("Broadcasting guild delete for guild [{}] to world", guild_id);
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auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
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ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
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s->guild_id = guild_id;
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zoneserver_list.SendPacket(pack);
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safe_delete(pack);
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}
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void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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switch(pack->opcode) {
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case ServerOP_RefreshGuild: {
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if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
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LogGuilds("Received ServerOP_RefreshGuild of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildRefresh_Struct));
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return;
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}
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ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
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LogGuilds("Received and broadcasting guild refresh for [{}], changes: name=[{}], motd=[{}], rank=d, relation=[{}]", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
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//broadcast this packet to all zones.
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zoneserver_list.SendPacket(pack);
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//preform a local refresh.
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if(!RefreshGuild(s->guild_id)) {
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LogGuilds("Unable to preform local refresh on guild [{}]", s->guild_id);
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//can we do anything?
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}
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break;
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}
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case ServerOP_GuildCharRefresh:
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{
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ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
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LogGuilds("Received and broadcasting guild member refresh for char [{}] to all zones with members of guild [{}]", s->char_id, s->guild_id);
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RefreshGuild(s->guild_id);
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//preform the local update
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client_list.UpdateClientGuild(s->char_id, s->guild_id);
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//broadcast this update to any zone with a member in this guild.
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//because im sick of this not working, sending it to all zones, just spends a bit more bandwidth.
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_DeleteGuild:
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{
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if(pack->size != sizeof(ServerGuildID_Struct)) {
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LogGuilds("Received ServerOP_DeleteGuild of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildID_Struct));
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return;
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}
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ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
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auto res = m_guilds.find(s->guild_id);
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if (res != m_guilds.end()) {
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delete res->second;
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m_guilds.erase(res);
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}
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LogGuilds("Received and broadcasting guild delete for guild [{}]", s->guild_id);
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//broadcast this packet to all zones.
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_GuildMemberUpdate:
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{
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if(pack->size != sizeof(ServerGuildMemberUpdate_Struct))
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{
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LogGuilds("Received ServerOP_GuildMemberUpdate of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
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return;
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}
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auto s = (ServerGuildID_Struct *)pack->pBuffer;
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RefreshGuild(s->guild_id);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_GuildPermissionUpdate:
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{
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if (pack->size != sizeof(ServerGuildPermissionUpdate_Struct))
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{
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LogGuilds("Received ServerOP_GuildPermissionUpdate of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildPermissionUpdate_Struct));
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return;
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}
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auto sg = (ServerGuildPermissionUpdate_Struct *)pack->pBuffer;
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auto guild = GetGuildByGuildID(sg->guild_id);
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if (!guild) {
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guild_mgr.LoadGuilds();
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guild = GetGuildByGuildID(sg->guild_id);
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}
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if (guild) {
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if (sg->function_value) {
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guild->functions[sg->function_id].perm_value |= (1UL << (8 - sg->rank));
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}
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else {
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guild->functions[sg->function_id].perm_value &= ~(1UL << (8 - sg->rank));
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}
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LogGuilds("World Received ServerOP_GuildPermissionUpdate for guild [{}] function id {} with value of {}",
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sg->guild_id,
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sg->function_id,
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sg->function_value
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);
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zoneserver_list.SendPacketToBootedZones(pack);
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}
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else {
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LogError("World Received ServerOP_GuildPermissionUpdate for guild [{}] function id {} with value of {} but guild could not be found.",
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sg->guild_id,
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sg->function_id,
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sg->function_value
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);
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}
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break;
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}
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case ServerOP_GuildRankNameChange:
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{
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if (pack->size != sizeof(ServerGuildRankNameChange))
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{
