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This should eliminate race conditions caused by zones trying to set a leader when members in different zones quit at the same time Zone still detects when leader goes offline to trigger a change since it's easier than having world process expedition member status updates and perform expedition lookups
158 lines
4.3 KiB
C++
158 lines
4.3 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition_state.h"
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#include "expedition.h"
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#include "expedition_database.h"
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#include "zonelist.h"
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#include "zoneserver.h"
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#include "../common/eqemu_logsys.h"
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#include <algorithm>
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extern ZSList zoneserver_list;
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ExpeditionState expedition_state;
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Expedition* ExpeditionState::GetExpedition(uint32_t expedition_id)
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{
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auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(),
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[&](const Expedition& expedition) { return expedition.GetID() == expedition_id; });
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return (it != m_expeditions.end()) ? &(*it) : nullptr;
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}
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void ExpeditionState::LoadActiveExpeditions()
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{
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BenchTimer benchmark;
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m_expeditions = ExpeditionDatabase::LoadExpeditions();
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auto elapsed = benchmark.elapsed();
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LogExpeditions("World caching [{}] expeditions took [{}s]", m_expeditions.size(), elapsed);
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}
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void ExpeditionState::AddExpedition(uint32_t expedition_id)
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{
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if (expedition_id == 0)
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{
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return;
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}
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auto expedition = ExpeditionDatabase::LoadExpedition(expedition_id);
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if (expedition.IsValid())
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{
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auto existing_expedition = GetExpedition(expedition_id);
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if (!existing_expedition)
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{
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m_expeditions.emplace_back(expedition);
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}
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}
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}
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void ExpeditionState::RemoveExpedition(uint32_t expedition_id)
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{
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m_expeditions.erase(std::remove_if(m_expeditions.begin(), m_expeditions.end(),
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[&](const Expedition& expedition) {
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return expedition.GetID() == expedition_id;
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}
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), m_expeditions.end());
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}
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void ExpeditionState::MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove)
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{
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auto expedition = GetExpedition(expedition_id);
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if (expedition)
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{
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if (remove) {
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expedition->RemoveMember(character_id);
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} else {
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expedition->AddMember(character_id);
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}
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}
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}
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void ExpeditionState::RemoveAllMembers(uint32_t expedition_id)
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{
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auto expedition = GetExpedition(expedition_id);
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if (expedition)
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{
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expedition->RemoveAllMembers();
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}
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}
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void ExpeditionState::SetSecondsRemaining(uint32_t expedition_id, uint32_t seconds_remaining)
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{
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auto expedition = GetExpedition(expedition_id);
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if (expedition)
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{
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expedition->UpdateDzSecondsRemaining(seconds_remaining);
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}
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}
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void ExpeditionState::Process()
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{
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if (!m_process_throttle_timer.Check())
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{
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return;
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}
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std::vector<uint32_t> expedition_ids;
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for (auto it = m_expeditions.begin(); it != m_expeditions.end();)
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{
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bool is_deleted = false;
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if (it->IsEmpty() || it->IsExpired())
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{
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// don't delete expedition until its dz instance is empty. this prevents
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// an exploit where all members leave expedition and complete an event
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// before being kicked from removal timer. the lockout could never be
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// applied because the zone expedition cache was already invalidated.
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auto dz_zoneserver = zoneserver_list.FindByInstanceID(it->GetInstanceID());
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if (!dz_zoneserver || dz_zoneserver->NumPlayers() == 0)
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{
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LogExpeditions("Expedition [{}] expired or empty, notifying zones and deleting", it->GetID());
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expedition_ids.emplace_back(it->GetID());
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it->SendZonesExpeditionDeleted();
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is_deleted = true;
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}
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if (it->IsEmpty() && !it->IsPendingDelete() && RuleB(Expedition, EmptyDzShutdownEnabled))
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{
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it->UpdateDzSecondsRemaining(RuleI(Expedition, EmptyDzShutdownDelaySeconds));
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}
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it->SetPendingDelete(true);
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}
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else
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{
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it->CheckExpireWarning();
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}
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it = is_deleted ? m_expeditions.erase(it) : it + 1;
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}
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if (!expedition_ids.empty())
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{
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ExpeditionDatabase::DeleteExpeditions(expedition_ids);
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}
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}
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