eqemu-server/world/clientlist.cpp
Mitch Freeman 91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00

1770 lines
55 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/global_define.h"
#include "clientlist.h"
#include "zoneserver.h"
#include "zonelist.h"
#include "client.h"
#include "worlddb.h"
#include "../common/strings.h"
#include "../common/guilds.h"
#include "../common/races.h"
#include "../common/classes.h"
#include "../common/packet_dump.h"
#include "../common/misc.h"
#include "../common/misc_functions.h"
#include "../common/json/json.h"
#include "../common/event_sub.h"
#include "web_interface.h"
#include "wguild_mgr.h"
#include "../common/zone_store.h"
#include <set>
extern WebInterfaceList web_interface;
extern ZSList zoneserver_list;
uint32 numplayers = 0; //this really wants to be a member variable of ClientList...
ClientList::ClientList()
: CLStale_timer(10000)
{
NextCLEID = 1;
m_tick = std::make_unique<EQ::Timer>(5000, true, std::bind(&ClientList::OnTick, this, std::placeholders::_1));
}
ClientList::~ClientList() {
}
void ClientList::Process() {
if (CLStale_timer.Check())
CLCheckStale();
LinkedListIterator<Client*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
if (!iterator.GetData()->Process()) {
struct in_addr in;
in.s_addr = iterator.GetData()->GetIP();
LogInfo("Removing client from [{}]:[{}]", inet_ntoa(in), iterator.GetData()->GetPort());
iterator.RemoveCurrent();
}
else
iterator.Advance();
}
}
void ClientList::CLERemoveZSRef(ZoneServer* iZS) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->Server() == iZS) {
iterator.GetData()->ClearServer(); // calling this before LeavingZone() makes CLE not update the number of players in a zone
iterator.GetData()->LeavingZone();
}
iterator.Advance();
}
}
//Check current CLE Entry IPs against incoming connection
void ClientList::GetCLEIP(uint32 in_ip) {
ClientListEntry* cle = nullptr;
LinkedListIterator<ClientListEntry*> iterator(clientlist);
int count = 0;
iterator.Reset();
while (iterator.MoreElements()) {
cle = iterator.GetData();
if (
cle->GetIP() == in_ip &&
(
cle->Admin() < RuleI(World, ExemptMaxClientsStatus) ||
RuleI(World, ExemptMaxClientsStatus) < 0
)
) { // If the IP matches, and the connection admin status is below the exempt status, or exempt status is less than 0 (no-one is exempt)
auto ip_string = long2ip(cle->GetIP());
count++; // Increment the occurences of this IP address
LogClientLogin("Account ID: [{}] Account Name: [{}] IP: [{}]", cle->LSID(), cle->LSName(), ip_string);
if (RuleB(World, EnableIPExemptions)) {
LogClientLogin(
"Account ID: [{}] Account Name: [{}] IP: [{}] IP Instances: [{}] Max IP Instances: [{}]",
cle->LSID(),
cle->LSName(),
ip_string,
count,
database.GetIPExemption(ip_string)
);
auto exemption_amount = database.GetIPExemption(ip_string);
if (exemption_amount > 0 && count > exemption_amount) {
if (RuleB(World, IPLimitDisconnectAll)) {
LogClientLogin("Disconnect: All Accounts on IP [{}]", ip_string);
DisconnectByIP(in_ip);
return;
} else {
LogClientLogin("Disconnect: Account [{}] on IP [{}]", cle->LSName(), ip_string);
cle->SetOnline(CLE_Status::Offline);
iterator.RemoveCurrent();
continue;
}
}
} else {
if (
RuleI(World, MaxClientsPerIP) > 0 &&
count > RuleI(World, MaxClientsPerIP)
) { // If the number of connections exceeds the lower limit
if (RuleB(World, MaxClientsSetByStatus)) { // If MaxClientsSetByStatus is set to True, override other IP Limit Rules
LogClientLogin(
"Account ID: [{}] Account Name: [{}] IP: [{}] IP Instances: [{}] Max IP Instances: [{}]",
cle->LSID(),
cle->LSName(),
ip_string,
count,
cle->Admin()
);
if (count > cle->Admin()) { // The IP Limit is set by the status of the account if status > MaxClientsPerIP
if (RuleB(World, IPLimitDisconnectAll)) {
LogClientLogin("Disconnect: All Accounts on IP [{}]", ip_string);
DisconnectByIP(in_ip);
return;
} else {
LogClientLogin("Disconnect: Account [{}] on IP [{}]", cle->LSName(), ip_string);
cle->SetOnline(CLE_Status::Offline); // Remove the connection
iterator.RemoveCurrent();
continue;
}
}
} else if (
cle->Admin() < RuleI(World, AddMaxClientsStatus) ||
RuleI(World, AddMaxClientsStatus) < 0
) { // Else if the Admin status of the connection is not eligible for the higher limit, or there is no higher limit (AddMaxClientStatus < 0)
if (RuleB(World, IPLimitDisconnectAll)) {
LogClientLogin("Disconnect: All Accounts on IP [{}]", ip_string);
DisconnectByIP(in_ip);
return;
} else {
LogClientLogin("Disconnect: Account [{}] on IP [{}]", cle->LSName(), ip_string);
cle->SetOnline(CLE_Status::Offline); // Remove the connection
iterator.RemoveCurrent();
continue;
}
} else if (
RuleI(World, AddMaxClientsPerIP) > 0 &&
count > RuleI(World, AddMaxClientsPerIP)
) { // else they are eligible for the higher limit, but if they exceed that
if (RuleB(World, IPLimitDisconnectAll)) {
LogClientLogin("Disconnect: All Accounts on IP [{}]", ip_string);
DisconnectByIP(in_ip);
return;
} else {
LogClientLogin("Disconnect: Account [{}] on IP [{}]", cle->LSName(), ip_string);
cle->SetOnline(CLE_Status::Offline); // Remove the connection
iterator.RemoveCurrent();
continue;
}
}
}
}
}
iterator.Advance();
}
}
void ClientList::DisconnectByIP(uint32 in_ip) {
ClientListEntry* cle = nullptr;
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while (iterator.MoreElements()) {
cle = iterator.GetData();
if (cle->GetIP() == in_ip) {
if (strlen(cle->name())) {
auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
auto skp = (ServerKickPlayer_Struct*) pack->pBuffer;
strn0cpy(skp->adminname, "SessionLimit", sizeof(skp->adminname));
strn0cpy(skp->name, cle->name(), sizeof(skp->name));
skp->adminrank = 255;
zoneserver_list.SendPacket(pack);
safe_delete(pack);
}
cle->SetOnline(CLE_Status::Offline);
iterator.RemoveCurrent();
}
iterator.Advance();
}
}
ClientListEntry* ClientList::FindCharacter(const char* name) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while(iterator.MoreElements())
{
if (strcasecmp(iterator.GetData()->name(), name) == 0) {
return iterator.GetData();
}
iterator.Advance();
}
return nullptr;
}
ClientListEntry* ClientList::FindCLEByAccountID(uint32 iAccID) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->AccountID() == iAccID) {
return iterator.GetData();
}
iterator.Advance();
}
return nullptr;
}
ClientListEntry* ClientList::FindCLEByCharacterID(uint32 iCharID) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->CharID() == iCharID) {
return iterator.GetData();
}
iterator.Advance();
}
return nullptr;
}
void ClientList::SendCLEList(const int16& admin, const char* to, WorldTCPConnection* connection, const char* iName) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
int x = 0, y = 0;
int namestrlen = iName == 0 ? 0 : strlen(iName);
bool addnewline = false;
char newline[3];
