Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Paul Coene 2017-10-16 09:26:14 -04:00
commit 7d004e1eb0
5 changed files with 29 additions and 9 deletions

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@ -66,6 +66,7 @@ RULE_INT(Character, AutosaveIntervalS, 300) //0=disabled
RULE_INT(Character, HPRegenMultiplier, 100) RULE_INT(Character, HPRegenMultiplier, 100)
RULE_INT(Character, ManaRegenMultiplier, 100) RULE_INT(Character, ManaRegenMultiplier, 100)
RULE_INT(Character, EnduranceRegenMultiplier, 100) RULE_INT(Character, EnduranceRegenMultiplier, 100)
RULE_BOOL(Character, OldMinMana, false) // this is used for servers that want to follow older skill cap formulas so they can still have some regen w/o mediate
RULE_INT(Character, ConsumptionMultiplier, 100) //item's hunger restored = this value * item's food level, 100 = normal, 50 = people eat 2x as fast, 200 = people eat 2x as slow RULE_INT(Character, ConsumptionMultiplier, 100) //item's hunger restored = this value * item's food level, 100 = normal, 50 = people eat 2x as fast, 200 = people eat 2x as slow
RULE_BOOL(Character, HealOnLevel, false) RULE_BOOL(Character, HealOnLevel, false)
RULE_BOOL(Character, FeignKillsPet, false) RULE_BOOL(Character, FeignKillsPet, false)

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@ -1274,6 +1274,11 @@ void Mob::ClearFeignMemory() {
AI_feign_remember_timer->Disable(); AI_feign_remember_timer->Disable();
} }
bool Mob::IsOnFeignMemory(Client *attacker) const
{
return feign_memory_list.find(attacker->CharacterID()) != feign_memory_list.end();
}
bool Mob::PassCharismaCheck(Mob* caster, uint16 spell_id) { bool Mob::PassCharismaCheck(Mob* caster, uint16 spell_id) {
/* /*

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@ -1240,6 +1240,10 @@ int32 Client::CalcManaRegen(bool bCombat)
{ {
int regen = 0; int regen = 0;
auto level = GetLevel(); auto level = GetLevel();
// so the new formulas break down with older skill caps where you don't have the skill until 4 or 8
// so for servers that want to use the old skill progression they can set this rule so they
// will get at least 1 for standing and 2 for sitting.
bool old = RuleB(Character, OldMinMana);
if (!IsStarved()) { if (!IsStarved()) {
// client does some base regen for shrouds here // client does some base regen for shrouds here
if (IsSitting() || CanMedOnHorse()) { if (IsSitting() || CanMedOnHorse()) {
@ -1255,6 +1259,10 @@ int32 Client::CalcManaRegen(bool bCombat)
regen += skill / 15; regen += skill / 15;
} }
} }
if (old)
regen = std::max(regen, 2);
} else if (old) {
regen = std::max(regen, 1);
} }
} }

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@ -1419,10 +1419,10 @@ void EntityList::RemoveFromTargets(Mob *mob, bool RemoveFromXTargets)
continue; continue;
if (RemoveFromXTargets) { if (RemoveFromXTargets) {
if (m->IsClient() && mob->CheckAggro(m)) if (m->IsClient() && (mob->CheckAggro(m) || mob->IsOnFeignMemory(m->CastToClient())))
m->CastToClient()->RemoveXTarget(mob, false); m->CastToClient()->RemoveXTarget(mob, false);
// FadingMemories calls this function passing the client. // FadingMemories calls this function passing the client.
else if (mob->IsClient() && m->CheckAggro(mob)) else if (mob->IsClient() && (m->CheckAggro(mob) || m->IsOnFeignMemory(mob->CastToClient())))
mob->CastToClient()->RemoveXTarget(m, false); mob->CastToClient()->RemoveXTarget(m, false);
} }
@ -1461,7 +1461,7 @@ void EntityList::RefreshAutoXTargets(Client *c)
if (!m || m->GetHP() <= 0) if (!m || m->GetHP() <= 0)
continue; continue;
if (m->CheckAggro(c) && !c->IsXTarget(m)) { if ((m->CheckAggro(c) || m->IsOnFeignMemory(c)) && !c->IsXTarget(m)) {
c->AddAutoXTarget(m, false); // we only call this before a bulk, so lets not send right away c->AddAutoXTarget(m, false); // we only call this before a bulk, so lets not send right away
break; break;
} }
@ -2617,12 +2617,13 @@ void EntityList::RemoveFromHateLists(Mob *mob, bool settoone)
auto it = npc_list.begin(); auto it = npc_list.begin();
while (it != npc_list.end()) { while (it != npc_list.end()) {
if (it->second->CheckAggro(mob)) { if (it->second->CheckAggro(mob)) {
if (!settoone) if (!settoone) {
it->second->RemoveFromHateList(mob); it->second->RemoveFromHateList(mob);
else if (mob->IsClient())
mob->CastToClient()->RemoveXTarget(it->second, false); // gotta do book keeping
} else {
it->second->SetHateAmountOnEnt(mob, 1); it->second->SetHateAmountOnEnt(mob, 1);
if (mob->IsClient()) }
mob->CastToClient()->RemoveXTarget(it->second, false); // gotta do book keeping
} }
++it; ++it;
} }
@ -3079,7 +3080,10 @@ void EntityList::ClearAggro(Mob* targ)
c->RemoveXTarget(it->second, false); c->RemoveXTarget(it->second, false);
it->second->RemoveFromHateList(targ); it->second->RemoveFromHateList(targ);
} }
it->second->RemoveFromFeignMemory(targ->CastToClient()); //just in case we feigned if (c && it->second->IsOnFeignMemory(c)) {
it->second->RemoveFromFeignMemory(c); //just in case we feigned
c->RemoveXTarget(it->second, false);
}
++it; ++it;
} }
} }
@ -3088,7 +3092,8 @@ void EntityList::ClearFeignAggro(Mob *targ)
{ {
auto it = npc_list.begin(); auto it = npc_list.begin();
while (it != npc_list.end()) { while (it != npc_list.end()) {
if (it->second->CheckAggro(targ)) { // add Feign Memory check because sometimes weird stuff happens
if (it->second->CheckAggro(targ) || (targ->IsClient() && it->second->IsOnFeignMemory(targ->CastToClient()))) {
if (it->second->GetSpecialAbility(IMMUNE_FEIGN_DEATH)) { if (it->second->GetSpecialAbility(IMMUNE_FEIGN_DEATH)) {
++it; ++it;
continue; continue;

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@ -588,6 +588,7 @@ public:
void AddFeignMemory(Client* attacker); void AddFeignMemory(Client* attacker);
void RemoveFromFeignMemory(Client* attacker); void RemoveFromFeignMemory(Client* attacker);
void ClearFeignMemory(); void ClearFeignMemory();
bool IsOnFeignMemory(Client *attacker) const;
void PrintHateListToClient(Client *who) { hate_list.PrintHateListToClient(who); } void PrintHateListToClient(Client *who) { hate_list.PrintHateListToClient(who); }
std::list<struct_HateList*>& GetHateList() { return hate_list.GetHateList(); } std::list<struct_HateList*>& GetHateList() { return hate_list.GetHateList(); }
bool CheckLosFN(Mob* other); bool CheckLosFN(Mob* other);