From 488e94df56fa7997239032eaeda3722f49845d44 Mon Sep 17 00:00:00 2001 From: Akkadius Date: Fri, 16 Jan 2015 02:10:10 -0600 Subject: [PATCH] Removed #EQDEBUG Mob::AttackAnimation --- zone/attack.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/zone/attack.cpp b/zone/attack.cpp index 73262fc72..ecb6b1746 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -56,9 +56,9 @@ bool Mob::AttackAnimation(SkillUseTypes &skillinuse, int Hand, const ItemInst* w int type = 0; if (weapon && weapon->IsType(ItemClassCommon)) { const Item_Struct* item = weapon->GetItem(); -#if EQDEBUG >= 11 - logger.LogDebug(EQEmuLogSys::General, "Weapon skill:%i", item->ItemType); -#endif + + logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Weapon skill : %i", item->ItemType); + switch (item->ItemType) { case ItemType1HSlash: // 1H Slashing