if (connection->IsConsole())
strcpy(newline, "\r\n");
else
strcpy(newline, "^");
auto out = fmt::memory_buffer();
iterator.Reset();
while(iterator.MoreElements()) {
ClientListEntry* cle = iterator.GetData();
if (admin >= cle->Admin() && (iName == 0 || namestrlen == 0 || strncasecmp(cle->name(), iName, namestrlen) == 0 || strncasecmp(cle->AccountName(), iName, namestrlen) == 0 || strncasecmp(cle->LSName(), iName, namestrlen) == 0)) {
struct in_addr in;
in.s_addr = cle->GetIP();
if (addnewline) {
fmt::format_to(std::back_inserter(out), fmt::runtime(newline));
}
fmt::format_to(std::back_inserter(out), "ID: {} Acc# {} AccName: {} IP: {}", cle->GetID(), cle->AccountID(), cle->AccountName(), inet_ntoa(in));
fmt::format_to(std::back_inserter(out), "{} Stale: {} Online: {} Admin: {}", newline, cle->GetStaleCounter(), cle->Online(), cle->Admin());
if (cle->LSID())
fmt::format_to(std::back_inserter(out), "{} LSID: {} LSName: {} WorldAdmin: {}", newline, cle->LSID(), cle->LSName(), cle->WorldAdmin());
if (cle->CharID())
fmt::format_to(std::back_inserter(out), "{} CharID: {} CharName: {} Zone: {} ({})", newline, cle->CharID(), cle->name(), ZoneName(cle->zone()), cle->zone());
if (out.size() >= 3072) {
connection->SendEmoteMessageRaw(
to,
0,
AccountStatus::Player,
Chat::NPCQuestSay,
out.data()
);
addnewline = false;
out.clear();
} else {
addnewline = true;
}
y++;
}
iterator.Advance();
x++;
}
fmt::format_to(std::back_inserter(out), "{}{} CLEs in memory. {} CLEs listed. numplayers = {}.", newline, x, y, numplayers);
connection->SendEmoteMessageRaw(
to,
0,
AccountStatus::Player,
Chat::NPCQuestSay,
out.data()
);
}
void ClientList::CLEAdd(uint32 iLSID, const char *iLoginServerName, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin, uint32 ip, uint8 local) {
auto tmp = new ClientListEntry(GetNextCLEID(), iLSID, iLoginServerName, iLoginName, iLoginKey, iWorldAdmin, ip, local);
clientlist.Append(tmp);
}
void ClientList::CLCheckStale() {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->CheckStale()) {
iterator.RemoveCurrent();
}
else
iterator.Advance();
}
}
void ClientList::ClientUpdate(ZoneServer *zoneserver, ServerClientList_Struct *scl)
{
LinkedListIterator<ClientListEntry *> iterator(clientlist);
ClientListEntry *cle;
iterator.Reset();
while (iterator.MoreElements()) {
if (iterator.GetData()->GetID() == scl->wid) {
cle = iterator.GetData();
if (scl->remove == 2) {
cle->LeavingZone(zoneserver, CLE_Status::Offline);
}
else if (scl->remove == 1) {
cle->LeavingZone(zoneserver, CLE_Status::Zoning);
}
else {
cle->Update(zoneserver, scl);
}
return;
}
iterator.Advance();
}
if (scl->remove == 2) {
cle = new ClientListEntry(GetNextCLEID(), zoneserver, scl, CLE_Status::Online);
}
else if (scl->remove == 1) {
cle = new ClientListEntry(GetNextCLEID(), zoneserver, scl, CLE_Status::Zoning);
}
else {
cle = new ClientListEntry(GetNextCLEID(), zoneserver, scl, CLE_Status::InZone);
}
LogClientListDetail(
"[ClientUpdate] "
" remove [{}]"
" wid [{}]"
" IP [{}]"
" zone [{}]"
" instance_id [{}]"
" Admin [{}]"
" charid [{}]"
" name [{}]"
" AccountID [{}]"
" AccountName [{}]"
" LSAccountID [{}]"
" lskey [{}]"
" race [{}]"
" class_ [{}]"
" level [{}]"
" anon [{}]"
" tellsoff [{}]"
" guild_id [{}]"
" guild_rank [{}]"
" guild_tribute_opt_in [{}]"
" LFG [{}]"
" gm [{}]"
" ClientVersion [{}]"
" LFGFromLevel [{}]"
" LFGToLevel [{}]"
" LFGMatchFilter [{}]"
" LFGComments [{}]",
scl->remove,
scl->wid,
scl->IP,
scl->zone,
scl->instance_id,
scl->Admin,
scl->charid,
scl->name,
scl->AccountID,
scl->AccountName,
scl->LSAccountID,
scl->lskey,
scl->race,
scl->class_,
scl->level,
scl->anon,
scl->tellsoff,
scl->guild_id,
scl->guild_rank,
scl->guild_tribute_opt_in,
scl->LFG,
scl->gm,
scl->ClientVersion,
scl->LFGFromLevel,
scl->LFGToLevel,
scl->LFGMatchFilter,
scl->LFGComments
);
clientlist.Insert(cle);
zoneserver->ChangeWID(scl->charid, cle->GetID());
}
void ClientList::CLEKeepAlive(uint32 numupdates, uint32* wid) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
uint32 i;
iterator.Reset();
while(iterator.MoreElements()) {
for (i=0; i<numupdates; i++) {
if (wid[i] == iterator.GetData()->GetID())
iterator.GetData()->KeepAlive();
}
iterator.Advance();
}
}
ClientListEntry *ClientList::CheckAuth(uint32 iLSID, const char *iKey)
{
LinkedListIterator<ClientListEntry *> iterator(clientlist);
iterator.Reset();
while (iterator.MoreElements()) {
if (iterator.GetData()->CheckAuth(iLSID, iKey)) {
return iterator.GetData();
}
iterator.Advance();
}
return 0;
}
void ClientList::SendOnlineGuildMembers(uint32 FromID, uint32 GuildID)
{
int PacketLength = 8;
uint32 Count = 0;
ClientListEntry* from = FindCLEByCharacterID(FromID);
if(!from)
{
LogInfo("Invalid client. FromID=[{}] GuildID=[{}]", FromID, GuildID);
return;
}
LinkedListIterator<ClientListEntry*> Iterator(clientlist);
Iterator.Reset();
while(Iterator.MoreElements())
{
ClientListEntry* CLE = Iterator.GetData();
if(CLE && (CLE->GuildID() == GuildID))
{
PacketLength += (strlen(CLE->name()) + 5);
++Count;
}
Iterator.Advance();
}
Iterator.Reset();
auto pack = new ServerPacket(ServerOP_OnlineGuildMembersResponse, PacketLength);
char *Buffer = (char *)pack->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, FromID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, Count);
while(Iterator.MoreElements())
{
ClientListEntry* CLE = Iterator.GetData();
if(CLE && (CLE->GuildID() == GuildID))
{
VARSTRUCT_ENCODE_STRING(Buffer, CLE->name());
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, CLE->zone());
}
Iterator.Advance();
}
zoneserver_list.SendPacket(from->zone(), from->instance(), pack);
safe_delete(pack);
}
void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_Struct* whom, WorldTCPConnection* connection) {
try{
LinkedListIterator<ClientListEntry*> iterator(clientlist);
LinkedListIterator<ClientListEntry*> countclients(clientlist);
ClientListEntry* cle = 0;
ClientListEntry* countcle = 0;
//char tmpgm[25] = "";
//char accinfo[150] = "";
char line[300] = "";
//char tmpguild[50] = "";
//char LFG[10] = "";
//uint32 x = 0;
int whomlen = 0;
if (whom) {
// fixes for client converting some queries into a race query instead of zone
if (whom->wrace == 221) {
whom->wrace = 0xFFFF;
strcpy(whom->whom, "scarlet");
}
if (whom->wrace == 327) {
whom->wrace = 0xFFFF;
strcpy(whom->whom, "crystal");
}
if (whom->wrace == 103) {
whom->wrace = 0xFFFF;
strcpy(whom->whom, "kedge");
}
if (whom->wrace == 230) {
whom->wrace = 0xFFFF;
strcpy(whom->whom, "akheva");
}
if (whom->wrace == 229) {
whom->wrace = 0xFFFF;
strcpy(whom->whom, "netherbian");
}
whomlen = strlen(whom->whom);
if(whom->wrace == 0x001A) // 0x001A is the old Froglok race number and is sent by the client for /who all froglok
whom->wrace = FROGLOK; // This is what EQEmu uses for the Froglok Race number.
