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This should eliminate race conditions caused by zones trying to set a leader when members in different zones quit at the same time Zone still detects when leader goes offline to trigger a change since it's easier than having world process expedition member status updates and perform expedition lookups
41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef WORLD_EXPEDITION_DATABASE_H
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#define WORLD_EXPEDITION_DATABASE_H
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#include <cstdint>
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#include <vector>
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class Expedition;
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namespace ExpeditionDatabase
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{
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void DeleteExpeditions(const std::vector<uint32_t>& expedition_ids);
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std::vector<Expedition> LoadExpeditions(uint32_t select_expedition_id = 0);
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Expedition LoadExpedition(uint32_t expedition_id);
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void PurgeExpiredExpeditions();
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void PurgeExpiredCharacterLockouts();
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void UpdateDzDuration(uint16_t instance_id, uint32_t new_duration);
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void UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id);
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};
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#endif
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