diff --git a/zone/attack.cpp b/zone/attack.cpp index 73262fc72..ecb6b1746 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -56,9 +56,9 @@ bool Mob::AttackAnimation(SkillUseTypes &skillinuse, int Hand, const ItemInst* w int type = 0; if (weapon && weapon->IsType(ItemClassCommon)) { const Item_Struct* item = weapon->GetItem(); -#if EQDEBUG >= 11 - logger.LogDebug(EQEmuLogSys::General, "Weapon skill:%i", item->ItemType); -#endif + + logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Weapon skill : %i", item->ItemType); + switch (item->ItemType) { case ItemType1HSlash: // 1H Slashing