}
uint32 totalusers=0;
uint32 totallength=0;
countclients.Reset();
while(countclients.MoreElements()){
countcle = countclients.GetData();
const char* tmpZone = ZoneName(countcle->zone());
if (
(countcle->Online() >= CLE_Status::Zoning) &&
(!countcle->GetGM() || countcle->Anon() != 1 || admin >= countcle->Admin()) &&
(whom == 0 || (
((countcle->Admin() >= AccountStatus::QuestTroupe && countcle->GetGM()) || whom->gmlookup == 0xFFFF) &&
(whom->lvllow == 0xFFFF || (countcle->level() >= whom->lvllow && countcle->level() <= whom->lvlhigh && (countcle->Anon()==0 || admin > countcle->Admin()))) &&
(whom->wclass == 0xFFFF || (countcle->class_() == whom->wclass && (countcle->Anon()==0 || admin > countcle->Admin()))) &&
(whom->wrace == 0xFFFF || (countcle->race() == whom->wrace && (countcle->Anon()==0 || admin > countcle->Admin()))) &&
(whomlen == 0 || (
(tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) ||
strncasecmp(countcle->name(),whom->whom, whomlen) == 0 ||
(strncasecmp(guild_mgr.GetGuildName(countcle->GuildID()), whom->whom, whomlen) == 0) ||
(admin >= AccountStatus::GMAdmin && strncasecmp(countcle->AccountName(), whom->whom, whomlen) == 0)
))
))
) {
if((countcle->Anon()>0 && admin >= countcle->Admin() && admin > AccountStatus::Player) || countcle->Anon()==0 ){
totalusers++;
if(totalusers<=20 || admin >= AccountStatus::GMAdmin)
totallength=totallength+strlen(countcle->name())+strlen(countcle->AccountName())+strlen(guild_mgr.GetGuildName(countcle->GuildID()))+5;
}
else if((countcle->Anon()>0 && admin<=countcle->Admin()) || (countcle->Anon()==0 && !countcle->GetGM())) {
totalusers++;
if(totalusers<=20 || admin >= AccountStatus::GMAdmin)
totallength=totallength+strlen(countcle->name())+strlen(guild_mgr.GetGuildName(countcle->GuildID()))+5;
}
}
countclients.Advance();
}
uint32 plid=fromid;
uint32 playerineqstring=5001;
const char line2[]="---------------------------";
uint8 unknown35=0x0A;
uint32 unknown36=0;
uint32 playersinzonestring=5028;
if(totalusers>20 && admin<AccountStatus::GMAdmin){
totalusers=20;
playersinzonestring=5033;
}
else if(totalusers>1)
playersinzonestring=5036;
uint32 unknown44[2];
unknown44[0]=0;
unknown44[1]=0;
uint32 unknown52=totalusers;
uint32 unknown56=1;
auto pack2 = new ServerPacket(ServerOP_WhoAllReply, 64 + totallength + (49 * totalusers));
memset(pack2->pBuffer,0,pack2->size);
uchar *buffer=pack2->pBuffer;
uchar *bufptr=buffer;
//memset(buffer,0,pack2->size);
memcpy(bufptr,&plid, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&playerineqstring, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&line2, strlen(line2));
bufptr+=strlen(line2);
memcpy(bufptr,&unknown35, sizeof(uint8));
bufptr+=sizeof(uint8);
memcpy(bufptr,&unknown36, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&playersinzonestring, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&unknown44[0], sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&unknown44[1], sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&unknown52, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&unknown56, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&totalusers, sizeof(uint32));
bufptr+=sizeof(uint32);
iterator.Reset();
int idx=-1;
while(iterator.MoreElements()) {
cle = iterator.GetData();
const char* tmpZone = ZoneName(cle->zone());
if (
(cle->Online() >= CLE_Status::Zoning) &&
(!cle->GetGM() || cle->Anon() != 1 || admin >= cle->Admin()) &&
(whom == 0 || (
((cle->Admin() >= AccountStatus::QuestTroupe && cle->GetGM()) || whom->gmlookup == 0xFFFF) &&
(whom->lvllow == 0xFFFF || (cle->level() >= whom->lvllow && cle->level() <= whom->lvlhigh && (cle->Anon()==0 || admin>cle->Admin()))) &&
(whom->wclass == 0xFFFF || (cle->class_() == whom->wclass && (cle->Anon()==0 || admin>cle->Admin()))) &&
(whom->wrace == 0xFFFF || (cle->race() == whom->wrace && (cle->Anon()==0 || admin>cle->Admin()))) &&
(whomlen == 0 || (
(tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) ||
strncasecmp(cle->name(),whom->whom, whomlen) == 0 ||
(strncasecmp(guild_mgr.GetGuildName(cle->GuildID()), whom->whom, whomlen) == 0) ||
(admin >= AccountStatus::GMAdmin && strncasecmp(cle->AccountName(), whom->whom, whomlen) == 0)
))
))
) {
line[0] = 0;
uint32 rankstring = 0xFFFFFFFF;
if((cle->Anon()==1 && cle->GetGM() && cle->Admin()>admin) || (idx>=20 && admin < AccountStatus::GMAdmin)){ //hide gms that are anon from lesser gms and normal players, cut off at 20
rankstring = 0;
iterator.Advance();
continue;
} else if (cle->GetGM()) {
if (cle->Admin() >= AccountStatus::GMImpossible)
rankstring = 5021;
else if (cle->Admin() >= AccountStatus::GMMgmt)
rankstring = 5020;
else if (cle->Admin() >= AccountStatus::GMCoder)
rankstring = 5019;
else if (cle->Admin() >= AccountStatus::GMAreas)
rankstring = 5018;
else if (cle->Admin() >= AccountStatus::QuestMaster)
rankstring = 5017;
else if (cle->Admin() >= AccountStatus::GMLeadAdmin)
rankstring = 5016;
else if (cle->Admin() >= AccountStatus::GMAdmin)
rankstring = 5015;
else if (cle->Admin() >= AccountStatus::GMStaff)
rankstring = 5014;
else if (cle->Admin() >= AccountStatus::EQSupport)
rankstring = 5013;
else if (cle->Admin() >= AccountStatus::GMTester)
rankstring = 5012;
else if (cle->Admin() >= AccountStatus::SeniorGuide)
rankstring = 5011;
else if (cle->Admin() >= AccountStatus::QuestTroupe)
rankstring = 5010;
else if (cle->Admin() >= AccountStatus::Guide)
rankstring = 5009;
else if (cle->Admin() >= AccountStatus::ApprenticeGuide)
rankstring = 5008;
else if (cle->Admin() >= AccountStatus::Steward)
rankstring = 5007;
}
idx++;
char guildbuffer[67]={0};
if (cle->GuildID() != GUILD_NONE && cle->GuildID()>0)
sprintf(guildbuffer,"<%s>", guild_mgr.GetGuildName(cle->GuildID()));
uint32 formatstring=5025;
if(cle->Anon()==1 && (admin<cle->Admin() || admin == AccountStatus::Player))
formatstring=5024;
else if(cle->Anon()==1 && admin>=cle->Admin() && admin > AccountStatus::Player)
formatstring=5022;
else if(cle->Anon()==2 && (admin<cle->Admin() || admin == AccountStatus::Player))
formatstring=5023;//display guild
