mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 00:46:46 +00:00
Initial Socket Server implementation with CMakeLists.txt updated. Socket server will connect to world at this point.
This commit is contained in:
@@ -23,6 +23,7 @@ SET(world_sources
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perl_EQW.cpp
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perl_HTTPRequest.cpp
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queryserv.cpp
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socket_server.cpp
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ucs.cpp
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wguild_mgr.cpp
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world_logsys.cpp
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@@ -53,6 +54,7 @@ SET(world_headers
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LoginServerList.h
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net.h
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queryserv.h
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socket_server.h
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SoFCharCreateData.h
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ucs.h
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wguild_mgr.h
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+13
-3
@@ -46,6 +46,7 @@
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#include "LauncherList.h"
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#include "ucs.h"
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#include "queryserv.h"
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#include "socket_server.h"
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#ifdef _WINDOWS
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#define snprintf _snprintf
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@@ -60,6 +61,7 @@ extern ClientList client_list;
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extern LauncherList launcher_list;
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extern UCSConnection UCSLink;
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extern QueryServConnection QSLink;
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extern Socket_Server_Connection SSLink;
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extern volatile bool RunLoops;
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ConsoleList console_list;
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@@ -250,18 +252,26 @@ bool Console::Process() {
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_log(WORLD__CONSOLE,"New launcher from %s:%d", inet_ntoa(in), GetPort());
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launcher_list.Add(tcpc);
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tcpc = 0;
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} else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeUCS)
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}
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else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeUCS)
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{
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_log(WORLD__CONSOLE,"New UCS Connection from %s:%d", inet_ntoa(in), GetPort());
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UCSLink.SetConnection(tcpc);
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tcpc = 0;
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}
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else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeQueryServ)
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else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeQueryServ)
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{
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_log(WORLD__CONSOLE,"New QS Connection from %s:%d", inet_ntoa(in), GetPort());
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QSLink.SetConnection(tcpc);
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tcpc = 0;
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} else {
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}
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else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeSocket_Server)
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{
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_log(WORLD__CONSOLE, "New Socket Server Connection from %s:%d", inet_ntoa(in), GetPort());
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SSLink.SetConnection(tcpc);
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tcpc = 0;
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}
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else {
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_log(WORLD__CONSOLE,"Unsupported packet mode from %s:%d", inet_ntoa(in), GetPort());
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}
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return false;
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@@ -86,6 +86,7 @@
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#include "AdventureManager.h"
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#include "ucs.h"
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#include "queryserv.h"
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#include "socket_server.h"
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TimeoutManager timeout_manager;
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EQStreamFactory eqsf(WorldStream,9000);
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@@ -97,6 +98,7 @@ LoginServerList loginserverlist;
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EQWHTTPServer http_server;
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UCSConnection UCSLink;
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QueryServConnection QSLink;
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Socket_Server_Connection SSLink;
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LauncherList launcher_list;
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AdventureManager adventure_manager;
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DBAsync *dbasync = nullptr;
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@@ -454,6 +456,8 @@ int main(int argc, char** argv) {
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QSLink.Process();
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SSLink.Process();
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LFPGroupList.Process();
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adventure_manager.Process();
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@@ -0,0 +1,127 @@
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#include "../common/debug.h"
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#include "Socket_Server.h"
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#include "WorldConfig.h"
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#include "clientlist.h"
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#include "zonelist.h"
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#include "../common/logsys.h"
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#include "../common/logtypes.h"
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#include "../common/md5.h"
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#include "../common/EmuTCPConnection.h"
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#include "../common/packet_dump.h"
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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Socket_Server_Connection::Socket_Server_Connection()
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{
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Stream = 0;
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authenticated = false;
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}
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void Socket_Server_Connection::SetConnection(EmuTCPConnection *inStream)
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{
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if(Stream)
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{
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_log(SOCKET_SERVER__ERROR, "Incoming Socket_Server Connection while we were already connected to a Socket_Server.");
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Stream->Disconnect();
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}
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Stream = inStream;
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authenticated = false;
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}
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bool Socket_Server_Connection::Process()
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{
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if (!Stream || !Stream->Connected())
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return false;
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ServerPacket *pack = 0;
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while((pack = Stream->PopPacket()))
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{
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if (!authenticated)
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{
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if (WorldConfig::get()->SharedKey.length() > 0)
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{
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if (pack->opcode == ServerOP_ZAAuth && pack->size == 16)
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{
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uint8 tmppass[16];
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MD5::Generate((const uchar*) WorldConfig::get()->SharedKey.c_str(), WorldConfig::get()->SharedKey.length(), tmppass);
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if (memcmp(pack->pBuffer, tmppass, 16) == 0)
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authenticated = true;
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else
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{
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struct in_addr in;
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in.s_addr = GetIP();
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_log(SOCKET_SERVER__ERROR, "Socket_Server authorization failed.");
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ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
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SendPacket(pack);
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delete pack;
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Disconnect();
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return false;
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}
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}
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else
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{
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struct in_addr in;
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in.s_addr = GetIP();
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_log(SOCKET_SERVER__ERROR, "Socket_Server_ authorization failed.");
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ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
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SendPacket(pack);
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delete pack;
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Disconnect();
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return false;
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}
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}
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else
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{
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_log(SOCKET_SERVER__ERROR,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthorized zone access.");
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authenticated = true;
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}
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delete pack;
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continue;
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}
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switch(pack->opcode)
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{
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case 0:
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break;
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case ServerOP_KeepAlive:
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{
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// ignore this
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break;
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}
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case ServerOP_ZAAuth:
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{
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_log(SOCKET_SERVER__ERROR, "Got authentication from Socket_Server_ when they are already authenticated.");
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break;
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}
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case ServerOP_LFGuildUpdate:
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{
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zoneserver_list.SendPacket(pack);
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break;
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}
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default:
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{
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_log(SOCKET_SERVER__ERROR, "Unknown ServerOPcode from Socket_Server_ 0x%04x, size %d", pack->opcode, pack->size);
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DumpPacket(pack->pBuffer, pack->size);
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break;
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}
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}
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delete pack;
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}
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return(true);
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}
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bool Socket_Server_Connection::SendPacket(ServerPacket* pack)
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{
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if(!Stream)
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return false;
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return Stream->SendPacket(pack);
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}
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@@ -0,0 +1,23 @@
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#ifndef Socket_Server__H
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#define Socket_Server__H
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#include "../common/types.h"
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#include "../common/EmuTCPConnection.h"
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#include "../common/servertalk.h"
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class Socket_Server_Connection
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{
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public:
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Socket_Server_Connection();
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void SetConnection(EmuTCPConnection *inStream);
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bool Process();
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bool SendPacket(ServerPacket* pack);
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void Disconnect() { if(Stream) Stream->Disconnect(); }
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void SendMessage(const char *From, const char *Message);
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private:
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inline uint32 GetIP() const { return Stream ? Stream->GetrIP() : 0; }
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EmuTCPConnection *Stream;
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bool authenticated;
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};
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#endif /*Socket_Server__H_*/
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