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LogGuilds("Received ServerOP_ServerGuildRankNameChange of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildPermissionUpdate_Struct));
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return;
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}
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auto rnc = (ServerGuildRankNameChange*)pack->pBuffer;
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auto guild = GetGuildByGuildID(rnc->guild_id);
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if (!guild) {
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guild_mgr.LoadGuilds();
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guild = GetGuildByGuildID(rnc->guild_id);
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}
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if (guild) {
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guild->rank_names[rnc->rank] = rnc->rank_name;
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LogGuilds("World Received ServerOP_GuildRankNameChange from zone for guild [{}] rank id {} with new name of {}",
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rnc->guild_id,
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rnc->rank,
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rnc->rank_name
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);
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zoneserver_list.SendPacketToBootedZones(pack);
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}
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else {
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LogError("World Received ServerOP_GuildRankNameChange from zone for guild [{}] rank id {} with new name of {} but could not find guild.",
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rnc->guild_id,
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rnc->rank,
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rnc->rank_name
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);
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}
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break;
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}
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case ServerOP_GuildMemberLevelUpdate:
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case ServerOP_GuildMemberPublicNote:
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case ServerOP_GuildChannel:
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case ServerOP_GuildURL:
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case ServerOP_GuildMemberRemove:
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case ServerOP_GuildMemberAdd:
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case ServerOP_GuildSendGuildList:
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case ServerOP_GuildMembersList:
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{
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zoneserver_list.SendPacketToBootedZones(pack);
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break;
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}
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default:
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LogGuilds("Unknown packet {:#04x} received from zone??", pack->opcode);
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break;
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}
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}
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void WorldGuildManager::Process()
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{
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for (auto &g: m_guilds) {
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if (!g.second->tribute.enabled) {
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continue;
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}
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else if (g.second->tribute.enabled && !g.second->tribute.timer.Enabled()) {
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g.second->tribute.timer.Start(g.second->tribute.time_remaining);
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LogGuilds(
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"Found a Guild Tribute Timer for guild [{}]. that was not started. Started it with [{}] time remaining before restart.",
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g.first,
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g.second->tribute.time_remaining
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);
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}
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else if (g.second->tribute.enabled && g.second->tribute.timer.Check()) {
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g.second->tribute.favor -= GetGuildTributeCost(g.first);
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g.second->tribute.time_remaining = RuleI(Guild, TributeTime);
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g.second->tribute.timer.Start(RuleI(Guild, TributeTime));
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guild_mgr.UpdateDbGuildFavor(g.first, g.second->tribute.favor);
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guild_mgr.UpdateDbTributeTimeRemaining(g.first, RuleI(Guild, TributeTime));
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SendGuildTributeFavorAndTimer(g.first, g.second->tribute.favor, g.second->tribute.timer.GetRemainingTime());
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}
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else if (g.second->tribute.send_timer &&
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((g.second->tribute.timer.GetRemainingTime() / 1000) %
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(RuleI(Guild, TributeTimeRefreshInterval) / 1000)) == 0 &&
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!g.second->tribute.timer.Check()
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) {
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g.second->tribute.send_timer = false;
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g.second->tribute.time_remaining = g.second->tribute.timer.GetRemainingTime();
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SendGuildTributeFavorAndTimer(g.first, g.second->tribute.favor, g.second->tribute.time_remaining);
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guild_mgr.UpdateDbTributeTimeRemaining(g.first, g.second->tribute.time_remaining);
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LogGuilds(
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"Timer Frequency [{}] ms hit sending time [{}] to guild clients",
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RuleI(Guild, TributeTimeRefreshInterval),
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g.second->tribute.time_remaining
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);
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}
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else if (!g.second->tribute.send_timer &&
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((g.second->tribute.timer.GetRemainingTime() / 1000) %
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(RuleI(Guild, TributeTimeRefreshInterval) / 1000)) > 0 &&
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!g.second->tribute.timer.Check()
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) {
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g.second->tribute.send_timer = true;
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}
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}
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}
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uint32 WorldGuildManager::GetGuildTributeCost(uint32 guild_id)
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{
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auto guild_members = client_list.GetGuildClientsWithTributeOptIn(guild_id);
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auto total = guild_members.size();
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auto total_cost = 0;
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auto guild = guild_mgr.GetGuildByGuildID(guild_id);
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if (guild)
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{