else if(cle->Anon()==2 && admin>=cle->Admin() && admin > AccountStatus::Player)
formatstring=5022;//display everything
//war* wars2 = (war*)pack2->pBuffer;
uint32 plclass_=0;
uint32 pllevel=0;
uint32 pidstring=0xFFFFFFFF;//5003;
uint32 plrace=0;
uint32 zonestring=0xFFFFFFFF;
uint32 plzone=0;
uint32 unknown80[2];
if(cle->Anon()==0 || (admin>=cle->Admin() && admin> AccountStatus::Player)){
plclass_=cle->class_();
pllevel=cle->level();
if(admin>=AccountStatus::GMAdmin)
pidstring=5003;
plrace=cle->race();
zonestring=5006;
plzone=cle->zone();
}
if(admin>=cle->Admin() && admin > AccountStatus::Player)
unknown80[0]=cle->Admin();
else
unknown80[0]=0xFFFFFFFF;
unknown80[1]=0xFFFFFFFF;//1035
//char plstatus[20]={0};
//sprintf(plstatus, "Status %i",cle->Admin());
char plname[64]={0};
strcpy(plname,cle->name());
char placcount[30]={0};
if(admin>=cle->Admin() && admin > AccountStatus::Player)
strcpy(placcount,cle->AccountName());
memcpy(bufptr,&formatstring, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&pidstring, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&plname, strlen(plname)+1);
bufptr+=strlen(plname)+1;
memcpy(bufptr,&rankstring, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&guildbuffer, strlen(guildbuffer)+1);
bufptr+=strlen(guildbuffer)+1;
memcpy(bufptr,&unknown80[0], sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&unknown80[1], sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&zonestring, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&plzone, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&plclass_, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&pllevel, sizeof(uint32));
bufptr+=sizeof(uint32);
memcpy(bufptr,&plrace, sizeof(uint32));
bufptr+=sizeof(uint32);
uint32 ending=0;
memcpy(bufptr,&placcount, strlen(placcount)+1);
bufptr+=strlen(placcount)+1;
ending=207;
memcpy(bufptr,&ending, sizeof(uint32));
bufptr+=sizeof(uint32);
}
iterator.Advance();
}
//zoneserver_list.SendPacket(pack2); // NO NO NO WHY WOULD YOU SEND IT TO EVERY ZONE SERVER?!?
SendPacket(to,pack2);
safe_delete(pack2);
}
catch(...){
LogInfo("Unknown error in world's SendWhoAll (probably mem error), ignoring");
return;
}
}
void ClientList::SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPConnection* connection) {
std::vector<ClientListEntry*> FriendsCLEs;
FriendsCLEs.reserve(100);
char Friend_[65];
char *FriendsPointer = FriendsWho->FriendsString;
// FriendsString is a comma delimited list of names.
char *Seperator = nullptr;
Seperator = strchr(FriendsPointer, ',');
if(!Seperator) Seperator = strchr(FriendsPointer, '\0');
uint32 TotalLength=0;
while(Seperator != nullptr) {
if((Seperator - FriendsPointer) > 64) return;
strncpy(Friend_, FriendsPointer, Seperator - FriendsPointer);
Friend_[Seperator - FriendsPointer] = 0;
ClientListEntry* CLE = FindCharacter(Friend_);
if(CLE && CLE->name() && (CLE->Online() >= CLE_Status::Zoning) && !(CLE->GetGM() && CLE->Anon())) {
FriendsCLEs.push_back(CLE);
TotalLength += strlen(CLE->name());
int GuildNameLength = strlen(guild_mgr.GetGuildName(CLE->GuildID()));
if(GuildNameLength>0)
TotalLength += (GuildNameLength + 2);
}
if(Seperator[0] == '\0') break;
FriendsPointer = Seperator + 1;
Seperator = strchr(FriendsPointer, ',');
if(!Seperator) Seperator = strchr(FriendsPointer, '\0');
}
try{
ClientListEntry* cle;
int FriendsOnline = FriendsCLEs.size();
int PacketLength = sizeof(WhoAllReturnStruct) + (47 * FriendsOnline) + TotalLength;
auto pack2 = new ServerPacket(ServerOP_WhoAllReply, PacketLength);
memset(pack2->pBuffer,0,pack2->size);
uchar *buffer=pack2->pBuffer;
uchar *bufptr=buffer;
WhoAllReturnStruct *WARS = (WhoAllReturnStruct *)bufptr;
WARS->id = FriendsWho->FromID;
WARS->playerineqstring = 0xffffffff;
strcpy(WARS->line, "");
WARS->unknown35 = 0x0a;
WARS->unknown36 = 0x00;
if(FriendsCLEs.size() == 1)
WARS->playersinzonestring = 5028; // 5028 There is %1 player in EverQuest.
else
WARS->playersinzonestring = 5036; // 5036 There are %1 players in EverQuest.
WARS->unknown44[0] = 0;
WARS->unknown44[1] = 0;
WARS->unknown52 = FriendsOnline;
WARS->unknown56 = 1;
WARS->playercount = FriendsOnline;
bufptr+=sizeof(WhoAllReturnStruct);
for(int CLEEntry = 0; CLEEntry < FriendsOnline; CLEEntry++) {
cle = FriendsCLEs[CLEEntry];
char GuildName[67]={0};
if (cle->GuildID() != GUILD_NONE && cle->GuildID()>0)
sprintf(GuildName,"<%s>", guild_mgr.GetGuildName(cle->GuildID()));
uint32 FormatMSGID=5025; // 5025 %T1[%2 %3] %4 (%5) %6 %7 %8 %9
if(cle->Anon()==1)
FormatMSGID=5024; // 5024 %T1[ANONYMOUS] %2 %3
else if(cle->Anon()==2)
FormatMSGID=5023; // 5023 %T1[ANONYMOUS] %2 %3 %4
uint32 PlayerClass=0;
uint32 PlayerLevel=0;
uint32 PlayerRace=0;
uint32 ZoneMSGID=0xffffffff;
uint32 PlayerZone=0;
if(cle->Anon()==0) {
PlayerClass=cle->class_();
PlayerLevel=cle->level();
PlayerRace=cle->race();
ZoneMSGID=5006; // 5006 ZONE: %1
PlayerZone=cle->zone();
}
char PlayerName[64]={0};
strcpy(PlayerName,cle->name());
WhoAllPlayerPart1* WAPP1 = (WhoAllPlayerPart1*)bufptr;
WAPP1->FormatMSGID = FormatMSGID;
WAPP1->PIDMSGID = 0xffffffff;
strcpy(WAPP1->Name, PlayerName);
bufptr += sizeof(WhoAllPlayerPart1) + strlen(PlayerName);
WhoAllPlayerPart2* WAPP2 = (WhoAllPlayerPart2*)bufptr;
WAPP2->RankMSGID = 0xffffffff;
strcpy(WAPP2->Guild, GuildName);
bufptr += sizeof(WhoAllPlayerPart2) + strlen(GuildName);
WhoAllPlayerPart3* WAPP3 = (WhoAllPlayerPart3*)bufptr;
WAPP3->Unknown80[0] = 0xffffffff;
WAPP3->Unknown80[1] = 0xffffffff;
WAPP3->ZoneMSGID = ZoneMSGID;
WAPP3->Zone = PlayerZone;
WAPP3->Class_ = PlayerClass;
WAPP3->Level = PlayerLevel;
WAPP3->Race = PlayerRace;
WAPP3->Account[0] = 0;
bufptr += sizeof(WhoAllPlayerPart3);
WhoAllPlayerPart4* WAPP4 = (WhoAllPlayerPart4*)bufptr;
WAPP4->Unknown100 = 207;
bufptr += sizeof(WhoAllPlayerPart4);
}
SendPacket(FriendsWho->FromName,pack2);
safe_delete(pack2);
}
catch(...){
LogInfo("Unknown error in world's SendFriendsWho (probably mem error), ignoring");
return;
}
}
void ClientList::SendLFGMatches(ServerLFGMatchesRequest_Struct *smrs) {
// Send back matches when someone searches player's Looking For A Group.
