eqemu-server/world/expedition_state.cpp
hg 6acfc41778 Let world handle expedition leader changes
This should eliminate race conditions caused by zones trying to set
a leader when members in different zones quit at the same time

Zone still detects when leader goes offline to trigger a change
since it's easier than having world process expedition member status
updates and perform expedition lookups
2020-12-30 18:47:32 -05:00

158 lines
4.3 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "expedition_state.h"
#include "expedition.h"
#include "expedition_database.h"
#include "zonelist.h"
#include "zoneserver.h"
#include "../common/eqemu_logsys.h"
#include <algorithm>
extern ZSList zoneserver_list;
ExpeditionState expedition_state;
Expedition* ExpeditionState::GetExpedition(uint32_t expedition_id)
{
auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(),
[&](const Expedition& expedition) { return expedition.GetID() == expedition_id; });
return (it != m_expeditions.end()) ? &(*it) : nullptr;
}
void ExpeditionState::LoadActiveExpeditions()
{
BenchTimer benchmark;
m_expeditions = ExpeditionDatabase::LoadExpeditions();
auto elapsed = benchmark.elapsed();
LogExpeditions("World caching [{}] expeditions took [{}s]", m_expeditions.size(), elapsed);
}
void ExpeditionState::AddExpedition(uint32_t expedition_id)
{
if (expedition_id == 0)
{
return;
}
auto expedition = ExpeditionDatabase::LoadExpedition(expedition_id);
if (expedition.IsValid())
{
auto existing_expedition = GetExpedition(expedition_id);
if (!existing_expedition)
{
m_expeditions.emplace_back(expedition);
}
}
}
void ExpeditionState::RemoveExpedition(uint32_t expedition_id)
{
m_expeditions.erase(std::remove_if(m_expeditions.begin(), m_expeditions.end(),
[&](const Expedition& expedition) {
return expedition.GetID() == expedition_id;
}
), m_expeditions.end());
}
void ExpeditionState::MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove)
{
auto expedition = GetExpedition(expedition_id);
if (expedition)
{
if (remove) {
expedition->RemoveMember(character_id);
} else {
expedition->AddMember(character_id);
}
}
}
void ExpeditionState::RemoveAllMembers(uint32_t expedition_id)
{
auto expedition = GetExpedition(expedition_id);
if (expedition)
{
expedition->RemoveAllMembers();
}
}
void ExpeditionState::SetSecondsRemaining(uint32_t expedition_id, uint32_t seconds_remaining)
{
auto expedition = GetExpedition(expedition_id);
if (expedition)
{
expedition->UpdateDzSecondsRemaining(seconds_remaining);
}
}
void ExpeditionState::Process()
{
if (!m_process_throttle_timer.Check())
{
return;
}
std::vector<uint32_t> expedition_ids;
for (auto it = m_expeditions.begin(); it != m_expeditions.end();)
{
bool is_deleted = false;
if (it->IsEmpty() || it->IsExpired())
{
// don't delete expedition until its dz instance is empty. this prevents
// an exploit where all members leave expedition and complete an event
// before being kicked from removal timer. the lockout could never be
// applied because the zone expedition cache was already invalidated.
auto dz_zoneserver = zoneserver_list.FindByInstanceID(it->GetInstanceID());
if (!dz_zoneserver || dz_zoneserver->NumPlayers() == 0)
{
LogExpeditions("Expedition [{}] expired or empty, notifying zones and deleting", it->GetID());
expedition_ids.emplace_back(it->GetID());
it->SendZonesExpeditionDeleted();
is_deleted = true;
}
if (it->IsEmpty() && !it->IsPendingDelete() && RuleB(Expedition, EmptyDzShutdownEnabled))
{
it->UpdateDzSecondsRemaining(RuleI(Expedition, EmptyDzShutdownDelaySeconds));
}
it->SetPendingDelete(true);
}
else
{
it->CheckExpireWarning();
}
it = is_deleted ? m_expeditions.erase(it) : it + 1;
}
if (!expedition_ids.empty())
{
ExpeditionDatabase::DeleteExpeditions(expedition_ids);
}
}