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TributeData &d1 = tribute_list[guild->tribute.id_1];
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TributeData &d2 = tribute_list[guild->tribute.id_2];
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uint32 cost_id1 = d1.tiers[guild->tribute.id_1_tier].cost;
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uint32 cost_id2 = d2.tiers[guild->tribute.id_2_tier].cost;
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uint32 level_id1 = d2.tiers[guild->tribute.id_1_tier].level;
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uint32 level_id2 = d2.tiers[guild->tribute.id_2_tier].level;
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for (auto const &m: guild_members) {
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if (m.second->level() >= level_id1) {
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total_cost += cost_id1;
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}
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if (m.second->level() >= level_id2) {
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total_cost += cost_id2;
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}
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}
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}
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return total_cost;
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}
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bool WorldGuildManager::LoadTributes()
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{
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TributeData td{};
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td.tier_count = 0;
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tribute_list.clear();
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auto tributes = TributesRepository::All(*m_db);
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for (auto const& t : tributes) {
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td.name = t.name;
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td.description = t.descr;
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td.unknown = t.unknown;
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td.is_guild = t.isguild == 0 ? false : true;
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tribute_list[t.id] = td;
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}
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LogInfo("Loaded [{}] tributes", Strings::Commify(tributes.size()));
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auto tribute_levels = TributeLevelsRepository::GetWhere(*m_db, "TRUE ORDER BY tribute_id, level");
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for (auto const& t : tribute_levels) {
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uint32 id = t.tribute_id;
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if (tribute_list.count(id) != 1) {
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LogError("Error in LoadTributes: unknown tribute [{}] in tribute_levels", (unsigned long)id);
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continue;
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}
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TributeData& cur = tribute_list[id];
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if (cur.tier_count >= MAX_TRIBUTE_TIERS) {
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LogError("Error in LoadTributes: on tribute [{}] more tiers defined than permitted", (unsigned long)id);
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continue;
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}
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TributeLevel_Struct& s = cur.tiers[cur.tier_count];
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s.level = t.level;
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s.cost = t.cost;
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s.tribute_item_id = t.item_id;
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cur.tier_count++;
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}
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LogInfo("Loaded [{}] tribute levels", Strings::Commify(tribute_levels.size()));
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return true;
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}
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bool WorldGuildManager::RefreshGuild(uint32 guild_id)
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{
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auto temp_guild = GetGuildByGuildID(guild_id);
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BaseGuildManager::GuildInfo temp_guild_detail;
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if (temp_guild) {
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temp_guild_detail.tribute = temp_guild->tribute;
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}
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if (guild_id <= 0) {
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LogError("Requested to refresh guild id [{}] but id must be greater than 0.", guild_id);
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return false;
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}
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auto db_guild = GuildsRepository::FindOne(*m_db, guild_id);
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if (!db_guild.id) {
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LogGuilds("Guild ID [{}] not found in database.", db_guild.id);
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return false;
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}
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LogGuilds("Found guild id [{}]. Loading details.....", db_guild.id);
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_CreateGuild(db_guild.id, db_guild.name, db_guild.leader, db_guild.minstatus, db_guild.motd, db_guild.motd_setter, db_guild.channel, db_guild.url, db_guild.favor);
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auto guild = GetGuildByGuildID(guild_id);
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auto where_filter = fmt::format("guild_id = '{}'", guild_id);
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auto guild_ranks = GuildRanksRepository::GetWhere(*m_db, where_filter);
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for (auto const& r : guild_ranks) {
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guild->rank_names[r.rank_] = r.title;
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}
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where_filter = fmt::format("guild_id = '{}'", guild_id);
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auto guild_permissions = GuildPermissionsRepository::GetWhere(*m_db, where_filter);
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for (auto const& p : guild_permissions) {
|
|
guild->functions[p.perm_id].id = p.id;
|
|
guild->functions[p.perm_id].guild_id = p.guild_id;
|
|
guild->functions[p.perm_id].perm_id = p.perm_id;
|
|
guild->functions[p.perm_id].perm_value = p.permission;
|
|
}
|
|
|
|
auto guild_tributes = GuildTributesRepository::FindOne(*m_db, guild_id);
|
|
if (guild_tributes.guild_id) {
|
|
guild->tribute.id_1 = guild_tributes.tribute_id_1;
|
|
guild->tribute.id_2 = guild_tributes.tribute_id_2;
|
|
guild->tribute.id_1_tier = guild_tributes.tribute_id_1_tier;
|
|
guild->tribute.id_2_tier = guild_tributes.tribute_id_2_tier;
|
|
guild->tribute.enabled = guild_tributes.enabled;
|
|
guild->tribute.time_remaining = guild_tributes.time_remaining;
|
|
}
|
|
if (temp_guild_detail.tribute.enabled == 1) {
|
|
guild->tribute = temp_guild_detail.tribute;
|
|
}
|
|
|
|
LogGuilds("Successfully refreshed guild id [{}] from the [WORLD] database", guild_id);
|
|
LogGuilds("Timer has [{}] time remaining from the [WORLD] refresh.", guild->tribute.time_remaining);
|
|
|
|
return true;
|
|
}
|
|
|
|
void WorldGuildManager::SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 favor, uint32 time)
|
|
{
|
|
auto sp = new ServerPacket(ServerOP_GuildTributeFavAndTimer, sizeof(GuildTributeFavorTimer_Struct));
|
|
auto data = (GuildTributeFavorTimer_Struct *)sp->pBuffer;
|
|
data->guild_id = guild_id;
|
|
data->guild_favor = favor;
|
|
data->tribute_timer = time;
|
|
data->trophy_timer = 0;
|
|
|
|
zoneserver_list.SendPacketToBootedZones(sp);
|
|
safe_delete(sp)
|
|
}
|