LinkedListIterator<ClientListEntry*> Iterator(clientlist);
ClientListEntry* CLE = 0;
int Matches = 0;
Iterator.Reset();
// We run the ClientList twice. The first time is to determine how big the outgoing packet needs to be.
while(Iterator.MoreElements()) {
CLE = Iterator.GetData();
if(CLE->LFG()) {
unsigned int BitMask = 1 << CLE->class_();
// First we check that the player meets the level and class criteria of the person
// doing the search.
if((CLE->level() >= smrs->FromLevel) && (CLE->level() <= smrs->ToLevel) &&
(BitMask & smrs->Classes))
// Then we check if if the player doing the search meets the level criteria specified
// by the player who is LFG.
//
// GetLFGMatchFilter returns the setting of the 'Only players who match my posted filters
// can query me' checkbox.
//
// FromLevel and ToLevel are the settings of the 'Want group levels:' boxes.
if(!CLE->GetLFGMatchFilter() || ((smrs->QuerierLevel >= CLE->GetLFGFromLevel()) &&
(smrs->QuerierLevel <= CLE->GetLFGToLevel())))
Matches++;
}
Iterator.Advance();
}
auto Pack = new ServerPacket(ServerOP_LFGMatches, (sizeof(ServerLFGMatchesResponse_Struct) * Matches) + 4);
char *Buf = (char *)Pack->pBuffer;
// FromID is the Entity ID of the player doing the search.
VARSTRUCT_ENCODE_TYPE(uint32, Buf, smrs->FromID);
ServerLFGMatchesResponse_Struct* Buffer = (ServerLFGMatchesResponse_Struct*)Buf;
Iterator.Reset();
if(Matches) {
while(Iterator.MoreElements() && (Matches > 0)) {
CLE = Iterator.GetData();
if(CLE->LFG()) {
unsigned int BitMask = 1 << CLE->class_();
if((CLE->level() >= smrs->FromLevel) && (CLE->level() <= smrs->ToLevel) &&
(BitMask & smrs->Classes)) {
Matches--;
strcpy(Buffer->Name, CLE->name());
Buffer->Class_ = CLE->class_();
Buffer->Level = CLE->level();
Buffer->Zone = CLE->zone();
// If the LFG player is anon, level and class are still displayed, but
// zone shows as UNAVAILABLE.
Buffer->Anon = (CLE->Anon() != 0);
// The client can filter on Guildname
Buffer->GuildID = CLE->GuildID();
strcpy(Buffer->Comments, CLE->GetLFGComments());
Buffer++;
}
}
Iterator.Advance();
}
}
SendPacket(smrs->FromName,Pack);
safe_delete(Pack);
}
void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct* whom, WorldTCPConnection* connection) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
ClientListEntry* cle = 0;
char tmpgm[25] = "";
char accinfo[150] = "";
char line[300] = "";
char tmpguild[50] = "";
char LFG[10] = "";
uint32 x = 0;
int whomlen = 0;
if (whom)
whomlen = strlen(whom->whom);
auto out = fmt::memory_buffer();
fmt::format_to(std::back_inserter(out), "Players on server:");
if (connection->IsConsole())
fmt::format_to(std::back_inserter(out), "\r\n");
else
fmt::format_to(std::back_inserter(out), "\n");
iterator.Reset();
while (iterator.MoreElements()) {
cle = iterator.GetData();
const char* tmpZone = ZoneName(cle->zone());
if (
(cle->Online() >= CLE_Status::Zoning)
&& (whom == 0 || (
((cle->Admin() >= AccountStatus::QuestTroupe && cle->GetGM()) || whom->gmlookup == 0xFFFF) &&
(whom->lvllow == 0xFFFF || (cle->level() >= whom->lvllow && cle->level() <= whom->lvlhigh)) &&
(whom->wclass == 0xFFFF || cle->class_() == whom->wclass) &&
(whom->wrace == 0xFFFF || cle->race() == whom->wrace) &&
(whomlen == 0 || (
(tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) ||
strncasecmp(cle->name(), whom->whom, whomlen) == 0 ||
(strncasecmp(guild_mgr.GetGuildName(cle->GuildID()), whom->whom, whomlen) == 0) ||
(admin >= AccountStatus::GMAdmin && strncasecmp(cle->AccountName(), whom->whom, whomlen) == 0)
))
))
) {
line[0] = 0;
// MYRA - use new (5.x) Status labels in who for telnet connection
if (cle->Admin() >= AccountStatus::GMImpossible)
strcpy(tmpgm, "* GM-Impossible * ");
else if (cle->Admin() >= AccountStatus::GMMgmt)
strcpy(tmpgm, "* GM-Mgmt * ");
else if (cle->Admin() >= AccountStatus::GMCoder)
strcpy(tmpgm, "* GM-Coder * ");
else if (cle->Admin() >= AccountStatus::GMAreas)
strcpy(tmpgm, "* GM-Areas * ");
else if (cle->Admin() >= AccountStatus::QuestMaster)
strcpy(tmpgm, "* QuestMaster * ");
else if (cle->Admin() >= AccountStatus::GMLeadAdmin)
strcpy(tmpgm, "* GM-Lead Admin * ");
else if (cle->Admin() >= AccountStatus::GMAdmin)
strcpy(tmpgm, "* GM-Admin * ");
else if (cle->Admin() >= AccountStatus::GMStaff)
strcpy(tmpgm, "* GM-Staff * ");
else if (cle->Admin() >= AccountStatus::EQSupport)
strcpy(tmpgm, "* EQ Support * ");
else if (cle->Admin() >= AccountStatus::GMTester)
strcpy(tmpgm, "* GM-Tester * ");
else if (cle->Admin() >= AccountStatus::SeniorGuide)
strcpy(tmpgm, "* Senior Guide * ");
else if (cle->Admin() >= AccountStatus::QuestTroupe)
strcpy(tmpgm, "* QuestTroupe * ");
else if (cle->Admin() >= AccountStatus::Guide)
strcpy(tmpgm, "* Guide * ");
else if (cle->Admin() >= AccountStatus::ApprenticeGuide)
strcpy(tmpgm, "* Apprentice Guide * ");
else if (cle->Admin() >= AccountStatus::Steward)
strcpy(tmpgm, "* Steward * ");
else
tmpgm[0] = 0;
// end Myra
if (guild_mgr.GuildExists(cle->GuildID())) {
snprintf(tmpguild, 36, " <%s>", guild_mgr.GetGuildName(cle->GuildID()));
}
else
tmpguild[0] = 0;
if (cle->LFG())
strcpy(LFG, " LFG");
else
LFG[0] = 0;
if (admin >= AccountStatus::GMLeadAdmin && admin >= cle->Admin()) {
sprintf(accinfo, " AccID: %i AccName: %s LSID: %i Status: %i", cle->AccountID(), cle->AccountName(), cle->LSAccountID(), cle->Admin());
}
else
accinfo[0] = 0;
if (cle->Anon() == 2) { // Roleplay
if (admin >= AccountStatus::GMAdmin && admin >= cle->Admin())
sprintf(line, " %s[RolePlay %i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetClassIDName(cle->class_(), cle->level()), cle->name(), GetRaceIDName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
else if (cle->Admin() >= AccountStatus::QuestTroupe && admin < AccountStatus::QuestTroupe && cle->GetGM()) {
iterator.Advance();
continue;
}
else
sprintf(line, " %s[ANONYMOUS] %s%s%s%s", tmpgm, cle->name(), tmpguild, LFG, accinfo);
}
else if (cle->Anon() == 1) { // Anon
if (admin >= AccountStatus::GMAdmin && admin >= cle->Admin())
