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Removed #EQDEBUG Mob::AttackAnimation
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+3
-3
@@ -56,9 +56,9 @@ bool Mob::AttackAnimation(SkillUseTypes &skillinuse, int Hand, const ItemInst* w
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int type = 0;
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int type = 0;
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if (weapon && weapon->IsType(ItemClassCommon)) {
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if (weapon && weapon->IsType(ItemClassCommon)) {
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const Item_Struct* item = weapon->GetItem();
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const Item_Struct* item = weapon->GetItem();
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#if EQDEBUG >= 11
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logger.LogDebug(EQEmuLogSys::General, "Weapon skill:%i", item->ItemType);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Weapon skill : %i", item->ItemType);
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#endif
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switch (item->ItemType)
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switch (item->ItemType)
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{
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{
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case ItemType1HSlash: // 1H Slashing
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case ItemType1HSlash: // 1H Slashing
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