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This should eliminate race conditions caused by zones trying to set a leader when members in different zones quit at the same time Zone still detects when leader goes offline to trigger a change since it's easier than having world process expedition member status updates and perform expedition lookups
183 lines
5.5 KiB
C++
183 lines
5.5 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition_database.h"
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#include "expedition.h"
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#include "worlddb.h"
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void ExpeditionDatabase::PurgeExpiredExpeditions()
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{
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std::string query = SQL(
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SELECT
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expeditions.id
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FROM expeditions
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LEFT JOIN dynamic_zones ON expeditions.dynamic_zone_id = dynamic_zones.id
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LEFT JOIN instance_list ON dynamic_zones.instance_id = instance_list.id
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LEFT JOIN
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(
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SELECT expedition_id, COUNT(*) member_count
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FROM expedition_members
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GROUP BY expedition_id
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) expedition_members
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ON expedition_members.expedition_id = expeditions.id
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WHERE
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instance_list.id IS NULL
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OR expedition_members.member_count IS NULL
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OR (instance_list.start_time + instance_list.duration) <= UNIX_TIMESTAMP();
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);
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auto results = database.QueryDatabase(query);
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if (results.Success())
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{
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std::vector<uint32_t> expedition_ids;
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for (auto row = results.begin(); row != results.end(); ++row)
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{
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expedition_ids.emplace_back(static_cast<uint32_t>(strtoul(row[0], nullptr, 10)));
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}
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ExpeditionDatabase::DeleteExpeditions(expedition_ids);
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}
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}
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void ExpeditionDatabase::PurgeExpiredCharacterLockouts()
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{
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std::string query = SQL(
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DELETE FROM character_expedition_lockouts
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WHERE expire_time <= NOW();
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);
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database.QueryDatabase(query);
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}
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std::vector<Expedition> ExpeditionDatabase::LoadExpeditions(uint32_t select_expedition_id)
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{
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std::vector<Expedition> expeditions;
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std::string query = SQL(
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SELECT
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expeditions.id,
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expeditions.dynamic_zone_id,
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instance_list.id,
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instance_list.zone,
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instance_list.start_time,
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instance_list.duration,
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expeditions.leader_id,
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expedition_members.character_id
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FROM expeditions
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INNER JOIN dynamic_zones ON expeditions.dynamic_zone_id = dynamic_zones.id
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INNER JOIN instance_list ON dynamic_zones.instance_id = instance_list.id
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INNER JOIN expedition_members ON expedition_members.expedition_id = expeditions.id
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);
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if (select_expedition_id != 0)
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{
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query.append(fmt::format(" WHERE expeditions.id = {};", select_expedition_id));
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}
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else
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{
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query.append(" ORDER BY expeditions.id;");
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}
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auto results = database.QueryDatabase(query);
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if (results.Success())
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{
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uint32_t last_expedition_id = 0;
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for (auto row = results.begin(); row != results.end(); ++row)
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{
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uint32_t expedition_id = strtoul(row[0], nullptr, 10);
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if (last_expedition_id != expedition_id)
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{
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expeditions.emplace_back(
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static_cast<uint32_t>(strtoul(row[0], nullptr, 10)), // expedition_id
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static_cast<uint32_t>(strtoul(row[1], nullptr, 10)), // dz_id
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static_cast<uint32_t>(strtoul(row[2], nullptr, 10)), // dz_instance_id
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static_cast<uint32_t>(strtoul(row[3], nullptr, 10)), // dz_zone_id
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static_cast<uint32_t>(strtoul(row[4], nullptr, 10)), // start_time
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static_cast<uint32_t>(strtoul(row[5], nullptr, 10)), // duration
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static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) // leader_id
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);
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}
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last_expedition_id = expedition_id;
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uint32_t member_id = static_cast<uint32_t>(strtoul(row[7], nullptr, 10));
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expeditions.back().AddMember(member_id);
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}
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}
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return expeditions;
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}
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Expedition ExpeditionDatabase::LoadExpedition(uint32_t expedition_id)
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{
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LogExpeditions("Loading expedition [{}] for world cache", expedition_id);
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Expedition expedition;
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auto expeditions = LoadExpeditions(expedition_id);
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if (!expeditions.empty())
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{
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expedition = expeditions.front();
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}
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return expedition;
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}
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void ExpeditionDatabase::DeleteExpeditions(const std::vector<uint32_t>& expedition_ids)
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{
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LogExpeditionsDetail("Deleting [{}] expedition(s)", expedition_ids.size());
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std::string expedition_ids_query = fmt::format("{}", fmt::join(expedition_ids, ","));
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if (!expedition_ids_query.empty())
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{
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auto query = fmt::format("DELETE FROM expeditions WHERE id IN ({});", expedition_ids_query);
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database.QueryDatabase(query);
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query = fmt::format("DELETE FROM expedition_members WHERE expedition_id IN ({});", expedition_ids_query);
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database.QueryDatabase(query);
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query = fmt::format("DELETE FROM expedition_lockouts WHERE expedition_id IN ({});", expedition_ids_query);
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database.QueryDatabase(query);
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}
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}
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void ExpeditionDatabase::UpdateDzDuration(uint16_t instance_id, uint32_t new_duration)
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{
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std::string query = fmt::format(
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"UPDATE instance_list SET duration = {} WHERE id = {};",
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new_duration, instance_id
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);
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database.QueryDatabase(query);
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}
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void ExpeditionDatabase::UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id)
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{
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LogExpeditionsDetail("Updating leader [{}] for expedition [{}]", leader_id, expedition_id);
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auto query = fmt::format(SQL(
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UPDATE expeditions SET leader_id = {} WHERE id = {};
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), leader_id, expedition_id);
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database.QueryDatabase(query);
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}
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