sprintf(line, " %s[ANON %i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetClassIDName(cle->class_(), cle->level()), cle->name(), GetRaceIDName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
else if (cle->Admin() >= AccountStatus::QuestTroupe && cle->GetGM()) {
iterator.Advance();
continue;
}
else
sprintf(line, " %s[ANONYMOUS] %s%s%s", tmpgm, cle->name(), LFG, accinfo);
}
else
sprintf(line, " %s[%i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetClassIDName(cle->class_(), cle->level()), cle->name(), GetRaceIDName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
fmt::format_to(std::back_inserter(out), fmt::runtime(line));
if (out.size() >= 3584) {
connection->SendEmoteMessageRaw(
to,
0,
AccountStatus::Player,
Chat::NPCQuestSay,
out.data()
);
out.clear();
}
else {
if (connection->IsConsole())
fmt::format_to(std::back_inserter(out), "\r\n");
else
fmt::format_to(std::back_inserter(out), "\n");
}
x++;
if (x >= 20 && admin < AccountStatus::QuestTroupe)
break;
}
iterator.Advance();
}
if (x >= 20 && admin < AccountStatus::QuestTroupe)
fmt::format_to(std::back_inserter(out), "too many results...20 players shown");
else
fmt::format_to(std::back_inserter(out), "{} players online", x);
if (admin >= AccountStatus::GMAdmin && (whom == 0 || whom->gmlookup != 0xFFFF)) {
if (connection->IsConsole())
fmt::format_to(std::back_inserter(out), "\r\n");
else
fmt::format_to(std::back_inserter(out), "\n");
//console_list.SendConsoleWho(connection, to, admin, &output, &outsize, &outlen);
}
connection->SendEmoteMessageRaw(
to,
0,
AccountStatus::Player,
Chat::NPCQuestSay,
out.data()
);
}
void ClientList::Add(Client* client) {
list.Insert(client);
}
Client* ClientList::FindByAccountID(uint32 account_id) {
LinkedListIterator<Client*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->GetAccountID() == account_id) {
Client* tmp = iterator.GetData();
return tmp;
}
iterator.Advance();
}
return 0;
}
Client* ClientList::Get(uint32 ip, uint16 port) {
LinkedListIterator<Client*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
if (iterator.GetData()->GetIP() == ip && iterator.GetData()->GetPort() == port)
{
Client* tmp = iterator.GetData();
return tmp;
}
iterator.Advance();
}
return 0;
}
void ClientList::ZoneBootup(ZoneServer* zs) {
LinkedListIterator<Client*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
if (iterator.GetData()->WaitingForBootup()) {
if (iterator.GetData()->GetZoneID() == zs->GetZoneID()
&& iterator.GetData()->GetInstanceID() == zs->GetInstanceID()) {
iterator.GetData()->EnterWorld(false);
}
else if (iterator.GetData()->WaitingForBootup() == zs->GetID()) {
iterator.GetData()->TellClientZoneUnavailable();
}
}
iterator.Advance();
}
}
void ClientList::RemoveCLEReferances(ClientListEntry* cle) {
LinkedListIterator<Client*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->GetCLE() == cle) {
iterator.GetData()->SetCLE(0);
}
iterator.Advance();
}
}
bool ClientList::SendPacket(const char* to, ServerPacket* pack) {
if (to == 0 || to[0] == 0) {
zoneserver_list.SendPacket(pack);
return true;
}
else if (to[0] == '*') {
// Cant send a packet to a console....
return false;
}
else {
ClientListEntry* cle = FindCharacter(to);
if (cle != nullptr) {
if (cle->Server() != nullptr) {
cle->Server()->SendPacket(pack);
return true;
}
return false;
} else {
ZoneServer* zs = zoneserver_list.FindByName(to);
if (zs != nullptr) {
zs->SendPacket(pack);
return true;
}
return false;
}
}
return false;
}
void ClientList::UpdateClientGuild(uint32 char_id, uint32 guild_id) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while(iterator.MoreElements()) {
ClientListEntry *cle = iterator.GetData();
if (cle->CharID() == char_id) {
cle->SetGuild(guild_id);
}
iterator.Advance();
}
}
bool ClientList::IsAccountInGame(uint32 iLSID) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while (iterator.MoreElements()) {
if (iterator.GetData()->LSID() == iLSID && iterator.GetData()->Online() == CLE_Status::InZone) {
return true;
}
iterator.Advance();
}
return false;
}
int ClientList::GetClientCount() {
return(numplayers);
}
void ClientList::GetClients(const char *zone_name, std::vector<ClientListEntry *> &res) {
LinkedListIterator<ClientListEntry *> iterator(clientlist);
iterator.Reset();
if(zone_name[0] == '\0') {
while(iterator.MoreElements()) {
ClientListEntry* tmp = iterator.GetData();
res.push_back(tmp);
iterator.Advance();
}
} else {
uint32 zoneid = ZoneID(zone_name);
while(iterator.MoreElements()) {
ClientListEntry* tmp = iterator.GetData();
if(tmp->zone() == zoneid)
res.push_back(tmp);
iterator.Advance();
}
}
}
void ClientList::SendClientVersionSummary(const char *Name)
{
std::vector<uint32> unique_ips;
std::map<EQ::versions::ClientVersion,int> client_count = {
{ EQ::versions::ClientVersion::Titanium, 0 },
{ EQ::versions::ClientVersion::SoF, 0 },
{ EQ::versions::ClientVersion::SoD, 0 },
{ EQ::versions::ClientVersion::UF, 0 },
{ EQ::versions::ClientVersion::RoF, 0 },
{ EQ::versions::ClientVersion::RoF2, 0 }
};
LinkedListIterator<ClientListEntry*> Iterator(clientlist);
Iterator.Reset();
while (Iterator.MoreElements()) {
auto CLE = Iterator.GetData();
if (CLE && CLE->zone()) {
auto client_version = CLE->GetClientVersion();
if (
client_version >= (uint8) EQ::versions::ClientVersion::Titanium &&
client_version <= (uint8) EQ::versions::ClientVersion::RoF2
) {
client_count[(EQ::versions::ClientVersion)client_version]++;
}
if (std::find(unique_ips.begin(), unique_ips.end(), CLE->GetIP()) == unique_ips.end()) {
unique_ips.push_back(CLE->GetIP());
}
}
Iterator.Advance();
}
uint32 total_clients = (
client_count[EQ::versions::ClientVersion::Titanium] +
client_count[EQ::versions::ClientVersion::SoF] +
client_count[EQ::versions::ClientVersion::SoD] +
client_count[EQ::versions::ClientVersion::UF] +
client_count[EQ::versions::ClientVersion::RoF] +
client_count[EQ::versions::ClientVersion::RoF2]
);
if (client_count[EQ::versions::ClientVersion::Titanium]) {
zoneserver_list.SendEmoteMessage(
Name,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"Client Counts | Titanium: {}",
client_count[EQ::versions::ClientVersion::Titanium]
).c_str()
);
}
if (client_count[EQ::versions::ClientVersion::SoF]) {
zoneserver_list.SendEmoteMessage(
Name,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"Client Counts | SOF: {}",
client_count[EQ::versions::ClientVersion::SoF]
).c_str()
);
}
if (client_count[EQ::versions::ClientVersion::SoD]) {
zoneserver_list.SendEmoteMessage(
Name,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"Client Counts | SOD: {}",
client_count[EQ::versions::ClientVersion::SoD]
).c_str()
);
}
if (client_count[EQ::versions::ClientVersion::UF]) {
zoneserver_list.SendEmoteMessage(
Name,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"Client Counts | UF: {}",
client_count[EQ::versions::ClientVersion::UF]
).c_str()
);
}
if (client_count[EQ::versions::ClientVersion::RoF]) {
zoneserver_list.SendEmoteMessage(
Name,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"Client Counts | ROF: {}",
client_count[EQ::versions::ClientVersion::RoF]
).c_str()
);
}
if (client_count[EQ::versions::ClientVersion::RoF2]) {
zoneserver_list.SendEmoteMessage(
Name,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"Client Counts | ROF2: {}",
client_count[EQ::versions::ClientVersion::RoF2]
).c_str()
);
}
zoneserver_list.SendEmoteMessage(
Name,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"Client Counts | Total: {} Unique IPs: {}",
total_clients,
unique_ips.size()
).c_str()
);
}
void ClientList::OnTick(EQ::Timer *t)
{
if (!EventSubscriptionWatcher::Get()->IsSubscribed("EQW::ClientUpdate")) {
return;
}
Json::Value out;
out["event"] = "EQW::ClientUpdate";
out["data"] = Json::Value();
LinkedListIterator<ClientListEntry*> Iterator(clientlist);
Iterator.Reset();
while (Iterator.MoreElements())
{
ClientListEntry* cle = Iterator.GetData();
Json::Value outclient;
outclient["Online"] = cle->Online();
outclient["ID"] = cle->GetID();
outclient["IP"] = cle->GetIP();
outclient["LSID"] = cle->LSID();
outclient["LSAccountID"] = cle->LSAccountID();
outclient["LSName"] = cle->LSName();
outclient["WorldAdmin"] = cle->WorldAdmin();
outclient["AccountID"] = cle->AccountID();
outclient["AccountName"] = cle->AccountName();
outclient["Admin"] = cle->Admin();
auto server = cle->Server();
if (server) {
outclient["Server"]["CAddress"] = server->GetCAddress();
outclient["Server"]["CLocalAddress"] = server->GetCLocalAddress();
outclient["Server"]["CompileTime"] = server->GetCompileTime();
outclient["Server"]["CPort"] = server->GetCPort();
outclient["Server"]["ID"] = server->GetID();
outclient["Server"]["InstanceID"] = server->GetInstanceID();
outclient["Server"]["IP"] = server->GetIP();
outclient["Server"]["LaunchedName"] = server->GetLaunchedName();
outclient["Server"]["LaunchName"] = server->GetLaunchName();
outclient["Server"]["Port"] = server->GetPort();
outclient["Server"]["PrevZoneID"] = server->GetPrevZoneID();
outclient["Server"]["UUID"] = server->GetUUID();
outclient["Server"]["ZoneID"] = server->GetZoneID();
outclient["Server"]["ZoneLongName"] = server->GetZoneLongName();
outclient["Server"]["ZoneName"] = server->GetZoneName();
outclient["Server"]["ZoneOSProcessID"] = server->GetZoneOSProcessID();
outclient["Server"]["NumPlayers"] = server->NumPlayers();
outclient["Server"]["BootingUp"] = server->IsBootingUp();
outclient["Server"]["StaticZone"] = server->IsStaticZone();
}
else {
outclient["Server"] = Json::Value();
}
outclient["CharID"] = cle->CharID();
outclient["name"] = cle->name();
outclient["zone"] = cle->zone();
outclient["instance"] = cle->instance();
outclient["level"] = cle->level();
outclient["class_"] = cle->class_();
outclient["race"] = cle->race();
outclient["Anon"] = cle->Anon();
outclient["TellsOff"] = cle->TellsOff();
outclient["GuildID"] = cle->GuildID();
outclient["LFG"] = cle->LFG();
outclient["GM"] = cle->GetGM();
outclient["LocalClient"] = cle->IsLocalClient();
outclient["LFGFromLevel"] = cle->GetLFGFromLevel();
outclient["LFGToLevel"] = cle->GetLFGToLevel();
outclient["LFGMatchFilter"] = cle->GetLFGMatchFilter();
outclient["LFGComments"] = cle->GetLFGComments();
outclient["ClientVersion"] = cle->GetClientVersion();
out["data"].append(outclient);
Iterator.Advance();
}
web_interface.SendEvent(out);
}
/**
* @param response
*/
void ClientList::GetClientList(Json::Value &response)
{
LinkedListIterator<ClientListEntry *> Iterator(clientlist);
Iterator.Reset();
while (Iterator.MoreElements()) {
ClientListEntry *cle = Iterator.GetData();
Json::Value row;
row["account_id"] = cle->AccountID();
row["account_name"] = cle->AccountName();
row["admin"] = cle->Admin();
row["id"] = cle->GetID();
row["ip"] = cle->GetIP();
row["loginserver_account_id"] = cle->LSAccountID();
row["loginserver_id"] = cle->LSID();
row["loginserver_name"] = cle->LSName();
row["online"] = cle->Online();
row["world_admin"] = cle->WorldAdmin();
auto server = cle->Server();
if (server) {
row["server"]["client_address"] = server->GetCAddress();
row["server"]["client_local_address"] = server->GetCLocalAddress();
row["server"]["client_port"] = server->GetCPort();
row["server"]["compile_time"] = server->GetCompileTime();
row["server"]["id"] = server->GetID();
row["server"]["instance_id"] = server->GetInstanceID();
row["server"]["ip"] = server->GetIP();
row["server"]["is_booting"] = server->IsBootingUp();
row["server"]["launch_name"] = server->GetLaunchName();
row["server"]["launched_name"] = server->GetLaunchedName();
row["server"]["number_players"] = server->NumPlayers();
row["server"]["port"] = server->GetPort();
row["server"]["previous_zone_id"] = server->GetPrevZoneID();
row["server"]["static_zone"] = server->IsStaticZone();
row["server"]["uui"] = server->GetUUID();
row["server"]["zone_id"] = server->GetZoneID();
row["server"]["zone_long_name"] = server->GetZoneLongName();
row["server"]["zone_name"] = server->GetZoneName();
row["server"]["zone_os_pid"] = server->GetZoneOSProcessID();
}
else {
row["server"] = Json::Value();
}
row["anon"] = cle->Anon();
row["character_id"] = cle->CharID();
row["class"] = cle->class_();
row["client_version"] = cle->GetClientVersion();
row["gm"] = cle->GetGM();
row["guild_id"] = cle->GuildID();
row["guild_rank"] = cle->GuildRank();
row["guild_tribute_opt_in"] = cle->GuildTributeOptIn();
row["instance"] = cle->instance();
row["is_local_client"] = cle->IsLocalClient();
row["level"] = cle->level();
row["lfg"] = cle->LFG();
row["lfg_comments"] = cle->GetLFGComments();
row["lfg_from_level"] = cle->GetLFGFromLevel();
row["lfg_match_filter"] = cle->GetLFGMatchFilter();
row["lfg_to_level"] = cle->GetLFGToLevel();
row["name"] = cle->name();
row["race"] = cle->race();
row["tells_off"] = cle->TellsOff();
row["zone"] = cle->zone();
response.append(row);
Iterator.Advance();
}
}
void ClientList::SendCharacterMessage(uint32_t character_id, int chat_type, const std::string& message)
{
auto character = FindCLEByCharacterID(character_id);
SendCharacterMessage(character, chat_type, message);
}
void ClientList::SendCharacterMessage(const std::string& character_name, int chat_type, const std::string& message)
{
auto character = FindCharacter(character_name.c_str());
SendCharacterMessage(character, chat_type, message);
}
void ClientList::SendCharacterMessage(ClientListEntry* character, int chat_type, const std::string& message)
{
if (!character || !character->Server())
{
return;
}
uint32_t pack_size = sizeof(CZMessage_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_CZMessage, pack_size);
auto buf = reinterpret_cast<CZMessage_Struct*>(pack->pBuffer);
buf->update_type = CZUpdateType_ClientName;
buf->update_identifier = 0;
buf->type = chat_type;
strn0cpy(buf->message, message.c_str(), sizeof(buf->message));
strn0cpy(buf->client_name, character->name(), sizeof(buf->client_name));
character->Server()->SendPacket(pack.get());
}
void ClientList::SendCharacterMessageID(uint32_t character_id,
int chat_type, int eqstr_id, std::initializer_list<std::string> args)
{
auto character = FindCLEByCharacterID(character_id);
SendCharacterMessageID(character, chat_type, eqstr_id, args);
}
void ClientList::SendCharacterMessageID(const std::string& character_name,
int chat_type, int eqstr_id, std::initializer_list<std::string> args)
{
auto character = FindCharacter(character_name.c_str());
SendCharacterMessageID(character, chat_type, eqstr_id, args);
}
void ClientList::SendCharacterMessageID(ClientListEntry* character,
int chat_type, int eqstr_id, std::initializer_list<std::string> args)
{
if (!character || !character->Server())
{
return;
}
SerializeBuffer serialized_args;
for (const auto& arg : args)
{
serialized_args.WriteString(arg);
}
uint32_t args_size = static_cast<uint32_t>(serialized_args.size());
uint32_t pack_size = sizeof(CZClientMessageString_Struct) + args_size;
auto pack = std::make_unique<ServerPacket>(ServerOP_CZClientMessageString, pack_size);
auto buf = reinterpret_cast<CZClientMessageString_Struct*>(pack->pBuffer);
buf->string_id = eqstr_id;
buf->chat_type = chat_type;
strn0cpy(buf->client_name, character->name(), sizeof(buf->client_name));
buf->args_size = args_size;
memcpy(buf->args, serialized_args.buffer(), serialized_args.size());
character->Server()->SendPacket(pack.get());
}
void ClientList::GetGuildClientList(Json::Value& response, uint32 guild_id)
{
LinkedListIterator<ClientListEntry*> Iterator(clientlist);
Iterator.Reset();
while (Iterator.MoreElements()) {
ClientListEntry* cle = Iterator.GetData();
if (cle->GuildID() != guild_id) {
Iterator.Advance();
continue;
}
Json::Value row;
row["account_id"] = cle->AccountID();
row["account_name"] = cle->AccountName();
row["admin"] = cle->Admin();
row["id"] = cle->GetID();
row["ip"] = cle->GetIP();
row["loginserver_account_id"] = cle->LSAccountID();
row["loginserver_id"] = cle->LSID();
row["loginserver_name"] = cle->LSName();
row["online"] = cle->Online();
row["world_admin"] = cle->WorldAdmin();
auto server = cle->Server();
if (server) {
row["server"]["client_address"] = server->GetCAddress();
row["server"]["client_local_address"] = server->GetCLocalAddress();
row["server"]["client_port"] = server->GetCPort();
row["server"]["compile_time"] = server->GetCompileTime();
row["server"]["id"] = server->GetID();
row["server"]["instance_id"] = server->GetInstanceID();
row["server"]["ip"] = server->GetIP();
row["server"]["is_booting"] = server->IsBootingUp();
row["server"]["launch_name"] = server->GetLaunchName();
row["server"]["launched_name"] = server->GetLaunchedName();
row["server"]["number_players"] = server->NumPlayers();
row["server"]["port"] = server->GetPort();
row["server"]["previous_zone_id"] = server->GetPrevZoneID();
row["server"]["static_zone"] = server->IsStaticZone();
row["server"]["uui"] = server->GetUUID();
row["server"]["zone_id"] = server->GetZoneID();
row["server"]["zone_long_name"] = server->GetZoneLongName();
row["server"]["zone_name"] = server->GetZoneName();
row["server"]["zone_os_pid"] = server->GetZoneOSProcessID();
}
else {
row["server"] = Json::Value();
}
row["anon"] = cle->Anon();
row["character_id"] = cle->CharID();
row["class"] = cle->class_();
row["client_version"] = cle->GetClientVersion();
row["gm"] = cle->GetGM();
row["guild_id"] = cle->GuildID();
row["guild_rank"] = cle->GuildRank();
row["guild_tribute_opt_in"] = cle->GuildTributeOptIn();
row["instance"] = cle->instance();
row["is_local_client"] = cle->IsLocalClient();
row["level"] = cle->level();
row["lfg"] = cle->LFG();
row["lfg_comments"] = cle->GetLFGComments();
row["lfg_from_level"] = cle->GetLFGFromLevel();
row["lfg_match_filter"] = cle->GetLFGMatchFilter();
row["lfg_to_level"] = cle->GetLFGToLevel();
row["name"] = cle->name();
row["race"] = cle->race();
row["tells_off"] = cle->TellsOff();
row["zone"] = cle->zone();
response.append(row);
Iterator.Advance();
}
}
std::map<uint32, ClientListEntry *> ClientList::GetGuildClientsWithTributeOptIn(uint32 guild_id)
{
std::map<uint32, ClientListEntry *> guild_members;
LinkedListIterator<ClientListEntry *> Iterator(clientlist);
Iterator.Reset();
while (Iterator.MoreElements()) {
auto c = Iterator.GetData();
if (c->GuildID() == guild_id && c->GuildTributeOptIn()) {
guild_members.emplace(c->CharID(), c);
}
Iterator.Advance();
}
return guild_members;
}